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Weekly Update 0.9.9

[Patch Note 0.9.9 - [08/12/2020]

[Fixes]
- Revolta Grenade no longer deals damage to Player.
- Upgraded NightKnight Save Triggers.

[Changes]
- Upgraded HeavyWeight Challenge in Mayor Tower.
- Changed and Added some Tip texts in loading screen.
- Added a secret room and a chest in Batsu Amusement Park - Mines.
- Changed the Beta Droide to the Helper Droide. You can now in every scene, talk to a Help Droide which will give you advises. (This droides disappear after getting each corresponding relica)
- Reworked Brocelia Forest. Now, NightKNight Camp is in the Lost Forest and create a unique challenge. You will need to escape traps and corrupted Brocelians and face Night Knight army in the same place. Mayor Quest remains the same.

- Created CapTen House in laFabrique. You will find a letter from NightKnight when Capten Kidnapped Quest is active.
- Added Capten Kidnapped Quest in SK City. After the Sixth Relica, you will need to save Donger in SK City in order to use the boat again.

- Updated 2nd Benediction Quest and HUD.

- Added a Checkpoint after repairing Mayor Tobor in Brocelia Forest.

(Like other Checkpoints, this one wont save if you quit the game, this is a shortcut not to have to repeat the whole level when attempting the Ascent Tree challenge.)

Update 0.9.8.9.5

[Patch Note 0.9.8.9.5 - [05/12/2020]

[Fixes]
- Replaced the ladder in Barathrum Swamps.
- Fixed the Quest HUD when reloading the scene after the CheckPoint in Barathrum Swamps.
- Fixed fences collider in Batsu.
- Fixed an issue that made impossible for the heavyweight to get out of Sahra Water in Batsu.
- Fixed an issue that made Sahra Music not to be played in Batsu.
- Fixed NightKnight and ShadowWhisperers animations.

[Changes]
- When a ennemy dies, his eye s lights will shut down to make a better understanding of when the ennemy is ragdolled and when he is dead.

- Buffed the water movement speed for Engineer and Agility.

- Changed some reward when upgrading Rank below 8. With the Rank Update, you are now able to unlock all abilities at Rank 8.
Rank 9 will now buff the Stamina of your SK and Rank 10 will buff their health.
Agility - Stamina 200 from 100 - Health 200 from 100.
Engineer - Stamina 250 from 150 - Health 250 from 150.
HeavyWeight - Stamina 300 from 200 - Health 300 from 200.

- Nerfed 3rd HeavyWeight Abilitie : HeadButt. Reduce fire duration after the headbutt from 3secs to 1sec. Reduced damage of the Fire ring. from 5 to 3

- You can now finish the entire game and get to the credits *Yayyyyy*
- Added Old Oliver, a Brocelian Wise who will give you some advises in Relica Temple.

- Upgraded Secondary Quest line HUD. Upgraded Sheleg Benediction Challenge.

[Masters & Benedictions]
- Added Missing Masters and Relica Power refuelers :

Antrum Caves : Added the crystal in which Asterion created the relica. This crystal is only accessible after getting the 10 relicas.

Umi Reef : Added a new building in the woods, this building is a temple in which Umi King is waiting for you. If you can climb it, you will receive his benediction.

Barathrum Swamps : Help Barathrum village to defend itself against the NK attack. If you do so, you will receive the benediction of Barathrum Priest.

Glitsch : Glitsch has a 15% chance to appear in Route01, Route03, Umi reef, Barkan Volcano, Brocelian Forest, Batsu or SK City after getting the 8th benediction. Defeating him will unleash the 9th Relica Power.

Getting the 9th benediction will make possible to enter the DELTA in SK City.

[Explosives & Destroyable Items]
- Wooden - Metal Spikes and Barrels can now be destroyed. There is 3 types of Barrels:
Regular Barrels will just explode. (Blue One)
Toxic Barrels will explode and will spawn a Gaz Cloud. (Yellow One)
Fire Barrels will explode and drop fire all over the floor. (Red One)

- Added 4 Types of Grenades :
Super Grenade : A Better grenade than the Normal one.
IEM Grenades : With a short force radius, this grenade can paralyse all enemies in the explosion radius.
Fire Grenades : This grenade will explode quickly and will drop a fire ring on the floor.
Revolta Grenades : This grenade is used to bump enemies out of your view.

- You can now hold up to 10 Grenades and begin the scene with 8.

- Changed Engineer and HeavyWeight Grenade launch force.
Engineer to 20 from 15.
HeavyWeight to 25 from 20

Update 0.9.8.9

[Patch Note 0.9.8.9 - [03/12/2020]

[Fixes]
- Fixed a missing texture in Glitsch Intro Cinematic.
- Fixed a fog effect issue with fairies.

