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Swiss Knife News

Weekly Update - 0.9.9.6

[Patch Note 0.9.9.6 - [23/01/2021]

[Fixes]
- Adjusted Abilities.
- Fixed most of camera culling issues.

[Changes]
- Upgraded all abilities icons.
- Reworked La Fabrique pre and post relica. Reworked some buildings and changing every dialogues depending of your number of relica.
. Route 01 Golden Nut door now asks for 25 Golden Nuts. (50 before)
. Route 02 Golden Nut door now asks for 60 Golden Nuts. (80 before)
. Route 03 Golden Nut door now asks for 100 Golden Nuts. (120 before)
. Route 04 Golden Nut door (SK City) now asks for 125 Golden Nuts. (150 before)
. Antrum Caves Golden Nut door (Brocelia Forest) now asks for 200 Golden Nuts. (225 before)
. NK Den Golden Nut door (batsu Amusement Park) now asks for 350 Golden Nuts. (400 before)

- Reworked Cherokee Canyon post relica.
- Updated Leader Skins.

[Tutorials Rework]
- Reworked tutorials.
They are now tremendously easier to complete. You wont collect Golden Nuts in the Tutorial anymore. Old Tutorials might be added as a bonus feature in La Fabrique in a near future.
- Added a mini quest in which you will need to create your squad by recruiting other SwissKnives.
- Added an outro cinematic to tutorials.

0.9.9.5.5

[Patch Note 0.9.9.5.5 - [20/01/2021]

[Teacher Update]
- Upgraded all Teacher placement. You will now have to solve a little enigma to unlock racial abilities.

(Engineer)
. Sheleg Freeze (Sheleg Mount)
. Explo Jump (Roten Crypt)
. Bubble Shield (Umi Reef)
. ZwR2 (NK Den)

(HeavyWeight)
. Hell Guitar (Barkan Volcano)
. Heavy Statik (Previously Fire Golfin) (SK City)
. Brocelian Roots (Brocelia Forest)
. Military Strike (Ruthless Colosseum)

(Agility)
. Zen Zen (La Fabrique)
. Blowzer (Cherokee Canyon)
. Revolta Trick (Is now a hurrican dash, no longer a thunder attack) (Moon Pyramid)
. Glitsch Seeds (Batsu Amusement Park)

[Abilities Rework]
(Engineer)
. S-Parks (No change)
. Karate Chop (Upgraded FX)
. Sheleg Freeze (Reworked)
. KamiKaze (Changed into "RockGun" in reference to Rock Man, the 1st name of MegaMan)
. Overcharge (Has been nerfed)
. Statik (Upgraded SFX, nerfed)
. Hexawall (Is no longer moving, animation is faster)
. Elek Blast (Upgraded FX)

(HeavyWeight)
. Baboon Breath (Baboon Breath has now more lounge than Flamethrower)
. Flamethrower (No change)
. Hell Guitar (Upgraded FX & SFX)
. Headbutt (Fire FX removed, Headbutt pure damage buffed)
. Stomp (Upgraded FX, Buffed damages, break destroyable object)
. Fire Golf (Has been changed to Heavy Statik, same ability than the Engineer but for HeavyWeight)
. Heavy Wall (Upgraded Model, Buffed stay time (7secs to 9secs)
. Lifting Rock (Has been changed to Leurre, a double rock SK that aggro enemies)
. Hurrican Kick (No change)
. Fire Kick (nerfed stamina)
. Military Strike (Upgraded Physics, added more hallebards)

(Agility)
. Zapper (No Change)
. Zen Zen (Upgraded FX)
. Blowzer (Upgraded FX)
. Slide (Upgraded FX)
. White Feather (No Change)
. Revolta Trick (Changed for a new ability, this is more relevent to a slide)
. Sure-e-can (Upgraded FX)
. Laser Eyes (Will be changed)
. Glitsch Seeds (No Change)
. Lair Dryer (Upgraded FX)

Weekly Update 0.9.9.5

[Patch Note 0.9.9.5 - [16/01/2021]

[Fixes]
- Fixed 0.9.9.4.5 issues.

[Changes]
- Added a new benediction scene in Barathrum Swamps.

