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Daraney - Guardian's Rise News

Daraney - Guardian's Rise is reduced in price for a short period of time!

Hey everyone!

If you're interested in getting Daraney - Guardian's Rise, then
now is the time to go and grab it while it's on discount!
(Discount will last until the 12th of August at 10am PST)

I wish you all a great day and stay healthy!

Patch Notes 21.07.2020

Hey everyone!

In today's update a lot of stuff has been implemented and changed.
Especiallythe equipment system has been completely overhauled and
a lot of new equipment has been added to the game.
Even a new type of monsters has been added along with special
equipment and artes you can only get by defeating those foes.


--- Content ---

1. ---> Added a new group of enemies, called "Fierce Monsters", to the game. Those are very strong and dangerous foes. They will appear once you've slain a certain number of certain normal monsters (such like the Flaming Willowisps in the Burning Cave) and yield a lot more EXP and "D" than normal monsters. Additionally, they also can drop unique equipment you wouldn't get anywhere else in the game. Each set of equipment has special states they can apply to your group or to an enemy that resembles the "Fierce Monster" you've obtained it from. You can even obtain new artes from those monsters!

--- Character ---

1. ---> Added a new character called "Bresk" to the game. Bresk can be obtained through a special quest chain that you have to complete once you trigger him to appear. He is using a recently implemented weapon type and has been assigned a newly created class.


--- Enemies---

1. ---> Overhauled the drop pool for most enemies due to the implementation of new armor types, weapon types and materials.


--- Balancing---

1. ---> Added an active level scaling to most enemies. Means, if your characters grow stronger in level, the enemies will do the same and increase their own stats up to a certain max amount. But since those monsters will pose an even greater threat for your group while leveling up, they also yield more EXP and Daranen - or short "D" - for every level up they gain.

2. ---> Added a difficulty slider to the settings in the game menu. With that you can adjust the power of the enemies you'll encounter. The setting levels are : 100% (default), 200% (hard), 300% (extreme) and 400% (deadly). The percentages determine the growth in stats of enemies encountered by exactly 100% per setting level. So if you want to step up your game, then now you can do so! Also, the setting level can be adjusted as you see fit without limitations. Meaning, you won't be locked in the harder difficulty if you decide to try it out.
---> Take note that I will observe those changes and re-balance them if necessary.


--- Artes---

1. ---> Added a new category of arte books, called "Fierce Artes", to the game. These artes can be obtained by defeating certain fierce monsters. They are powerful and are resembling special attributes of the fierce monster they were obtained from.

2. ---> Added a new arte for Fyrea to the game : "(Fierce) : Demonic Flame".


--- Armor---

1. ---> Added new armor categories to the database : "Dragonic Armor", "Dragonic Gloves", "Dragon Scale Armor", "Dragon Scale Gloves", "Heavy Armor", "Heavy Gloves"

2. ---> Overhauled most of the existing armor types such as : "Leather Armor", "Leather Gloves", "Magical Armor", "Magical Gloves", "Shields" ; all previously existing items of these categories have been replaced and improved. Also the total amount of these items have increased, meaning there are now much more different items of a specific armor type available through buying in a shop and crafting.

3. ---> Changed the stats of "Ysenta's Gloves" : Physical Attack 9 -> 19 (These change was made due to the overhaul of the equipment system and to keep those gloves special.)

4. ---> Changed the stats of "Bloodstained Gloves" : Physical Attack 20 -> 30, Magical Attack 15 -> 25 (These changes were made due to the overhaul of the equipment system and to keep those gloves special.)

5. ---> Increased the defensive stats of "Fyrea's Armor" at all levels in order to keep up to the recent changes in the equipment system and the enemies.

6. ---> Added some new armors to the game : "Fierce Chimera's Scaled Gloves", "Fierce Chimera's Leather Gloves", "Fierce Runic Demon's Ring", "Fierce Stone Golem's Necklace".


--- Weapon---

1. ---> Added a new weapon categorie to the game : "Spear"

2. ---> Overhauled the weapon category "Magical Wand" : Replaced nearly every available weapon of that category and increased its total amount.

3. ---> Increased the stats of Fyrea's guardian daggers "Flaren" and "Feyruen" in order to keep up with the equipment overhaul and keep them special.

4. ---> Added some new weapons to the game : "Fierce Chimera's Tooth", "Fierce Demon's Spear", "Fierce Golem's Bow".


--- Items---

1. ---> Added a whole bunch of new materials to the game.

2. ---> Overhauled the collectable materials all over the world map. Far more materials are now waiting to be collected and to be crafted into powerful equipment!

3. ---> Added a new arte book to the game : "(Fierce) : Demonic Flame".


--- General---

1. ---> Added a color code to every item, weapon and armor. This color code will help you determine whether this item is something special or not : Yellow -> Common item. Green -> Uncommon item (mostly crafted). Blue -> Special item (mostly dropped). Orange -> Very rare item (mostly dropped). Red -> Epic item (mostly dropped/crafted). Purple -> Legendary item.

