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v0.25.0 - Crystal biome, adventure journal, settlement improvements and more

A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.

Hey everyone!

The next content update is here! This time we have prepared a trailer showcasing some of the major features and content. You can of course always check out the full patch notes below :)

Enjoy!

[previewyoutube][/previewyoutube]

We're also excited to announce that the next content update will be the graphics overhaul!
If you haven't checked out the teasers we have put out so far you can see them in the April devlog or the video below. We will of course tease more and set a specific date as we get closer.

[previewyoutube][/previewyoutube]

Thank you for all the support and feedback!
- Fair

[h2]0.25.0 changelog[/h2]
[h3]Additions:[/h3]
Added ability to have different equipment item sets.
Added Crystal Hollow incursion.
Added 4 different crystal mini-biomes.
Added 4 crystal themed weapons crafted at the Fallen Workstation.
Added 2 crystal themed weapons crafted at Advanced Workstation.
Added 2 crystal themed weapons crafted at Demonic Workstation.
Added Demon Cloak that increases max item sets dropped by Evils Protector.
Added Arcane Armory that increases max item sets crafted at Demonic Workstation.
Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.
Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.
Added Katana found somewhere on the surface.
Added Reinforced Katana crated at Advanced Workstation.
Added Chef's Special weapon obtained as random incursion reward.
Added Ravenbeak Spear weapon obtained as random incursion reward.
Added Kinetic Boots trinket obtained as random incursion reward.
Added Storming unique incursion modifier.
Added settlement notifications showing potential problems and how to fix them.
Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.
Added hotkey for quick dropping items.
Added hotkeys for changing item sets.
Added X and Reddit buttons to main menu.
Added patch notes button to main menu.
Added a new soundtrack for the Reaper boss fight.
Added a new soundtrack for the Desert Temple.

[h3]Changes/misc:[/h3]
Incursions now also drop alchemy and upgrade shards on completion.
The frenzy modifier speed effect is now halved on bosses.
The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.
The Dawn and Dusk set has been added to the Incursion Modifier reward pool.
Settlement boss quests will now show their reward and hand-in tip.
You will now automatically get the boss quest for the settlement when you defeat the boss.
Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.
Optimized settler storage sorting significantly.

[h3]Fixes:[/h3]
Fixed some of the moon and sun incursion tiles not showing in the item list.
Fixed character playtime going up while in character select or creation screen.
Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.
Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.
Fixed some Intel integrated graphics causing random hard crashes.

And other smaller changes and fixes.

Necesse April devlog

Hey everyone!

It has been an eventful month in Necesse as we've started sharing a lot more of our ongoing development on our social media platforms. That's why we decided to make this devlog post, recapping some the stuff we've shared throughout April.

If you'd like to stay up to date with our latest posts/news/teasers, make sure to follow us on your preferred social media platform, on any of the links below:

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse

Alright, let's get to it :)

We started the month out by teasing a new weapon coming in our next major update. You can check it out on Youtube here:

[previewyoutube][/previewyoutube]

We also released our first ever 1.0 live roadmap, you can see it on our steam store page or click the image below:



We've also run a poll on our social media platforms, asking you all which of the major updates from our roadmap you were the most excited about. In the future we'll likely be running some more polls to get feedback from you guys, so be sure to follow one of our social media platforms, if you want to take part in that :)

In fact! We just shared a new poll yesterday, where you, our players, get to vote on a new weapon coming in the next update!



As the graphics update gets closer, we will also have more to share. This month we posted a couple of teasers. A small trailer showcasing some of our new water effects and then a bigger graphics teaser on Youtube, displaying some new features as well! Check them out below:

(Click the gif to see the full video)

[previewyoutube][/previewyoutube]

... and just in case you haven't seen the other teasers we put out in earlier months, check them out here:



We're excited to get the next update out and to share more of our work in the future. So stay tuned and thank you for following the development!
- Fair

Necesse Live Roadmap 2024

Hey everyone!

Thanks to all of you, Necesse has grown a ton since its early access release and so has Fair Games, the studio building it.

I know that many of you have been asking about when 1.0 will be released and what it will contain. Because of that we've made a live roadmap with the features we see as important steps towards this. We will still be looking out for your feedback, so don't hold back on all of those great ideas. We will adapt the roadmap as updates come out.

We can't wait to show you all the cool stuff we have planned!



It's important to mention that 1.0 won't be the end of Necesse updates and content :)

In the future, we will also be sharing more about the upcoming updates. This means we will be posting teasers, running polls, and other random content related to development on a weekly basis.

