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Teardown News

The complete campaign is here!

Finally, the wait is over! With the 0.9 release, the second half of the campaign is here.

For the past year, we have worked hard to bring you the completion of the Teardown campaign. And we are pleased to bring you an update packed to the brim with exciting stuff. New locations, new mission types, new tools, new characters, robots (!), and a whole lot of mayhem!

Apart from the campaign, we are also adding to the modding functionality, with the biggest additions being the support for built-in pathfinding and for modders to create their own robots!

So, what happens now?
We will take a few days where we focus on the reception of part 2 before we dive into the final stretch leading to the 1.0 release. Then it's back to work, getting Teardown ready to exit Early Access!

Have fun!
The Teardown team

Smash up frozen robots and tropical resorts in next month's big Teardown update




I've had a grand old time smashing Teardown apart over the past year. But just as the voxellated toolbox was starting to feel a little worn out, developer Tuxedolabs has finally put a date on Part 2, the massive second half of the early access destruction sandbox...
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Teardown mod turns the physics sandbox into a terrifying survival horror gauntlet




sickly teal beam pierces the night sky, searching. You sprint down a narrow rain-soaked alleyway, but not quickly enough to avert its gaze. The beam turns red with a deafening electrical growl. And then, with a scream, it strikes...
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Adjustable weather and more

Hello everyone! Version 0.8.0 is a minor release with some nice additions that we wanted to get out to you while we're working on the big Part 2 content update.

New in this release:
  • Finally, there's adjustable weather and time of day in sandbox mode (including most mod maps). This has been one of the most requested features since launch.
  • New tool selector user interface with tool categories and better overview. This will make room for new tools in Part 2
  • Improved mod management with filtering, sorting and notifications for new and updated mods.
  • The official Tuxedo Labs mods are now built-in mods and there's a new scripting showcase.
  • A lot of new features for the modding community.


Click the version number in the bottom right corner of main menu to see the full changelog.

Hope you enjoy it!
The Teardown team

Teardown's free 'Part 2' update goes full Garry's Mod




dmittedly, that headline's a little misleading. With a Steam Workshop full of new maps to tear apart and new tools to break them with, Teardown's voxel sandbox is already the next Garry's Mod. But over the last week, developer Dennis Gustaffson has been tweeting a few more toys that are set to bring more delightful physics chaos to Teardown...
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