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Necesse News

Steam Awards and a heartfelt thank you!

Hey everyone!

Steam Award nominations are now open, and we would love your support by nominating Necesse for the Better With Friends award!

We hope everyone has enjoyed the 1.0 as much as we've enjoyed reading all your feedback :D
There are still some things to iron out, and we're working on that as well as other improvements.

Necesse has been my life's work, and I am beyond grateful to see so many people enjoying it. The game was built with your feedback and support over several years in early access. Initially, I planned Necesse to be a much smaller game, but your support has allowed me to keep working on and expanding it. Thank you
Even after so many years, I somehow still haven't grown tired of working on it. We've got some stuff cooking for next year as well, and we're obviously still reading all your feedback on how to shape the game going forward. So make sure to share your feedback and leave a review! :)

We hope you have a great thanksgiving!

Until next time
- Fair and the Necesse Team

v.1.0.3 - More bug fixes

Small update with a bunch of fixes as well as translation updates. Some of these fixes required a new game version, so if you're running a server, make sure you update that as well. We're also working on a larger update while doing these smaller fixes :)

Changelog:
Optimizes and improves memory allocation significantly on dedicated servers.
Added indicator of the center region when placing down a settlement flag.
Fixed teleporting sometimes not working correctly, especially when the teleport takes a moment to load.
Fixed being tier 2 essence recipes using their own essence to convert as well.
Fixed Turban being unobtainable and not showing properly in item filter lists.
Fixed screenshot tool from the map not working correctly.
Fixed basic crafted gateway tablets not showing correct tier when upgrading.
Fixed Eye of the Void summons not using the available summon slots correctly.
Fixed Ascended Bow attack speed not updating while firing.
Fixed stylist settlers menu sometimes not updating correctly with the settlers current style.
Fixed food generating in random chests in the world starting to go bad before being interacted with.
Fixed a bunch of wrong interactions with some weapons and deep frost set bonus.
Fixed desync issues with Sunlight Champion Gauntlets that sometimes happens.
Fixed settlers pathing outside settlement bounds to do a job inside getting teleported back to the settlement center.
Fixed possible crash when using Void Phasing Staff on dedicated servers.
Fixed Eye of the Void summons not teleporting when too far away.
Fixed using chat sometimes not clearing caret cursor.
Fixed Katana weapons not getting their second swing cooldown reduced by attack speed.
Updated community translations, thank you translators!

If you're running a dedicated server and use the -XX:+UseG1GC launch option, I would recommend also adding -XX:+ExplicitGCInvokesConcurrent. I've also added these options to the dedicated server tool launch scripts.

You can always access older versions by going the game's properties in Steam and under the "Betas" tab.

Thanks for all the feedback and bug reports!
Until next time!
- Fair

v.1.0.2 - Small update and fixes

Just a small update with some fixes and balance tweaks. Some of these were also pushed out as hotfixes during the weekend. Make sure to update your servers to get the fixes as well.

Changelog:
Added Spider Nest tile recipe to the Tungsten Landscaping Station.
Added Crypt Ash tile recipe to the Tungsten Landscaping Station.
The Crystal Hollow Incursion now also contains Topaz clusters and ruins.
The miner now has a chance to return with Topaz when returning from an Amber mining expedition.
The miner now has a chance to return with Emeralds when returning from a Mycelium mining expedition.
The elder now correctly sells a Lunchbox after defeating Evil's Protector and Ammo Pouch after defeating Queen Spider.
Reduced the damage, attack speed and homing of Chromatic Spellbook.
The flower projectile fired from Swamp Dwelling Staff can no longer bounce. The petal projectiles can still bounce.
Dredging Staff and Ancient Dredging Staff can now only hit up to 5 targets per attack.
Optimized vram usage significantly.
Increased chaser range of Pirate Captain recruits spawned during the fight.
Removed unlock requirement for "The Beginning of the End" incursion perk.
Fixed rare case where settlers would sometimes save asynchronous during runtime, causing potentially lost settlers after force shutdowns.
Fixed Pearlescent shard being able to spawn as an incursion reward.
Fixed Pawnbroker being able to spawn as an incursion reward.
Fixed trial rooms getting locked when visiting them a second time.
Fixed rare crash when staff glyphs are spawning far away.
Fixed enchanting scrolls tablet rewards not working correctly after being dropped.
Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.
Fixed possible crash when changing audio device while an SFX is playing.
Fixed Ascended Void tile edges drawing above water.
Fixed spawn settler command not autocompleting for modded settlers.
Fixed rare case where some of the worlds objects layer would get corrupted between auto save backups.
Fixed rare issue where ladder destination would be corrupted and send people far away.
Updated community translations, thank you translators!