If you're interested in following the development more closely and interact with the developers, be sure to check out and follow our social media channels below. We have already released the first teaser for a new weapon as a small video.

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse

I will of course still be reading and responding to posts here on Steam.

As always, thank you for the continued support!
- Fair

v0.24.2 - Optimzations and fixes

While we are working on the next big update, I wanted to push out this small patch with some optimizations and fixes. Since some of them required a new version of the game, we decided to add a random gimmick that will be active on April 1st as well :)

Happy Easter to everyone celebrating!
- Fair

Here is the changelog:
Added a small random gimmick that will be active on April 1st.
Optimized settlement job ticking for hauling fuel.
Updated community translations (thank you translators!).
Fixed crafted Orb of Slimes not being tier 1.
Fixed spoil time showing in processing stations with spoiling disabled.
Fixed Mycelium Pickaxe dropped texture being offset.
Fixed island map size being messed up when changing resolution.
Fixed flame and spike traps being able to hit players on other levels.
And a few other smaller fixes.

v0.24.1 - Incursion and upgrade tweaks, more lights, fixes and more

Thank you for all the feedback on the previous update! This update is a smaller update to address some of that feedback, while also adding a few new features.

The last update required a ton of changes to the base game. We are of course hard at work on the next update, which we expect to come out faster than the last one.



Some of the bigger changes in this update are:
  • Added a bunch of lighting options other than the torch.
  • Increased lighting range for some objects like the fire chalice.
  • Tools can now be upgraded in the upgrade station and have been added to incursion reward pools.
  • Deep cave bosses now have higher stats in incursions.
  • Chests can now no longer be destroyed by explosives while in a settlement.
  • Items now incinerate at different rates.
  • A bunch of bug fixes.

As usual, you can see the full changelog below.

I will of course keep an eye out for any other issues and feedback! :)

Thanks for playing!
- Fair



[h2]0.24.1 changelog[/h2]
[h3]Additions:[/h3]
Added recipes for Dawn and Dusk doors.
Added Streetlamps crafted in Anvil and advanced Workstation.
Added Lanterns crafted in Anvil and advanced Workstation.
Added Wall Candles crafted in Carpenters Bench.
Added Candle Pedestals crafted in Carpenters Bench.
Added Tiki Torches crafted in Workstation.
Added vinyl drops to the 3 newest bosses.
Added stone as a reward the Miner settlers mining trips.
Added recipes for tier 1 gateway tablets to Fallen Workstation.

[h3]Changes/misc:[/h3]
Tools can now also be upgraded in the upgrade station.
Adjusted all weapons upgrading from base to tier 2 or higher.
Upgraded tools has been added to the incursion reward pool.
Set bonuses changes now show properly in upgrade station.
All deep cave bosses now have slightly different stats in incursions.
Incursion modifiers are now removed when an incursion has been completed.
Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.
Gateway tablets are now sorted by tier first, then their name.
Items that summon bosses can no longer be used in Incursions.
Rewards from Incursions should now be displayed more clearly.
Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.
Dawn and Dusk individual armor pieces now rotate per boss kill.
Item sell price is now affected by item tier level.
Item enchant price is now affected by item tier level.
Fire Chalices, Magic Stilts and Shine Belt now provide more light.
Sunlight Champion explosion event is now more obvious and has less range.
Chests and other inventories in settlements are now immune to explosive damage.
Items now incinerate at different rates.
Removed the last row of pressure plates in maze trials.
Updated submitted community translations (thank you translators!)

[h3]Fixes:[/h3]
Fixed new items in updates being allowed in chest filters.
Fixed Dawn and Dusk armors not set as obtainable.
Fixed Dawn and Dusk armors causing crash on armor stands and settlers.
Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.
Fixed Dusk armor set summons not damaging correctly.
Fixed flamelings possible crash on dedicated servers.
Fixed upgrade shards not spawning in spider castle incursion
Fixed wrong alchemy shard rocks spawning in spider castle incursion
Fixed moon arena boss darkness buff being applied to everyone on the server.
Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.
Fixed Resilience being completely drained when max resilience decreases.
Fixed Sunlight Champion's swirls not being visible on low particle settings.
Fixed Sunlight Champion's swirls sometimes causing crashes when leaving levels.
Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.
Fixed sunlight champion possible crash on dedicated servers.
Fixed some upgrade stats showing double plus signs.
Fixed an issue where if you left a server in an incursion you could end up outside the level.
Fixed melee summons not being able to attack training dummies.
Fixed Sage & Grit and Pest Warden sometimes dropping their loot in strange locations.
Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.
Fixed possible crash when placing down a logic gate.

And a few other smaller tweaks.