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Daraney - Guardian's Rise News

Patch Notes. 27.04.2024

Hey!

Today's update includes some bug fixes and improvements in general.

Bug Fixes:

--> Fixed an error where the Highly Necklace of War would have the same stat bonus as its predecessor, Higher Necklace of War.
It now has an increase of +7 ATK instead of only +4.

--> The description of Fyrea's arte "Wildifre" didn't make it clear enough that it hits all enemies on the field.
This has now been resolved.

--> The description of the item "Ysenta's Leather Rip" did not show the correct text. This has been fixed.

--> Fixed an error where the item "Story of Ilyatir II" didn't show its content.

--> Some buff items increased the stats of each character by the wrong amount. Now, the buff amount is applied correctly.

--> Some items were incorrectly marked as "Key Items". The issue has been resolved.

--> The Platinum Scale Gloves had the wrong category. Now, they can be equipped as gloves instead of armor.

--> While having the "Protectun Ring" equipped, on rare occasions upon using a buff arte on the specific character, it would trigger the ring's counter effect. This has now been resolved.

--> The necklace "Critical Eye" stated that it gives a +35% critical hit rate increase to the characters it has been equipped to. This works now.

--> The "Magical Snake Skin Armor" of Limare accidentally increased her EP by an outrageous amount. This has now been corrected.

--> In some areas, certain monsters were blocked off due to mapping errors. This has now been fixed.

--> When Fyrea is supposed to explore the Eastern Desert, the NPC Mon'gra incorrectly tells her to go to the Temple of Flames upon interaction (which has already been done at this point). This has now been corrected.

--> Certain item vendors (other than the one in Flayk) didn't feel like showing their entire stock when trying to buy something. This should now work as intended.

--> After triggering a certain cutscene in Dorrenta, the mini-map would disable itself. This has been fixed.

--> Fixed an error where a certain cutscene in Dorrenta would tell the player that new bounty quests are available, even though this wasn't the case.

--> The "Merchant Lantern" didn't work as intended. However, this issue should've been resolved now.

--> Fixed some teleportation issues in a certain area later in the game.

--> Upon completing a certain dungeon in the later part of the game, a bug would occur that disables the player's visible party members on the map. This issue has been addressed.

--> After a certain event is triggered, using the "Emergency Teleport" items would change the screen color back to default. This shouldn't happen anymore.

--> Fixed a bug where a certain NPC would simply vanish upon talking to her. This issue has been resolved.

--> Fixed a typo where during a certain cutscene, the party should've been rewarded with a banquet, and not a bouquet. Now Fyrea and her friends are able to enjoy their meal.

--> Fixed an error where the rewards for the bounty quest "Cave Guardian" could be obtained an indefinite number of times. This is fixed now.

--> The description of a certain character's distribution attributes was written in German. This has now been corrected to English.

--> Fixed a bug where too many recipes were displayed in the crafting log. The log should now show the correct number of unlockable recipes.

--> Fixed an error where the "Orb of Lyghte" couldn't be obtained by opening the respective chest.

--> The items "Demonic Key" and "Strange Key" can now be used to open certain chests in a certain area.

--> Some crafting materials have been missing. These can now be obtained in the following ways:

Water Powder: By defeating the monsters "Aquatic Slime", and "Spirit of Ice".

Gold Ore: Can be gathered in the following areas: "Western Cave", and "Western Cave: Inner".

Tsuyoblume: This one can be gathered in the "Star Oasis" area.

Enlightened Stone: By defeating the following monsters: "Veil of Earth".

Ghost's Essence: By defeating the following monsters: "Horrific Ghost".

Redflame Stone: By defeating the following monsters: "Burn-Marked Mimic", and "Ashen Guardian". (Removed the "Lava Stone" material from their drop pools.)

--> Fixed an error where certain recipes wouldn't show in the "Special" category when buying from a vendor.


General improvements:

--> Raised the max level of each character from 135 -> 225.

--> Implemented a dedicated tutorial for the distribution system.

Patch Notes 07.04.2024

--- Content ---

1. --> New areas have been added: Glacial Prison (F3), Glacial Prison (F2), Glacial Prison (F1),
Adivsor's House, Shrine of Ilyatir, Tenebra's Throne Room.
2. --> The prologue has been completely re-worked.
3. --> A new story has been implemented, related to the "Glacial Prison" areas.
4. --> The side quest "Faded Letter" has been re-designed.

