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v0.21.22 - Settler equipment, slaughter jobs, combined trinkets and more

Hey everyone!

May has been a crazy month, with a lot of new people to welcome into this community. Thank you so much to everyone who has played, given suggestions, posted bugs and every other kind of feedback. Even though I have a vision for the game, it is still largely built on feedback from you. So definitely keep it coming! :D

We are now at over 1000 total Steam reviews, which is just incredible. Posting a review is one of the best ways to support the game's development, so don't hold back! Even though I may not give an answer to everything, I do read all the feedback in reviews, on the discussion boards, from the in-game feedback form and in the official Discord channel.

Now let's get to what you're here for, updates. I usually do about one update a month, where I also try to talk a bit about what I'm going to be working on next and the direction the game is heading. You can see examples of previous updates on the game news page. This update is smaller than a regular one. As you can imagine the sudden influx of players required some hotfixes and some other attention. But I'm now back in full development mode. And remember to give the news page a follow too, so that you see them on your library home page :)

Settler equipment has been a long time suggested feature and this is the first iteration of it. For now, this is limited to armor and cosmetics. Settlers get all the benefits from the armor, including the set bonuses. Raids have also gotten some balance tweaks together with this feature. Equipping them with weapons, tools and giving them direct commands like following you around will come in future updates.



It's now possible to configure work zones. Every work zone has a custom name, and in husbandry zones you can set the max animals before animal keepers will slaughter the extra. More custom settings for the different zones and new zone types will come in future updates.



Behind the scenes I have been working on workshop integration, updated Steam networking, better controller support and M1 mac support. These will hopefully start to be rolled out over the next couple of updates.

Some of the other features in this update include:

  • New trinkets crafted by combining other trinkets.
  • Forge now works like the grain mill and cheese press (but faster and needs fuel).
  • New ghost items for showing recipes help in processing crafting stations.
  • Looting items from your corpse will now try to place them in the previous position.
  • You can now sleep without setting your spawn.
  • Optimized the save file parser by up to 95% in some cases.
  • TNT with levers that generate around minecart tracks.
  • Travel scrolls will now attempt to teleport you to the shore of the island.
And a bunch of other smaller changes and fixes!
You can read the full changelog below.

The main critiques I see are on the graphics and UI, which I agree is the weakest side of the game. I do plan on improving both of these in the long term by getting a dedicated artist.
For the next update, I will be trying to improve the looks of the UI and work on the deep swamp cave.

Until next time,
Fair



[h2]0.21.22 changelog[/h2]
[h3]Additions:[/h3]
Added ability to equip settlers with armor.
Added ability to configure husbandry zones to slaughter animals.
Added Explorer Satchel trinket.
Added Balanced Frostfire Foci trinket.
Added Shell of Retribution trinket.
Added Assassins Cowl trinket.
Added number indicator to hotbar slots.
Added Frost Piercer summon weapon, a new drop by Queen Spider.
Added missing materials loot to snow and swamp cave explorer expeditions.
Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill.
Added TNT and levers that sometimes spawn around cave minecart tracks.
Added player hunger to settings command.
Added ability to rename work zones.
Added Frost Sentry hostile mob to snow caves.
Added Frost Hood and new set bonus.
Added a small animation for Void Wizard Clone projectiles spawning.
Added command for admins to change other players names.
Added Hungarian translation (thanks Heliximus#0761).

[h3]Changes/misc:[/h3]
The Forge now functions like a processing crafting station, similar to Grain Mill.
Picking up items from your corpse now places the items in the previous positions.
Adjusted the stats of raiders throughout the progression.
Increased inventory of dresser to have 10 possible sets.
Thrown bombs and dynamite now have a flying arch.
It is now no longer possible to fish up coins, giving more room to other catches.
Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually.
Increased minecart tracks stack size to 250.
Travel scrolls now attempt to teleport you to shore instead of landing in the ocean.
It's now possible to sleep in a bed without setting your spawn point.
Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay.
Settlers will now show in their activity if their inventory is full.
Reduced timer before players are considered AFK significantly.
It's now possible to bind zoom to mouse wheel and have it work correctly.
Cheese press is now crafted in Demonic Workstation.
Optimized save file parsing by up to 95% reduced time it takes in some cases.
Makes default color mode setting vibrant.
Homestone UI is now centered and scales with monitor height.
Cave chest rooms will now always try to generate the door out to an opening.
Saves will now still be detected even if the archive and folder name inside is not matching.
The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement.
Minecarts can now only be hit by player sword style attacks.
Reduced the drop rate of trapper hats.
Inviting players to teams with invite command now also creates a team if not already in one.
Made it possible to hit numpad enter where you can regular enter.
Settler activity now shows on a mission if sent on expedition or fishing trip.
You will now get lunchbox from EP and ammo pouch from Queen Spider.
It is now no longer possible to get other lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards.
Updated Traditional Chinese translation (thanks 卡比粉紅侵略全球#4185).
Updated German translation (thanks Philuu ❄#0001 and Kyojiwa#1710).
Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868).

