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January Update

The first Saturday of the month has come and gone. Apologies. I'm kind of behind on everything right now. I have an unfortunate amount of things going on right now, and will for some time to come. I'm still doing as much work as I can despite that, but sometimes things like update posts slip through the cracks a bit.


Family events, continued


As expected, these events are continuing. One of the reasons I saved these for the end is that I expected they would interact with lots of other systems. This expectation turned out to be accurate. Just for one example, a promised hunt and some interactions with previous systems:



Also as expected, the fact that many of them are secretly seven events masquerading as one to hit all seven personality templates, it's slow going. This expectation also turned out to be accurate, I'm afraid.


Traits and continuation


Ages ago, I wrote about a design goal of having no entirely good or bad traits. I think the examples I used then were having sufficiently angry, shy, or dull characters having options available in some events that neatly sidestepped some unwanted consequences.

This is something that I have continued through the entire project. One thing that is often hard is finding downsides to generally positive traits. I did find the good fortune of discovering a few places recently in which frugality and kindness were less than ideal. Of course, as always, spending willpower can allow your king to act out of character.



Continuation events are another things I wrote about ages ago. Briefly, these are events that have delayed consequences. These continue to be written as well.




What's Next


More family events for the foreseeable future.