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Age of Reforging:The Freelands News

Age of Reforging: The Freelands v 1.05d Emergency Online Hotfix

Age of Reforging: The Freelands v 1.05d Emergency Online Hotfix
[p][/p][h2]Bug fixes:[/h2][p]Fixed an issue where the game would freeze when setting up camp for the first time while tutorial poping up.[/p]

Age of Reforging: The Freelands v 1.05c Online Hotfix Patch

Age of Reforging: The Freelands v 1.05c Online Hotfix Patch
[p][/p][h2]Bug fixes:[/h2]
  • [p]Fixed the problem of the character suddenly recovering health during battle (this recovery should theoretically only occur on the World map).[/p]
  • [p]Fixed the bug that when the player camps and rests on the world map, the screen may go black because the ambush cannot be triggered normally.[/p]
  • [p]Fixed the bug that the adventurer in the world map cannot be communicated when he is just spawn.[/p]
  • [p]Fixed the error of the battle information bar slider.[/p]
  • [p]Fixed the problem that after being robbed by bandits in the encounter, you can be robbed again immediately.[/p][p][/p]
[h2]Balancing:[/h2]
  • [p]Adjusted and balanced the level and attribute requirements of YinJia Spear and Yanguan Sword.[/p]

Age of Reforging v 1.05b Online Hotfix

Age of Reforging v 1.05b Online Hotfix
[h2]Bug fixes:[/h2]
  • [p]Fixed the problem that some old archives could not be loaded.[/p]
  • [p]Fixed the problem of the lack of localization of the decay prompt, and changed the text color to make it easier to read.[/p]
  • [p]Fixed the problem that the name of the cave entrance in the scene related to the Shadow of the Heroes was incorrect.[/p]
  • [p]Fixed the problem that the summoned creature would leave a corpse when the player returned to the big map.[/p]
[p][/p][h2]Optimization and improvement:[/h2]
  • [p]Modified the description of the target location in the "New Quest line" to make it easier for players to obtain useful information.[/p]

Age of Reforging v 1.05a Update

[h2]Age of Reforging v 1.05a Update [/h2][h2][/h2][h2]P.S: If you encounter problems loading save files, please verify the integrity of the game[/h2][h3]New content:[/h3]
  • [p]Update a "Xiake" starting origin option, players can carry a "Xiake" from the far east, can choose a sword or a gun as the initial weapon and unlock the matching oriental martial arts.[/p][p][/p]
  • [p]Update a "Chinese Xiake" side quests.[/p][p][/p]
[h3]Optimization and Improvement:[/h3]
  • [p]Optimized and polished the translation of some dialogues.[/p]
  • [p]Menara's vestments are no longer limited to human equipment.[/p]
  • [p]Players participating in battles between NPCs on the world map will increase the favorability of all members of the party they help and reduce the favorability of all members of the enemy party.[/p]
  • [p]Optimized the distance that caravan horses follow players on the world map.[/p]
  • [p]Merchants and villagers on the world map can now trade.[/p][p][/p]
  • [p]Increased the richness of adventurer equipment.[/p]
  • [p]Improved the logic of adventurers on the world map. When they go to a town, they will appear in the tavern in the town. If they go to a dungeon, you are likely to meet them in the dungeon.[/p]
[p][/p][h3]BUG fixes:[/h3]
  • [p]Fixed the problem that the portable barrels in the treasure house of Valasis Island cannot be carried normally.[/p]
  • [p]Fixed the problem that the description of the light armor expert is incorrect.[/p]
  • [p]Fixed the problem that the bartender in Brea cannot be worked.[/p]
  • [p]Fixed the problem of whether the game is unpaused after the tutorial window is closed.[/p]
  • [p]Fixed the error that the player can manipulate teammates to talk to the protagonist and remove the protagonist from the team.[/p]
  • [p]Fixed the problem that the effects of the two work attitudes of learning and laziness do not match the description.[/p]
  • [p]Fixed the problem that the player's prisoners retain the original inappropriate dialogue.[/p]
  • [p]Fixed the UI display error of the village guarding task.[/p]
  • [p]Fixed the problem that after the village guarding task is completed, the character will be born in Brea when returning to the big map.[/p]
  • [p]Changed the pool in a forest meadow encounter map to a navigable shallow water to avoid the problem of characters falling into the pool and getting stuck.[/p]
  • [p]Added several missing localizations.[/p]
  • [p]Special hero adventurers will no longer die directly in encounters, and if the player defeats them in an encounter, there is a small chance that they will be captured.[/p]
[p][/p][h3]Quest fixes and improvements:[/h3]
  • [p]Big Market:[/p]
    1. [p]Yummy salted fish: Fixed the problem that the player may not be able to trigger the plot when going to Bob at night.[/p]
    2. [p]The great escape: Fixed the problem that the player will get stuck if the dialogue is skipped too quickly when encountering a person being hunted above the big market.[/p]
    3. [p]Destroying the negotiation: Fixed the problem that after the player finds the president of the Chamber of Commerce and chooses to reveal the truth, a quest mark will be left permanently.[/p]
  • [p]Stirrup Town:[/p]
    1. [p]Slaves in the basement: Fixed an issue where a quest marker would be left permanently when the player chooses to find the master of two slaves to complete the quest.[/p]
  • [p]Velasis Island:[/p]
    1. [p]Island explore secrets: Fixed an issue where the player would have an abnormal performance when they chose to trick the dwarf captain to go to the top of the mountain.[/p][p][/p]
[h3]Balance Improvement:[/h3]
  • [p]Overall Adjustment of Summoning Mechanism:[/p]
    1. [p]Now, every time a character maintains a summon, the mana limit will be reduced, but the original hard limit that a character can maintain up to 4 summons has been cancelled.[/p]
    2. [p]In the past design, summons were too cheap and powerful. It cost almost nothing to maintain them, and summoning them only required a few skill points. This made summons almost a necessary option for all mages. To maintain 4 summons at the same time, mages only sacrificed a few skill points and retained almost complete spellcasting capabilities. After this change, those magicians who mainly use summoning will need to spend most of their mana limit to maintain their summons, so they will be more specialized in summoning, and other spellcasting capabilities will be greatly reduced.[/p]
  • [p]Enhanced the damage of multiple skills of "Yanguan Sword Technique".[/p]
  • [p]Overall reduced the attributes of goblins.[/p]
  • [p]Rebalanced all amulets' resistances and fixed issues with individual amulets having no resistances.[/p]
  • [p]The cave near Stirrup Town has been modified to reduce the number and difficulty of monsters.[/p][p][/p]

