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May Developments

One day late, but the time for a monthly update post has come.


Yet more trait-based random events


The previous batch of 400-ish trait-based random events was finished during May. It took a bit longer than anticipated, but I also had a paid side project going on these last 2.5 months. For better and worse, that's more or less over now.

When I finished those events, I noticed a bit of a problem. These events all assume that the player has traits. I could see a scenario in which the player character, perhaps accidentally or perhaps on purpose, ends up without any personality traits. Being drab and painfully average just wouldn't do, so I wrote another medium-sized set of events that will move the needle. Here's one example:



Each of these options gives a reasonably large bump to one of the personality traits. What's interesting about these events though is that they have an impossibly low — but non-zero — weight most of the time. However if a player character happens to have a total trait sum under a certain threshold, this set of events have vastly higher weight. In DGR, every aspect of an event is a function, so even weights can do cool things like this.

This solves two problems: the one described above, but it also allowed me to finally delete a placeholder event. That was a change I was very happy to make.


What's Next


I'm being a bit of a broken record here, but what I said last time. The random events based on faction and season are the next things that need to be done, and then I really want to see testing start.

On another note, there was a thread about DGR recently, and one of the topics was modding. I've said from the beginning that event modding should be very easy, but modding other aspects would be hard. I kind of wonder how much interest there is in mods for DGR? Some of my influences are extremely moddable: Crusader Kings for instance has numerous high quality mods. On the other hand, I'm not sure there's even such a thing as a mod for King of Dragon Pass.

Dear reader, would you be interested in modding DGR? Mod tools are unlikely to appear at launch one way or the other. However there are a few decisions I need to make in the near future that will directly touch moddability.