1. Songs of Syx
  2. News

Songs of Syx News

V52 - The world and beyond

The world map has been redone visually and is now generated better. Check out those mountain ranges!



[h2]Regions[/h2]
Regions The map is now divided into regions. You start with one. Regions can produce resources if you tax them. You can see the potential of each region for each resource.


To tax a region, you'll need honour and that is the same as reputation ATM. You set a general tax on the region and then distribute that tax over the resources. It's better to focus on one resource than several.



Every other day, a shipment will be created, that will make its way into your city and deliver its goods in your import depots.
You can claim other regions as you reputation increases.


[h2]Land Marks[/h2]
I've also added landmarks to the world map. Landmarks have no function ATM, but they're in and those generous souls who opted for that reward have their name and description tied to them.



[h2]Trade[/h2]
A fully dynamic trading system, based on supply and demand is now yours to exploit with the other NPC factions. In the resource manage screen you can see prices and adjust your trading. You start with 0 credits, so if you want to get into the game, you'll have to export something first. There's no benefit to hoard credits, you should use them to import stuff.



[h2]Toll[/h2]
A small toll is paid with each purchase. This goes to to caravans. The caravans will distribute this toll along the path they take. In other words, being between to trading factions will earn you credits.



[h2]Trade Depot[/h2]
This is where you export your goods. It has workers that function just like your stockpile deliverymen. You set how much to export in the for of a %, that represents your stockpile's current load. You can for instance set export when over 70% and your traders will fetch when your stockpiles are above this level.



[h2]Delivery Depot[/h2]
This room has no workers and can accept only one resource. Place them where needed. They are needed to accept any form of resources from the outside world, be it deliveries from your regions, or imports.



[h2]Trade overview video[/h2]
Here is a little video explaining and showcasing the trade features:
[previewyoutube][/previewyoutube]

[h2]The Future[/h2]
Sadly I need to do a bit of boring stuff for the coming future. I'll spend the day up to steam release working on bugs, a few suggestions, re-factoring the code base and polishing the UI. I hope to make something clever with room construction and simplify the process. I also intend to add support for more languages and modding. I'm also going to commission Jasinka and have her make some more music. After steam release I'll start on nobility and slaves.

[h2]Be part of the Community![/h2]
We are loving all the discussions, suggestions and feedback we get on our Discord server. Feel free to join!

V51 - Battles and KS


[h2]It is with great pleasure that I bring death and suffering to the world of Syx! For too long have the Dondorians enjoyed a careless existence of baths and feasts.[/h2]


Introducing Krull, who will mercilessly raid your city. Krull was never loved as a child and is now haunting the lands with his bandits. To face him you must man your forges and train you little subjects in the art of war. Image by rancis O'Nell, tumblr: conartist23.



[h3]In addition, Songs of Syx has launched on KICKSTARTER in order for it to reach new heights. Open up your hearts and wallets, and help in making a very cool game! [/h3]

Features


[h2]RTW Style battles[/h2]
Train troops in the training grounds and equip them with battlegear to defend your city. Or take the fight to the open field, by loading up an included save game.



[h2]Room Expansion[/h2]
You can now expand rooms! In addition, the whole furnishing process has been reworked for a smoother experience.

[h2]Minor Fixes[/h2]

    Prettier roads
    Rendering optimizations
    Tool level now set for each room
    Zoom move with mousewheel
    Coziness implemented bonuses special items for other rooms
    Instant feedback when trying to place something where it doesn't belong
    Room furnishing new item-sizes for all rooms with feedback when trying to place them.
    Night gamma setting
    Script loading/saving more robust
    Better job prioritizing by the AI. It's not perfect, but better
    New technology screen
    Ground is prettier gets wet in rain
    Start camp is now placed manually at the beginning of a game
    Jobs shows when there is a problem
    Continue in main menu loads latest save
    Deleting graveyards will give huge penalty to reputation
    Fine structures uses cut stone
    Hotspots - mark part of the map and navigate to it easily
    Globian eggs dropped by killed Globians


[h3]How do Battles Work?[/h3]
First of all you'll need a training grounds. These are built just like any other room. You then open up the army panel:


A division is a group of soldiers. You can have a total of 96 divisions and there can be a maximum of 150 soldiers in each. You set how many you want for each yourself. Subjects will now automatically assign themselves to the division, but before you can deploy them in battle they need at least level 1 in training and until then they'll be considered recruits.
It takes roughly 4 days for a rookie to level up. And the higher the level, the faster they loose their training skills. A level 1 soldier is good for 10 years, but a level 15 soldier will drop down to level 14 in just two days.
In addition you set the amount on battlegear each soldier of your division will equip themselves with. This boosts defence and attack even more so than training. The soldiers will equip themselves when you muster a division. Race and Experience should be left alone for now, but as soldiers fight, they have a chance to gain experience.
At the bottom panel there is a shield and pressing it should bring you to the battle view. It should be pretty self-explanatory, especially if you've played a "total war" game before, as it's "inspired" from those games.

Combat is pretty straight forward. Fight until someone routs. There is still a lot of work to do in this department, but it works as a prototype for now.

[h3]This is the last free edition of Songs of Syx![/h3]

As much as I've enjoyed having almost 10k play my game over at itch.io, it ain't putting food of the table. That is why future updates of SoS will cost money. Head over to the KICKSTARTER and get a copy for ~$20. Hope to see you there!

Also, I made a little guide for new players to get started here:
[previewyoutube][/previewyoutube]