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Teardown News

IGF's 2021 nominees announced, mostly correct

Videogame awards are good for three things: they encourage people to continue creating new work; they direct attention towards particular pebbles among the otherwise amorphous landslide of new game releases; and they give bystanders like me something of mercifully little consequence to gripe about when nominations don't align with our personal tastes.


I'm sad to report that the Independent Games Festival has delivered only two out of three in 2021. The nominations for this year's IGF Awards were announced yesterday, but they have left me little to gripe about.


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A modder recreated de_dust2 inside Teardown's destructible engine

I never much cared for de_dust2, which left me slightly dismayed when it rapidly took over the entirety of Counter-Strike and became its most popular map ever. Thankfully now I can have my revenge. A modder has re-created de_dust2 in Teardown, the destructive heist sim, so I can blow the famous level apart brick by brick until all that's left is... dust.


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The Steam Workshop release

Hello all!
With this update, Steam Workshop is now live for Teardown, with close to 100 mods already available.
We've had a lot of fun exploring the mods and seeing what stuff people are creating. All mods are well worth playing around with, but here's a few we are particularly fond of:
https://steamcommunity.com/sharedfiles/filedetails/?id=2405270147&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2404610229&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2413805067&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2401294787&searchtext=

Moreover, we've included a Heist Example map in the built-in mods to make it easier for those of you interested in creating your own heist missions.
And finally, we've optimized the most critical parts of the core physics engine to better handle large amounts of objects, which substantially improves scenarios with a lot of destruction.

We hope you will have fun with all the mods and look forward to seeing what you will create!

Version 0.5.5 live on main branch

Hello brick breakers!
Today we released the 0.5.5 version of Teardown on the main Steam branch (The one you have by default if you haven't been messing around with the experimental branch)

New for this release is:
Performance and AMD optimizations
Dennis and Ludde have spent some time deep inside the engine code to increase the the overall performance! This gives a quite significant boost when there is a lot of destruction going on. There are also specific optimizations for AMD graphics cards, where performance now matches similar Nvidia cards.

Editor
Access to the Teardown editor! This has been available for a while on the experimental branch, but now it's here on the main branch in all its glory.
Check Emil's Teardown Tutorial on how to work with built-in/local mods and how to access the editor (don't mind the part on how to access the experimental branch): https://www.youtube.com/watch?v=EUJuxCEkKKo
Drive To Survive
A new built-in mod where you must race your car through the roads by the Löckelle Golf Club before the time runs out or a bomb will blow your car to pieces (and most likely you too)!
This mod was previously available on the experimental branch and has got a few updates:
- Newer more beautiful intro screen
- If one dies while playing, you get to the end screen with options to retry or select another car
- Intro not shown if going back to select another car after playing the track
- Minor fixes on the level

Asset pack
The first release of our built-in official asset pack. This contains assets to get started with building in the editor.
This first release is focused on industrial assets, think Lee Chemicals. In future releases, this pack will be expanded to include more goodies.
It includes a scene showcasing all the assets, including a small demonstration area where the assets have been used.
Read the included readme.txt file on how to utilize the assets in your own mods.

Examples
Olle has put in quite some work in setting up a built-in mod showcasing a lot of different engine functionality, like ropes, buoyancy, door hinges, lighting, and a lot more.
Take a walk around this scene and experiment with the different stations.

Updated documentation
Deniz has done major work on updating the documentation, both the Lua API and the more general documentation around modding for Teardown.

Removed irrelevant mod levels
A few mod levels previously in the Create section of the game have been removed as they are no longer relevant due to the editor's release.

Have fun!
The Teardown team

Our favourite games of 2020


What’s up gamers? It’s 2021 and that means it’s time to round up the team’s favourite games of 2020. You’ll already know our selections if you read our annual Advent Calendar, but this post gathers all those words and games together in one convenient package.


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