2. ---> Added the possibillity to equip multiple armor types for specific characters : Aaron & Alissa ; added the new armor type "Dragonic Gloves", "Dragonic Armor" to the allowed equipment pool. Fyrea : added the new armor type "Dragon Scale Gloves" to the allowed equipment pool.

Patch Notes 16.05.2020

Hello everyone!
I hope you are doing well!
This patch notes will cover some changes to the game as well as the implementation of feedback!



Content

1. ---> Added background events for specific characters. Those new type of content allows players to get to know those characters better whilst Fyrea talks to them and ask about their past and so on. (More will be included step by step)
2. ---> Preparations for the upcoming story update have been made. (Release date of the new story update : TBA)


Balancing

1. ---> Increased the overall stats of "Half-revived Terror God" massively.
2. ---> Increased the overall stats of "Zorem & Zenira" massively.


Other

1. --> Added a sword symbol above the Black Board in the Tavern in Flayk to make it easier to find for new players. (There you can accept Bounty Quests).

Feedback Implementation

1. ---> Increased overall font size (except for the dialoque boxes ; this requires further programming and will follow up later.)
2. ---> Added a new plugin that now should automatically detect your screen resolution and synchs the game window with it. Now, you should be able to read the dialoque boxes better than before.

Patch Notes 18.02.2020

Hello everyone!
I hope you are doing well!
This week's patch notes contain some bug fixes, additional content and some other stuff!



Content

1. ---> Added 2 new SQ's to the quest chain of the merchants.
2. ---> Added 1 new dungeon : "Old Dungeon".

Enemies

1. ---> Added 1 new enemy to the game : "Corrupted Deity".

Items

1. ---> Added a new material to the game : "Corrupted Rainbow Essence".
2. ---> Added a new recipe to the game : "Recipe : Corrupted Rainbow".
3. ---> Added a new weapon to the game : "Corrupted Rainbow".

Balancing

1. ---> Increased Alissa's maximum EP at all levels. For example (LvL 99) : 1650 -> 2050.

Other

1. --> Added a new armor category : "Dragon Scale". Fyrea, Aaron and Alissa will now be able to equip items of that category.
2. ---> Changed the item category of "Glistening Memory" from "Draconic Necklace" to "Dragon Scale". Now, Aaron and Alissa will also be able to equip "Glistening Memory".

Bug Fixes

1. ---> Fixed a bug where the "Desert Ore Gloves" were treated as "Armor" instead of "Gloves". Now, they can be equipped as gloves.

Delayed stuff

1. ---> Originally, I was planning to release a new legendary arte for each character along with this update, but I decided to do that in a later update since I felt that it would be a little too rushed and as a result of this, I just wasn't really happy with the design of those artes.

So then, take care and have a nice week!

Kind regards,
Christopher

Patch Notes 14.02.2020

Hey!

Since I got a lot of feedback regarding the re-balancing of the artes and implementing
an option to forget already learned artes, in order to prevent the arte list getting
too messy, I decided to release a special update which will not affect the weekly updates.
Also, take note that this one here is not a content update in general.


