February Retrospective
Things continue to be hectic on my end. If you're interested in that sort of thing, there will be a few details at the end. Otherwise, here's a quick update on some new developments.
As expected, these continue. There are some events that set up long, ongoing situations.

Ongoing doesn't mean perpetual though.

There was also a fair bit of work on an event with rather momentous implications. If you're familiar with some of the influences on DGR, you'll probably have expected this. However, unlike said influences, there are a few different species of this event, and you may or may not encounter it at all!

I'm kind of hesitant to turn these update posts into a personal blog. Also the common advice is to never talk about negative things in an official capacity. I'm going to go against the grain a bit, because I think everyone who has been following these updates should know what's going on.
Long story short, both of my parents are in old and have been in poor health for a number of months. One was recently admitted to hospice. There were some complications in getting to that point, which required quite a lot of work on my part. It may take days or it may take months, but this isn't a situation where recovery is possible. I have a lot of things to do on that front, and I cannot plan around any of them. This means I can't really block out large stretches for work, because there are frequent interruptions. I also have to be available to help them most of the time.
Further, DGR was always intended to be a 12-18 month project. Obviously that was massively arrogant on my part. The progenitor of this sort of game takes 5+ years to make one and is rather more experienced and talented than am I. Perhaps creating a simulation of thousands of characters was a bit of over-scoping as well. Either way, the money I set aside is long gone at this point, even if I brutally optimized my expenses and sold my valuables. When short term work appears, I more or less have to take it. I don't have anything right now, but in April there will be another fairly sizable contract.
All this means that work on DGR has slowed considerably. This isn't a choice I've made. This isn't an abandoned game, either. It's just the consequences of life (and taking too long in finishing). I'm sorry this post didn't have that much content. Hopefully next month will see a better post!
Still more family events
As expected, these continue. There are some events that set up long, ongoing situations.

Ongoing doesn't mean perpetual though.

There was also a fair bit of work on an event with rather momentous implications. If you're familiar with some of the influences on DGR, you'll probably have expected this. However, unlike said influences, there are a few different species of this event, and you may or may not encounter it at all!




Blog
I'm kind of hesitant to turn these update posts into a personal blog. Also the common advice is to never talk about negative things in an official capacity. I'm going to go against the grain a bit, because I think everyone who has been following these updates should know what's going on.
Long story short, both of my parents are in old and have been in poor health for a number of months. One was recently admitted to hospice. There were some complications in getting to that point, which required quite a lot of work on my part. It may take days or it may take months, but this isn't a situation where recovery is possible. I have a lot of things to do on that front, and I cannot plan around any of them. This means I can't really block out large stretches for work, because there are frequent interruptions. I also have to be available to help them most of the time.
Further, DGR was always intended to be a 12-18 month project. Obviously that was massively arrogant on my part. The progenitor of this sort of game takes 5+ years to make one and is rather more experienced and talented than am I. Perhaps creating a simulation of thousands of characters was a bit of over-scoping as well. Either way, the money I set aside is long gone at this point, even if I brutally optimized my expenses and sold my valuables. When short term work appears, I more or less have to take it. I don't have anything right now, but in April there will be another fairly sizable contract.
All this means that work on DGR has slowed considerably. This isn't a choice I've made. This isn't an abandoned game, either. It's just the consequences of life (and taking too long in finishing). I'm sorry this post didn't have that much content. Hopefully next month will see a better post!