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Age of Reforging:The Freelands News

Update Patch v1.04: Includes September 4 Hotfix

Update Patch v1.04: Includes September 4 Hotfix:


[h2]1.04 New Update:[/h2]
[h2]Bug fixes:[/h2]
- Fixed a bug where specific clothes would cause the encounter to get stuck on the loading screen at the end of the encounter.
- Fixed a bug where caravans would not refresh on the large map.
- Fixed a bug where the Encounter Captives Management panel could not be clicked to view selected captives.
- Fixed a bug where out-of-camera character corpses could be pulled out from under the terrain.
- Fixed a bug where Oblivion Potion could be used continuously regardless of CD.
[h2]
Optimizations:
[/h2]
- The game camera now pulls together to the correct distance immediately when switching between the world map and the area map.

September 4th Hotfix :

[h2]
Bug Fixes:
[/h2]
- Fixed a bug where the player could still control the character to walk around when camping.
- Fixed some UI issues related to the arena.
- Fixed some localization error.
- Fixed a bug where the goods of the Alchemy Merchant and the Material Merchant in Green Town were swapped.
- Fixed a bug where Brea would incorrectly display a letter delivery quest (originally planned to be added in a future update).
- Fixed a bug where individual beds in Brea would cause players to get stuck in the bed after interaction.
- Fixed a bug where the screen in some cave scenes would display incorrectly.
- Fixed a bug where players were traveling at an incorrect speed on the world map (the weight penalty was not being applied correctly).
- Fixed a bug where the fog of war effect on the world map was incorrect.
- Fixed a bug where the fog of war was displayed incorrectly on the minimap.
- Fixed a bug where some of the game's low-level weapons had too high a numerical bonus.

[h2]Optimizations:[/h2]
- Added a split right-click option to the item box on the item bar
- Optimized the ground mapping and vegetation distribution in Briar.

Update return to the Previous version

To the beloved reforgers:
Thank you for your support of Age of Reforging. Due to the recent update (September 5 hotfix) there is a need for time to troubleshoot the bug, so we decided to temporarily return to the previous version and we will plan to update again tomorrow, Thank you again for your support and understanding

September 4th Hotfix

September 4th Hotfix :

[h2]
Bug Fixes:
[/h2]
- Fixed a bug where the player could still control the character to walk around when camping.
- Fixed some UI issues related to the arena.
- Fixed some localization error.
- Fixed a bug where the goods of the Alchemy Merchant and the Material Merchant in Green Town were swapped.
- Fixed a bug where Brea would incorrectly display a letter delivery quest (originally planned to be added in a future update).
- Fixed a bug where individual beds in Brea would cause players to get stuck in the bed after interaction.
- Fixed a bug where the screen in some cave scenes would display incorrectly.
- Fixed a bug where players were traveling at an incorrect speed on the world map (the weight penalty was not being applied correctly).
- Fixed a bug where the fog of war effect on the world map was incorrect.
- Fixed a bug where the fog of war was displayed incorrectly on the minimap.
- Fixed a bug where some of the game's low-level weapons had too high a numerical bonus.

[h2]Optimizations:[/h2]
- Added a split right-click option to the item box on the item bar
- Optimized the ground mapping and vegetation distribution in Briar.

Age Of Reforging Update Patch v 1.03

patch 1.03
Bug fixes


[h2]Arena[/h2]
- Fixed a bug where some arena generated matches would get stuck.
- Fixed a bug where players would get stuck during the Arena Battle.
- Fixed a bug where players could not continue to watch the match after losing multiple rounds of a tournment match.

[h2]Quest fixes:[/h2]
- “The Hunters” :Fixed a bug the Quest had no rewards.
- "The sisters" : Fixed a bug where the sister Fanny Mirada would disappear the second time the player entered the village.
- "Bloody Case" : Fixed a bug where Ward the Gravekeeper cannot be found after exiting the catacombs.
- "The Way of Pilgrimage" : Fixed a bug where the quest NPC cannot be found in the Stirrup Town Tavern.
- "Marlon's problem" : Fixed a bug where players cannot enter Marlon's mansion.
- "Slaves in the Basement" : Fixed a bug where the basement of Felipa's house was inaccessible.
- "Disappeared young villagers" : Removed the temporarily unfinishable quest step.
- "Dangerous Trial" : Removed the limitation in the quest where Spencer would die within two days after the quest was accepted. This ensures that the player has plenty of time to complete the quest.
- "A farmer's request" : Modified the location of the boar refresh in the quest to make it easier for players to find them.

[h2]Other fixes:[/h2]
- - Fixed a bug where the "Mysterious Encounter"" episode would get stuck.
- Fixed a bug that prevented an NPC conversation in Stirrup Town from displaying an avatar.
- Fixed the bug that the skill book for unlocking white magic unlocked black magic.
- Fixed a bug where players camping could not trigger an ambush attack under certain circumstances.
- Fixed some bugs with NPC performances .
- Fixed a bug that related to the party management.
- Fixed a bug where the game would occasionally get stuck when camping to trigger an ambush.
- Fixed a bug where a character's bargain skill was not taking effect when selling items.
- Fixed a bug that prevented enemy loot from being picked up.
- Fixed a bug in the encounter scenario where the money in the loot could not be picked up.
- Fixed a bug where an NPC in Stirrup Town could not display its avatar during dialog.
Improvements and optimizations:


[h2]Scenario improvements:[/h2]
- Added 4 Skill Training Officers to the Green Town.
- Added a Doctor to Stirrup Town.
- Added an Alchemy Workbench and a Blacksmith Workbench to Stirrup Town.
- Fixed an issue where the bandit camp screen in Lordless Land was completely dark.
- Fixed a bug where one of the doors in the Goblin Mines could not be interacted with.
- Reworked some of the environments in the Stirruptown Catacombs scene.
- Added lighting to the Basil Family arena.
- Improved the ground layout of some of the Arena scenes.
- Reworked the boundaries of FariniVillage which is now an open boundary.

[h2]Animation improvements:[/h2]
- Accelerated the animation speed of charge attacks with two-hand weapon.
- Accelerated attack animation speed for dual weapon.
- Fixed the issue that when holding a polearms weapon in standby, the left hand was molded into the weapon grip.
- Optimized the disappearance time of some skill effects to make them smoother.
- Improved the dynamic fabric effect of several civilian costumes.
- Improved a set of noble clothes.
- Improved the NPC behavior in several scenes.

[h2]Other improvements:[/h2]
- Made some optimization adjustments to some UI.
- Optimized UI for Arena matches
- NPCs that have not generated an avatar will now display a generic unknown avatar in the avatar box.
- Players can now unlock the Bard Class by purchasing the Bard Skill book from the Bard Academy.
- Players can now buy lute from merchants at the Bard's Academy (they can also be stolen from the Bard's Academy).

Balance adjustments:

- The Elite enemies are now harder to deal with overall.
- Modified some equipment whose additional attributes didn't match the right quality.

September 1st Hotfix

September 1st Hotfix
BUG Fixed


- Fixed the problem of incorrectly illuminated lights in the scene when the loading time is too long.
- Modified the default formation of squads to a diamond shape.
- Fixed the bug that battle AI triggers would take effect on the world map.
- Fixed the bug that the level of gladiators generated by the arena is higher than expected.
- Fixed the bug that gladiator equipment generated by the arena did not take effect properly