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Development update

Hey everyone!

First I just want to give a big thank you to everyone who has played, shared Necesse with their friends, and given feedback. When I released it into early access, I saw it as a blank slate to build a game with and for its players. Your feedback is what has shaped this game into what it is today and I plan to keep that formula for a long time to come.
I still read all the feedback submitted from inside the game, on the Steam forums, on Discord, and all the Steam reviews. I don't respond to everything, but I do read it all. So don't hold back or forget to leave a review!

I try to do an update about every month. But as you have probably noticed it is now well over a month ago since the last one, where I also teased what is coming. Instead of releasing a minor update while working on the larger one on the side, I decided to focus on this one and it is currently progressing faster than ever. But since I will need a bit longer to complete it, I wanted to post this development update.

I will keep it short, but here are some of the things you can expect:
[h3]New biomes[/h3]
Currently, there are 2 new biomes including bosses. I would like to get at least 3 in the update before release.



[h3]New biome progression[/h3]
The way you get to and progress through these new biomes is completely new. Sometimes there are missions with objectives for you to complete.



[h3]New gear progression[/h3]
Separate from enchantments, you will be able to upgrade your weapons, trinkets, and armor stats and abilities.

And other improvements and changes like in previous updates.

[h3]Other news[/h3]
We recently reached a few milestones: 5.000 Steam reviews, 10.000 Discord members, and over half a million of you have tried the game. I honestly can't thank you enough, as it's truly a dream come true to be able to work on a game like this for you to enjoy.

Recently I started working with a music producer for an original soundtrack. This is still going great and soon I will also be getting a programmer and artist on board to work on the game as well. You probably won't see a result of this instantly, but the plan is it will pay off in the long run.

And lastly, the game is currently on sale, part of TactiCon. If you are still considering getting it or have a friend you are trying to convince, now is a great time!

That's it for now. Thank you all for playing!
- Fair

v0.21.29 hotfixes

Sometimes you will see a small update to fix some issues and update translations. So far these have been:

March 17th:
Fixed crash when attempting to enchant a non-enchantable item with enchanting scrolls.
Fixed not being able to place mushrooms on farmland.
Fixed possible crash when entering areas you have not yet been to.
Updated Brazilian Portuguese translation.
Updated Spanish translation.
Updated Thai translation.
Updated Japanese translation.

March 28th:
Updated Czech translation.
Updated Spanish translation.
Updated Russian translation.
Updated Ukrainian translation.
Updated Simplified Chinese translation.

April 5th:
Updated Hungarian translation.
Updated Simplified Chinese translation.
Fixed rare crash when generating wild bee hives.
Fixed walls sometimes not rendering their background correctly.
Fixed possible crash when using enchanting scrolls.
Fixed crash when trying to launch the game with some special characters in windows username.
Fixed rare crash when generating villages, dungeons etc.
Fixed possible crash when loading corrupt har and skin cache files.

April 10th:
Updated Korean translation.
Updated Spanish translation.
Fixed issue with not being able to travel when on very specific island positions.
Fixed rare crash when interacting with new form components.
Fixed crashes when trying to place things outside a level.
Fixed infinite rope duplication bug.

April 15th:
Updated Polish translation.
Updated French translation.
Fixed modded hair colors texture not being used.
Fixed possible crash when teleporting while having a temporary inventory open and the items does not fit in your inventory.

I am of course working on the next update between making these hotfixes :)

Thanks for all the reports and the translation updates!
- Fair

v0.21.29 - Bees, loot trials, music, balancing and more

A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Saves may not be backward compatible.

Hey everyone!

It has been almost 1.5 months since the last update, and I have been hard at work designing new content and what's next for the game. First I will talk a bit about this and then we will get into the update.

I still read all your feedback submitted from inside the game, on the Discord server, Steam reviews and discussion boards. Many of you just want more content, so I have since the start of 2023 been working on a system for that.
You get access to it once you have progressed through the current biomes and content. It will give you missions and send you to new areas to complete them for a reward. As you progress through these missions you will find new gear and discover new mechanics you can use in harder missions and to build up your settlement. New biomes, dungeons, and areas will still be added over time into the current progression before you reach this end-game.
Unfortunately, I am sorry to say that the first version of this wasn't quite ready for this update. I definitely think it will be for the next one though, so I hope you will stay tuned for that! Here's a small teaser:



Now, let's get into what is actually in this update. One of the more requested features are more functional buildings and things to do around your settlement. This update introduces beekeeping, which is still early and will be expanded on in future updates. Your Animal Keepers will harvest these apiaries automatically just like fruit trees.



