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Hardspace: Shipbreaker News

0.2.0 Hotfix


Hello Cutters!

Today we released a hotfix for version 0.2.0. This fix addresses two very important stability issues:
  • A very common crash that mostly occurs when putting a Mackerel's inner frame or airlock into the furnace

  • A common physics bug that would cause objects to become physically unstable and uncontrollable when disjointed from a surface with the grapple

We know how frustrating it is to meticulously peel the entire outer-hull of the Mackerel off, carefully extract every component, and safely defuse the reactor, only to then toss the Mackerel's inner frame into the furnace and instantly crash. That sucks during any shift, but it's especially bad when competing for a high score on the Weekly R.A.C.E.

Likewise, clearing a path through the crawlspace and then trying to detach a Fuel Tank, only to have it jump erratically around and immediately explode, creating a chain reaction that sets off the reactor and nukes half the ship.. also really sucks!

In our testing, this hotfix resolves both those issues.

We mentioned in our last dev video, and in last week's post about common issues, that the team is about to take a much needed two-week break. We felt that it was important to try and fix these two issues before we go, as they were impacting a lot of people’s play experience.

We wish we could fix all the issues in the game! We acknowledge many of you are seeing issues unrelated to the two above. These were just the issues that were the most common and which we were in the best position to address in a hotfix before we go.

Thank you all again for your patience and support! We look forward to coming back in two weeks and seeing what everyone has been up to, who made it to the top of the R.A.C.E. leaderboards, and who has the latest best time for salvaging a Gecko reactor unscathed!

Until then, keep reaching for the stars! But make sure to still pay your daily fees on time.

Thanks,

Blackbird Interactive

Get ready for R.A.C.E! (Update 0.2.0)

Greeting Cutters,

This week, we are back as promised with a new update introducing to you R.A.C.E. (Rapid Acquisition Competence Exercise)!

The Weekly R.A.C.E. is a new initiative from LYNX where Cutters can compete against each other for a highscore on a new ship every week. It’s a level playing field, with each Cutter getting the same tools and upgrades, facing the same ship and objectives, for a shot at the dedicated R.A.C.E. leaderboards. LYNX hopes that this weekly challenge will help Cutters hone their skills and improve their day-to-day salvage efficiency!

ADVISORY: Putting a pressurized airlock into the furnace may cause a crash when working on a Mackerel. Be sure to depressurize airlocks before putting them into the furnace.

The weekly challenge ends every Thursday at 8:30 AM PST (3:30 PM UTC), and a new ship will be available shortly after at 9:30 AM PST (4:30 PM UTC).



Lynx Corp is bringing to all cutters this week:

  • Weekly R.A.C.E.”
    Cutters can compete against each other for a highscore on a new ship every week. ⚠️ On the weekly race screen, checking the leaderboard will make you unable to start the challenge. You'll have to go back to the main menu and then launch the shift

  • Additional Morrigan Station Life
    Cargo Elevator shuttles all the accumulated salvage to the Station’s docking arm
    Polaris Superfreighter docks periodically to collect salvage for transport through the Rail Gate

  • In-Game Campaign Leaderboards
    Campaign Leaderboards can be accessed from the Main Menu




[h2]Full Patch Notes
[/h2]
  • Weekly Ship Feature (Beta) added
  • Campaign Leaderboards added to Main Menu
  • Polaris Freighter Animation Sequences added
  • Cargo Elevator Animation Sequence added
  • Ability to change player voice in the Gameplay Options added
  • Nova Fuel plumes now vaporize things they touch
  • Interior wall padding texture updated

