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v0.22 - Fallen Gateway, adventure parties, mana and much more

A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.

Hey everyone!

It's been a while since the last update and I am sorry for the delays on this one. But it's finally out now and other than a bunch of new features, it will be the start of a new end-game system that will be added to in coming updates as well. This one has been a long time coming, and I plan to go back to more frequent, but smaller updates again.

I will of course as always keep a close eye on all feedback and likely do some hotfixes and tweaks between the updates to keep everything fun. With all that said, let's get into the update :)

First is the teased new end-game system. The Fallen Wizard now drops a tablet that is used to craft an altar, which gives you access to this new system.
Unfortunately after many iterations I couldn't get gear upgrading to a place I was happy with without a ton of extra work, so this will also come in a future update.
Currently there are 2 mission types and 2 new biomes each with a new boss and a bunch of new weapons and gear. This will be expanded in future updates and a lot of time has been spent on building systems that support a diverse set of biomes, missions and new zone mechanics.



You can now ask your settlers to join your adventure party. Doing so will make them follow you anywhere you go, including in caves and other biomes. Your adventure party will need food to stay active and they will use potions you give them access to.
I've balanced it so you will encounter slightly more enemies and bosses will have slightly more health the more settlers you bring. This also makes Guard settlers more useful, since they have more base health and movement speed than the other settlers.
Adding support for settlers on other islands took a lot of work, but I am excited that this can now also be used for other features.



Magic weapons have been rebalanced and now consume mana. All magic gear also got a balance pass and new trinkets and potions have been introduced to help with your mana generation. I know this can be a controversial change and I will keep a close eye on the balance of this to still keep it fun, interesting and powerful to play magic damage.



Some of the other features and changes in this update include:

  • Added new Miner settler you can send on mining trips similar to Anglers fishing trips.
  • Added Cartographer Table you can use to share map discoveries with other players.
  • Added 11 new original sound tracks throughout the game.
  • Islands now generate much more naturally with interesting shapes.
  • Added another tier of health and buff potions.
  • Buff icons are now placed on the right side of your health bar instead of under it.
  • An earlier version of Zephyr Boots are now available straight from the beginning.
  • Recruiting new settlers are now no longer limited by the amount of settlers without a bed.
  • Settlers will now get the buff from the foods they eat.
  • Old vinyls can now be found in cave ruin chests.
  • And a bunch of other changes and fixes!
You can read the full changelog below.

Some other exciting news is the team has now grown from just me to one other developer and 2 new artists, and I will be getting another developer on board soon as well. This took a bunch of time out of development to find the right people, but I think it's the right call to support future updates in the long run and to bring some improved graphics beyond my own art skills.
This means it's no longer a solo game and I'm excited to see where that can take us :)

Hooded Horse has taken over the publishing part of Necesse. This means more time will be freed up for making updates, instead of being spent on marketing. In the future they may help out with community stuff, like setting up some events as well. I've been looking for a publisher like that for a while, and I think Hooded Horse is the perfect fit :)
You can check out the Hooded Horse Steam page for all their other games.

Thank you all for the patience and keep giving that feedback!
- Fair



[h2]0.22 changelog[/h2]
[h3]Additions:[/h3]
Added the ability for settlers to follow you on adventures.
Added a new mana system for all magic builds and weapons.
Added a chat command to change the settler job search range.
Added attack speed tooltip to boomerangs and other throwables.
Added Fallen Gateway Tablet dropped from Fallen Wizard.
Added Fallen Gateway crafted after Fallen Wizard.
Added the ability for levels to have modifiers like enemy health, spawn rate etc.
Added Incursions, a new type of biome you can visit.
Added 2 incursion biomes, each with their own crafting materials, enemies and bosses.
Added Essence crafting materials dropped incursion bosses.
Added Fallen Alchemy Table crafting station.
Added Superior Health and Mana potions.
Added 11 different Greater buff potions.
Added the ability for teams to be public for anyone to join.
Added the ability for people to request to join a non-public team.
Added a Teams and PvP button to the pause menu when playing multiplayer.
Added a Miner settler found in caves after Evils Protector.
Added a Cartographer Table crafted at Workstation.
Added a Worm Carapace material dropped by Sand Worms.
Added Carapace Dagger crafted at Advanced Workstation.
Added Carapace Shield crafted at Advanced Workstation.
Added Sand Knife crafted at Advanced Workstation.
Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation.
Added 2 Slime armor sets crafted at new Workstation.
Added Slime Greatsword crafted at Fallen Workstation.
Added Slime Glaive crafted at Fallen Workstation.
Added Slime Staff crafted at Fallen Workstation.
Added Gelatin Casings crafted at Fallen Workstation.
Added 4 Nightsteel armor sets crafted at new workstation.
Added Night Razor crafted at Fallen Workstation.
Added Night Piercer crafted at Fallen Workstation.
Added Phantom Popper crafted at Fallen Workstation.
Added Phantom Caller crafted at Fallen Workstation.
Added normal and greater mana potions.
Added mana regen potion.
Added Dream Catcher trinket crafted at Workstation.
Added Nightmare Talisman trinket crafted at Demonic Workstation.
Added Spare Gemstones trinket found in Snow Caves.
Added Spell Stone trinket crafted at Advanced Workstation.
Added Siphon Shield trinket found in Deep Snow Caves.
Added a new magic variation to the Frost armor set.
Added a new magic variation to the Ivy armor set.
Added Sparkler magic weapon crafted at Iron Anvil.
Added Leather Dashers trinket found at starter house or crafted at Workstation
Added Zephyr Charm trinket found in Forest Caves.
Added Ammo Bag and Potion Bag.
Added 11 new original soundtracks throughout the game.