When you find chest rooms in caves, they now have a small chance to have a staircase in the middle instead which leads you down to a trial room. Once you complete this room, you will get twice the loot of a regular chest room. In future updates, this loot may contain unique items only found in these places.



I also started to work with a producer to make original music for the game. It took a bit of time to find a style we were happy with. This update contains 2 new tracks. One that replaces the main menu theme and one that replaces the first boss track. I hope you like them!

Some of the other features and changes in this update include:

  • Tweaked cavelings to be less overpowered.
  • Added the ability to replace walls, floor and furniture by placing them on each other.
  • Added pipette hotkey for changing to the object/tile you mouse over.
  • Buffed the damage of Greatbows.
  • Made Sage & Grit fight harder with better AI and more health.
  • Reworked settler crowded debuff.
  • Added 3 new fun cosmetic sets.
  • Added bombs that destroy only tiles.
And some other smaller changes and fixes!
You can read the full changelog below.

Thank you all for playing and giving feedback!
- Fair



[h2]0.21.29 changelog[/h2]
[h3]Additions:[/h3]
Added Bee hives and crafted Apiaries.
Added Net used to catch bees.
Added Honey as a new food material.
Added Apiary Frames to speed up crafted apiaries.
Added ability to replace walls and furniture easily by placing them on top of each other.
Added Frog costume cosmetic set, obtained from settlement quests.
Added Alien costume cosmetic set, obtained from settlement quests.
Added Space Suit cosmetic set, obtained from Traveling Merchant.
Added Bombs that only destroy floor tiles.
Added a pipette hotkey for swapping to objects and tiles you mouse over.
Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.
Added new original music for main menu and Evils Protector.

[h3]Changes/misc:[/h3]
Cavelings will now try to find an alternative escape path if cornered.
Cavelings now have more health and speed later in the game.
Cavelings are now highlighted when having spelunker buff.
Cavelings will now no longer disappear when close to edge of the cave.
Blocking a melee attack with a shield will now knock back the attacker.
Spawning on top of objects now no longer removes them.
Increased the damage of Greatbows.
Buffed Sage & Grit max health and their AI.
Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.
Magic Stilts are now much brighter and more useful.
Trying to put in an invalid item inside an enchantment scroll will now display an error message.
Mage enchanting happiness tip will now only display on player settlers.
Sleeping in beds now automatically wake you up the next morning.
Reworked settler crowded happiness to be more intuitive.
Rebalanced other settler happiness modifier slightly.
Reduced the chance of getting potions from settlement quests, increasing odds for the other items.
The Blacksmith and Gunsmith will now also buy Mycelium Bars.
Sugar Beets will now give 2 beets per seed instead of 3.
Modifier limits will now display in green or red text if good or bad.

[h3]Controller:[/h3]
The chat log will now show if currently selected or typing a chat message.
Your last aim direction will now be remembered when attacking while standing still.

[h3]Modding:[/h3]
All registered mobs now have a static loot table you can add to.
The particle lighting system can now use the full light level intensity.
Native type chat command parameter handlers now accept null as default value.
Skins and hairs textures will now reload properly when changed.

[h3]Fixes:[/h3]
Fixed cactus saplings never growing to full size cacti.
Fixed traps and lava looking like they always crit, when they don't.
Fixed some enemies not able to pass open doors.
Fixed settlers using Frost Staff firing in wrong direction.
Fixed some tooltips showing double in settlers inventories.
Fixed spamming accept quests can sometimes look like you accepted it more than once.
Fixed some weird behaviour in crafting stations when their output was full.
Fixed a few weapons having either too low or high enchant cost.
Fixed some grammar mistakes in the official English text.
Fixed logic gates sometimes not loading correctly.
Fixed settlers not able to use their current inventory for crafting recipes.
Fixed forges sometimes looks like they are processing when they aren't.

And other smaller changes and fixes.

v0.21.28 - Greatswords, greatbows, shields and more

A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.

Hey everyone!

