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The importance of red

Hi guys,
One of the things I'm most satisfied with in HELLSEED is its atmosphere.
The screen colorization, a kind of desaturated green, is perfect for creating a creepy and horrific mood.
However, the drawback of using these colors is that red, when desaturated, appears more like a pale pink than a real, vivid red.

This is especially noticeable in scenes where red is the dominant color.
From the moment I conceived the idea of the game, I imagined red in all its power and intensity—a dramatic way to emphasize the color of blood, both figuratively and literally.
That pale pink was far from what I envisioned for a horror game.

So, in this final stage of development, I did some research to find a way to preserve the original saturation of red without sacrificing the game's green/grey colorization.
In the end, I implemented a shader that does exactly what I had in mind: maintaining the atmosphere of the game while enhancing the red tones.

Below are some comparison screenshots showing the results of the new shader:


And following are screenshots showing how the blood appears with the new colorization:


The countdown is started.
Stay tuned!

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