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v0.26.1 - Graphics update feedback, fixes and roadmap update

Hey everyone!

I hope you’re all enjoying the Graphics Update! It’s been a lot of fun for the whole team, to follow all the cool settlements, character looks and wonderful feedback from all of you! Since the update, we've been pushing out small fixes. This time it required a new version, so we put in a few additional requested features and changes as well :)

As we finish one major update, it’s now time to look forward to the next. And with that, it’s also time to update our Roadmap for Necesse. Our next update is going to be focused on Tutorials & Onboarding while also adding improvements to the settlers/settlement parts of Necesse. That doesn't mean you'll have to wait for new content though, since we plan to release content updates in between the major ones.

Thank you for all your continued feedback and support! Remember the best way to show additional support is to share the game with your friends and leave a review here on Steam :)

Below the updated roadmap you can check out the changelog for this update.

Until next time!
- Fair




[h3]v0.26.1 changelog:[/h3]
Added restart button instead of quit when available after changing active mods.
Added the ability to change your settlers looks when talking to your stylist.
Traveling merchants now also show on the minimap.
Visiting settlers will always show a ? over their head and on the mini map.
Quest markers and notices on settlers and visitors now show on the minimap as well.
Blood Grimoire now no longer heal on training dummies if a boss is nearby.
Enemies killed by only adventure party members will now also count toward a kill for the player.
Made Emerald Wand projectiles home in on targets after projectiles slow down.
Changed mushroom sprites to be slightly more visible when planted on farmland.
Carpets are now significantly cheaper to craft.
Changed item sprites of bait.
Removed head from pirate recruit debris particles.
Adjust enchant cost for all tier 1 and above weapons.
Fixed being able to cancel Katana stacks.
Fixed sorting causing spoil timers to not merge correctly.
Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.
Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.
Fixed new achievements not getting loaded correctly from Steam if completed on another computer.
Fixed adventure party members not using potions and recall scrolls when the player has died.
Fixed rare potential crash related to using objects and rendering them at the same time.
Fixes Venom Slasher projectiles not gaining resilience on hit.
Fixes random enchantments being able to give an enchanted item the same enchantment.
Fixes small Crystal Clusters not making sounds when broken.
Fixes Cabbage item sprite having a shadow.
Fixed Night Steel set not cancelling channelling attacks.

And of course, community translation updates.

The huge graphics overhaul for settlement survival sim Necesse is out now

Mixing together elements of RimWorld and Terraria, the open world survival crafting game Necesse has a huge graphics overhaul update out now.

Read the full article here: https://www.gamingonlinux.com/2024/08/the-huge-graphics-overhaul-for-settlement-survival-sim-necesse-is-out-now

Necesse's huge graphics overhaul teases even bigger updates to come

With its unique Terraria and Rimworld-infused survival gameplay, Necesse has been a sleeper hit since it launched in 2019, having earned itself a hearty 94% positive review score on Steam. Now, it's seeing a resurgence thanks to a massive graphics overhaul that turns the charming pixel art into a surprisingly stunning survival experience.


Read the rest of the story...


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Terraria meets Rimworld in Steam sim with new update, now on sale

v0.26.0 hotfixes

This post is for small hotfixes I have uploaded. Check them out below :)

Build 15369537 changes:
Fixed possible crash caused by timeout confirmation of resolution change.
Fixed rare potential issue with disappearing adventure party members.
Fixed possible audio leak when a ton of sounds were playing at the same time.
Fixes Safety Last achievement not completing if triggering Lifeline.
Updated secondary launch option to hopefully fix last few issues.
Updated Italian, Japanese, Portuguese, Thai and Simplified Chinese community translations.

Build 15343364 changes:
Patch notes will now stop blinking when you have clicked on them.
Made water in swamp caves more distinguishable.
Fixed a few more cursor related issues.
Fixed crash when attempting to create a world with invalid characters.
Fixed different wall vertical texture connections being messed up.
Fixed missing pixels in Ravenlord chestplate texture.
Fixed selecting text in patch notes making you unable to move.
Updated Catalan, German, Russian and Japanese community translations.

Build 15334865 changes:
Fixed potential crash during initial loading of skin, eyes and hairs
Added a new launch option for people experiencing problem with the game not launching or running out of memory
Updated German and Polish community translations.

Build 15333695 changes:
Fixed mushrooms not being placed on farmland as seeds.
Fixed some people not being able to load certain mods.
Fixed exiting chairs and beds at the edge of maps causing crashes.
Fixed possible crash when changing levels and changing the ma simultaneously.
Updated German, Spanish, Korean, Thai and Simplified Chinese community translations.
And other very niche crash fixes.