This update contains 2 new unique weapon styles. Greatswords and Greatbows use a new charge-up mechanic, which makes them slower and harder to use, but also rewarding because of their high damage. In the future, you will likely see magic weapons and maybe summon weapons using this mechanic too. I will be keeping a close eye on the balance of these and adjust if necessary :)



Since the introduction of stamina and Zephyr boots, not much has been added that uses this. This update adds shields, another user of stamina. In the future I plan to rebalance it with trinkets and gear that gives you more stamina, so you can build your character to be a stamina user more. Just like the weapons, there will likely be balance tweaks to these in the next update.



Last update, I talked about some new systems I have been working on. This update has most of those systems implemented, but I didn't have enough time to get the progression/gameplay that uses these ready. Hopefully, not many of you will notice a difference right now, as saves should migrate effortlessly. But it does mean that it's likely many mods will have to be updated.



Some of the other features and changes in this update include:

  • Added Cavelings, a critter mob that spawns in the cave and is a source of ores.
  • Enchantment odds are now affected by your Mage's happiness.
  • You can now place and stack coins on the ground to show off your wealth.
  • Added Recipe Book, sometimes sold by the Traveling Merchant.
  • Crops now display their name when hovering over them with the cursor.
  • Items picked up straight into a pouch now shows a bit different pickup text.
  • Raiders will now no longer randomly hit walls and other objects when pushed into them.
  • Raiders now open doors instead of breaking them, just like before.
And a bunch of other smaller changes and fixes!
You can read the full changelog below.

The game has also gotten some cool new cover art. I hope you like it :)

Thank you all for playing and showing support!
- Fair



[h2]0.21.28 changelog[/h2]
[h3]Additions:[/h3]
Added Greatbows, a new weapon type. 5 of them have been added throughout the progression.
Added Greatswords, a new weapon type. 5 of them have been added throughout the progression.
Added Shields, a new trinket ability type. 6 of them have been added throughout the progression.
Added Cavelings, small critters that run away from you with ore.
Added Duck Breast and Roasted Duck Breast food items.
Added Frog Leg and Roasted Frog Leg food items.
Added Frost arrows and bullets.
Added Silk as a new material.
Added Web potions that slow targets when hit.
Added Widow armor set.
Added the ability to place coins on the ground.
Added the ability to shift click move up/down in workstation recipes, mod order etc.
Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant.
Added setting to toggle keeping camera withing level bounds.

[h3]Changes/misc:[/h3]
Raiders will now open doors instead of breaking them.
Raiders funnelling through a maze will now no longer break random walls and objects.
Loading a new area is now much faster, especially on higher end systems.
Enchantment odds are now affected by your Mage's happiness.
Swamp Slugs will now drop Swamp Larva bait.
All settlers and villagers will now use boats when in water.
The assign bed button is now red if settler does not have a bed.
Settlers will now wake up at slightly different times.
Crops now display their name when hovering over them.
Items picked up straight into a pouch now show a bit different pickup text.
Settlers will now try to prioritize equipping weapons with the best enchantment.
Crafting filters and search button is now a magnifying glass icon.
Druids Greatbow is now also a greatbow style weapon.
Cactus Shield and Shell of Retribution is now the new shield trinket type.

[h3]Controller:[/h3]
Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input.

[h3]Modding:[/h3]
Reworked level identifiers, possibly breaking many mods.
Reworked mob hit events to be in 3 different stages rather than one.

[h3]Fixes:[/h3]
Fixed items sinking through minecart tracks when they are placed on liquid.
Fixed potential silent crash when having older mods loaded.
Fixed possible crash when in a desynced enchantment scroll container.
Fixed possible crash when using debug tools.
Fixed possible crash when trying to use an invalid homestone.
Fixed possible crash when generating villages, dungeons etc.
Fixed some crashes when using debug tools as connected client.
Fixed hitting delete in crafting filters resetting the caret position.
Fixed issue with fonts causing text to be mashed or offset wrong.
Fixed discovered map data occasionally not saving properly.
Fixed projectile knockback sometimes not being in the correct direction.
Fixed Grand melee enchantment having inverted knockback modifier.

And other smaller changes and fixes.

v0.21.27 - Settler auto equipment, raids, happiness, husbandry and more

A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.

Hey everyone!

So far, settler happiness has been pretty basic. This update improves that by adding more ways to make your settlers happy and unhappy. When settlers are unhappy, they now have a chance to go on a strike along with other unhappy settlers. Other than being a settlement mechanic, I thought it was a funny little event. I plan on making the happiness system tied to other things than just work breaks and strikes in the future.



