Weekly Update 0.9.9.4.5
[Patch Note 0.9.9.4.5 - [10/01/2021]
[Fixes]
- Fixed an issue that caused DELTA ray not to tp the player to Entity Realm.
- Fixed an issue that caused the Entity Intro Cinematic not to trigger before its match.
- Fixed an issue that made difficult to trigger the Roten Crypt entrance trigger.
- Fixed an issue that caused the Benediction Stone to spawn in Antrum Caves.
- Fixed an issue that caused Glitsch to still spawn in some scene after getting the 8th benediction.
- Fixed dialogue issue in Frost Pinnacle.
- Corrected some floor issues in Roten Crypt.
- Fixed Glagla Road meteo.
- Fixed an issue that caused some SwiftKnife not to shut their eyes when dying.
[Changes]
- Added Correct Spawn Points in every scenes.
Each time you take a tp from a scene to another, you are actually spawning at the beginning of the level. Like in Mario Bros, or Banjo and Kazooie games. As Swiss Knife is more designed like an old Zelda game (paths and roads are "connected") I created a Spawn Manager, making the player to spawn to a more correct location.
For example, if you go to Route 01 from Sheleg Mount, you will now spawn in front of Sheleg Door, and not in front of La Fabrique Door. It is no longer possible so, to use this missing feature to travel faster, making at the same time the Trains and Boat more useful.
- Added new melee weapons.
Revolta Fist Blades. (FistWeapon)
Barkan Sword. (Sword)
Barkan Shield. (Shield)
Brocelian Mushroom Gloves. (FistWeapon)
(Katanas and Kanabo are now droppable and equipable)
- Added a new distance weapon :
The WaveGun. (Equiped only by Troopers)
- Upgraded Oni Death events.
- Added a new benediction scene in Sahra Desert. (Moon Pyramid)
- Created a new type of AI, SwiftKnife Troopers.
- Redesigned Distance weapons. Making guns more futurist and less realistic.
- Added missing SFX in Sheleg Frost Pinnacle.
[Fixes]
- Fixed an issue that caused DELTA ray not to tp the player to Entity Realm.
- Fixed an issue that caused the Entity Intro Cinematic not to trigger before its match.
- Fixed an issue that made difficult to trigger the Roten Crypt entrance trigger.
- Fixed an issue that caused the Benediction Stone to spawn in Antrum Caves.
- Fixed an issue that caused Glitsch to still spawn in some scene after getting the 8th benediction.
- Fixed dialogue issue in Frost Pinnacle.
- Corrected some floor issues in Roten Crypt.
- Fixed Glagla Road meteo.
- Fixed an issue that caused some SwiftKnife not to shut their eyes when dying.
[Changes]
- Added Correct Spawn Points in every scenes.
Each time you take a tp from a scene to another, you are actually spawning at the beginning of the level. Like in Mario Bros, or Banjo and Kazooie games. As Swiss Knife is more designed like an old Zelda game (paths and roads are "connected") I created a Spawn Manager, making the player to spawn to a more correct location.
For example, if you go to Route 01 from Sheleg Mount, you will now spawn in front of Sheleg Door, and not in front of La Fabrique Door. It is no longer possible so, to use this missing feature to travel faster, making at the same time the Trains and Boat more useful.
- Added new melee weapons.
Revolta Fist Blades. (FistWeapon)
Barkan Sword. (Sword)
Barkan Shield. (Shield)
Brocelian Mushroom Gloves. (FistWeapon)
(Katanas and Kanabo are now droppable and equipable)
- Added a new distance weapon :
The WaveGun. (Equiped only by Troopers)
- Upgraded Oni Death events.
- Added a new benediction scene in Sahra Desert. (Moon Pyramid)
- Created a new type of AI, SwiftKnife Troopers.
- Redesigned Distance weapons. Making guns more futurist and less realistic.
- Added missing SFX in Sheleg Frost Pinnacle.