[h3]Fixes:[/h3]
Fixed players sometimes being invisible after using a bed.
Fixed selecting text sometimes overlapping the selection box between letters.
Fixed worm enemies circling players that are dead when other targets are available.
Fixed tooltips flickering when using a mouse tool.
Fixed rare crash when loading levels caused by identifier collision of packets.
Fixed possible crashes with receiving packets from external sources.

And other smaller changes and fixes.

v0.21.21 hotfixes

Hotfixes are smaller updates that usually are either bug fixes, localization updates, or other minor changes. It usually doesn't require a version change, which means people running a hotfix behind will still be able to join and play with people on the latest.

So far these have been:
  • Added French translation (thank you Doumi)
  • Added Swedish translation (thank you Francis#0745)
  • Updated Czech translation (thank you F0rbest#2936)
  • Updated Spanish translation (thank you Sombra#7210)
  • Updated German translation x2 (thank you Browniii#3201 & Philuu ❄#0001)
  • Fixed lag issue when older characters were travelling to a different level.
  • Updated Russian translation x4 (thank you Alex).
  • Fixed possible crash when enchanting items.
  • Fixed possible client crash when loading in.
  • Fixed possible client crash when dying and disconnecting.
  • Fixed possible crash when updating volume settings.
  • Added crash notification to systems that run out of memory.
  • Added crash notification about corrupted data file.
  • Fixed custom languages not getting loaded.
  • Fixed possible crash when rendering the minimap.
  • Fixed some issues that could happen when interacting with the server list.
  • Fixed issue where settlers stopped working completely.
  • Added reduce UI framerate checkbox in graphics settings.
  • Added button to main menu that toggles camera panning.
  • Added and later updated traditional Chinese translation (thank you NoobieNoodle89#7665).
  • Added more common Chinese characters to the font when using the language.
  • Added tooltip about translation coverage when hovering over them.
  • Updated language files with a notice about missing translations. This makes it much easier for translators to update after a game update.
  • Updated simplified Chinese translation (thank you Law_4x#4457).
  • Updated Brazilian Portuguese translation (thank you Winsker).
  • Made launching the game ignore any system memory parameters.
  • Traveling merchant now always sells the Potion Pouch.
  • Changed wording on assign forestry zones tooltip.
  • Fixed possible error in rendering worm health bars.
  • Fixed rare crash related to hud elements.
  • Fixed rare crashes when slow computers were loading levels with a lot of lights to handle.
  • Fixed rendering of entity shadows sometimes flickers.
  • Fixed dependency issue causing people with special characters in their windows username not being able to play.
  • Fixed the possibility of getting stuck when traveling to other islands.
  • Fixed possible crash when opening settlement menu.
  • And a bunch of other very rare crash fixes.

I will keep updating this list for v0.21.21 if more hotfixes come.

Thank you for playing, and keep that feedback coming! :)
- Fair

v0.21.21 - New font rendering, settler activity, raid changes and minecarts

Hey everyone!

Back again with the next update. This one contains some very upfront changes, a bunch of new additions, fixes, and other tweaks throughout the game.

Font rendering has gotten a complete rework which resulted in much better readable text, especially at lower font sizes.
A lot of people were having trouble reading the default old pixel-y font, so I have decided to make a new font the default one. The old one can still be toggled on in the interface settings if people prefer it.



It is now much easier to follow what your settlers are doing, as it will tell you when you hover over them and in the settlers menu.
I have a lot of plans for settlers, including reworked happiness and skills. Settler equipment is still first on the slab, but if it's going to be more than just cosmetics, other things need to be in a better place first. Raids specifically are hard to balance with the dynamic between the power of the player and the settlers. More on that in the section below.



As you can imagine, I have found it is very hard to balance raids, so I made another revisit to them. Either they are too hard, or too easy and just an inconvenience.
This time around, both settlers and raiders have gotten quite a big boost in power. This ultimately just makes the player less powerful, with the goal of making you fight along with your settlers rather than just wiping them out all by yourself.
Raids are of course going to keep getting updates and balance tweaks to make them more integrated into the game loop and fun, so I will be keeping a close eye on these changes.



