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Carrier Battles 4 Guadalcanal News

1.8 Cross-platform multi-player

Multi-player

- Play against anyone over internet on PC/Mac/iOS/Android
- Turn-by-turn asynchronous 2-player game. You don't need to both connected at the same time
- Take your time to play against a challenging human opponent
- The game state is automatically saved in the cloud
- Login and notifications by email
- Less cheat opportunity
- The multi-player is free for the time being. If run-time costs of the online architecture become expensive, then a small fee may be asked to players



1.8

Log
- Display the day of event
- Select a hex number in a log event to center the map on it

Map
- The map is now entirely displayed in 2D
- The zoom has less inertia

Fog of War
- Non-disclosure in the log or damage window of accurate info on damage enemy ships
- Sunk ships should not be automatically as sunk at the end of battle. Another round of air observation might be needed
- Sunk ships during battle could still be possible mistaken
- Airstrikes may be detected across several phases, possibly increasing intelligence on them

Miscellaneous
- Support request, chosen options & modules available on each saved game tile
- TF Merge: some rules were not always enforced when all ships were stacked on left or right panel

Carrier Battles 1.7

[h2]1.7[/h2]

[h3]Scenarios [/h3]
- New what-if scenario: Operation FS July 1942. included with Advanced Fog of War
- Watchtower: US carriers embed more fighters
- Essex: reduced Japanese set-up area



[h3]Air Operations[/h3]
- Preparation time estimates are more stable
- CTRL-Z to undo the last action
- Easier TF selection as airstrike target when within a stack
- Possibility to rebase damaged air units when unable to land on their carrier
- Search leg indication with a small arrow on the scout counter

[h3]Miscellaneous[/h3]
- Ability to rename and/or duplicate a saved game
- Do not reveal the loss of ship seaplane capability to the enemy
- Advanced fog of war: do not display airstrike on map if your side believes that all enemy planes have been destroyed
- When changing the return base of an airstrike, if some units may not land on the new base, they will split and keep their original destination

CB on Android

Carrier Battles 4 Guadalcanal is now available on Android platform.
It is quite similar to the desktop version, set aside screen size, some graphical tips and shortcuts.

There is also a LITE version with a single scenario (Coral Sea) which allows you to see how it renders on your device.

Enhancement which will come later
- DLC Seaplanes and Advanced fog of war
- Cross-platform multi-player

Once this is in place, the iOS version can be upgraded with the modern look and feel

Carrier Battles 1.6

[h3]Airstrike Intelligence[/h3]
- Airstrikes can also be detected by airstrikes, CAP or scouts
- You won’t see the detailed composition of an airstrike on map until it enters battle. Several level of intelligence are displayed in between

[h3]TF Intelligence[/h3]
- After an air-to-sea battle, the enemy TF is displayed at the highest intelligence level
- The 3rd level of intelligence shows the number of ships +/- 2
- TF location errors on false scouting reports have been slightly reworked, see Advanced Search rules

[h3]New optional feature module [/h3]
Advanced Fog of War (DLC)

[h3]Faster game loading time[/h3]

Carrier Battles 1.5

[h2]1.5[/h2]

[h3]New Scenario : Essex, September 1943[/h3]
- features the carrier raid on the Gilbert islands and a plausible Japanese interception
- it is included with the Seaplanes extra feature



[h3]TF[/h3]
- Autopilot: the estimated time of arrival also mentions the arrival day

[h3]Units[/h3]
- B24 has a greater air-to-air rating
- Old Japanese BB, CV Hiyo, Junyo are faster

[h3]UI:[/h3]
- Progress bar from scenario loading and faster IA phase processing
- Conflicts between scrolling, zooming, double-click, long-click, right-click have been fixed

[h2]Survey[/h2]
- you have been about one thousand to asnwer the questionnaire
- thank you very much for this valuable feedback
- results and roadmap will be gradually unveiled, stay tuned !"