Age of Reforging V 1.6 Update Patch
Age of Reforging V 1.6 Update Patch:
Dear Reforgers:
The development team wishes you a happy Chinese New Year!
We would like to thank all players for their continued support and feedback. Since the last help announcement, we have received countless enthusiastic encouragements and pertinent suggestions. This valuable support is not only our driving force, but also strengthens our confidence to continue moving forward! We promise to live up to everyone's expectations and will do our best to optimize new content and fix existing problems to present you with an even more exciting gaming experience!
[h2]New content:[/h2]
- The Caravan system has been added. Players can now buy, expand and upgrade their own caravans in major towns. Caravans will increase the player's travel speed, provide various convenient services that can be used at any time, a separate storage warehouse, and up to 16 caravan members on standby.
- The three large towns of Silver City, Gold Harbor and Solastella have been further expanded, and players can now enter the squares of these towns.
- A new beggar origin has been added, and this origin will be extremely challenging.
- A new begging/performing system has been added. Players can now use broken bowls and minstrels' lutes to perform in towns and earn rewards.
[h2]Improvements:[/h2]
- The survival system has been overhauled. Now players not only need to worry about hunger and energy, but also health and morale.
- Some issues with the mercenary random missions have been fixed.
- The UI of the crafting window has been improved.
- The window for selecting squad members has been overhauled.
[h2]Balancing:[/h2]
- Adjusted the number of guards, caravans and bandits on the world map.
- Further adjusted the combat effectiveness of town guards. Added more types of weapons for guards.
- Adjusted the load bearing capacity of player squad members.
- Reduced the amount of loot that can be obtained by players participating in NPC battles.
[h2]Bug fixes:[/h2]
[h3]System:[/h3]
- Fixed the issue where entering a camp to camp will not encounter an ambush.
- Fixed the issue where temporary followers will appear in the arena.
[h3]Quests:[/h3]
Orc Master Tribe
Equal trade:
Fixed the issue where Azaka would get stuck in the arena and unable to move.
Warden forest
Time Travel:
- Add localization of the task name and introduction.
- Fix the problem in the Warden Forest dungeon where the trap door will return to its original position after loading the save file.
- Fix the problem in the Warden Forest dungeon where the pillars in front of the main tomb door do not respond to interaction in the current time and space.
- Fixed: In the Watcher's Forest Dungeon, after defeating the boss, if you enter the past time and space here, you will be blocked by an air wall and unable to move.
- Fixed: In the Watcher's Forest Dungeon, when identifying the mechanical properties of the mechanism that lowers the trapdoor, if the properties are insufficient, the display will always be 0.
- Fixed: In the Watcher's Forest Dungeon, after the ghost Jerome disappears after completing the task, you can see him again after reloading the scene.
- Fixed the problem in the Watcher's Forest Dungeon where the ghost and enemies in the room will attack you before you enter the room.
- Fixed the problem in the Watcher's Forest Dungeon where you can see the ghost Jerome again after reloading the scene after he disappears after completing the task.
The Solt Queen Tomb
Past and present:
Fixed the problem where the quest stage cannot be updated after picking up the item, the Ring of Ahiraam.
Miasma Swamp
Ancient Treasures:
Fixed the issue where the ghost Melra does not drop her equipment after death.
Hanke Village
A Doctor's Conscience:
Fixed the issue where the player could not deliver the Toad Lord's tongue.
Grey Hills
Troll hunter:
- Fixed the issue where if the player did not immediately accept the quest and chose to leave, and then found two knights to accept the quest again, the quest would not start.
- Fixed the issue where a black screen would appear when quickly clicking to continue after completing a quest.
Grey Hills
The filthy potion:
- Fixed the issue where a quest marker would remain permanently after killing Barton by force during the quest phase of returning to Grey Hills to kill the witch.
- Fixed some minor issues with quest details.
Starfall Canyon
Secret Temple:
Fixed an issue where the door would return to its original position after the player loaded a save file.
Golden Harbor
Instrumental And Vocal:
Fixed an issue where the mentor, Freek, would also become hostile when the player was at odds with the Green Leaf faction.
Devil of Ghost Lotus:
Fixed the issue where the quest mark was not removed after the ending where the truth was told to Malone.
Who is the Undercover:
Fixed the issue where the quest mark was not removed after the quest was completed.
The missing golds:
Fixed the black screen issue caused by the player clicking too fast in the plot when handing over items to the earth spirit.
Wildmage Association:
Fixed the issue where the elevator would return to the first floor after loading a save.