Build 15331006 changes:
Fixed sound effects causing game crashes when no audio device was detected.
Fixed mod settings causing crash if no mod controls were defined.
Fixed crash on dedicated servers when players uses an ostrich mount.
Fixed changing cursor settings makes it disappear until restart.
Fixed some languages not updating font correct and showing question marks in texts.

Thanks for all the feedback!
- Fair

The Necesse Graphics Update is out now!

Hey everyone!

The Graphics Update is now live! We've also made a new trailer for the game, which you can check out below.

To celebrate the release, the game is now also on sale. If you haven't tried out Necesse yet, then now is the perfect time to dive into the fresh new look the Graphics Update has brought! You could even bring a friend or two 🥳🎉

We started working on this update over a year ago, when I hired two awesome artists who couldn't wait to take Necesse to the next level! It's been a wild year, filled with passion and dedication from the team, but now we're finally ready to share our hard work with you - and we can't wait for you to try it out!

This also means our artists are no longer playing catch-up with the content updates, so you can expect faster/larger content updates in the future :D

We will of course be looking at feedback and fixing any issues that come up in the coming hours and days. So please don't hesitate to reach out if you find anything! :)

Below the trailer, you can also check out the changelog containing all the changes coming with the Graphics Update.

[previewyoutube][/previewyoutube]

Finally, remember to follow us on our social channels. We've started to post a lot more updates there than we've done previously:

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse

Thank you for all the support and feedback!
- Fair

[h2]0.26.0 changelog[/h2]
[h3]Additions:[/h3]
Added 16 new achievements.
Added smooth lighting to rocks and walls.
Added wind effects.
Added the ability to sit on chairs and benches.
Added deeper and shallow parts of water.
Added screenshot tool to island map.
Added 20 new hairstyles you can select during character creation and Stylist change.
Added 12 new eye types you can select during character creation and Stylist change.
Added 8 new beard types you can select during character creation and Stylist change.
Added expression wheel, by default used by holding down T.
Added the ability to restore controls to their default key bind.
Added toggle in pouches to disable auto pickup.
Added Hardhat cosmetic item bought from the Blacksmith.
Added Captains Boots cosmetic item bought from Stylist.
Added Pirate Eyepatch cosmetic item bought from Stylist.
Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.
Added the option to buy settler cosmetic gear from each settler or Stylist.
Added the Stabby Bush found creeping in the wilds.
Added Landscaping Station crafted at Advanced Workstation.
Added recipes for a ton of different rocks and other objects to the Landscaping Station.
Added the ability to change skin and eyes at the Stylist at the cost of void shards.
Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.

[h3]Changes/misc:[/h3]
Reworked over 3200 assets in the game to match new graphics style.
Reworked how water is rendered, making depth gradual.
Reworked controls settings ui.
Reworked host world ui.
Tweaked health, mana, resilience and hunger bars.
Settlers can now spawn with different genders, hairstyles, skin colors, etc.
Settlers will now sit down on chairs/benches to eat if possible.
Settlers will now sit down on chairs/benches to shorten their work break.
Tweaked some settlers default cosmetics.
Changed shader used for scaling to make pixels less blurry when zoomed in.
Settlers will now walk around holding the items they are hauling.
Increased the interval between settlers update their mood icons.
Made settler full inventory only show when it is important.
Fences now connect to cave rocks.
Hair is now being shown under many hats and helmets in the game.
Journal button will now blink when a new entry is available.
Talking to the elder will now go straight into quests if you can complete it.
Settlers exiting beds will now not exit in cramped spaces and get stuck.
Reworked the character creator and stylist interface.
Stylist can now change your skin color and eyes as well at the cost of void shards.
Settlers can now use banners if you manually give them one.
Banner stands will now buff all settlers within range as well.
Made Strike Banners obtainable, randomly found in village chests.
Flowers can now be placed in the wild as decoration.
Zephyr Boots now no longer disables Zephyr Charm trinket.
Made the start shirt and shoes colors less limited.
Updated all colors of the objects and tiles on the minimap to match the new art style.

[h3]Fixes:[/h3]
Fixed sometimes not being able to place objects near sleeping settlers
Fixed crash when trying to run specific commands.
Fixed too many tooltips shown when having compressed worlds in the world loading menu.
Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.
Fixed restoring backups wiping some world data, like adventure party settlers.
Fixed worlds running in the background while you are selecting or creating your character.
Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.

[h3]Modding/servers:[/h3]
Made mod patches logging more robust.
Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.
Changed significant parts of window, graphics and sound systems.
Added more launch options, which you can see by using the -help launch option.

And other smaller changes and fixes.