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v0.21.27 - Settler auto equipment, raids, happiness, husbandry and more

A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.

Hey everyone!

So far, settler happiness has been pretty basic. This update improves that by adding more ways to make your settlers happy and unhappy. When settlers are unhappy, they now have a chance to go on a strike along with other unhappy settlers. Other than being a settlement mechanic, I thought it was a funny little event. I plan on making the happiness system tied to other things than just work breaks and strikes in the future.



Settlers will now automatically equip armor and weapons it finds in settlement storage. You can of course configure this in a new settlement equipment menu, along with a quick overview of your settler's equipment.

Raiders will now also destroy your walls if they cannot find a door or path into your settlement. This means you have to be a bit more thoughtful about handling raids, but have also got the tools to do so with the new settler commands and equipment.



A few weeks ago I set up some polls in the official Discord server, that's going to make me get a better overview of the features and content you are most looking forward to. In future updates, I plan on using those a lot more as a guide. If you haven't already, make sure to check them out and vote on what you want to see in the game. You can join the Discord Server with this invite link.



In the last week or two, I have spent a lot of time laying some of the groundwork for future endgame content. Hopefully, you will see the first of that in the update next month.

Some of the other features and changes in this update include:

  • Settlers now only require a bed, but will be unhappy if incomplete, outside or sharing their room.
  • Ability to configure forestry zones, making settlers automatically plant trees in them.
  • Raids are now a bit more frequent and the addition of the "often" raid frequency setting.
  • Setting to toggle showing of settlers' head armor, to better distinguish their profession.
  • Reworked husbandry mobs and added tameness.
  • You can now click and drag to copy work priorities, restrict zones, item filters and more.
  • Christmas trees and wrapping paper sold by the Traveling merchant during the holidays.
  • Party Hat found on enemies around New Year.
  • Some balance and controller tweaks.
And a bunch of other smaller changes and fixes!
You can read the full changelog below.

If you're celebrating, a Happy Holidays to you!



I have got some awesome stuff planned for 2023, and the project will also be getting some help. In other words, soon it won't be a one-man show anymore, all thanks to you!

I hope you stay safe and have a great New Year :)
- Fair



[h2]0.21.27 changelog[/h2]
[h3]Additions:[/h3]
Added the ability for settlers to equip themselves with configurable equipment.
Added the ability to click and drag to copy work priorities, restrict zones, item filters and more.
Added more feelings/thoughts for settlers, both negative and positive.
Added settler diet variety happiness.
Added "Often" raid frequency world setting.
Added the ability for settlers to keep campfires running.
Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain.
Added 3 new dishes and tweaked other recipes with pork as ingredient.
Added the ability to ignore seasonal content with "-ignoreseasons" launch option.
Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu.
Added Christmas tree, sold by the Traveling Merchant during the holidays.
Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays.
Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year.

[h3]Changes/misc:[/h3]
Settlers now have a chance to go on strike if unhappy and working too much.
Raiders will now break down walls and other objects if they cannot find a path around.
Reworked husbandry mobs, adding tameness.
Settlers are now assigned to a bed instead of a room.
Reworked forestry zones, allowing automatic planting of saplings.
Optimized settler item finding for jobs and needs.
Adding new settler recipes will now default to do until a full stack.
Dedicated servers will now pause when empty by default.
Armor stands and dressers storage filters now only show items that fits in them.
Increased the frequency of raids. Change your world settings to rarely to make them less frequent.
Gold Crown is now part of a new gold armor set.
Reduced Balanced Foci bonus damage from 20% to 15%.
Reworked settler thoughts and the "How are you feeling?" dialog.
Unhappy settlers now take more and longer breaks from work.
Changed settler mood description thresholds slightly.
Increased the happiness gained from eating fine and gourmet food.
Changed a few recipes to use pork instead of other meat.
Changed raw beef texture slightly.
Using the Aged Champion Shield will now persist through attacks.
Reduced the velocity of Reaper Scythe weapon projectile.
People will now keep visiting your settlement to be recruited if your settlers are happy.
Increased the damage of many bows slightly.

[h3]Controller:[/h3]
Added controller support for interacting with the island map.
Added controller support for scrolling in sub menus with scrollbars.
Fixed not being able to configure settlement recipes using a controller.
Fixed controllers not working when assigning storage and workstations from settlement menu.

[h3]Modding:[/h3]
Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out the modding wiki for details.

