1. Carrier Battles 4 Guadalcanal
  2. News

Carrier Battles 4 Guadalcanal News

War & Peace - Game of the Napoleonic Wars

My second computer wargame in preparation, based on the superb work achieved by Mark McLaughin : War and Peace, Game of the Napoleonic wars.

A Kickstarter Campaign is going to start soon ːsteamhappyː

Link to the Kickstarter prelaunch page

Carrier Battles 1.10

MP
* The play-by-email has been removed as the online asynchronous mode is replacing it
* Delete online account
* The saved game size has been cut by half for faster downloading
* During the opponent’s turn, you may write a message, surrender or send a gentle reminder

Air Search
* The distance used to compute the chance to find is increased by 1 every 3 hexes
* A major fire increases the chance of being discovered
* Partial info transmitted by scout: the error may be up to 1/4 of the distance (was 1/5)

Airstrike
* Radio -20% instead of -15% per hex for the Japanese. Halved for a pure-fighter airstrike
* The chance to find its target has been reduced for fighters and lone air units
* Added a 1-hex margin for a safer return of long-range CAP

Air Op
* Variable fuel cost: the fuel amount has been doubled and fighters consume much less than bombers, see Air op rules
* Ability to push aircraft overboard with via right-click / long-press
* Automatic creation of seaplane bases
* Display of a small plane symbol on carriers when there are at least 2 air units on deck: observed on own CV or during a battle

Scenarios
* Midway: additional penalties for Japanese scouts while the strategic surprise is running
* Essex: updated victory conditions for the US

TF
* Added heavy AA values on the TF reorganization screen
* Black triangles will indicate if there are CAP and/or ASW protection on the TF counter

Sub
* The chance for air unit to detect a submarine in a clear hex is only divided by 2 instead of 4
* The encounter chance is halved against a TF not matching the target type
* Submarines do not attack ships in an airbase hex during daylight

Logs
* Larger and always visible scroll bar
* Zoom on mobile

Map
* Touch/click on the map button to iterate though map pieces
* A simple arrow is emphasizing the autopilot destination hex

Technical improvement
* The game sides and sequence have been generalized which is opening room for other games

AVALON DIGITAL PUBLISHER WEEKEND

https://store.steampowered.com/news/group/36173274/view/5983600760817194145

1.9 Submarines

[h2]New content (in-app / DLC): [/h2]
- Submarines
- New scenario Torpedo Alley, September 1942

[h2]Submarines[/h2]
- Assign patrol area, mission and target for your subs during the set-up of most of the scenarios
- The computer will handle movement and encounter with enemy ships
- TF will never be safe anywhere on map, so a decent DD escort is handful
- Flip ships to see historical sunk date, torpedoes and depth charges
- Manage your ASW forces

[h3]Air Operation UX[/h3]
- Larger Hangar
- New ASW bow when playing with submarines

[h3]What’s next ?[/h3]
- The next version focus on technical enhancement before extending the game
- It is the occasion to add small improvement on autopilot, counters, screen UX, etc….
Please revert with your best & realistic wishes

Nominate Carrier Battles in the Labor of Love category

You like the game,
You have enjoyed the frequent updates,
You feel the support reactive,
You would love to keep this game evolving

Then, do not hesitate and nominate Carrier Battles 4 Guadalcanal in the "Labor of Love" category

Steam opens the vote between Nov 24 - Dec 11

A great thanks !