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Wizards News

Small Summer Patch

[h2]New Features[/h2]
  • The Desert map is now a brand new map type.
  • The old Desert map has been reworked as a Canyon map with some differences in terrain and map objects generation.


[h2]Fixes[/h2]
  • Fixed wrong mouse cursor radius when resurrecting a minion that died while overgrown.
  • Fixed issue in Spooky map where players could spawn in water (hopefully this time for sure).
  • Fixed bots from bot battles using fractional hp.
  • Fixed player still being controllable after sinking in the water.
  • Lightning Rod no longer triggers arcane shields while attached to a player or minion.
  • Fixed issue with resurrected flame imps not working correctly.
  • Fixed Chain Lightning not working with Arcane Vision.
  • Overgrowth no longer shrinks bot enemies in bot battles.
  • Attempt at fixing a bug where casting a spell using a teammate’s minion did not end your turn if the minion died.
  • Fixed a camera issue where it would get stuck focusing on the last friendly minion that died.


[h2]Balances & Changes[/h2]
  • Nerfed Arcane Vision by adjusting the damage and projectile count values for various spells it can use.


Thanks for playing Wizards as always. We'll continue to deliver updates as we work on the game. Please post any feedback in our Discord or on the steam forums!!

Improved Matchmaking, Bot Battles, Spell Reworks, and more!

Hey all you Wizards! We've got some new stuff and we think you'll like it ːsteamhappyː

Patch 18 Notes


[h2]New![/h2]
  • Normal Matchmaking will now queue you against bots if it can't find anyone. The difficulty of the bots will increase depending on how many spells you have unlocked and how many matches you have played. Experienced players be warned >:)
  • Blizzard has been replaced with a new Yeti spell. Anyone who had Blizzard unlocked will have 250 essence refunded when they login.
  • Chat messages can now be seen briefly even when the chat box is closed. This can be turned off in the options.
  • Arcane Vision has been reworked! It now lets you craft a custom spell that you can cast a single time.
  • New "Arcane Visions" gamemode has been added temporarily. This gamemode's arcane vision is completely unlocked, allowing you to create really crazy combinations. Have fun!


[h2]Small Additions[/h2]
  • Added some more achievements
  • Beard color now matches hair color
  • Bots now take their turn all at once to speed up gameplay


[h2]Bug Fixes
[/h2]
  • Fixed target indicator being red when it shouldn't be
  • Fixed undead wizards not working all the time
  • Fixed camera going crazy on smaller maps
  • Fixed workshop map creator names not always appearing
  • Fixed "select one of three" UI not being centered on larger monitors


As always we would love to hear your feedback.
Come join our Discord or post on the steam discussion boards!

Balance and Bugfix Patch

Balances & Changes
  • Increased Lich Transformation's drain aura from 3 to 5 damage.
  • Decreased Den of Darkness's aura damage from 25 to 15.
  • Fire Bomb now has a 1-turn starting cooldown.
  • Full Fire now gives you stun immunity to napalm.
  • Full Arcane's empowered Glyph Ball no longer leaves behind a trail of glyphs.
  • Decreased the number of extra arrows from full arcane's Arcane Arrows and Arcane Bomb from 2 to 1.
  • Increased Fireball's base damage from 30 to 40.
  • Increased Fire Arrow's maximum damage from 45 to 60.
  • Ice Golem is now a normal summon instead of a projectile-based summon.
  • Decreased the cooldown of Magic Sapling from 6 turns to 2 turns.
  • Added the following bonuses for full Underdark: Dark Arrows shoot 1 extra arrow. Remove the cooldown for Resurrect.
  • Reaper now has a base minimum of 50 HP.
  • Added new spell for Dark Knight, Fear: cause all nearby entities to jump away from the caster. Does not work on frozen, stunned, and towered entities.
  • Full Overlight's extra sky rays now deal 25 damage instead of 50.
  • Decreased Guardian Angel's HP from 60 to 50.
  • Made the following changes to Arcane Portal: The targeted portal can now overlap entities, but not terrain. The portal that spawns above you can no longer overlap entities.
  • Piety now deals normal damage instead of directly changing a player's HP when used on players with HP higher than the average. In other words, it is now affected by Protection Shield, Stone Skin, towers, etc.
  • (Temporary) Mushrooms are removed when their owner dies. They stop working when the owner dies in the first place, which is a bug that will be fixed in a future patch.


