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Age of Reforging:The Freelands News

Online Beta and a major update is planned for the end of the month!

Greetings, dear reforgers:
While we released the September 16th hotfix, we also released a huge update in the form of a Beta. In this Beta version, we have fully compressed and optimized the model material used in the game, reducing the file size of the entire game from 41GB to 29GB, and we expect the scene loading speed to be significantly improved, as well as the memory usage to be significantly reduced. However, due to the extensive scope of this revision, in order to avoid the recurrence of vicious bugs, we plan to release this update as a beta, and test it with your help for 1-2 weeks before turning it into an official patch.
If you would like to help us test this beta version, you can install this version by switching the beta version of Age of Reforging to Beta on Steam, any feedback you provide is very important to us and is greatly appreciated.
Also, from next week onwards our updates will slow down a bit, that's because we plan to launch our first big content update at the end of the month and therefore need to divert some of our efforts to the development of new content. Of course, the urgent issues you've been reporting on will still be fixed as soon as possible in the form of hotfixes.
[h2]In the content update at the end of the month, you can expect: new scenarios, new storyline quests, new characters, new weaponry, new skills, and some old friends from Blackthorn Arena! In addition, there will be some improvements to the existing game system! [/h2]
Finally, thank you very much for your support of Age of Reforging: The Freelands since launch. We are aware that the game has many bugs and drawback, but we are full of confidence and enthusiasm for the future of the game. We will do our best to develop the game and improve on the existing problems. Age of Reforging is the product that our entire studio has been working on for the past 5 years, and it's the one we have the highest hopes for, so no matter what happens, we're going to make sure that it's finished and that we maintain it for as long as possible. If you like our game, or value its potential and want to give us some encouragement, please don't hesitate to give us a positive review on Steam. We'll be encouraged by every positive review. Thank you!

September 16th Hotfix

September 16th Hotfix:

[h2]BUG FIX:[/h2]
- Fixed the bug where the world map annihilation Quest refreshes the enemy target position incorrectly.
- Fixed a bug where a quick save at the end of a camping would cause the character to be unable to move after loading the file.
- Fixed a bug that could potentially cause loading to get stuck.
- Fixed a bug where the door to the Green Town mansion would cause the player to be unable to enter the building.
- Fixed a bug that when joining an encounter with two teams of NPCs on the world map, the result of the battle was incorrectly determined after the NPCs were all defeated.
- Fixed the bugs that related to multiple teams fights on the world map.
- Fixed an error in loading the file after joining an NPC team on the world map.
- Fixed the bug that store items can be split to the player's backpack on the store purchase page.
- Fixed the bug that when you sell an item, you can sell more items if you have less money than the value of the item.
- Fixed a bug that could cause the character to fall and not be able to move normally.

[h2]Optimization:[/h2]
- Optimized the prompt text after losing an encounter.

Balance:

- The remaining time of the Mercenary quests would no longer start running before the quests are picked up. (To prevent players from receiving missions that are impossible to complete timewise)


September 13th Hotfix

September 13th Hotfix:

- Fixed a bug that could cause loading archives to get stuck.
- Fixed an error caused when unloading a weapon.
- Fixed a bug that did not reset the body collision body when modifying gender in character creation.
- Fixed a bug where removing negative traits during character creation would cause trait points to exceed the limit.
- Fixed a bug where some places in the plot that should cause environmental damage to the player were not causing damage properly.
- Fixed a bug where locations in the encyclopedia were not unlocking correctly.
- Fixed a bug where switching leaders would cause players to stop following NPC teams when following them on the world map.

Apology letter and emergency Hotfix

Dear Age of Reforging Players:
We are extremely sorry to inform you that last Friday's (September 8) update brought a very serious bug that causes players' archives to grow larger over time and eventually become too large to load and play properly. This bug was caused by our rush to fix a previous bug in the game where store items were not refreshing, and we released the update without doing sufficient testing after fixing the bug. Overall, it was our carelessness and eagerness to fix the game that caused such a serious bug, and we will definitely learn from our mistakes in future development and approach each update with care to ensure that it does not cause new bugs.
For players who have already encountered the aforementioned bugs, here's what we recommend doing:
First, update the game version to the latest version.
Then, locate the game's archives via the following file paths and delete the ones that are already too large (e.g., those with a single archive of more than 200MB): C:\Users\*Your User Name*\AppData\LocalLow\PersonaeGames\Age of Reforging_ The Freelands\Save
Finally, for less affected archives, you can reduce the size of the archive to normal size by loading it and saving it again.

Last but not least, once again,we are sorry that Friday's update brought such a major bug, and our development team would like to express most sincere and deepest apologies to all the players affected! We will endeavor to do a better job of development in the future and present you with more and better game content as a way to make up for the damage we have caused.

September 11th online fix update content:

- Fixed a bug where store inventory would cause the archive to grow infinitely larger!

- Fixed the bug where placing Phoebe on the candidate list will cause Phoebe to disappear permanently if the squad is full.
- Fixed an issue where the Catacomb Steps in Stirrup Town were impassable.
- Fixed an issue that would cause loading an archive to get stuck in the loading character stage.
- Fixed a bug where the player character could switch team leaders while in jail.
- Fixed a bug where the player's character position could be incorrect when switching characters on the large map.
- Fixed an issue where the model of a house in Brea was overlapping and flickering.

Septemeber 8th Hotfix

September 8th Hotfix

[h2]Bug fixes:[/h2]
- Fixed a bug where auto-Saving spawned by entering the world map for the first time would cause the goods in the store to be empty.
- Fixed a bug where teammates following would stop.
- Fixed a rare bug that prevented players leaving Stirrup Town.
- Fixed a bug where villagers would not fall asleep at night.
- Fixed a bug where villagers would often not sleep in their beds.