1. Carrier Battles 4 Guadalcanal
  2. News

Carrier Battles 4 Guadalcanal News

1.14 - Philippine Sea & Pilots

[p][/p][p][/p][p][/p][h2]Pilots (DLC)[/h2][p][/p][p]This option reflects the growing inexperience of Japanese pilots.[/p][p][/p][p]Japan had expected a short conflict with Occidental powers. It had skillfull elite pilots but very few training programs.[/p][p]As the war protracted, the overall pilot quality quickly started to worsen, especially after the attritional battles of Midway and Guadalcanal.[/p][p][/p][h2]Scenario.: Philippine Sea Summer-1944 [/h2][p][/p][p]This scenario covers 3 major US operations of Summer 44: Securing Saipan, Guam, and Palau islands.[/p][p][/p][p]June 44, with both major naval bases neutralized, Rabaul and Truk, the road to the Mariana islands is now wide open. Capturing them would allow B-29 strategic bombers to reach Japan.[/p][p][/p][p]The Japanese were aware of the threat and strove to send more land forces to the Mariana islands. However most of reinforcement were intercepted and sunk by US submarines.[/p][p][/p][p]The Philippine Sea would be the largest and last carrier battle of World War II. The Imperial Japanese Navy lost a great part of its air asset and could not oppose any credible resistance to further US foray into the Japanese defense perimeter. The invasion of Palau was of a doubtful interest and prove to be a bloodbath.[/p][p][/p]

1.13 - Overhaul

New 1944-Scenario Operation Hailstone (DLC)

Multiplayer
After giving the hand to the opponent, the program periodically checks if it is your turn to play.
* A Next button invites to play your turn on another ongoing game.
* You jump to next game or refresh current game state after your opponent’s turn without going back to the main menu.
* Email notifications are only sent after 1/2h if you haven’t played your turn.

Technical migration.

Rules update
- CAP Vectoring.
- US Anti submarine Warfare in 44.
- US Anti Aircraft Fire in 43+.
- US torpedoes dud-issue solved in 44.

CARRIER BATTLES STILL ON BATTLE STATIONS

Almost 4 years since its first launch, the game continues to be passionately followed and improved, with already 4 content-rich DLCs added to one of the most detailed simulation of the carrier battles in the Pacific.

1.11 - Indian Ocean Raid & Royal Navy

New Scenario: Indian Ocean Raid (DLC)

- The Imperial Japanese Navy makes a foray into the Indian Ocean in an attempt to deter or destroy the British Eastern Fleet.
- Enjoy British units

Night duration depends on the map and the season.

Indian Ocean Raid

Attached, a few screenshots of the Indian Ocean raid scenario to come.









The foreseen rules for the armoured flight decks would be like this:
- The chance to get an inoperative flight deck following a bomb hit drops from 75% to 25% per hit
- A bomb or shell has more chance to hit the deck area rather than the hangar area
Damage control is increase by 2 against a bomb hit, by 1 against a shell hit


In parallel, there is a second game under development: War And Peace covering the Napoleonic wars between 1796 and 1815.

See a screenshot and an ongoing Kickstarter campaign
https://www.kickstarter.com/projects/787937257/war-and-peace-the-digital-version



More screenshots

There is even the possibility of a boardgames reprint !

Cheers !