[h3]Changes/misc:[/h3]
Reworked island generation with more natural and interesting shapes.
Trial rooms camera will now not be restricted to the room bounds.
Trial rooms no longer restricts healing.
Trial rooms are now more rare until they get updated.
Changes trap trial room slightly to prevent skipping it in co-op.
Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community.
Settlers job search range is now by default a 100 tile radius.
The max amount of settlers raiders will kill is now based on the difficulty you play on.
Coin piles can now be destroyed by weapons.
Buff icons have been moved to the right of the health bar.
Rebalanced magic weapons and armor sets to fit with the new mana system.
Increased health potion stack size to 100.
The Alchemist and Mage now sells mana potions.
Uncommon item color is now slightly brighter.
Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves.
Items now sink slower in lava.
It is now possible to plant saplings on farmland.
Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously.
Increased damage of Tungsten Boomerang.
Made storage and workstation to settlement buttons stand more out.
It is now no longer possible to destroy cattails and water grass with projectiles or other weapons.
You can now open pouches and crafting guides from inside the Void Pouch and Bag.
Removed the requirement for having less than 3 homeless settlers before recruiting new ones.
Hovering over "Use nearby inventories" in crafting will now fade out the HUD.
You can now no longer quick place same not fully grown seeds with a new seed.
Settlers will now have a harder time getting stuck while being hit by enemies.
Your settlers that die now display a death message with the source similar to when players die.
Settlers will now get the buff from the food they eat.
Spawn island selection will now avoid nearby pirate islands.
Swapped high/higher and low/lower job priority names.
Pouches content is now counted towards its Pawn Broker value.
Advanced Workstation can now no longer be used to craft recipes from the Forge.
Torches can now stack up to 500.
Optimized game registry dictionaries, making loading, sending packets etc. much faster.
You can now find old vinyl tracks in cave ruin chests.
Tall walls now no longer exists.
Max dropped items before they start despawning is now 1000.
Renamed Combat Regen Potion to Health Regen Potion.
Updated a bunch of translations and added some new ones.
Increased the health of deep cave cavelings.
Rebalanced almost all armor, weapons, enemies and bosses after Reaper.

[h3]Controller:[/h3]
Controllers can now use scrollbars if needed.
Added use mana potion to controller config.

[h3]Modding:[/h3]
It's now no longer possible to load modded recipes from recipes.cfg file.
KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive.
Translations can now have a custom enchantment-name format for enchanted items.

[h3]Fixes:[/h3]
Fixed walls sometimes not rendering their solid background.
Fixed Lightning Hammer being able to hit stuff it shouldn't.
Fixed destroying ladders also destroying the object below.
Fixed sometimes items being moved to invalid slots when picking up from your corpse.
Fixed Vulture Hatchling sprite being blurry.
Fixed crafting stations sometimes creating thousands of items.
Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started.
Fixed some cases where Steam connections would not be successful.
Fixed individual settler job priority form sometimes not behaving correctly.
Fixed items in pouches not being counted when trying to craft recipes.
Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt.

And other smaller changes and fixes.

