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Necesse Live Roadmap 2024

Hey everyone!

Thanks to all of you, Necesse has grown a ton since its early access release and so has Fair Games, the studio building it.

I know that many of you have been asking about when 1.0 will be released and what it will contain. Because of that we've made a live roadmap with the features we see as important steps towards this. We will still be looking out for your feedback, so don't hold back on all of those great ideas. We will adapt the roadmap as updates come out.

We can't wait to show you all the cool stuff we have planned!



It's important to mention that 1.0 won't be the end of Necesse updates and content :)

In the future, we will also be sharing more about the upcoming updates. This means we will be posting teasers, running polls, and other random content related to development on a weekly basis.

If you're interested in following the development more closely and interact with the developers, be sure to check out and follow our social media channels below. We have already released the first teaser for a new weapon as a small video.

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse

I will of course still be reading and responding to posts here on Steam.

As always, thank you for the continued support!
- Fair

v0.24.2 - Optimzations and fixes

While we are working on the next big update, I wanted to push out this small patch with some optimizations and fixes. Since some of them required a new version of the game, we decided to add a random gimmick that will be active on April 1st as well :)

Happy Easter to everyone celebrating!
- Fair

Here is the changelog:
Added a small random gimmick that will be active on April 1st.
Optimized settlement job ticking for hauling fuel.
Updated community translations (thank you translators!).
Fixed crafted Orb of Slimes not being tier 1.
Fixed spoil time showing in processing stations with spoiling disabled.
Fixed Mycelium Pickaxe dropped texture being offset.
Fixed island map size being messed up when changing resolution.
Fixed flame and spike traps being able to hit players on other levels.
And a few other smaller fixes.

v0.24.1 - Incursion and upgrade tweaks, more lights, fixes and more

Thank you for all the feedback on the previous update! This update is a smaller update to address some of that feedback, while also adding a few new features.

The last update required a ton of changes to the base game. We are of course hard at work on the next update, which we expect to come out faster than the last one.



Some of the bigger changes in this update are:
  • Added a bunch of lighting options other than the torch.
  • Increased lighting range for some objects like the fire chalice.
  • Tools can now be upgraded in the upgrade station and have been added to incursion reward pools.
  • Deep cave bosses now have higher stats in incursions.
  • Chests can now no longer be destroyed by explosives while in a settlement.
  • Items now incinerate at different rates.
  • A bunch of bug fixes.

As usual, you can see the full changelog below.

I will of course keep an eye out for any other issues and feedback! :)

Thanks for playing!
- Fair



[h2]0.24.1 changelog[/h2]
[h3]Additions:[/h3]
Added recipes for Dawn and Dusk doors.
Added Streetlamps crafted in Anvil and advanced Workstation.
Added Lanterns crafted in Anvil and advanced Workstation.
Added Wall Candles crafted in Carpenters Bench.
Added Candle Pedestals crafted in Carpenters Bench.
Added Tiki Torches crafted in Workstation.
Added vinyl drops to the 3 newest bosses.
Added stone as a reward the Miner settlers mining trips.
Added recipes for tier 1 gateway tablets to Fallen Workstation.

[h3]Changes/misc:[/h3]
Tools can now also be upgraded in the upgrade station.
Adjusted all weapons upgrading from base to tier 2 or higher.
Upgraded tools has been added to the incursion reward pool.
Set bonuses changes now show properly in upgrade station.
All deep cave bosses now have slightly different stats in incursions.
Incursion modifiers are now removed when an incursion has been completed.
Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.
Gateway tablets are now sorted by tier first, then their name.
Items that summon bosses can no longer be used in Incursions.
Rewards from Incursions should now be displayed more clearly.
Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.
Dawn and Dusk individual armor pieces now rotate per boss kill.
Item sell price is now affected by item tier level.
Item enchant price is now affected by item tier level.
Fire Chalices, Magic Stilts and Shine Belt now provide more light.
Sunlight Champion explosion event is now more obvious and has less range.
Chests and other inventories in settlements are now immune to explosive damage.
Items now incinerate at different rates.
Removed the last row of pressure plates in maze trials.
Updated submitted community translations (thank you translators!)