Until next time!
- Fair

Necesse Post 1.0 Roadmap

Hey everyone!

We’d like to thank you all for being a part of the amazing Necesse 1.0 launch. I can’t even begin to tell you how exciting it’s been for the whole team to see all of you take on our new content and enjoy it to its fullest :D

We peaked at nearly 30K concurrent players last weekend and since the launch, we’ve had over 400K players try out 1.0! That’s insane!

As we are still bugfixing, hotfixing and just fixing stuff in general. We’re also looking ahead to the future of Necesse and thought we’d share some of our plans with all of you.

Below I’ve linked a brand new Necesse post 1.0 roadmap showcasing some of the features to come in future content updates.

I'll also mention that the exclusive 50% launch discount on Necesse is still live for another week, so if you or your friends are considering buying Necesse, now is the time to do so before the sale disappears.

From everyone here at Fair Games. Thank you so much for being part of an amazing 1.0 launch! We couldn't have done it without you
- Fair



As always, if you want to stay in touch, don't hesitate to drop by and follow your preferred social platform below!

Discord: https://discord.gg/FAFgrKD
Reddit: /r/Necesse
X/Twitter: @NecesseGame
Bluesky: necessegame
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame
TikTok: @necessegame
Twitch: necessegame

v.1.0.1 more hotfixes

Just like last post, I've been doing several hotfixes every day throughout the weekend.
I'm committed to fixing issues people are running into, so thank you for all the submitted reports!

Since that last post, the changes have been:
Settlers following you will now teleport to you if you're too far away.
Made a bunch of memory optimizations throughout the game.
Fixed audio initialization sometimes causing a crash when no/invalid audio device was detected.
Fixed spiderite armor showing set bonus stats twice.
Fixed rare crash during loading of a player that is not on the same level as you
Fixed not being able to rename chests with a controller.
Fixed possible crash when using a discovery map while the game is auto saving.
Fixed possible crash when attempting to make settlers guard a specific area.
Fixed Getting Hot achievement not working.
Fixed placing tiles not removing invalid objects on the same tile.
Fixed a spelling mistake in the initial 1.0 notice.
Fixed Pest Warden body collisions dealing too much damage in non-incursions and too little in incursions.
Fixed "Time for an upgrade!" perk dropping alchemy shards instead of upgrade shards.
Fixed Demonic set bonus crashing dedicated servers.
Fixed settlers sometimes getting stuck at the edge of a settlement when they're sent on a mission.
Fixed soulseed armor ability exploding pets and mounts.
Fixed rare crash when mobs are trying to find a new path.
Fixed possible crash if a large part of the world doesn't have a specific biome.
Fixed Empowered and Overpowered achievement completing by just equipping one piece of armor.
Fixed possible error where summons could cause crash if they were too far away from their owner.
Fixed Retirement home presets spawning with deep sandstone door.
Fixed place sound somtimes playing twice on first click.
Fixed being able to overlap settlement bounds if they were disbanding.
Fixed deep swamp sometimes not spawning Mycelium or Life Quartz.
Fixed Katana prset not spawning correctly.
Fixed sometimes talking to the elder not working or causing a crash.
Fixed Sapphire right click event sometimes causing crashes if the owner could not be found.
Fixed Void Claw able to spawn as incursion tablet loot.

Until next time!
- Fair