[Weapon Update]
- Upgraded all melee weapon animations. Each class will now have their own animations.
Melee Weapons are now classed in 6 categories :
. Knifes (Knifes animations are fast, damage are not high (~20), stamina cost is the lowest (~5). Some knives have effects)
. Fist Weapons (Fist Weapons animations are fast, damage are normal (~30), stamina cost is low (~15). None Fist Weapons have effect)
. Swords (Sword animations are normal, damage are high (~40), stamina cost is normal (~20). (Some Swords have effects)
. Hammers and Axes (Hammers animations are slow, damage are the highest (~50), stamina cost is high (~35). Sheleg Swords are considered to be hammers)
. Wands (Wand animation are normal, no wands deal damage, stamina cost is high (~80). (Every Wand have an effect)
. Chainsaws (Chainsaw animations are slow, chainsaw hitbox always deals damage, no stamina cost to activate it, high stamina cost when attacking with it (~35))

- Added new melee & shooter weapons :
. Revolta Axe
. KowBoy PickAxe
. Crystal Wand
. Holo FistBlades
. Sakana FistBlade
. HoloChainsaw
. Hillbilly Chainsaw
. Kops Laser Rifle
. NK Bazooka

[Meteo Update]
- Upgraded Meteo Manager. Creating a script that will roll a dice every 5 min, depending on the result, rain, storm, snow or sun will appear until the next roll.

0 - 50 : Sun (Nothing happen)
50 - 85 : Rain (Or Snow if on a cold scene)
85 - 100 : Storm (Getting hit by thunder will OS you)

It is impossible to trigger Rain, Snow or Storm on : Tutorials, Route 02 Route 03, Route 04, Sahra Desert, Sun & Moon Pyramid, Barkan Volcano (before Alsharu), Antrum Caves, Roten Crypt, Umi Reef, Kawataro Castle, Umi King Tower, SK Sewers, NK Den, Boss Fights.

Weekly Update 0.9.9.4.5

[Patch Note 0.9.9.4.5 - [10/01/2021]

[Fixes]
- Fixed an issue that caused DELTA ray not to tp the player to Entity Realm.
- Fixed an issue that caused the Entity Intro Cinematic not to trigger before its match.
- Fixed an issue that made difficult to trigger the Roten Crypt entrance trigger.
- Fixed an issue that caused the Benediction Stone to spawn in Antrum Caves.
- Fixed an issue that caused Glitsch to still spawn in some scene after getting the 8th benediction.
- Fixed dialogue issue in Frost Pinnacle.
- Corrected some floor issues in Roten Crypt.
- Fixed Glagla Road meteo.
- Fixed an issue that caused some SwiftKnife not to shut their eyes when dying.

[Changes]
- Added Correct Spawn Points in every scenes.
Each time you take a tp from a scene to another, you are actually spawning at the beginning of the level. Like in Mario Bros, or Banjo and Kazooie games. As Swiss Knife is more designed like an old Zelda game (paths and roads are "connected") I created a Spawn Manager, making the player to spawn to a more correct location.

For example, if you go to Route 01 from Sheleg Mount, you will now spawn in front of Sheleg Door, and not in front of La Fabrique Door. It is no longer possible so, to use this missing feature to travel faster, making at the same time the Trains and Boat more useful.

- Added new melee weapons.
Revolta Fist Blades. (FistWeapon)
Barkan Sword. (Sword)
Barkan Shield. (Shield)
Brocelian Mushroom Gloves. (FistWeapon)
(Katanas and Kanabo are now droppable and equipable)

- Added a new distance weapon :
The WaveGun. (Equiped only by Troopers)

- Upgraded Oni Death events.
- Added a new benediction scene in Sahra Desert. (Moon Pyramid)
- Created a new type of AI, SwiftKnife Troopers.
- Redesigned Distance weapons. Making guns more futurist and less realistic.
- Added missing SFX in Sheleg Frost Pinnacle.

Weekly Update - 0.9.9.4

[Patch Note 0.9.9.4 - [30/12/2020]

[Fixes]
- Fixed a Camera Culling issue with some objects.
- Fixed some items issue like Battery not refueling health.
- Fixed an issue that caused Train doors not to open even if you have a subway pass.
- Fixed an issue that caused Encrypted Dialogue to still appear in Antrum Cave after getting the Relica.
- Fixed an issue that caused Sennin Dialogue to remain the same even if you beated Asterion.
- Fixed an issue that caused Time Machine not to work on some scenes.

[Changes]
- Upgraded some NormalMap.
- Upgraded status animation and FX when restauring the 5th Benediction in Barkan Island.
- Upgraded Barkan Volcano post-Relica.
- Nerfed HeavyWeight s FireKick.
- Added a cinematic before NightKnight Battle at Mayor Tower.
- Upgraded some cinematics : NightKnight Outro, NightKnight V2 Outro...
- Added a new scene in Antrum Caves. This scene is a challenge to restaure the 6th Relica.
- Upgraded Glitsch Arena Cave in Cherokee Canyon.
- Reworked Melee Bosses. (NightKnightV1, Moon, NightKnightV2, Glitsch & Asterion.)
- Added a new benediction scene in Brocelian Forest.
- Changed Antrum path from Brocelian Forest.

[Optimization]
- Optimized Brocelian Forest.

[Events]
- End of XMas Event.