Some of the other features in this update include:

  • A new vibrant color in graphics settings.
  • New modes to limit settlement storage max items.
  • Minecarts and better generation of them in caves.
  • More particles when hitting trees, objects and tiles.
  • New standardized settler room requirements for all settlers.
  • A new ability trinket, found early in forest caves.
  • Balance tweaks throughout the game.
And a bunch of other smaller changes and fixes!
You can read the full changelog below.

Until next time,
Fair




[h2]0.21.21 changelog[/h2]
[h3]Additions:[/h3]
Added new default font and rendering, can be reverted in interface settings.
Added tooltip to settlers about what they are currently doing.
Added vibrant color graphics setting.
Added available bait amount to fishing rods.
Added dungeon arena tip to Void Caller.
Added different modes to limit settlement storage max items.
Added summons speed to Void Mask and increases it on Quartz Crown.
Added Zephyr Boots, a new trinket ability found in forest caves.
Added minecarts and makes tracks craftable and able to be picked up.
Added minecart tracks to other biomes than forest caves.
Added more particles when hitting objects and tiles.
Added tips on how to summon/find bosses on quests.
Added hotkey tooltips to trinket ability and mount slot.
Added "What can you do?" to settler recruit dialogue.
Added Ivy Circlet armor and set bonus.
Added a full set of Ivy tools.
Added bonuses to ninja armor set.
Added Wood Path tile.
Added new Accuracy Potion that increases crit chance.
Added Lunchbox, obtained from Queen Spider quest tier.

[h3]Changes/misc:[/h3]
All settler rooms now require a bed.
Removed arbitrary room requirements from settlers like the mage, alchemist etc.
Raiders are now not as focused on the settlement.
Raiders later projectile are now much faster, can fire from further away and predicts player movement.
Settlers are now much stronger and faster at reacting to new targets.
Raiders now have more health and damage, making it much harder to clear them without your settlers help.
Banner stands now no longer have a collision box.
Sleeping health regeneration is now higher the more max hp you have.
Animal Keeper is now available to recruit after having defeated the Void Wizard.
Items left in the crafting guide will try to be inserted into inventory before being dropped.
Increased damage of spider and frost boomerangs.
Increased projectile velocity of Wood Staff.
Increased nearby crafting radius from 6 to 9 tiles.
Changed Waystone tooltip to be more intuitive.
Made settlement buff say settlement flag nearby instead of just settlement nearby.
Summon weapon enchantment modifier tooltips are now more clear in what they do.
Swamp slimes will now no longer spawn near torches on the surface.
Binoculars can now sometimes be bought from the Traveling Merchant.
Binoculars can now look further into the distance.
Changed settlers returning message chat color.
Increased armor of pirates.
Increased health of Pirate Captain minions.
Pirate Captain will now shoot faster when getting lower in health.
Increased limit on restrict zones significantly.
A message will now appear when trying to drop locked items.
Increased Void Boomerang attack speed and stack size to 3.
Replaced Baby Swordfish with another quest item and moved it to basic quests.
LED panels can now be walked on.
Increased movement speed of the Ostrich mount slightly.
Pirate islands size will now always be mediocre or larger.
Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand.
Reworked explosion sounds, adding more variety to them.
Swamp Guardian quest tier now give 2 waystones as reward.
Clocks now show current time on the item tooltip as well.
Place torch hotkey will now still work even if not able to place at exact mouse position.
It is now possible to "attack" with the Potion Pouch to consume buff potions inside it.
Minecart tracks can now generate over water and lava.
Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag.
Reduced enemy spawn rate in the dungeon slightly.
Rebalanced speed bonuses from different boots.
The feeding through will now stop feeding animals in much less crowded areas.
Increased the number of potions gained from settlement quest rewards.
Enemy spawn rate is now significantly reduced while close to and fighting a boss.
Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches.
Changing rooms now triggers an update on settler happiness right after.
It is now possible to remove a bound key in controls.

[h3]Fixes:[/h3]
Fixed some objects not getting snapped to by smart mining, like gravestones.
Fixed pawned items not counting in items sold and money earned stats.
Fixed hunter arriving at settlement not being able to be recruited early on.
Fixed some cases where settlers would not obey their restrict zones.
Fixed settlers sometimes hauling items unnecessarily.
Fixed loot being able to be dropped outside the map.
Fixed rooms getting invalidated and showing unknown error.
Fixed some projectiles not properly disposing of their trail.
Fixed settlers sometimes walking away from you when you are talking to them.
Fixed cases sleeping settlers would render double beside the bed too.
Fixed bug that caused feeding through to feed animals when it should have stopped.
Fixed issue where some post-processing would stop working when switching between windowed and fullscreen.

And other smaller changes and fixes.

v0.21.20 hotfixes

If you ever see a small update to the game, it's usually just smaller hotfixes that likely did not affect you, or localization updates.

