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Age of Reforging: The Freelands News

Age of Reforging v 1.13 Update Patch

Age of Reforging v 1.13 Update

[h2]BUG FIXES:[/h2]
- Fixed the bug that prevented the player from proceeding to Garrod's route after refusing Tullio's offer in the quest.
- Fixed a bug where encounters would get stuck in the Twilight Marsh area.
- Fixed a bug in the character creation page where players could use initial items by double-clicking on them.
- Fixed a bug where the goods in the town store were not immediately refreshed when the player entered the game for the first time.
- Fixed a bug where some place shift/blink skills had incorrect speeds in half-speed and double-speed modes.
- Fixed a bug where herbs would disappear on the world map.
- Fixed a bug where a character's skill projectile would be blocked by their magic shield.
- Fixed a bug where some skill projectiles would turn around.
- Fixed the bug that the HP countdown was not normal in the battle between NPCs on the world map.

==================================================================

[h3]Quest related:[/h3]
- Added text descriptions for quests that are currently impossible to complete.

Devil of GhostLotus:
- Fix an issue where Aoi would leave her current original position after meeting her for the first time and finishing the dialog.
- Fix the bug that related to the attack of the Great Market.

==================================================================

[h3]Scenario Related:[/h3]
- Revised and improved some encounter scenarios.
- Removed foggy weather from the Brea town, Stirrup Town, and Green Town.
- Added a warehouse house to the Green town.

==================================================================

[h2]Optimizations:[/h2]

- Added a Warehouse feature: each major town now has warehouses available for players to store items. Players can open a warehouse by clicking on the town menu on the large map, or by talking to the Warehouse Keeper in the town scene.

- Redesigned and optimized the special effects of some skills.
- Players can now control one squad member to use items from another squad member's backpack.
- Defeated characters are now unable to move while climbing up.

[h3]Skill Indicators:[/h3]
The entire skill indicator system is now redone. The new skill indicators are much clearer, better looking, and more accurate.
We've also refined the logic of AI auto-casting skills, and now AI casting will be more reasonable and smarter.

[h3]Optimized the camping system:[/h3]
1, Now the UI of camping is more clear and neat.
2, Now you can automatically assign guards when camping.
3, The probability of encountering an ambush while camping is now dynamic, based on the proximity of nearby enemies.
4, Fixed an issue where satiety and energy would decrease when camping.
5, Fixed a bug where enemies could not be targeted when encountering an attack while camping.
6, Now you can continue to camp and rest by clicking on the campfire after an ambush.



[h3]UI:[/h3]
- We've replaced the in-game "Precision" attribute with a "Perception" attribute, which doesn't change the effect, but is just more aptly named.
- Optimized the item and equipment info boxes. Unique items are now marked with a special symbol.
- Recipes that have been learned by the player are now marked with "Learned" after the recipe name.
- Fixed some incorrect or inappropriate localized text.
[h2]
Balancing:
[/h2]
- Rebalanced the number of monster refreshes in the initial area of the game , with a lower overall enemy count.

[h3]Skills:[/h3]
- TornadoPunch: modified the skill to make it work more properly.
- Deathzone: modified how the skill works to make it work more properly.
- FierceWind: Modified the skill, the skill becomes wider and has a stronger knockback effect.
- IceImpale: Modified the way the skill is cast, now the player can draw a line from the character's feet to maneuver the direction of the skill's spread.
- StoneBarrier: Modified the casting method of the skill so that players can now draw a line from underneath their character's feet to maneuver the direction of the skill's spread.
- ThornsPuncture: Modified the casting of the skill so that the player can now draw a line from under the character's feet to maneuver the direction of the skill's spread.




Age of Reforging March 1st Hotfix Patch

Age of Reforging March 1st Hotfix Patch

- Fixed the bug that merchants were stuck and not moving in some escort caravan missions.
- Increased the refresh probability of quests at the player's current mercenary level.

Age of Reforging v 1.12 Update Patch

Age of Reforging v 1.12 Update Patch


[h2]BUG FIXES:[/h2]

- Fixed an issue where some legendary gear was unobtainable. All Legendary weapons and equipment now drop when its wielder is completely killed.
- Fixed some bugs that occurred when returning to the Castle with Alia.
- Fixed a bug where stolen goods could be stacked with non-stolen goods.
- Fixed a bug where that would cause items to be duplicated.
- Fixed an issue where the Smoke skill incorrectly put an untouchable buff on enemies.
- Fixed a bug where Arrows would pass through the scene and ground.
- Fixed a bug where summons would attack each other.
- Fixed a bug where the some models were shaking abnormally.
- Fixed a bug where holding down WSAD to move during auto-battle would cause stuttering.
- Fixed some localization bugs.