--- Artes ---

1. ---> Added an NPC in Flayk, which will allow you to forget low-tier artes you don't need anymore so that your arte list won't be that crowded and messy anymore. Note that only such artes can be forgotten that have a higher level/tier arte. For example : Dagger Stab and Dagger Stab II -> if you've learned Dagger Stab II already, you will be allowed to forget the basic Dagger Stab. This applies to every other arte you might have learned by now. Also, you will be able to re-learn those forgotten artes.
(For now, you can only use that option for Fyrea but the other characters will follow in the next update.)
2. ---> Reduced the needed WP for Fyrea's arte "Assassination" : 35 -> 20 (All levels of "Assassination" now have reduced WP costs of 15.)
3. ---> Added WP regeneration to Fyrea's arte "Flame Line" : 0 -> 7 / "Flame Line II" : 0 -> 10 / "Flame Line III" : 0 -> 15.
4. ---> Changed the chance of inflicting "Burn" of Fyrea's arte "Flame Line" : on all levels 100%.
5. ---> Changed the speed of Fyrea's arte "Raging Flame" : 130 -> 400 (These changes applies to all levels of "Raging Flame".)
6. ---> Reduced the needed WP of Fyrea's arte "Flaming Stealth Slash" : 60 -> 30 (All levels of "Flaming Stealth Slash" will have their needed WP reduced by 30.)
7. ---> Reduced the needed WP of Fyrea's arte "Raging Stabs" : 75 -> 45 (All levels of "Raging Stabs" will have their needed WP reduced by 30.)
8. ---> Reduced the needed WP of Fyrea's arte "Berserk" : 85 -> 70 (All levels of "Berserk" will have their needed WP reduced by 30.)
9. ---> Increased the WP regeneration of Alissa's arte "Mobility" : 5 -> 10.
10. ---> Reduced the needed WP for Alissa's arte "Volley of Wynd" : 30 -> 20 (All levels of "Volley of Wynd" will have their needed WP reduced by 10.)
11. ---> Increased the WP regeneration of Alissa's arte "Bow Mastery" : 5 -> 15.
12. ---> Reduced the needed WP for Alissa's arte "Arrow Rain" : 45 -> 30 (All levels of "Arrow Rain" will have their needed WP reduced by 15.)
13. ---> Reduced the needed WP for Alissa's arte "Burning Arrow" : 65 -> 35 (All levels of "Burning Arrow" will have their needed WP reduced by 30.)
14. ---> Reduced the needed WP for Alissa's arte "Soul Divider" : 80 -> 50 (All levels of "Soul Divider" will have their needed WP reduced by 30.)
15. ---> Reduced the needed WP for Alissa's normal arte "Arrow of Wynd" : 30 -> 15.
16. ---> Reduced the needed WP for Alissa's normal arte "Wyndbloom" : 60 -> 35.
17. ---> Reduced the needed SE for Alissa's normal arte "Fire Rain" : 675 -> 350.
18. ---> Reduced the needed WP for Alissa's normal arte "Fast Moving" : 65 -> 30.
19. ---> Reduced the needed SE for Alissa's normal arte "Wyndflame" : 765 -> 595.
20. ---> Reduced the needed WP for Alissa's normal arte "Piercing Arrow" : 80 -> 60.
21. ---> Reduced the needed WP for Alissa's normal arte "Precise Shot" : 90 -> 70.
22. ---> Changed the WP regeneration of Alissa's unique arte "First Aid" : 0 -> 30.
23. ---> Changed the WP regeneration of Alissa's unique arte "Magical Barrier" : 0 -> 40.
24. ---> Reduced the needed SE for Alissa's unique arte "Soul of Wynd" : 545 -> 245.
25. ---> Changed the change of inflicting "Stun" of Fyrea's unique arte "Tail Whip" : 75% -> 100%.
26. ---> Reduced the needed SE of Fyrea's unique arte "Licking Wounds" : 180 -> 135.
27. ---> Changed the WP regeneration of Fyrea's unique arte "Licking Wounds" : 0 -> 15.
28. ---> Reduced the needed SE of Fyrea's unique arte "Draconic Soul" : 300 -> 205.
29. ---> Reduced the needed SE of Fyrea's unique arte "Dragon Breath" : 525 -> 470.
30. ---> Reduced the needed SE and needed WP of Fyrea's unique arte "Wyndwing" : SE costs 515 -> 435 / WP costs 50 -> 40.
31. ---> Reduced the needed WP of Fyrea's unique arte "Draconic Gift" : 100 -> 65.
32. ---> Reduced the needed WP of Fyrea's unique arte "Lyghte Claw" : 95 -> 75.
33. ---> Reduced the needed WP of Fyrea's normal arte : "Flaming Jump" : 30 -> 15.
34. ---> Reduced the needed SE of Fyrea's normal arte "Dragon Born" : 205 -> 145.
35. ---> Changed the WP regeneration of Fyrea's normal arte "Dragon Born" : 0 -> 20.
36. ---> Reduced the needed SE of Fyrea's normal arte "Healing Scales" : 405 -> 265.
37. ---> Reduced the needed SE of Fyrea's normal arte "Fire Rain" : 675 -> 355.
38. ---> Reduced the needed WP of Fyrea's legend arte "Wrath of Beast" : 75 -> 60.
39. ---> Changed the WP regeneration of Limare's arte "Don't get Poisoned Again! : 5 -> 10.
40. ---> Reduced the needed WP of Limare's arte "Fountain of Essence" : 75 -> 50.
41. ---> Reduced the needed WP of Limare's unique arte "Call of Life" : 80 -> 55.
42. ---> Reduced the needed EP of Aaron's arte "Boulder" : 115 -> 65 (All levels of "Boulder" will have their needed EP reduced by 50.)
43. ---> Reduced the needed WP of Aaron's arte "Brutality of Erdun" : 28 -> 20 (All levels of "Brutality of Erdun" will have their needed WP reduced by 8.)
44. ---> Reduced the needed WP of Aaron's arte "Dance of Blade" : 50 -> 35 (All levels of "Dance of Blade" will have their needed WP reduced by 15.)
45. ---> Reduced the needed WP of Aaron's arte "Double Cross" : 53 -> 40 (All levels of "Double Cross" will have their needed WP reduced by 13.)
46. ---> Reduced the needed WP of Aaron's arte "Lunge" : 45 -> 35. (All levels of "Lunge" will have their needed WP reduced by 10.)
47. ---> Reduced the needed EP of Aaron's arte "Stone Rain" : 325 -> 245 (All levels of "Stone Rain" will have their needed EP reduced by 80.)
48. ---> Reduced the needed EP of Aaron's arte "Dragon Knights Protection" : 450 -> 225.


--- Other---

1. --> Added a "Traveler's Crystal" to the following areas : "Southern Desert".

--- Bug Fixes---

1. ---> Fixed a bug where the "Power" wouldn't be displayed for Fyrea's newly added arte "Blazing Guardian". Now, the power (base dmg) should be shown as intended.