1. Wizards
  2. News

Wizards News

Patch Notes + Downtime

There will be downtime today from 5:30 PM to 6:00 PM PST for updates.

Patch Notes:

New Features:
  • You can now see matchmaking 'progress'
  • Added "Rematch" button to custom lobbies and normal matchmaking
  • We've increased the size of maps (except for small)
  • Map props can now spawn in at different sizes and angles
  • Sandbox is now a separate button on the Main Menu
  • Added options menu w/ keybindings



Balance:
  • Decreased explosion size of "Dive" to better match the casters size


Bug Fixes:
  • Fixed some effects from 'blocking' targetted spells
  • Adjusted Ice Castle HP to match tooltip
  • Slightly lowered the ocean waves to improve visibility
  • Added missing sound effect to napalm bomb
  • Fixed bug where players could spawn whales on top of other players/minions
  • Lowered the bottom camera bounds a bit for better visibility
  • Fixed wrong cursor color shown when it overlaps particles like falling snow and the stunned particles.
  • Added missing explosion sound for Napalm Bomb
  • Fixed double spellbooks issue in the spells menu
  • Added visual indicators for Arcane Glyphs
  • Fixed Quake sometimes never knocking away a player/minion
  • Nerfed the volcano, fissure, and meteor armageddons


Improvements:
  • Removed particle effects from main menu for now
  • Fixed game using a ton of memory on some computers
  • Wizards now loads faster on startup
  • Added options menu and keybindings
  • Reduced snowflake effect on winter map

Early Access Release

We hope you had a nice new years!

Wizards will be releasing under Early Access on January 15th.

The game will launch with five spell books: Arcane, Fire, Water, Earth and Frost.
There will also be normal matchmade games and custom lobbies. Ranked will come out shortly after launch. We'll be answering questions in our Steam discussion boards and also on our Discord.

Thank you to all those who supported us throughout our alpha and beta.

Upcoming Open Beta

Wizards will be having an upcoming open beta from the 17th to 18th. If you didn't get a key for the first period, no worries, we're making it really easy this time around to get a beta key.

Use the command !key in our Discord server and our trusty Imp Bot will dispense a key for you.

Beta Times will be as follows:

October 17th - 12:00PM to 8PM PST
October 18th - 12:00PM to 8PM PST

This time around there will be an additional spell book for players to test! You'll have to wait and see which one it is. We're excited to see what everyone thinks of the new spells. ːsteamhappyː

We are also considering doing an additional beta period for users outside the Pacific time zone. Stay tuned for more information.

Wizards Beta Participation

Wizards will be holding a beta this August (exact dates to be released soon).

During the beta, our main focus will be stress testing the servers and fix bugs. To help with this we will be taking the following measures.
  • Custom lobbies will be open but ranked matchmaking and normal matchmaking will be disabled.
  • The map editor and workshop will also be enabled so go crazy.
  • Only 4 of the 9 spell books will be enabled.
  • Spells will need to be unlocked using in-game currency that can be earned from just playing.
  • Item drops will also be enabled so you can begin to earn cosmetic upgrades.
  • Cosmetic micro-transactions will most likely be disabled so we can focus on improving game-play


We'd like everyone to get a chance to participate so we'll be doing multiple beta periods. Stay tuned for more info.

We'll be monitoring the Steam Discussion Board, this events discussion, and Discord to answer any questions you may have.

In the meantime, you can join our Discord to sign-up. See the #play-now channel for instructions.

Wizards Team

Map Editor & Workshop Content

This is our first Steam announcement and we thought it would be most appropriate to make it about our community. Everyone's support has been absolutely astonishing on Discord, Twitter, and even a few posts on our Steam discussion boards.

In our opinion, some of the best games out there are ones that allow players to create content within them. As developers, we want our players to be able to shape their experience playing Wizards to their liking. Luckily, that's where giving power to our communities really shines.

We want to empower our community with workshop tools. Our game will come bundled with a map editor so you can submit maps easily for all to play. I've put up a few test maps on the workshop, and obviously they are horrible but I am a programmer not an artist. ːsteamhappyː

In the next few weeks we are hoping to release a map editor tool early so everyone can start brainstorming and uploading maps to the workshop. In addition, costume editors are free to submit their costume designs on the workshop as well. The community will be able to vote on their favorite designs. We will hand pick the top voted items and make sure they get into the game.

We hope you are as excited as we are to see what everyone thinks up.

See you soon,
Wizards Team