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  3. Get ready for R.A.C.E! (Update 0.2.0)

Get ready for R.A.C.E! (Update 0.2.0)

Greeting Cutters,

This week, we are back as promised with a new update introducing to you R.A.C.E. (Rapid Acquisition Competence Exercise)!

The Weekly R.A.C.E. is a new initiative from LYNX where Cutters can compete against each other for a highscore on a new ship every week. It’s a level playing field, with each Cutter getting the same tools and upgrades, facing the same ship and objectives, for a shot at the dedicated R.A.C.E. leaderboards. LYNX hopes that this weekly challenge will help Cutters hone their skills and improve their day-to-day salvage efficiency!

ADVISORY: Putting a pressurized airlock into the furnace may cause a crash when working on a Mackerel. Be sure to depressurize airlocks before putting them into the furnace.

The weekly challenge ends every Thursday at 8:30 AM PST (3:30 PM UTC), and a new ship will be available shortly after at 9:30 AM PST (4:30 PM UTC).



Lynx Corp is bringing to all cutters this week:

  • Weekly R.A.C.E.”
    Cutters can compete against each other for a highscore on a new ship every week. ⚠️ On the weekly race screen, checking the leaderboard will make you unable to start the challenge. You'll have to go back to the main menu and then launch the shift

  • Additional Morrigan Station Life
    Cargo Elevator shuttles all the accumulated salvage to the Station’s docking arm
    Polaris Superfreighter docks periodically to collect salvage for transport through the Rail Gate

  • In-Game Campaign Leaderboards
    Campaign Leaderboards can be accessed from the Main Menu




[h2]Full Patch Notes
[/h2]
  • Weekly Ship Feature (Beta) added
  • Campaign Leaderboards added to Main Menu
  • Polaris Freighter Animation Sequences added
  • Cargo Elevator Animation Sequence added
  • Ability to change player voice in the Gameplay Options added
  • Nova Fuel plumes now vaporize things they touch
  • Interior wall padding texture updated

[h3]BUG FIXES:
[/h3]
  • Sometimes, the reactor explodes right after entering a meltdown state.
  • Collider for cutter beams (Stinger and Split Saw) is larger than the VFX themselves, causing undesired fire damage to the Player's surroundings
  • Rail guide weight is inconsistent after processing.
  • Incorrect button prompt used to back out from keybinding with a gamepad in the pause menu.
  • Repairing while listening to an audio log will stop playback
  • In Science Geckos, the padding that can spawn on storage bins remains unmoved when yanking the bin
  • Cutting the Reactor with the Stinger will cause it to vapourize rather than explode.
  • Helmet light no longer working, after using Reset to defaults in the Key Mapping menu
  • After dying via a cutter overheat, the overheat VFX persists until user makes a new cut.
  • The user cannot navigate past the Brake option in the Controls menu, when using a controller
  • When purchasing an upgrade with the controller, the user is kicked back to the tool on which the mouse pointer is hovering over
  • The user is kicked out of the Equipement tree, when wanting to access a tool and the mouse pointer is hovering over another tool
  • Inconsistency with Brake control remapping on controller.
  • Black textured parts on the flush switch in scanner mode.
  • When backing out of the keybind remapping menu, the user returns to the options' Gameplay tab
  • On a fresh user_config.ini, rebinding brake from leftctrl to any key makes the brake action become a simultaneous button press with leftctrl and the selected key
  • A certain portion of the power junction box texture remains visible in scan mode
  • After changing languages in the options, a UI element doesn't scale properly in the remapping menu when rebinding an action
  • The "padding" / aluminum panels on Stargazers are marked for the barge but are only processed by the furnace
  • On science geckos the lights and the storage bins with aluminum panels make a single object
  • Fuse handles remain functional and deal electrical damage, after being detached from their panel
  • Misc. Action 01/Misc. Action 02 prompts don't update after remapping the gamepad controls
  • Gamepad remapped interaction prompt does not update to new input
  • Remapped gamepad input does not update the tutorial tooltips
  • Tab Right/Tab Left prompts don't update after gamepad remapping
  • Gecko's Silverfish don't have a name tag in the HUD when hovering over them
  • Pressing Y on the front end plays the audio for deleting a profile no matter which screen the user is on
  • Cut guards have permanent burn effects on them
  • Cockpit door console not attached to a wall in the Stargazer.
  • Mackerel Noses are using the old cut point bases
  • When picking up fuses, the cutter's arms do not animate
  • Gamepad Start/Back does not update button callouts after rebinding
  • HUD Cycle Scan prompts don't update, after remapping the gamepad scan inputs
  • Toggle Work Order prompt doesn't update after gamepad remapping
  • Pressing F (keyboard) or Y (gamepad) prompts the Restore Defaults pop-up in Contract Sequence, HAB, Pause Menu, and while Deleting Profile
  • Hydroponics cabinet glass is too cloudy
  • Gecko cockpit interior UV has alignment issues
  • Hitting the back wall with force does not send correct impact intensity numbers
  • Player voice option in FE and pause have no scroll over sfx
  • Pressing Y on the Post Session Screen brings up the “Restore Defaults” pop-up from the key rebinding feature.
  • Confirm/Decline button callout does not update after rebinding gamepad keys
  • Unable to back out of Control Remapping screen after reassigning a key
  • Confirm/Decline prompts don't update after gamepad remapping
  • In the Kiosk the input for the Back prompt is not displayed, when using a controller
  • Padding inside of Science Gecko has metal impact fx instead of soft impact fx
  • During Contract sequence, entering a name with the letter T will open the webpage within the Steam client
  • Icon for View button is incorrect when using XBOX Controller