Save 33% on Necesse and Regional Pricing Update

Until Friday July 28, get Necesse for 33% off:

https://store.steampowered.com/app/1169040/Necesse/

On July 28, after the sale ends, the regional pricing for Necesse will be adjusted. The changes will generally be moderate and even cheaper in some cases, but I wanted to make sure to give advance notice to anyone who would like to purchase at the current price. Just to be clear, the USD price will not change :)

I know many of you are waiting for the next update, and I am super excited to get it out as well. I am working hard on it every day and it just needs a little bit more time.

Thank you for all the support! ♥️
- Fair

Development update

Hey everyone!

First I just want to give a big thank you to everyone who has played, shared Necesse with their friends, and given feedback. When I released it into early access, I saw it as a blank slate to build a game with and for its players. Your feedback is what has shaped this game into what it is today and I plan to keep that formula for a long time to come.
I still read all the feedback submitted from inside the game, on the Steam forums, on Discord, and all the Steam reviews. I don't respond to everything, but I do read it all. So don't hold back or forget to leave a review!

I try to do an update about every month. But as you have probably noticed it is now well over a month ago since the last one, where I also teased what is coming. Instead of releasing a minor update while working on the larger one on the side, I decided to focus on this one and it is currently progressing faster than ever. But since I will need a bit longer to complete it, I wanted to post this development update.

I will keep it short, but here are some of the things you can expect:
[h3]New biomes[/h3]
Currently, there are 2 new biomes including bosses. I would like to get at least 3 in the update before release.



[h3]New biome progression[/h3]
The way you get to and progress through these new biomes is completely new. Sometimes there are missions with objectives for you to complete.



[h3]New gear progression[/h3]
Separate from enchantments, you will be able to upgrade your weapons, trinkets, and armor stats and abilities.

And other improvements and changes like in previous updates.

[h3]Other news[/h3]
We recently reached a few milestones: 5.000 Steam reviews, 10.000 Discord members, and over half a million of you have tried the game. I honestly can't thank you enough, as it's truly a dream come true to be able to work on a game like this for you to enjoy.

Recently I started working with a music producer for an original soundtrack. This is still going great and soon I will also be getting a programmer and artist on board to work on the game as well. You probably won't see a result of this instantly, but the plan is it will pay off in the long run.

And lastly, the game is currently on sale, part of TactiCon. If you are still considering getting it or have a friend you are trying to convince, now is a great time!

That's it for now. Thank you all for playing!
- Fair

v0.21.29 hotfixes

Sometimes you will see a small update to fix some issues and update translations. So far these have been:

March 17th:
Fixed crash when attempting to enchant a non-enchantable item with enchanting scrolls.
Fixed not being able to place mushrooms on farmland.
Fixed possible crash when entering areas you have not yet been to.
Updated Brazilian Portuguese translation.
Updated Spanish translation.
Updated Thai translation.
Updated Japanese translation.

March 28th:
Updated Czech translation.
Updated Spanish translation.
Updated Russian translation.
Updated Ukrainian translation.
Updated Simplified Chinese translation.

April 5th:
Updated Hungarian translation.
Updated Simplified Chinese translation.
Fixed rare crash when generating wild bee hives.
Fixed walls sometimes not rendering their background correctly.
Fixed possible crash when using enchanting scrolls.
Fixed crash when trying to launch the game with some special characters in windows username.
Fixed rare crash when generating villages, dungeons etc.
Fixed possible crash when loading corrupt har and skin cache files.

April 10th:
Updated Korean translation.
Updated Spanish translation.
Fixed issue with not being able to travel when on very specific island positions.
Fixed rare crash when interacting with new form components.
Fixed crashes when trying to place things outside a level.
Fixed infinite rope duplication bug.

April 15th:
Updated Polish translation.
Updated French translation.
Fixed modded hair colors texture not being used.
Fixed possible crash when teleporting while having a temporary inventory open and the items does not fit in your inventory.

I am of course working on the next update between making these hotfixes :)

Thanks for all the reports and the translation updates!
- Fair

v0.21.29 - Bees, loot trials, music, balancing and more

A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Saves may not be backward compatible.

Hey everyone!

It has been almost 1.5 months since the last update, and I have been hard at work designing new content and what's next for the game. First I will talk a bit about this and then we will get into the update.

