Update 0.7.7
Since the creation of the project, I have made a lot of progress in the creation of level, characters, objects and objectives. For a few weeks, I have therefore been updating all the scenes that seem to me below the others in terms of design. In this update you will be able to visit all new scenes. With a rework of Umi Reef, Antrum Cave, Canyon Cherokee or even Barathrum swamps. Discover more advanced quests, stronger enemies in short, challenges at your level!
Don't miss it, here is the patch note!
Fuel it up ~
[Patch Note 0.7.7 - [07/09/2020]
[Fixes]
- Fixed a few issues in the Engineer Tutorial.
- Fixed a FX issue with the HeavyWeight always displaying a heat distortion effect.
- Fixed a collider issue with the checkpoint stairs in Sahra Desert.
- Fixed an issue that caused some enemies not to attack you.
- Fixed the reputation system issue in Cherokee Canyon, making the whole quest and scene working.
- Tried to fix the Mayor Escort issue in Brocelia Forest.
- Fixed an issue in Sheleg Mount that was making some villagers to follow you.
[Scenes Upgrades]
- Total Rework of Umi Castle. I created a complete new scene with a water level gameplay and new AI.
- Rework of Umi Reef, the map has now a 2nd floor with a Samurai Village and an abandonned one. Some new features would come in this scene in near future.
- Rework of Antrum Caves. One of the most dull scene of the game, I added some colors, some IA and upgraded the main quest, you will now have to find 2 TNT Barrels and not only one to destroy the main platform. Plus, I showed clearly that Antrum will be a travel scene by creating few other worlds entries.
- Added FairyFountain in some scenes, everyscene will have their own Fairy Fountain and own Fairy.
- Upgraded Barathrum Village.
- Added Augustus Fight at the end of Barathrum Challenges.
[Swimming]
- Added a PostProcessing effect while camera is underwater.
- Changed impact FX and water ring FX on all SwissKnife
- Increased Engineer Swimming speed from 4 to 4.3
- Increased Engineer Swimming Rotation speed from 3 to 3.5
- Increased Engineer Swim Up Speed from 3 to 3.2
- Increased Engineer Swim Down Speed from 3 to 3.5
[Models]
- Created a new model for TNT Barrels.
- Changed Cherokee Tipi models.
- Created a Bamboo model.
Don't miss it, here is the patch note!
Fuel it up ~
[Patch Note 0.7.7 - [07/09/2020]
[Fixes]
- Fixed a few issues in the Engineer Tutorial.
- Fixed a FX issue with the HeavyWeight always displaying a heat distortion effect.
- Fixed a collider issue with the checkpoint stairs in Sahra Desert.
- Fixed an issue that caused some enemies not to attack you.
- Fixed the reputation system issue in Cherokee Canyon, making the whole quest and scene working.
- Tried to fix the Mayor Escort issue in Brocelia Forest.
- Fixed an issue in Sheleg Mount that was making some villagers to follow you.
[Scenes Upgrades]
- Total Rework of Umi Castle. I created a complete new scene with a water level gameplay and new AI.
- Rework of Umi Reef, the map has now a 2nd floor with a Samurai Village and an abandonned one. Some new features would come in this scene in near future.
- Rework of Antrum Caves. One of the most dull scene of the game, I added some colors, some IA and upgraded the main quest, you will now have to find 2 TNT Barrels and not only one to destroy the main platform. Plus, I showed clearly that Antrum will be a travel scene by creating few other worlds entries.
- Added FairyFountain in some scenes, everyscene will have their own Fairy Fountain and own Fairy.
- Upgraded Barathrum Village.
- Added Augustus Fight at the end of Barathrum Challenges.
[Swimming]
- Added a PostProcessing effect while camera is underwater.
- Changed impact FX and water ring FX on all SwissKnife
- Increased Engineer Swimming speed from 4 to 4.3
- Increased Engineer Swimming Rotation speed from 3 to 3.5
- Increased Engineer Swim Up Speed from 3 to 3.2
- Increased Engineer Swim Down Speed from 3 to 3.5
[Models]
- Created a new model for TNT Barrels.
- Changed Cherokee Tipi models.
- Created a Bamboo model.