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Age of Reforging: The Freelands News

1.00f Online Hotfix Patch

1.00f Online Hotfix Patch


[h2]Bug Fixes::[/h2]


  • Fixed an issue where the upper limit of the number of items that can be manufactured is incorrect when choosing to manufacture multiple sets of items in the crafting window.

  • Heir of Narrowfort: Fixed an issue where after giving equipment to Arya, leaving temporarily and talking again did not advance the plot-related options.

  • Fixed a crash caused by the gate of the Vanukris Temple in the Valgara Volcano, but the highlight effect has not been fixed yet.

  • Fixed an issue where enemies could not be spawned in a desert encounter map.

  • Fixed an issue where the item corruption prompt text was incorrect.

  • Fixed an issue where teammates were not displayed when the player entered the Desolate Fort, and an issue where the save could not be saved.

  • ixed an issue where the UI of the caravan's food management was not displayed correctly after loading the save.

  • Fixed the incorrect upper limit of the number of items that can be manufactured when choosing to manufacture multiple sets of items in the crafting window.

  • Heir of Narrowgrim: Fixed the issue that after giving equipment to Arya, temporarily leaving and talking again did not advance the plot-related options

  • Fixed the crash caused by the gate of the Vanukris Temple in Valgara Volcano, but the highlight effect has not been fixed for the time being.

  • Fixed the issue that enemies could not be generated in a desert encounter map.

  • Fixed the incorrect prompt text for item corruption.

  • Fixed the issue that teammates were not displayed when the player entered the Desolate Castle, and the issue that the game could not be saved.

  • Fixed the incorrect UI display of the caravan food management after loading the game.

  • Fixed a series of errors caused by completing the capture mission of the Knights of the White Horse.

  • Fixed the issue that the target enemy of a mercenary mission could not be generated correctly.

  • Fixed the issue that summons were not displayed in the arena.

  • Fixed the issue that summoning summons in the arena would cause the next gladiatorial competition to be stuck.

  • Fixed the issue that some mercenary missions to clear caves did not display mission markers on the world map.

  • Fixed the issue of ghosts not dropping items.



[h2]Optimization and Improvement:[/h2]
  • After rescuing captured civilians, they will no longer actively attack the enemy.

  • Participating in gladiatorial games will no longer change the character's quick bar settings.

Age of Reforging v1.00e Online Hotfix

Age of Reforging v1.00e Online Hotfix


[h2]Bug Fixes:[/h2]
  • Fixed an issue that caused multiple dialogue blocks.
  • Fixed an issue where characters assigned as instructors and wardens could not gain relevant skill experience.
  • Fixed an issue where the merchant would not automatically fail the escort mission after being killed.
  • Fixed an issue where the mission progress would advance incorrectly after executing NPC enemies in the village defense mission.
  • Fixed an issue where the Cridhe Highlands scene could not be accessed.
  • Fixed an issue where food could not be properly recognized of caravan's inventory.
  • Fixed an issue where completing the Druid's quest in Klein Heights resulted in obtaining two Earth Codexes instead of the Shapeshifting Codex.
  • Fixed an issue where items in the caravan warehouse could not be stacked.
  • Fixed an issue where lockpicking difficulty was incorrect after loading a save.
  • Fixed an issue where, after equipping the item for Arya, temporarily leaving and then re-interacting with her did not advance the relevant plot options.

[h2]
Optimization and improvements:
[/h2]
  • When automatically distributing food to party members while camping, food is now selected from the caravan's inventory.
  • Elves, dwarves, and gray orcs can now randomly receive names specific to their respective races.
  • Now, when the warehouse/caravan cargo interface is open, double-clicking on an item in your backpack will automatically move it to the warehouse/caravan cargo.

1.00d Online Hotfix Patch

[h2]1.00d Online Hotfix Patch[/h2]

[h3]Bug Fixes:[/h3]

Fixed the issue where the experience gained by the Warden was not displayed in real time.

Fixed the issue where the dialogue with the High Priest Minara in the Ancient Elf Temple in the Misty Swamp could not be ended.

1.00d Online Hotfix Patch

Bug Fixes:

Fixed an issue where the player's backpack may not load when there are too many items in it.
Fixed an issue where the protagonist model disappears and the game crashes after accepting a mission from the White Horse Knights.
Fixed an issue where the experience gained in the Missing Refugee mission is negative when finding clues to the black market.
Fixed an issue where the ghost model is displayed after loading the game.
Fixed an issue where the Green Leaf Guild cannot be entered directly.
Fixed some localization deficiencies.

Optimization improvements:
Now "delivery" missions are generated in towns for players to earn money safely in the early stages.
Now when a specific key unlocks a door, the backpack of the entire team is checked instead of the backpack of the currently controlled character.
Players will no longer die directly when they lose a gladiatorial contest.

Age of Reforging v 1.0 Road Map

Dear Reforging:
Thank you very much for your support and love for Age of Reforging:The Freelands!
AOR is a massive sandbox game with extremely rich content and complex gameplay mechanics. For a small team like ours, developing such a game is an almost impossible challenge, but since we have chosen to do so, we will do our best to make it the best it can be.

We are aware that the game currently has some issues and shortcomings. Our short-term goal is to address these issues as quickly as possible based on your feedback, while also making improvements to gameplay convenience (Quality of Life). Over the next month, we will actively release hotfix patches and introduce a small update every week to refine the game.

Additionally, we hope to share our future development plans with you. As you can see, “AOR” presents a framework with immense development potential—it is a world brimming with endless possibilities, and its expansion and maintenance could span several years. We have countless ideas and concepts we wish to add to this world, though bringing them all to life will require more time and your continued support.

Below is the detailed content of the development roadmap. Please note that the items listed in the diagram represent only the confirmed portions and not the full scope of what we will deliver. More specific details will be shared with you over time through developer logs:



If you enjoy our game, we kindly ask for your positive feedback and suggestions. This is extremely helpful to us and will give us more opportunities to improve the game further! Once again, thank you to all players who have purchased Age of Reforging:The Freelands! Enjoy the game!