Settlers will now automatically equip armor and weapons it finds in settlement storage. You can of course configure this in a new settlement equipment menu, along with a quick overview of your settler's equipment.

Raiders will now also destroy your walls if they cannot find a door or path into your settlement. This means you have to be a bit more thoughtful about handling raids, but have also got the tools to do so with the new settler commands and equipment.



A few weeks ago I set up some polls in the official Discord server, that's going to make me get a better overview of the features and content you are most looking forward to. In future updates, I plan on using those a lot more as a guide. If you haven't already, make sure to check them out and vote on what you want to see in the game. You can join the Discord Server with this invite link.



In the last week or two, I have spent a lot of time laying some of the groundwork for future endgame content. Hopefully, you will see the first of that in the update next month.

Some of the other features and changes in this update include:

  • Settlers now only require a bed, but will be unhappy if incomplete, outside or sharing their room.
  • Ability to configure forestry zones, making settlers automatically plant trees in them.
  • Raids are now a bit more frequent and the addition of the "often" raid frequency setting.
  • Setting to toggle showing of settlers' head armor, to better distinguish their profession.
  • Reworked husbandry mobs and added tameness.
  • You can now click and drag to copy work priorities, restrict zones, item filters and more.
  • Christmas trees and wrapping paper sold by the Traveling merchant during the holidays.
  • Party Hat found on enemies around New Year.
  • Some balance and controller tweaks.
And a bunch of other smaller changes and fixes!
You can read the full changelog below.

If you're celebrating, a Happy Holidays to you!



I have got some awesome stuff planned for 2023, and the project will also be getting some help. In other words, soon it won't be a one-man show anymore, all thanks to you!

I hope you stay safe and have a great New Year :)
- Fair



[h2]0.21.27 changelog[/h2]
[h3]Additions:[/h3]
Added the ability for settlers to equip themselves with configurable equipment.
Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.
Added more feelings/thoughts for settlers, both negative and positive.
Added settler diet variety happiness.
Added "Often" raid frequency world setting.
Added the ability for settlers to keep campfires running.
Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.
Added 3 new dishes and tweaked other recipes with pork as ingredient.
Added the ability to ignore seasonal content with "-ignoreseasons" launch option.
Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.
Added Christmas tree, sold by the Traveling Merchant during the holidays.
Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.
Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.

[h3]Changes/misc:[/h3]
Settlers now have a chance to go on strike if unhappy and working too much.
Raiders will now break down walls and other objects if they cannot find a path around.
Reworked husbandry mobs, adding tameness.
Settlers are now assigned to a bed instead of a room.
Reworked forestry zones, allowing automatic planting of saplings.
Optimized settler item finding for jobs and needs.
Adding new settler recipes will now default to do until a full stack.
Dedicated servers will now pause when empty by default.
Armor stands and dressers storage filters now only show items that fits in them.
Increased the frequency of raids. Change your world settings to rarely to make them less frequent.
Gold Crown is now part of a new gold armor set.
Reduced Balanced Foci bonus damage from 20% to 15%.
Reworked settler thoughts and the "How are you feeling?" dialog.
Unhappy settlers now take more and longer breaks from work.
Changed settler mood description thresholds slightly.
Increased the happiness gained from eating fine and gourmet food.
Changed a few recipes to use pork instead of other meat.
Changed raw beef texture slightly.
Using the Aged Champion Shield will now persist through attacks.
Reduced the velocity of Reaper Scythe weapon projectile.
People will now keep visiting your settlement to be recruited if your settlers are happy.
Increased the damage of many bows slightly.

[h3]Controller:[/h3]
Added controller support for interacting with the island map.
Added controller support for scrolling in sub menus with scrollbars.
Fixed not being able to configure settlement recipes using a controller.
Fixed controllers not working when assigning storage and workstations from settlement menu.

[h3]Modding:[/h3]
Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out the modding wiki for details.

[h3]Fixes:[/h3]
Fixed possible crash on Mac when handling hold to craft.
Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.
Fixed showing error when successfully quick moving items to settler equipment.
Fixed a bunch of niche inventory quick move issues.
Fixed work priorities paste buttons not being deactivated properly if already have the same copied.
Fixed names sometimes overlapping with buttons in settlement menus.
Fixed server playing settler eating sounds.
Fixed settlers not obeying commands when heading to sleep.
Fixed expeditions sometimes not available when they should be.

And other smaller changes and fixes.