==================================================================

[h3]Mission related:[/h3]
MercenaryCareer:
- Fixed an issue where the status of a quest step was abnormal.

Grand Market:

Who is the Undercover:
- Fixed a bug where quest items were not going to be removed from the player's backpack when submitting a quest.
The Intelligencer:
- Fixed a quest step status anomaly that caused quests to be able to be turned in repeatedly.

Brea:
Unjust wealth (Unjust wealth):
- Fixed an issue where failing to capture a thief at night of a quest could still expose him at Ahern.

Miasma Swamp:
TrappedSoul:
- Fixed a duplicate quest item.
- Fixed a situation where killing the necromancer prevented the quest from being completed.
- Fixed an issue where forcing Emil to be killed prevented the quest from continuing.
AncientTreasures:
- Fixed an issue where you could not buy a necromancy skill book from a necromancer after finish the quest.

Orc Masters Arena:
EqualTrade:
- Fixed an issue where taking a female orc to see Master Orc Azrak performed abnormally.

Izziel Temple:
A Elixir But A Poison:
- Fixed a bug in the final stage of the quest where choosing to help Yulan would cause the other three Monks to come over and attack the player as well.

==================================================================

[h3]Scenario Related:[/h3].
- Fixed an issue where the exits of several secondary scenarios corresponded to incorrect birth points on the world map.

Pirate Island:
- Fixed a bug related to the program.
- Fixed an issue where cave textures were displayed incorrectly.
- Fixed an issue where doors on the ship of the Destiny could be passed through at will.

Green Town:
- Fixed an issue with the display of the second floor of the mansion.

Warden Forest:
- Fixed an issue with bears being set as neutral creatures.

==================================================================

[h2]Optimizations:[/h2]
- Harmonized highlighting rules for items, interactables, and characters. All characters now show their names when highlighted.
- Added some new casual animations.


==================================================================

[h2]Balance:[/h2]
- Increased the time limit for mercenary escort missions to make them easier to complete. Also, escorting a merchant mission will stop the countdown during the escort.

Age of Refoging v 1.11 Update Patch

Age of Reforging: The Freelands v 1.11 Update Patch:


[h2]BUG FIXES:[/h2]
- Fixed a bug that appeared when loading the file when the player was in jailed on the world map.
- Fixed a bug where the local store goods in Stirrup Town did not match the store goods in Stirrup Town on the world map.
- Fixed a bug where players would commit a crime in Stirrup Town, but would be teleported to Brea to go to jail.
- Fixed a bug where players encountering guards on the world map after reaching the highest crime level were unable to start the battle properly.
- Fixed a bug where players were caught stealing without penalty.
- Fixed a bug where town NPCs occasionally failed to move properly.
- Fixed a bug that related to the random quest.
- Fixed several localization text bugs.

[h2]Side Quest Related:[/h2]
Mad Dream:
- Fixed a bug where the UI wasn't displaying properly after entering the Mad Dream scene.
- Fixed a bug where the dialog popped up incorrectly after returning to Stirrup Town.

A Elixir But A Poison:
- Fixed a bug where in the final stage of the quest, if you choose to help Yulian, attack would cause the other three monks to come over and attack the player as well.

[h2]Scenario related:[/h2].
- Improved accessibility to the Twilight Marsh area on the world map.

[h2]Optimizations:[/h2]
- Added doctoring and crafting to all major towns on the world map.

[h2]Balancing:[/h2]
- Rebalanced the value and weight limits for player theft skill boosts.

Age of Reforging V 1.10 Major Update!

Age of Reforging v 1.10 Major Update Patch :


[h3]P.S: Each major update patch may not be compatible with previous versions of the archive. We apologize for any inconvenience this may cause you. In order for you to have a better experience, we strongly recommend that you start a new archive after the major patch is implemented, however, you could always play previous version if you want(Right Click game - Propeties- Betas - Beta Participation - 1.0xversion). Thank you for your support and understanding. [/h3]

[h2]New content[/h2]
[h3]1) New Mercenary Quest System:[/h3]
We have reworked the entire mercenary quest system. The mercenary quests that players can now receive are categorized into four classes, C, B, A, and S, and require a corresponding mercenary class to undertake. Players now need to go to the Mercenary Guild in Stirrup Town and pass the test to become an official mercenary. After accumulating enough mercenary reputation, they can pass further tests to be promoted to the next mercenary level. A series of well-designed quests and scenarios will guide the player through his mercenary career.