--- Artes ---

1. --> Every arte now has a more detailed description of its power scaling.

--- Enemies ---

1. --> New enemies have been added: Glacial Demon, Glacial Aries, Altered Successor, Fallen Protector, Successor's Minion

--- Items ---

1. --> New items were implemented: Dragon Scale Fragment I, Dragon Scale Fragment II,
Dragon Scale Fragment III, Dragon Scale Fragment IV, Glacial Jewel I, Glacial Jewel II, Glacial Jewel III,
Glacial Jewel IV.
2. --> New recipes have been added: Recipe: Dragon God Armor

--- Armor ---

1. --> Added a new armor: Dragon God Armor.

--- General ---

1. --> Fixed some minor bugs.
2. --> Fixed a bunch of translation errors, and grammar as well as general spelling errors.
3. --> Fyrea and her companions now have a new artwork on their profile pages.
4. --> The title screen has been completely changed. It has been equipped with
a new logo design as well as a new text font.
5. --> The title screen now has an "exit" button.
6. --> Fixed and improved the "Distribution" system. Now, every character has its own
attribute points which can be enhanced through the use of the aforementioned system.
7. --> Enhanced the dialogue of most of the existing NPCs.
8. --> Completely re-designed the village of "Dorrenta".

Bugfix 11.01.2022

--- Bug fixes ---

1. ---> Fixed a bug where the arte "Guardian Golem's Defense" of Guardian Golem on Runye was buffing the player party instead of the golem.
2. ---> Fixed a bug that made the traversing of "Burning Cave - (F?)" not possible.
3. ---> Fixed an error where the new "AP"-System was way too effective.
4. ---> Fixed a bug where the quest "Starting the Trade Net" received from one of the merchants in the Western Edge wouldn't be marked as completed even though it has been completed.
5. ---> Fixed a bug where the key item "Orb of Lyghte" wasn't shown in the inventory. [You need to re-enter the Northern Sand Path]

Patch Notes 10.01.2022 - Bugfix

--- General ---

1. ---> Reduced the monster groups on the map for Gap of Sand (2) in order to make traversing more relaxing.
2. ---> Changed the way the "AP"-System works and made some balance adjustments.


--- Bug fixes ---

1. ---> Fixed some translation errors.
2. ---> Fixed an issue where the "Quest" label above an NPC would still be visible even though all of its corresponding quests were completed.
3. ---> Fixed an issue where the pods in Flayk and other locations could be stepped on.
4. ---> Fixed an issue where the discount granted upon completing a set amount of quests from the Merchant Guild wouldn't be active.
5. ---> Fixed an issue where the NPCs in "Oasis Town" sometimes would have the incorrect dialogue output.
6. ---> Fixed an issue where the road sign in the Southern Desert wouldn't showcase "Oasis Town" further in the south.
7. ---> Fixed an issue where certain boss monsters suddenly changed it sprites when Fyrea and her group started interaction.
8. ---> Changed the text color code from certain monsters and NPCs to make them easier to read.
9. ---> Fixed a bug where the side quest "Starting the Trade Net" obtained by one of the merchants couldn't be completed due to a wrong switch that triggered.
10. ---> Fixed a bug where the quest "Elemental Gargoyle" could be completed several times instead of just one time due to a missing switch.
11. ---> Fixed an issue where the item "Orb of Lyghte" wouldn't be marked as a key item.
12. ---> Fixed an issue where the item "Ysenta's Story I" wouldn't be rewarded while talking to the corresponding merchant in the Western Edge.
13. ---> Fixed an issue where the minimap sometimes wouldn't be shown at all
14. ---> Fixed a bug where certain NPCs were either standing in front of the player even though they weren't supposed to as well as the other way around.
15. ---> Fixed a bug where the side quest "Herb Delivery" received from Kare'to in Flayk couldn't be completed (the materials (Healing Herb) need to be gathered again).
16. ---> Fixed a bug where the village "Dorrenta" had no name on its minimap.