[h3]BUG FIXES:
[/h3]
  • Sometimes, the reactor explodes right after entering a meltdown state.
  • Collider for cutter beams (Stinger and Split Saw) is larger than the VFX themselves, causing undesired fire damage to the Player's surroundings
  • Rail guide weight is inconsistent after processing.
  • Incorrect button prompt used to back out from keybinding with a gamepad in the pause menu.
  • Repairing while listening to an audio log will stop playback
  • In Science Geckos, the padding that can spawn on storage bins remains unmoved when yanking the bin
  • Cutting the Reactor with the Stinger will cause it to vapourize rather than explode.
  • Helmet light no longer working, after using Reset to defaults in the Key Mapping menu
  • After dying via a cutter overheat, the overheat VFX persists until user makes a new cut.
  • The user cannot navigate past the Brake option in the Controls menu, when using a controller
  • When purchasing an upgrade with the controller, the user is kicked back to the tool on which the mouse pointer is hovering over
  • The user is kicked out of the Equipement tree, when wanting to access a tool and the mouse pointer is hovering over another tool
  • Inconsistency with Brake control remapping on controller.
  • Black textured parts on the flush switch in scanner mode.
  • When backing out of the keybind remapping menu, the user returns to the options' Gameplay tab
  • On a fresh user_config.ini, rebinding brake from leftctrl to any key makes the brake action become a simultaneous button press with leftctrl and the selected key
  • A certain portion of the power junction box texture remains visible in scan mode
  • After changing languages in the options, a UI element doesn't scale properly in the remapping menu when rebinding an action
  • The "padding" / aluminum panels on Stargazers are marked for the barge but are only processed by the furnace
  • On science geckos the lights and the storage bins with aluminum panels make a single object
  • Fuse handles remain functional and deal electrical damage, after being detached from their panel
  • Misc. Action 01/Misc. Action 02 prompts don't update after remapping the gamepad controls
  • Gamepad remapped interaction prompt does not update to new input
  • Remapped gamepad input does not update the tutorial tooltips
  • Tab Right/Tab Left prompts don't update after gamepad remapping
  • Gecko's Silverfish don't have a name tag in the HUD when hovering over them
  • Pressing Y on the front end plays the audio for deleting a profile no matter which screen the user is on
  • Cut guards have permanent burn effects on them
  • Cockpit door console not attached to a wall in the Stargazer.
  • Mackerel Noses are using the old cut point bases
  • When picking up fuses, the cutter's arms do not animate
  • Gamepad Start/Back does not update button callouts after rebinding
  • HUD Cycle Scan prompts don't update, after remapping the gamepad scan inputs
  • Toggle Work Order prompt doesn't update after gamepad remapping
  • Pressing F (keyboard) or Y (gamepad) prompts the Restore Defaults pop-up in Contract Sequence, HAB, Pause Menu, and while Deleting Profile
  • Hydroponics cabinet glass is too cloudy
  • Gecko cockpit interior UV has alignment issues
  • Hitting the back wall with force does not send correct impact intensity numbers
  • Player voice option in FE and pause have no scroll over sfx
  • Pressing Y on the Post Session Screen brings up the “Restore Defaults” pop-up from the key rebinding feature.
  • Confirm/Decline button callout does not update after rebinding gamepad keys
  • Unable to back out of Control Remapping screen after reassigning a key
  • Confirm/Decline prompts don't update after gamepad remapping
  • In the Kiosk the input for the Back prompt is not displayed, when using a controller
  • Padding inside of Science Gecko has metal impact fx instead of soft impact fx
  • During Contract sequence, entering a name with the letter T will open the webpage within the Steam client
  • Icon for View button is incorrect when using XBOX Controller


Dev Vlog #2

Hello everyone,

Following the reception of our first dev vlog, we’re happy to be back this week with our second vlog! This week, we’re disclosing more info on our upcoming update!

We’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks, but also our official discord!

Get behind the scenes at Lynx Corp right away with Elliot, Jessica and Tina to learn more about:


https://youtu.be/sfUpFfmmWX8

And don't forget to join our official Discord channel as we often do community AMAs there as well.

See you in space,
The Hardspace: Shipbreaker Team

Update 0.1.5



Greetings Cutters,

We are back this week with an important update bringing to you the new Science Gecko, Traditional Chinese localization as well as Configurable Gamepad binding. Cutters will also be happy to know that their helmet has been scrubbed so well by our LYNX Chief Visibility Officer that they will be able to enjoy brand new volumetric light inside ships.

Expert Cutters will be quick to notice new structural protectors appearing on ships. Of the many rigors placed on a ship as it travels through space, extreme temperature fluctuations and good old wear n’ tear are considerable challenges for any vessel’s key structural elements. To help keep a ship in one piece, sometimes structural Cut Points are outfitted with a Cut Guard. This condensed foam compound keeps a Cut Point’s temperature and humidity level consistent and manageable.

⚠️ LYNX advises Cutters to use caution, as Cut Guards are resistant to the heat of the Laser Cutter. However, they are highly combustible, and will burn for a considerable amount of time if ignited. The recommended salvage process is to break apart the Cut Guard with a heavy impact in order to expose the Cut Point underneath.