[h3]2) New Large Map Area: the Twilight Marsh[/h3]
The Twilight Marsh, located in the southeast of the Freelands, is a sparsely populated area, littered with dangerous swamps and pristine forests. Lone Star City, the famous military fortress town of the Free Lands, is located here. Explore the labyrinthine swampy forests of the Twilight Marsh and you'll find a wilderness scenario rich in drama and exploration: the Miasma Swamp. There's also a castle, a village, multiple dungeons, and a mysterious temple of monk. In this area, you will also encounter new powerful monsters and face new challenges.



- Added new scenario: Miasma Swamp



- Added a new scenario: CastleThinwood
- Added a new scenario: Izziel Temple



- Added a new scenario: Hanke Village



[h3]3) New Companion: Alia[/h3]
With this update, you can recruit a new story companion, Alia, by completing a story quest. Alia is a Rogue Thief active in the area of the Narrow Forest and Twilight Marsh, and she specializes in using light long-range weapons. More stories about her will be waiting for you to dig out.



[h3]4) New Genre/Skills:[/h3]
- Monk and Unarmed skills : Can be unlocked after completing quests related to the Izziel Temple.



- Yanguan Sword: Can be unlocked after completing the quests related to the Temple of Izir.



- Necromancy: Can be unlocked after completing quests related to the Miasma Swamp.
- Some types of magic have added a skill to summon creatures of the corresponding magical element.
[h3]
5) Added a large number of new equipment available in-game!
[/h3]

[h2]Improvements[/h2]
- Replaced the model of the tree demon.
- Replaced and added animations for some humanoid characters.
- Added hand models to some armor.
- Remodeled the ancient elf treasure chest.
- Added medieval-style wall paintings to several town scenes.
- Optimized the behavior of some town NPCs.
- Reduced the number of secondary NPCs in Stirrup Town to increase frame rates.
- Improved the special effects of bow and arrow skills.
- Villagers and merchants will no longer keep running away during encounters.

[h2]Balance Adjustments:[/h2]
- When the caster of a charm effect dies, it removes the charm from the target.
- When a skill's summoner already exists, the skill will not be recast during autocasting mode.
- Reduced the damage of Impure Flame and Ice Ray.
- Removed the ability to cast "Time Field" from the doppelgangers summoned by the Ancient Elven Mages in the Elven Ruins in Warden Forest.
- Fate Coin now provide a higher attribute bonus.

[h2]Bug Fixes:[/h2]
[h3]Mechanics[/h3]
- Fixed multiple bugs related to random mercenary missions (the system was refactored in its entirety).
- Fixed a bug where magic shields would not disappear from taking an attack after reading a file to restore an enabled magic shield.
- Fixed a bug where the effects of some instant skills could be interrupted.
- Fixed a bug where the effect of Field of Light was incorrect.
- Fixed a bug where the player could not end a Move Attack command with a Normal Move command after issuing a Move Attack command.
- Fixed a bug where the character would not end the current attack command if the player issued multiple commands through the command chain.
- Fixed a bug where spirit bodies disappeared incompletely after death. Loot left behind after a spirit's death is now displayed as a small bag.
- Fixed a bug caused by loading the archive after a summon is archived.
- Fixed a bug caused by using the charm skill multiple times during multi-unit melee.
- Fixed a bug where upgrades would automatically learn skills when the player character is controlled by charm.
- Fixed a bug where NPC characters were not properly hidden or displayed at the edge of the fog of war on the world map.
- Fixed a bug where guards and villagers were sitting on chairs with torches in their hands.
- Fixed bug where characters were stuck in place playing a running animation when following because they couldn't get to their intended location.
- Fixed a bug where NPC avatars and names were often wrong in dialog.
- Fixed a bug where the DashAttack could dash to the mouse click position regardless of the casting distance.

[h3]UI[/h3]
- Fixed the bug that the system prompt text was not fully localized when unlocking skill genres.
- Fixed the problem that the character attribute panel does not display the character's magic recovery speed.
- Fixed the bug that the game speed is inconsistent with the UI display when reading files and switching scenes.
- Modified the superfluous redundancy in the description text of some skills and buffs.

[h3]Scenarios[/h3].
- Fixed an issue where players would spawn in the wrong place after leaving the Farini Village.
- Fixed an encounter map camping location being incorrect.
- Fixed an issue with some model placement in the Stirrup Town Catacombs.

[h3]Models[/h3]
- Fixed some issues with long skirts and legs wearing molds.
- Fixed an issue where some monsters died with incorrect ragdoll effects on the corpses.