So far these have been:
  • Fixed a minor memory leak.
  • Updated Chinese localization.
  • Fixed feeding trough not working properly.
  • Fixed rare issue where items sometimes disappear when picking them up. This was a server problem, so make sure the one hosting gets the update.
  • Fixed not being able to craft cannonballs for the hand cannon.
  • Fixed Swamp Guardian quest not giving a reward.
  • Fixed not being able to place mushrooms. This was a server problem, so make sure the one hosting gets the update.
  • Fixed some weapon enchantments saying they give movement speed, when they actually give attack speed on the weapon.
  • Updated Japanese localization.


Thank you for playing, and keep that feedback coming! :)
- Fair

v0.21.20 - Wall shadows, indoor lighting, smarter raiders and more

Hey everyone!

Time for another update. This time, the update is not very content heavy, but has some nice features that you will notice instantly, as well as a bunch of behind the scenes stuff. I know that many of you are waiting for the big content updates before jumping back in. And they are on the way, I promise!

The surface during the daytime was a bit boring in terms of the lighting. This update tries to improve on that by adding wall shadows that follow the sun. Indoor areas are also a bit darker, making it look like they are roofed.



Since raids were changed to only arrive from one direction, the raiders would often just pile up and be very easy to deal with. Now they will spread out more, and try to attack different parts of your settlement. This will especially have a big impact if you have a big settlement.



Pathfinding has gotten huge improvements. Both on the performance and how complicated paths settlers and raiders can find. This means that your settlers are much less likely to get stuck when trying to access something they cannot. And raiders attacking your settlement will be more effective at finding the entrance.

Some of the other features in this update include:

  • Attack speed tooltip to weapons.
  • A new enemy in the desert caves.
  • Boats now have higher max speed.
  • A message when the Angler and Explorer return from a mission.
  • Infinite water bucket improvements.
  • Item icons for recipe ingredient tooltips.
  • Progress on modding, allowing mods to alter core game code.
And a bunch of other smaller changes and fixes!
You can read the full changelog below.

Until next time,
Fair



[h2]0.21.20 changelog[/h2]
[h3]Additions:[/h3]
Added shadows to walls and reduced indoor sunlight.
Added indicator to nearby crafting when hovering the checkbox.
Added more random settler names.
Added Jackal enemy to desert caves.
Added Shine Belt trinket, found in forest cave chests.
Added a message when angler and explorer return to the settlement.
Added settler counts to settler management menu.
Added notifications when you are getting hungry and starving.
Added ingredient item icons to recipe tooltips.
Added attack speed to weapon tooltips.

[h3]Changes/misc:[/h3]
Raiders will now spread out and attack different parts of the settlement.
Increased range of Spider Claw slightly and updated texture.
Increased the range at which summons target enemies in the dark slightly.
Items will now no longer be sorted using their enchantment name prefix.
Cactus will now be chopped down if in a forestry zone.
Placing tiles and objects will now self-correct if desynced with the server.
Attacking enemies that the server does not know about will now make them disappear.
Increased the speed of wood and steel boats.
Infinite water bucket now picks up water with right-click.
Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.
Reworked and optimized pathfinding.
Settlers and raiders can now find much more complicated paths.
Mobs will now try to path around water ponds.
Settlers are now much less likely to get stuck between objects.
The startup loading screen is now FPS limited, taking up less performance.
Starting house now has 2 Spruce Candelabras instead of a single torch.
The difference between projectile velocity and movement speed is now more obvious.

[h3]Fixes:[/h3]
Fixed being able to spawn more than one Void Wizard.
Fixed critters not trying to run away from players.
Fixed new sword hitboxes sometimes not working if having a very high speed.
Fixed a couple of issues when rendering walls.
Fixed wires not activating when placed on an active logic gate.
Fixed possible crash when travelling in multiplayer while someone is fishing.
Fixed rendering issues of cave moles.
Fixed possible issues with rendering of ground pillars, like Dredging Staff.
Fixed settler restrict zone renaming not updating dropdowns.
Fixed worm mobs sometimes being spawn desynced.
Fixed raiders not saving their looks, weapons, armor etc. on reloads.
Fixed jumping ball not showing as jumping for other clients.
Fixed settlers getting stuck in a doorway if too many are passing through.
Fixed some issues with teams when kicking offline players.
Fixed some placeable items not being affected by building speed.
Fixed some actions allowed by the server from clients while dead.
Fixed gradual scrolling not working. For example for trackpads.
Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.
Fixed giant cave spiders sometimes thinking they are stuck in a wall.

[h3]Modding:[/h3]
Added ability to alter core methods using Byte Buddy advice library.

And other smaller changes and fixes.