Version 0.9.6
[Patch Note 0.9.7 - [26/10/2020] - [PART1]
[Fixes]
- Fixed an issue that made Antrum Caves TNT to explode in loop when triggered.
[Upgrades & Changes]
- Upgraded Barkan Volcano. Mainly Changed the road to between the first and the second villages.
- Added Water SFX when picking up water in Long Long Express battle.
- Added Water FX when estinguish a fire in Long Long Express battle.
- Added Thunder FX to Revolta Trick abilitie.
.AI-Behaviours
Upgraded AI Behaviours : some of AIs were overpowered, others were just dumb.
Despite Bosses, that are patterned and pretty well consistent, Ive Changed a lot of details into AI Scripts.
Shooter AI AIM improved : Will now have a better aim. Sniper will Snipe you, Shotgunners wont shoot in the floor anymore. It was a to much RNG, some of the Sniper were too good, some of others really bad for example.
Melee AI improved : Now Melee AI will attack you even if you did not provoc them. Some of the AI were waiting for you to hit them once before beginning to attack you, that is not the case anymore.
AI Health and Damage : Balanced the amount of damage certain AI are dealing. As I said, some AI were too powerful and others really too weak. For Example Mini Asterion are not really agressive, but they are really tanky and it can take some time to kill them. As they wont attack a lot, it is not challenging to fight against them. I tried to create a challenge for every AI, increasing health of some of them, increasing damage for others.
.InventoryUI
Changed all windows to a more "design" look, making the entire inventory less "cartoonish"
MotherBoard window is now cut in two : Abilities & Droides.
CPU has been redesigned. Every images when highlighted display a description window on the bottom of the page.
Reputation window now displays a little image of the region and a description of behaviours of each reputation tribes.
Items window has been redesigned; each window have a bigger scale.
Every window have now a Top Menu selection.
Option Window now displays controls.
.Footsteps
Corrected footstep issues.
Footsteps marks are now changing depending on what surface you are walking.
Every surfaces have now their own SFX and foot mark.
Footmarks are now SK Foot shaped.
Separated surfaces into 8 (Default, Gravel, Grasses, Snow, Sand, Ice, Lava&Mud, Wood, Metal)
.AbilitieTeachers
Engineer
Sheleg Freeze : Sheleg Mount
Revolta Bump : Antrum Caves
Aqua Ring : Umi Reef
Zawarudo : NightKnight s Den
Agility
Zen Zen : Umi Reef
Glitsch Seeds : Batsu Amusement Park
Revolta Trick : Sahra Desert
Blowzer : Cherokee Canyon
HeavyWeight
Hell Guitar : Barkan Volcano
Brocelian Roots : Brocelia Forest
Lifting Rock : Sheleg Mount
Military Strike : Barathrum Swamps
[Abilities will be unlockable in 1.0 Version]
[Fixes]
- Fixed an issue that made Antrum Caves TNT to explode in loop when triggered.
[Upgrades & Changes]
- Upgraded Barkan Volcano. Mainly Changed the road to between the first and the second villages.
- Added Water SFX when picking up water in Long Long Express battle.
- Added Water FX when estinguish a fire in Long Long Express battle.
- Added Thunder FX to Revolta Trick abilitie.
.AI-Behaviours
Upgraded AI Behaviours : some of AIs were overpowered, others were just dumb.
Despite Bosses, that are patterned and pretty well consistent, Ive Changed a lot of details into AI Scripts.
Shooter AI AIM improved : Will now have a better aim. Sniper will Snipe you, Shotgunners wont shoot in the floor anymore. It was a to much RNG, some of the Sniper were too good, some of others really bad for example.
Melee AI improved : Now Melee AI will attack you even if you did not provoc them. Some of the AI were waiting for you to hit them once before beginning to attack you, that is not the case anymore.
AI Health and Damage : Balanced the amount of damage certain AI are dealing. As I said, some AI were too powerful and others really too weak. For Example Mini Asterion are not really agressive, but they are really tanky and it can take some time to kill them. As they wont attack a lot, it is not challenging to fight against them. I tried to create a challenge for every AI, increasing health of some of them, increasing damage for others.
.InventoryUI
Changed all windows to a more "design" look, making the entire inventory less "cartoonish"
MotherBoard window is now cut in two : Abilities & Droides.
CPU has been redesigned. Every images when highlighted display a description window on the bottom of the page.
Reputation window now displays a little image of the region and a description of behaviours of each reputation tribes.
Items window has been redesigned; each window have a bigger scale.
Every window have now a Top Menu selection.
Option Window now displays controls.
.Footsteps
Corrected footstep issues.
Footsteps marks are now changing depending on what surface you are walking.
Every surfaces have now their own SFX and foot mark.
Footmarks are now SK Foot shaped.
Separated surfaces into 8 (Default, Gravel, Grasses, Snow, Sand, Ice, Lava&Mud, Wood, Metal)
.AbilitieTeachers
Engineer
Sheleg Freeze : Sheleg Mount
Revolta Bump : Antrum Caves
Aqua Ring : Umi Reef
Zawarudo : NightKnight s Den
Agility
Zen Zen : Umi Reef
Glitsch Seeds : Batsu Amusement Park
Revolta Trick : Sahra Desert
Blowzer : Cherokee Canyon
HeavyWeight
Hell Guitar : Barkan Volcano
Brocelian Roots : Brocelia Forest
Lifting Rock : Sheleg Mount
Military Strike : Barathrum Swamps
[Abilities will be unlockable in 1.0 Version]