[Changes]
- Added and upgraded all scenes.
Now, in each scene; you will need to get back relicas power.

Sheleg Mount : After defeating Yetsirah, you unlock a second village zone. In this zone, a puzzle is waiting for you in order to find Sheleg Teacher, and get the Sheleg King Benediction.

Brocelia Forest : Deep in the wood, a teacher is living as a XXXXXX. Find him, and tell the Brocelian King that you deserve his benediction.

Sahra Desert : In order to get Revolta Queen benediction, you will need to proove yourself in the Revolta Arena. Win against Revolta Champion.

Cherokee Canyon : It depends which side you chose.
If you chose Cherokee : Get to Cherokee Main Village, and ask Cherokee Chief his benediction. He will give it to you to thank you for helping him during war.
If you chose KowBoyz : Get to KowBoyz Main Village, and ask the Sheriff his benediction. He will give it to you to thank you for helping him during war.

Barkan Volcano : As Barkan King is no longer alive, you will need to find the secret spell in Barkan Mansion in order to give the relica its power back.

Night Knights Den : The last relica needs to be revived in SK City. When all relicas are gathered together and have their power back; the last relica awakes its power. The D.E.L.T.A will be accessible and the Entitys Realm too.
[16:03]
- Added a PostProcessing effect to Glitsch mecanic.
- Buffed Glitsch chase speed (From 4 to 8).
- Upgraded Mine in Batsu Game.
- Upgraded Cave in Batsu Game.
- Upgraded Bus in SK City. They are now displaying the name of the destination.
- Added the Batsu Wheel in SK City.
- Added a Batsu Amusement Park ad in some scenes.
- Created The E.Y.E battle after Entity s Realm.
- Created The E.Y.E Intro cinematic.

Fix Update - 0.9.8.8.5

[Patch Note 0.9.8.8.5 - [01/12/2020]

[Fixes]
- Fixed collider issue for Cars in SK Sewers.
- Fixed a collider issue with pillars in Barathrum Swamps.
- Added a missing post processing trigger under Barathrum Swamps water.
- Fixed an issue that caused Augustus Battle Music not to loop.
- Fixed an issue that make impossible to defeat Augustus if you launch grenade to him.
- Mitigated Ragdoll disappearing issue.
- Fixed an issue that make difficult to climb stairs in Barathrum Village.
- Fixed multiple animator issues in Barathrum Village.
- Added a missing Water SFX in Swamps.

[Changes]
- Beginning to change Rank Manager : Now Abilities are unlock faster. You will unlock all first 5 abilties at Rank 4 (4 Relica Needed).
- Added Water SFX in Barathrum Swamps.
- Changed bumping platform shape in Barathrum Swamps.
- Changed the name of General Barathrum into General Eutropos.
- Changed the main quest in Barathrum. You need to get an armor and a helmet to get the missing document from General Eutropos.
- Added an outro cinematic after Augustus Battle.
- Upgraded Barathrum Village and changed every dialogue bubbles.
- Added a checkpoint in Barathrum Swamps after getting access to Barathrum Mountain.

Fix Update - 0.9.8.8

[Patch Note 0.9.8.8 - [27/11/2020]

[Fixes]
- Fixed an issue that caused the Repaired text not to appear when finishing to repair a Generator.
- Fixed an issue that made the player able to walk on water in Umi Reef.
- Fixed multiple Reseting quest trigger when relaunching the scene.
- Fixed an issue that caused some Checkpoints not to auto-save.
- Fixed an issue that caused Dialogue not to appear in SK City.
- Fixed NightKnight V2 Missing textures.
- Fixed an issue that caused Moon not to be aggresive in Eclipse Fight.
- Fixed an issue that caused buildings near sewers not to have a collider.
- Fixed an issue that killed HeavyWeight when using Fire KicK.
- Fixed AI confusion in SK Sewers.
- Fixed a issue that displayed Engineer abilities in HUD on SK Sewers.
- Fixed an issue that caused the boards not to fall correctly at the end of SK Sewers.
- Fixed an issue that caused the Engineer Check Door not to open with the Engineer in SK City.
- Fixed an issue that displayed NightKnight health bar in SK City when Eclipse Battle is available.
- Fixed a missing texture issue on SK Sewers floor.

[Changes]
- Added SFX in SK City.
- Added Water SFX in Barathrum Swamps.
- Added a checkpoint in SK Sewers when finishing the first part of the level.
- Changed bumping platform shape in Barathrum Swamps.