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Grim Clicker News

Version 063 - Armageddon, Summon Phantom, Apocalypse Mask

The game has been updated!

[h3]New skills[/h3]
  • Summon Phantom (wisdom)
  • Synergy (wisdom)
  • Mask of the Apocalypse (strength)
  • Armageddon (strength)
  • Aura of fire (strength)


Armageddon is notable for the fact that it works during the ritual, but deals permanent damage to monsters in the area.


[h3]New mechanics[/h3]
  • Ice attack
  • Mana Reservation


Now the mana reservation is being used by the phantoms. But later we can add new skills that will also use this mechanics.


[h3]Bugfixes[/h3]
  • Clarified/corrected descriptions of some skills
  • Fixed redistribution of points in wolf form
  • Fixed display of souls speed in wolf form
  • Bugfix: enemies getting stuck if jumping behind the hero, after loading the game
  • Fixed exploit that allows to infinitely gain dexterity in shards where it is not reset
  • Fixed bug with mechanic stone
  • Fixed a glitch with the skill icon when applying poison
  • Fixed a bug with turning into a wolf with a hotkey
  • Fixed Monumentality: the weapon level will be set to 100 if the weapon level was higher when the skill was taken (extra levels don't count)
  • Fixed buzzing weapon behavior at high attack speed

Version 062 - Forge of Souls, Space Tunnel, Transfer Area

Forge of Souls added! The forge of souls appears in space when you reach a certain point on the space map. In the forge, you can upgrade souls actions, as well as open additional sets of actions.


A space tunnel has been added to space, starting with the transfer area. Through this tunnel, you can return to previous galaxies (in case the shards in the transfer area have been found too difficult).
In the transfer area itself monsters and bosses will be stronger, and the shards will have 60 and 70 zones!


We hope these changes will add a more challenge for players who have moved far in the game. The next few updates will focus on the start of the game or the game as a whole.


Changelist:
  • Added Forge of Souls (space)
  • Added a tunnel (space)
  • Monsters are enhanced in the transfer area, and to get to the town you need to pass more zones
  • Added new sounds of space
  • Added new music theme (forge of souls)
  • Now, in the options menu, you can configure the autoclick cursor and enable/disable blood
  • New galaxy names added

Game Update (Version 061)

  • Added new singularity sign 'Rain'
  • Wolf change: the wolf cannot perform the ritual without the mask of the wolf
  • Wolf change: if you are in the form of a wolf, then the mask of the wolf and lycanthropy are available regardless of dexterity
  • Fixed another bug in sprint skill
  • Fixed several bugs with automatic skills launch
  • Added item: gold umbrella (can be obtained from the syllable in the 'Rain' sign)
  • Added new skills:
    • The mask of the wolf (dexterity)
    • Energize (dexterity)
    • Slice of Luck (dexterity)


In fact, it turns out that dexterity has no nonworking skills left. Of course, some of these skills can still be changed in the future. Also, when we finish all the skills of the character, I guess we'll have to take one more look at the skills.

Version 060 - THE WOLF!

THE WOLF
With the skill of lycanthropy you can turn into a wolf.
If you perform the ritual in the form of a wolf, after the ritual the character will remain a wolf. The skill of lycanthropy is not necessary to maintain the form, it is necessary only for switching between the two appearances.

For the wolf, a wisdom is replaced by a lunar bond.
The whole branch of wisdom has other skills and a different look.


List of changes
  • Added four new locations (Mage Canyon, Treasury, Poisonous Swamp, Snow Forest)
  • Added three new skills: Fireball (strength), Lycanthropy (dexterity), Thunderstorm (wisdom)
  • Added Lunar bond and Lunar bond skilltree (+7 more skills)
  • Added a new flying monster - harpy!
  • The behavior and reward of the monster 'Eye' has been changed.
  • Refined the appearance of the ghosts in the old castle
  • Added 4 new achievements
  • Added names of galaxies
  • Game transferred to new engine: from GMS1 to GMS2


Version 059 - Cursed Shrine

Game updated!


[h3]v. 059[/h3]
  • Added a new game element - the cursed altar.
  • 11 cursed seals added:
    • Wind seal
    • Turtle seal
    • Warrior seal
    • Sun seal
    • Crosses seal
    • Connexion seal
    • Ox seal
    • Mason seal
    • Demon seal
    • Pagan seal
    • Panacea seal
  • New item - skull!
  • Window scaling option appeared in options menu. You can also scale
  • game window manually.
  • The boss explosion error during the ritual has been fixed.
  • Updated font in version info
Cursed shrines do not appear in the first galaxy.

[h3]v. 059d[/h3]
  • Added second level of seals
  • Changed skill growth: Flame of fire [was n*5, changed to n*(54+n)/(10+n)]
  • Temp levels no longer work for the rings if you're in a raw shard
  • Fixed a bug that made it possible to upgrade the stone extraction tool. This kind of mechanics was not intended. The tool was supposed to work off its charges and disappear.