I still read all your feedback submitted from inside the game, on the Discord server, Steam reviews and discussion boards. Many of you just want more content, so I have since the start of 2023 been working on a system for that.
You get access to it once you have progressed through the current biomes and content. It will give you missions and send you to new areas to complete them for a reward. As you progress through these missions you will find new gear and discover new mechanics you can use in harder missions and to build up your settlement. New biomes, dungeons, and areas will still be added over time into the current progression before you reach this end-game.
Unfortunately, I am sorry to say that the first version of this wasn't quite ready for this update. I definitely think it will be for the next one though, so I hope you will stay tuned for that! Here's a small teaser:



Now, let's get into what is actually in this update. One of the more requested features are more functional buildings and things to do around your settlement. This update introduces beekeeping, which is still early and will be expanded on in future updates. Your Animal Keepers will harvest these apiaries automatically just like fruit trees.



When you find chest rooms in caves, they now have a small chance to have a staircase in the middle instead which leads you down to a trial room. Once you complete this room, you will get twice the loot of a regular chest room. In future updates, this loot may contain unique items only found in these places.



I also started to work with a producer to make original music for the game. It took a bit of time to find a style we were happy with. This update contains 2 new tracks. One that replaces the main menu theme and one that replaces the first boss track. I hope you like them!

Some of the other features and changes in this update include:

  • Tweaked cavelings to be less overpowered.
  • Added the ability to replace walls, floor and furniture by placing them on each other.
  • Added pipette hotkey for changing to the object/tile you mouse over.
  • Buffed the damage of Greatbows.
  • Made Sage & Grit fight harder with better AI and more health.
  • Reworked settler crowded debuff.
  • Added 3 new fun cosmetic sets.
  • Added bombs that destroy only tiles.
And some other smaller changes and fixes!
You can read the full changelog below.

Thank you all for playing and giving feedback!
- Fair



[h2]0.21.29 changelog[/h2]
[h3]Additions:[/h3]
Added Bee hives and crafted Apiaries.
Added Net used to catch bees.
Added Honey as a new food material.
Added Apiary Frames to speed up crafted apiaries.
Added ability to replace walls and furniture easily by placing them on top of each other.
Added Frog costume cosmetic set, obtained from settlement quests.
Added Alien costume cosmetic set, obtained from settlement quests.
Added Space Suit cosmetic set, obtained from Traveling Merchant.
Added Bombs that only destroy floor tiles.
Added a pipette hotkey for swapping to objects and tiles you mouse over.
Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest.
Added new original music for main menu and Evils Protector.

[h3]Changes/misc:[/h3]
Cavelings will now try to find an alternative escape path if cornered.
Cavelings now have more health and speed later in the game.
Cavelings are now highlighted when having spelunker buff.
Cavelings will now no longer disappear when close to edge of the cave.
Blocking a melee attack with a shield will now knock back the attacker.
Spawning on top of objects now no longer removes them.
Increased the damage of Greatbows.
Buffed Sage & Grit max health and their AI.
Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers.
Magic Stilts are now much brighter and more useful.
Trying to put in an invalid item inside an enchantment scroll will now display an error message.
Mage enchanting happiness tip will now only display on player settlers.
Sleeping in beds now automatically wake you up the next morning.
Reworked settler crowded happiness to be more intuitive.
Rebalanced other settler happiness modifier slightly.
Reduced the chance of getting potions from settlement quests, increasing odds for the other items.
The Blacksmith and Gunsmith will now also buy Mycelium Bars.
Sugar Beets will now give 2 beets per seed instead of 3.
Modifier limits will now display in green or red text if good or bad.

[h3]Controller:[/h3]
The chat log will now show if currently selected or typing a chat message.
Your last aim direction will now be remembered when attacking while standing still.

[h3]Modding:[/h3]
All registered mobs now have a static loot table you can add to.
The particle lighting system can now use the full light level intensity.
Native type chat command parameter handlers now accept null as default value.
Skins and hairs textures will now reload properly when changed.

[h3]Fixes:[/h3]
Fixed cactus saplings never growing to full size cacti.
Fixed traps and lava looking like they always crit, when they don't.
Fixed some enemies not able to pass open doors.
Fixed settlers using Frost Staff firing in wrong direction.
Fixed some tooltips showing double in settlers inventories.
Fixed spamming accept quests can sometimes look like you accepted it more than once.
Fixed some weird behaviour in crafting stations when their output was full.
Fixed a few weapons having either too low or high enchant cost.
Fixed some grammar mistakes in the official English text.
Fixed logic gates sometimes not loading correctly.
Fixed settlers not able to use their current inventory for crafting recipes.
Fixed forges sometimes looks like they are processing when they aren't.

And other smaller changes and fixes.