Fixes
  • Overlight and Underdark spells are no longer missing in Random Spells mode.
  • Flying entities no longer get stuck in the map corners when teleported using Arcane Portal.
  • Blink is no longer disabled when you cast Angel Transformation.
  • Fixed wrong number in Light Castle's description.
  • Updated Ice Tower's description.
  • Fixed Mega Clam and Mega Waterball not working properly if used by a Reaper minion.
  • HP draining no longer carries over if you died by self-damage and revived with a soul jar.
  • Fixed the glowing effect for full underdark's icon not disappearing when the player's soul jar sinks.
  • Fixed Aura of Decay preventing terrain from being created through effects such as empowered acorns and Vine Bridge.
  • Fixed wrong order of operations for knockback on several spells (like Shock Bomb), causing momentum to be preserved if they triggered Soul Jar's effect or Substitution.
  • You can no longer blink into the water and get stuck.
  • Necro'd minions no longer get permanently frozen if they were previously frozen.
  • Phoenix eggs no longer trigger Aura of Decay.
  • Fixed necro'd flame imps not dealing the correct amount of damage.
  • Fixed flame imps not being counted properly sometimes when sacrificed using Reaper or Dark Defences.
  • Removed knockback resistance on Reaper when using Rocket Jump.
  • Arcane Shield is no longer triggered by your own projectiles if they're moving away from you.
  • Fixed Imp Explosion not killing the minion that cast it if protected by a Guardian Angel.
  • Fixed bug where Arcane Shield and Shock Shield are removed if your last minion died.
  • Fixed bug with arcane glyphs completely removing the light projectile that summons a Holy Knight, preventing it from spawning.
  • Mounting a minion no longer removes any mushrooms attached to you.
  • Fixed the poison visual effect affecting objects besides the player.
  • Fixed bug where mushrooms would detach from entities if they were too close to each other after being hit by Overgrowth.
  • Comet no longer ignores Tree of Life's terrain strengthening effect.
  • Fixed mushrooms and lightning rod not detaching from a player that died and turned into a ghost.

Overlight vs. Underdark Hotfix 2

[h3]Balance & Changes[/h3]
  • Removed the starting cooldown for Corruption.
  • Increased Mudball's damage from 10 to 20.
  • Greatly increased the accuracy of empowered mushrooms.
  • Ent is now immune to spores and mushrooms.
  • New spell for Ent, Empower Fungus: empowers all mushrooms within range.


[h3]Bug Fixes[/h3]
  • Fixed bug where the necro effect on a stunned minion would keep it stunned permanently.
  • Protection Shield and Guardian Angel no longer block damage taken from activating a full book bonus.
  • Arcane glyphs no longer block falling stars.
  • Mushrooms no longer stun-lock your own minions.
  • Fixed pebbles dealing double damage to players who have used Angel Transformation.

Overlight vs. Underdark Hotfix 1

[h3]New![/h3]
  • Added a different image asset for empowered mushrooms


[h3]Balance[/h3]
  • Nerfed healing from light spirit and regenerate to 5


[h3]Fixes[/h3]
  • Fixed soul jar stalling game when it falls into water
  • Fixed shining bolt and light arrow increasing stacks incorrectly
  • Fixed aura of decay stun locking
  • Fixed resurrected minion from being controllable by the original summoner (Woopsies)
  • Fixed ghosts sinking when they go below water