Patch Notes 28.12.2021 - Update Part I

28.12.2021

--- Content ---

1. ---> Added new side quests to the game: "A Soon-To-Be-Adventurer I", "A-Soon-To-Be-Adventurer II", "Rookie Adventurer I",
2. ---> Added new areas to the game : "Oasis Town", "Underground Basement", "Underground Basement (Hall)", "Victorious Meadow", "Lair of Triumph",
3. ---> Increased the maximum level of every playable character to 135.


--- Enemies ---

1. ---> Boss Monsters now have their very own unique artes a well as some shared artes integrated into their attack patterns.
2. ---> Adjusted drop rates of certain items after defeating the respective monsters.
3. ---> Added new monsters to the game: "Stormy Harpy", "Stormy Energy Signature", "Fierce Wyndbitten Tiamat",
4. ---> Changed the drop table upon defeating the monster "Minotaur" in the "Dark Cave" dungeon: Added "Augment of Power III", instead of "Crystal of Armor" you are now able to obtain "Augment of Vitality III" and "Crystal of Attack" has been changed to "Augment of Life III".


u]--- Artes ---

1. ---> Bresk's artes are now scaling with his physical defense power instead of his physical attack power.
2. ---> Changed the way Fyrea's conditional artes like "Fiery Wrath" are coded in order for them to now work properly.
3. ---> Changed Fyrea's arte Life Leeching Slash's healing effect : 560 LE heal upon use -> 65% LE regeneration at next turn start.
4. ---> Added some new artes for Fyrea: "Draconic Shout", "Shatter Defense", "Shatter Defense II", "Shield Crusher", "Shield Crusher II", "(Unique): Burning Dragon Bite",
5. ---> Changed some effetcs of Alissa's arte "Wyndar's Heavy Storm" : 75 WP regeneation -> 50% of max TP upon turn start / 165 EP regeneration -> 65% of max EP upon turn start.
6. ---> Aaron's artes are now scaling with his physical defense power instead of his physical attack power.
7. ---> Changed the WP regeneration effect of Fyrea's arte "Feyrunten's Fiery Claw" : 80 WP regeneration -> 80% WP regeneration upon turn start.
8. ---> Added some new artes for Limare : "Poison Guard", "(Fierce): Tiamat's Storm",
9. ---> Reduced the WP costs of Fyrea's arte "Phantom's Rage" : 60 -> 45.
10. ---> Changed the scaling of Fyrea's arte "Blazing Guardian": Magical AP scaling -> physical AP scaling. The same goes for "Fiery Wrath", "Fiery Wrath II", "Feyrunten's Fiery Claw", "Wildfire", "Wildfire II", "Wildfire III", "Wildfire IV", "Flame Line", "Flame Line II", "Flame Line III". However, "Flame Line", "Flame Line II" and "Flame Line III" will still count as a magical attack to allow some unique tinkering with it.
11. ---> Changed the default attack speed of Alissa's arte "Volley of Wind" : 0 -> 175 at all levels.
12. ---> Added some new artes for Aaron: "(Unique): Knight's Aura"
13. ---> Changed some arte categories from "Support" to "Offensive" from Aaron: "Leg Cut", "Stunning Hit", "Shield of Sound", "Turning Shield"
14. ---> The following artes learned by Fyrea now have cooldown timers : "Lucky Hitting", "Flaming Stealth Slash I - IV", "Colossus", "Burning Barrier I - II", "Dragon Jump", "Scales of Steel", "Licking Wounds", "Tail Whip", "Dragon Breath", "Wyndwing", "Draconic Gift", "Burning Dragon Bite", "Flaming Jump", "Dragon Born", "Healing Scales", "Fire Rain", "Wrath of Beast", "Magical Reflection", "Draconic Honor", "Rage Claw", "Blazing Guardian", "(Fierce): Demonic Flame)".
15. ---> The following artes learned by Aaron now have cooldown timers: "Dragon Knight's Protection", "Living Fortress", "Shield Master", "Stunning Hit", "Shield of Sound", Offensive Stance", "Absolute Guard", "Blessing of Fire", "Shield Wall", "Kick", "Enhanced Armor", "Knight's Aura", "(Fierce): Golem's Barrier", "(Fierce): Stone Slash".
16. ---> The following artes learned by Limare now have cooldown timers: "Earth Bolt I - III", "Katharis I - III", "Don't Get Poisoned Again", "Earth Splinter I - II", "Vitalize I - III", "Mobilize", "Resonance of Souls", "Stone Skin", "Magical Barrier", "Glacial Splinter I - II", "Absolute Dodge", "Fountain of Essence", "Nature Guard's Essence", "Runic Barrier I - II", "Poison Guard", "Oath of Nature", "Elven Song", "Elven Nature Guard", "Call of Life", Life Guard", "Rain Fall", "Soul Link", "(Fierce): Tiamat's Storm".
17. ---> The following artes learned by Alissa now have cooldown timers: "Mobility", "Bow Mastery", "Paralyzing Arrow I - III", "Destructive Shot", "Wyndar's Heavy Storm", "Wyndbloom", "Fast Moving", "First Aid", "Magical Barrier", "Soul of Wynd", "Poisonous Heart Seeker".
18. ---> The following artes learned by Bresk now have cooldown timers: "Lancer's Stance", "Protective Move", "Dragon's Protection", "Protective Wall", "Rage of the Half-Breed I - II", "Dragon's Might", "Shout".
19. ---> The following artes learned by Saphira now have cooldown timers: "Icycle Edge I - III", "Glacial Touch I - III", "Frost Barrier", "Hailstorm I - III", "Refreshing Wave".
20. ---> Changed the effect of Limare's unique arte "Elven Nature Guard": "Absolut Dodge" buff duration from 1 -> 2 turns.