[h3]Fixes:[/h3]
Fixed new items in updates being allowed in chest filters.
Fixed Dawn and Dusk armors not set as obtainable.
Fixed Dawn and Dusk armors causing crash on armor stands and settlers.
Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.
Fixed Dusk armor set summons not damaging correctly.
Fixed flamelings possible crash on dedicated servers.
Fixed upgrade shards not spawning in spider castle incursion
Fixed wrong alchemy shard rocks spawning in spider castle incursion
Fixed moon arena boss darkness buff being applied to everyone on the server.
Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.
Fixed Resilience being completely drained when max resilience decreases.
Fixed Sunlight Champion's swirls not being visible on low particle settings.
Fixed Sunlight Champion's swirls sometimes causing crashes when leaving levels.
Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.
Fixed sunlight champion possible crash on dedicated servers.
Fixed some upgrade stats showing double plus signs.
Fixed an issue where if you left a server in an incursion you could end up outside the level.
Fixed melee summons not being able to attack training dummies.
Fixed Sage & Grit and Pest Warden sometimes dropping their loot in strange locations.
Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.
Fixed possible crash when placing down a logic gate.

And a few other smaller tweaks.

Hooded Horse Spring Sale

Hello! From now until March 21st, you can save 50% on Necesse, and get great deals on all other games published by Hooded Horse during the Steam Spring Sale. Come check the game out!



[previewyoutube][/previewyoutube]

v0.24.0 - Incursions rework, gear upgrading, new bosses and more

A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.

Hey everyone!

The next update is finally out. This one is almost exclusively focused on the incursion system, making it a lot more fun and engaging late-game system. We're starting to look ahead to a potential 1.0, and I think this is an important step in that direction. Although as I have always said, even with a 1.0 release, I still plan to work on Necesse, adding more content and features :)

Before we get into it, I just wanted to say thanks for all the feedback from all of you. I don't respond or interact with everything, but I still read all the reviews, feedback given through the game, posts on the Steam discussions and the Discord server. Now let's get into the update!

First, this update adds 2 new bosses to the incursion system. They both have a similar theme and are part of a new incursion type. Here is a small teaser, but I will let you experience them yourself :D



The upgrade station was added to the game with the initial incursion update. Finally, after many iterations I think this update brings it to a nice place. For now it's just stats being upgraded, but we have plans to expand on that in the future. This means weapons and armor you loved in the early game will now also be viable in the incursion late-game once upgraded.



Incursions and upgrades now use a tier system that indicates the difficulty of the incursion. Gateway tablets are now much more abundant and are used to open a single incursion. Each tablet has the data for its specific incursion with difficulty, rewards, and modifiers. Incursions now have a unique effect like exploding mobs and more. Old Gateway tablets without any incursion will generate one when you put it into the Fallen Altar.



As always, we will keep a close eye on issues and balancing and push out updates as needed :)

In other news, the original soundtrack is now out on Spotify if you want to listen to it. There are still some old tracks being used in the game, and we're working on getting those original as well.
Click on the image below if you want to check it out!



Some of the other features and changes in this update include:

  • Extraction incursion now spawn mobs as you progress instead of continuously.
  • Islands now have a small chance to generate as a circle like in older versions.
  • Added brightness slider to graphics settings.
  • Changed pressure plate maze trial room to be more intuitive.
  • Added 4 new original music tracks.
  • And a bunch of other changes and fixes!
You can read the full changelog below.

And finally, here is another small teaser of the art update that's being worked on :)

Thank you for all the support and feedback!
- Fair



It may not be the largest changelog this time. But a lot of the lines have a lot of content to them :D

[h2]0.24 changelog[/h2]
[h3]Additions:[/h3]
Added 2 new bosses to unique incursions.
Added functionality to upgrade station.
Added salvage station crafted at Fallen Workstation.
Added a bunch of unique modifiers and effects to incursions on top of area modifiers.
Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.
Added Dusk armor set obtained through incursions.
Added Dawn armor set obtained through incursions.
Added Ravenlord armor set obtained through incursions.
Added The Raven's Nest greatbow obtained through incursions.
Added Ravenwing Greatsword obtained through incursions.
Added brightness slider to graphics settings.
Added 4 new original music tracks.

[h3]Changes/misc:[/h3]
Rebalanced and added upgraded stats to all weapons and armor.
Reworked gateway tablets to be consumed for each open incursion.
Reworked incursion loot to give upgraded items and other gateway tablets.
Reworked incursion modifiers to scale with tier instead of being random.
Rebalanced all deep cave mob stats inside incursions.
Changed pressure plate maze trial room to be more intuitive.
Extraction incursions now only spawn mobs as you progress in the incursion.
Gateway tablets now drop randomly inside incursions.
Carapace Shield will now also work for damage coming in all directions.
Islands now have a small chance to generate as a circle like in older version.
Increased initial allocated memory on Windows and Mac.

[h3]Fixes:[/h3]
Fixed being able to use cutter and wrench on protected levels.
Fixed GrindTheAlarm vinyl never generating.
Fixed teammate markers not showing up correctly when changing levels.
Fixed stamina getting stuck when changing to a world that is behind in time.
Fixed Bloodplate set buff occasionally desyncing.

And other smaller changes and fixes.