Age of Reforging:The Freelands - Summer Sale Gameplay Showcase Live Now!

[h3]To All Reforgers,[/h3][h3]"Age of Reforging: The Freelands" is currently featured in the Summer Sale 2025. The game is now available at a 20% discount, reduced from the original price of $29.99 to ¥23.99, marking a new lowest price point. This promotional offer is valid through July 11th.[/h3][p][/p][p]We're bringing you a gameplay demo where we save and load countless times, sacrificing our sanity to step on numerous landmines for you, resulting in this survival guide filled with tears (and keyboard coffee)![/p][p][/p][h3]▌Town Preparation[/h3][p]Before setting out, ensure you're fully prepared: repair equipment, restock supplies, and especially purchase enough lockpicks—these will be crucial tools for obtaining loot from chests.[/p][p][/p][h3]▌Exploration Tips[/h3][p]We recommend exploring the world map during daylight hours, as night significantly increases danger levels. The world is full of dynamic events—when encountering conflicts between NPCs, you can choose a side to support. During our playthrough, we successfully helped a merchant caravan repel a bandit gang![/p][p][/p][h3]▌Bandit Hideout Combat Guide[/h3][p]Through practical experience, we found these tactics highly effective:[/p][p]- Stealth + bow ambush tactics can effectively scatter enemies, allowing you to defeat them one by one[/p][p]- Remember to set your companions' combat style to passive or hold position to prevent reckless charging[/p][p]- After defeating enemies, you can choose to execute them or take them as prisoners out of the dungeon[/p][p]- Monitor your party's health—characters must be healed promptly after falling, or their stats will significantly decrease[/p][p]- Be extra cautious when facing elite enemies like bandit veterans and leaders; strategic retreat is often wiser than forcing your way through[/p][p][/p][h3]▌Resource Acquisition Strategy[/h3][p]- Assign chest opening tasks to the companion with the highest lockpicking skill[/p][p]- Horseshoe Town is an ideal place to sell prisoners, providing funds to pay your mercenaries[/p][p]- Theft can yield items but carries significant risk—remember to quickly dispose of stolen goods, with the Thieves Guild typically offering better prices[/p][p][/p][h3]▌Special Reminders[/h3][p]- Pay attention to NPCs with marked names, as they often hide side quests with generous rewards[/p][p]- Monitor your criminal behavior—a high bounty will restrict your access to towns[/p][p]- Whatever you do, don't try the "kidnapping villagers" route like we did—unless you want to experience being surrounded by town guards... Remember, in this world, keeping your feet on the ground is the way to go![/p][p][/p][p]We hope this fresh survival guide helps you venture further into the Freelands. We'll be sharing more game content in the future—stay tuned![/p][p]We welcome all Reforgers to experience more content in the game![/p][p][/p][p]Join Discord Channel: Age of Reforging: The Freelands - Discord[/p]