Discover what Lynx Corp is bringing to you today:

  • “Stargazer” Gecko-class Research Vessel ship-type added

  • Structural Cutpoints are now sometimes covered by Cut Guards
    Made of heat-resistant foam; Cut Guards protect against heat, but not impacts

  • Gamepad Rebinding added

  • Ship lighting updated with Volumetric and HDR properties
  • Traditional Chinese added to language options




Check out our full changelog to discover what our team worked on those last few weeks:

Full Patch Notes
  • “Stargazer” Gecko-class Research ship-type added
  • Gamepad Control Customization added to the Customize Controls screen
  • Cut Guards added; can appear overtop of Cut Points, especially in harder difficulties
  • Traditional Chinese Language option added
  • In-ship lighting updated to use Volumetric and HDR color properties
  • Added confirmation sfx when successfully rebinding a key
  • Added voice limiting to data drive beeps to avoid overlapping beeps when playing a new data drive
  • Controls can now be set to “None” in the Customize Controls screen
  • Audio Player moved to its own floating window in the Hab Screen
  • Progress Bar added to Audio Player in the Hab Screen and the HUD
  • The Laser Cutter now visibly begins to overheat
  • Improved the behaviour of the profile cards on the profile selection screen
  • “Back” button prompt added to Kiosk
  • Added scroll over sfx to Continue Shift and Ship Selection buttons
  • Adding new suit bump sfx
  • Added physics collision sfx when player hits shipping containers in pressurized space
  • Reinforcement Beams in the Mackerel have had their textures updated
  • BUG: Fixed the incorrect “Select” prompt in the Pause Menu Customize Controls screen
  • BUG: Fixed a heat sink that could spawn clipping into a cut point in the Industrial Cargo Gecko
  • BUG: Removed the door sfx when shifts end via time running out
  • BUG: Fix for reactor immediately exploding upon entering meltdown state.
  • BUG: Fixed an issue where doors could be cut several times and have the cut segments salvaged
  • BUG: Fixed an issue where electrical explosions would shatter panels
  • BUG: Fixed an issue where Mackerel’s could spawn with multiple lights in the same position
  • BUG: Various fixes to button prompts not updating correctly based on input-type
  • BUG: Fixed an issue where the tutorial “Tether” prompt wouldn’t appear after quitting and resuming
  • BUG: Ship “role” now properly displayed on the available ships in the catalog
  • BUG: Fixed a bug where some work order objectives would fail if the object required was part of another objective
  • BUG: Fix for Options Headers not updating correctly when changing languages
  • BUG: Fixed audible click when clicking the button to repair equipment
  • BUG: Removed extra click when changing options with mouse
  • BUG: Corrected some issues of Gecko hallways bins showing up as “Object”
  • BUG: Fixed the beams in the first tutorial ship to fall in line with updated Mackerel. This corrects errors of missing cut points and beams.
  • BUG: Tutorial ships now has a proper role and shouldn't just give the default 'unassigned role' notice
  • BUG: Fixed being able to open the homepage while on the incorrect screens in the front end
  • BUG: Fixed overlapping characters in the Daily Fees Screen


Introducing the Stargazer ship!



Hello LYNXCorp family!

LYNX Corp’s Materials Acquisition Department has been working hard on finding new ships to keep our Cutters active, ready to grow, and become a real asset to the company.

Introducing a brand new Gecko-class ship type releasing soon! LYNX is happy to work with our incredible team of Cutters, to provide top-tier recycled materials and components for use across the Solar System!

This new challenging ship type will enable our Cutters real talents to shine, and showcase the high standards of work ethic, safety, discipline and creativity they bring every day on the job.



Stargazer, a model for the boldest Cutters out there!

This new Gecko-class ship type was originally used for deep space research and surveying. Employees will be thrilled to work hard on our first science ship!

Be on the lookout for data logs of former scientists who dedicated their life to long-term research trips in the deep, uncivilized parts of the Solar System. We advise our employees to be aware that listening to these logs may induce states of nostalgia and/or melancholia, which can affect work performance.



Be mindful of objects found in these Stargazers, as some are more dangerous than usual. We advise all workers to be careful when handling highly explosive hydroponic research pods or huge solar arrays.

The Stargazer’s uniqueness is striking, as it is structured quite differently from other Gecko-class ships! An expert eye will be quick to notice how long and thin it is, in contrast to the usually wide Gecko profile. Keen-eyed cutters will spot right away that the Reactor, Power Generator and Environmental Control Unit sit in the middle of the ship, making Reactor extractions potentially far more dangerous.



Thank you to our incredible employees for making LYNX a standard name in the ongoing expansion of industry throughout the Solar System, and helping us “Pave the Way to the Galaxy”, one shift at a time!

Best,

LYNX Corp