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Necesse News

v.1.0.2 - Small update and fixes

Just a small update with some fixes and balance tweaks. Some of these were also pushed out as hotfixes during the weekend. Make sure to update your servers to get the fixes as well.

Changelog:
Added Spider Nest tile recipe to the Tungsten Landscaping Station.
Added Crypt Ash tile recipe to the Tungsten Landscaping Station.
The Crystal Hollow Incursion now also contains Topaz clusters and ruins.
The miner now has a chance to return with Topaz when returning from an Amber mining expedition.
The miner now has a chance to return with Emeralds when returning from a Mycelium mining expedition.
The elder now correctly sells a Lunchbox after defeating Evil's Protector and Ammo Pouch after defeating Queen Spider.
Reduced the damage, attack speed and homing of Chromatic Spellbook.
The flower projectile fired from Swamp Dwelling Staff can no longer bounce. The petal projectiles can still bounce.
Dredging Staff and Ancient Dredging Staff can now only hit up to 5 targets per attack.
Optimized vram usage significantly.
Increased chaser range of Pirate Captain recruits spawned during the fight.
Removed unlock requirement for "The Beginning of the End" incursion perk.
Fixed rare case where settlers would sometimes save asynchronous during runtime, causing potentially lost settlers after force shutdowns.
Fixed Pearlescent shard being able to spawn as an incursion reward.
Fixed Pawnbroker being able to spawn as an incursion reward.
Fixed trial rooms getting locked when visiting them a second time.
Fixed rare crash when staff glyphs are spawning far away.
Fixed enchanting scrolls tablet rewards not working correctly after being dropped.
Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.
Fixed possible crash when changing audio device while an SFX is playing.
Fixed Ascended Void tile edges drawing above water.
Fixed spawn settler command not autocompleting for modded settlers.
Fixed rare case where some of the worlds objects layer would get corrupted between auto save backups.
Fixed rare issue where ladder destination would be corrupted and send people far away.
Updated community translations, thank you translators!

Until next time!
- Fair

Necesse Post 1.0 Roadmap

Hey everyone!

We’d like to thank you all for being a part of the amazing Necesse 1.0 launch. I can’t even begin to tell you how exciting it’s been for the whole team to see all of you take on our new content and enjoy it to its fullest :D

We peaked at nearly 30K concurrent players last weekend and since the launch, we’ve had over 400K players try out 1.0! That’s insane!

As we are still bugfixing, hotfixing and just fixing stuff in general. We’re also looking ahead to the future of Necesse and thought we’d share some of our plans with all of you.

Below I’ve linked a brand new Necesse post 1.0 roadmap showcasing some of the features to come in future content updates.

I'll also mention that the exclusive 50% launch discount on Necesse is still live for another week, so if you or your friends are considering buying Necesse, now is the time to do so before the sale disappears.

From everyone here at Fair Games. Thank you so much for being part of an amazing 1.0 launch! We couldn't have done it without you
- Fair



As always, if you want to stay in touch, don't hesitate to drop by and follow your preferred social platform below!

Discord: https://discord.gg/FAFgrKD
Reddit: /r/Necesse
X/Twitter: @NecesseGame
Bluesky: necessegame
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame
TikTok: @necessegame
Twitch: necessegame

v.1.0.1 more hotfixes

Just like last post, I've been doing several hotfixes every day throughout the weekend.
I'm committed to fixing issues people are running into, so thank you for all the submitted reports!

Since that last post, the changes have been:
Settlers following you will now teleport to you if you're too far away.
Made a bunch of memory optimizations throughout the game.
Fixed audio initialization sometimes causing a crash when no/invalid audio device was detected.
Fixed spiderite armor showing set bonus stats twice.
Fixed rare crash during loading of a player that is not on the same level as you
Fixed not being able to rename chests with a controller.
Fixed possible crash when using a discovery map while the game is auto saving.
Fixed possible crash when attempting to make settlers guard a specific area.
Fixed Getting Hot achievement not working.
Fixed placing tiles not removing invalid objects on the same tile.
Fixed a spelling mistake in the initial 1.0 notice.
Fixed Pest Warden body collisions dealing too much damage in non-incursions and too little in incursions.
Fixed "Time for an upgrade!" perk dropping alchemy shards instead of upgrade shards.
Fixed Demonic set bonus crashing dedicated servers.
Fixed settlers sometimes getting stuck at the edge of a settlement when they're sent on a mission.
Fixed soulseed armor ability exploding pets and mounts.
Fixed rare crash when mobs are trying to find a new path.
Fixed possible crash if a large part of the world doesn't have a specific biome.
Fixed Empowered and Overpowered achievement completing by just equipping one piece of armor.
Fixed possible error where summons could cause crash if they were too far away from their owner.
Fixed Retirement home presets spawning with deep sandstone door.
Fixed place sound somtimes playing twice on first click.
Fixed being able to overlap settlement bounds if they were disbanding.
Fixed deep swamp sometimes not spawning Mycelium or Life Quartz.
Fixed Katana prset not spawning correctly.
Fixed sometimes talking to the elder not working or causing a crash.
Fixed Sapphire right click event sometimes causing crashes if the owner could not be found.
Fixed Void Claw able to spawn as incursion tablet loot.

Until next time!
- Fair

Sublime sandbox RPG Necesse is finally finished, and it's washing away my Terraria blues

With Terraria 1.4.5 still off on the horizon, I've got some good news. While Re-Logic continues to hone and polish the next big update, another of the best sandbox games on PC has just hit 1.0 after six years in early access, and it's a whopping 50% off to celebrate. Necesse shares all the storytelling, lifestyle, and buildcrafting options that make Terraria one of the best RPGs, but also folds in the base-building and management elements of Rimworld, along with the cozy community vibes of Stardew Valley, and now is the best time to play it.


Read the rest of the story...


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Co-op adventure, town-building and survival game Necesse hits the big 1.0

Necesse is a blend of quite a lot of genres that can end up a bit like a top-down Terraria, it's awesome and it's finally out properly.

Read the full article here: https://www.gamingonlinux.com/2025/10/co-op-adventure-town-building-and-survival-game-necesse-hits-the-big-1-0/