--- General ---

1 ---> Added additional "Traveler's Crystals" to some locations.
2. ---> Your characters now fully restore their LE and EP upon level up.
3. ---> Added enhanced visual effects to most of the existing artes.
4. ---> Reworked some area maps.
5. ---> Overhauled the minimap system.
6. ---> Added new visual effects to certain events such as "Traveler's Crystal" and NPCs that have new quests for the player in order to make them easier to find.
7. ---> Added a Cooldown System to the game.
8. ---> Increased the cap of every item from 99 -> 999.
9. ---> Increased the maximum cap for armor-type items that can be stored: 100 -> 2500.
10. ---> Increased the maximum cap for weapon-type items that can be stored: 100 -> 2500.


--- Balancing ---

1. ---> Reduced the DoT of the ailment "Burn" : -5% -> -3% of MAX LE.
2. ---> Reduced the DoT of the ailment "Poison" : -10% -> -5% of MAX LE.
3. ---> Reduced the DoT of the ailment "Posion II" : -14% -> -8% of MAX LE.
4. ---> Changed the priority speed of item use : 0 -> 250 (Will be prioritized over certain enemy actions)
5. ---> Monsters like "Golems", "Ghosts", "Skeletons", etc. are now immune against "Bleeding" status ailments.
6. ---> Added a block chance system. Every shield-wielding character and enemy now has a passive chance of blocking an incoming attack.
7. ---> Added passive auras and passive effects to most enemy groups in order to give them an advanced mechanic and to allow players further strategical gameplay.
8. ---> Certain enemies now have the ability to go into a defensive stance which makes them almost invulnerable and requires the player to counter that new mechanic.
9. ---> Reduced the learning costs of every arte in order to make them accessible more easily.


--- Items ---

1. ---> "Healing Herb" will now heal your chosen character for 30 LE.
2. ---> Made the names of all recipes easier to read.
3. ---> Changed the price of "Flow of Life" : 3250 -> 950.


--- Armor ---

1. ---> Added new armor items to the game: "Fierce Tiamat's Dress", "Fierce Tiamat's Necklace"


--- Weapons ---

1. ---> Added new weapon items to the game: "Fierce Tiamat's Wand"


--- Bug fixes ---

1. ---> Fixed an issue where crafting of a wand weapon wasn't possible.
2. ---> Fixed some text errors regarding the kill count of some dungeon quests in the quest log.
3. ---> Fixed a bug where the incorrect materials needed for "Magical Bone Gloves" were displayed when trying to craft them.
4. ---> Fixed a text error where the normal arte "Agile Tactics" from Alyssa was called "Fast Moving". This has been fixed since the arte book needed for learning it is called "Agile Tactics".
5. ---> Fixed some text errors where some items were displayed in another language than English.
6. ---> Fixed a bug where Limare's arte "Earth Splinter" wasn't displayed in the arte list upon learning.


--- Feedback Implementation ---

1. ---> You are now able to sprint in most areas. Does not count for buildings.