[h3]Fixes:[/h3]
Fixed possible crash on Mac when handling hold to craft.
Fixed possible crash when another player stopped using Death Ripper or Dragon Lance.
Fixed showing error when successfully quick moving items to settler equipment.
Fixed a bunch of niche inventory quick move issues.
Fixed work priorities paste buttons not being deactivated properly if already have the same copied.
Fixed names sometimes overlapping with buttons in settlement menus.
Fixed server playing settler eating sounds.
Fixed settlers not obeying commands when heading to sleep.
Fixed expeditions sometimes not available when they should be.

And other smaller changes and fixes.

v0.21.26 - Settler commands and weapons, QoL and more

Hey Necessians! Necessies..?

A quick reminder: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.

Before we start with the update, I wanted to thank everyone who has been playing, giving feedback and sharing the game. Necesse was released into EA in an extremely rough state and would not be the same game without your feedback to improve it. Leaving a review is one of the best way to support the game and it's an honor to work on a game with such potential both you and I are passionate about, so don't hold back!
Even though I don't answer or react to everything, I do read all the reviews, Steam discussion threads, messages in Discord and feedback submitted from inside the game. So keep it coming! ❤❤❤❤❤

Now let's get to the update. This one is a pretty big step toward more control over your settlement and settlers. With the ability to command your settlers more directly, raids and other events have the potential to become a lot more interesting.
You can command them to guard a location, attack a target and guard yourself around your settlement. In the future, you will be able to make them prioritize certain jobs, follow you outside the settlement and much more.



You can now also equip your settlers with a custom weapon. There are still some limitations to this, like summon weapons and a couple of others not working yet.
With this change, settler stats and raids have gotten a few tweaks to be better balanced. Balancing is something I will keep a close eye on and a mid-patch update if needed.
In the next update, I will be working on a way to manage your settler's gear better. Allowing them to equip themselves from gear found in your settlement storage etc.



This update also introduces more QoL features suggested by you. You can now see how many resources you have for each ingredient on recipe tooltips. Boss drops will now show a light beam, making them easier to find and you can now lock your hotbar.
You can disable showing the total available ingredients inside the interface settings.



Some of the other features in this update include:

  • Update to Steam networking, hopefully fixing issues some people were having when connecting through Steam friends.
  • Standalone rocks in all the different caves, spicing it up a bit.
  • A couple of more armor sets.
  • Your settlement menus scroll state is now saved between exiting and entering it.
  • Bigger rooms before they are considered outside. At some point I plan to rework this with roofing.
  • Different textures for enchantment scrolls.
  • Controller improvements and fixes.
And a bunch of other smaller changes and fixes!
You can read the full changelog below.

Thank you for playing and keep that feedback coming in!
- Fair



[h2]0.21.26 changelog[/h2]
[h3]Additions:[/h3]
Added ability to command your settlers.
Added the ability to equip your settlers with weapons.
Added interface setting to show total ingredients available on recipes, defaults to on.
Added the ability to lock the hotbar.
Added light beams to boss dropped items.
Added swamp and snow surface rocks.
Added scattered rocks to all caves.
Added columns for all stone types.
Added a texture for each type of enchantment scroll.
Added Mycelium Scarf armor and set bonus.
Added cloth robe armor, available right from the beginning.
Added settlement flag phase at the end of the tutorial.
Added DPS tracking of each training dummy.

[h3]Changes/misc:[/h3]
Rebalanced settler and raider stats to better match new commands and settler weapons.
Reworked path finding to be more efficient, especially during raids and other longer paths.
When craft all hotkey is held down, the crafted items will go straight to your inventory.
There is now a shorter time between starting to hold down craft until it starts repeating.
Crafting to inventory will now highlight the item crafted, just like when picking it up.
Increased max room size before it is considered outside from 300 to 500.
All cave rocks textures now fade into the ground more.
The default sound device will now update when the game window toggles being active.
The scroll state of settlement menus will now save between opening and closing them.

[h3]Controller:[/h3]
Your selected inventory slot will now be remembered through a loading menu.
Zoning tools now have better controls when using controller.
You can now lock and move settler rooms when using controller.
Menuing is now better at selecting buttons based on previous selected.
It's now possible to send chat messages with controller.
Controller aim reticle will now show the direction if outside or behind a window.
Fixed sometimes not being able to retrieve items when talking to settlers while using controller.
Fixed controller craft to inventory not working when holding button down to craft more.
Fixed using Binoculars and Sniper Rifle zoom with controller.
Fixed landfill placing not working correctly with controller.

[h3]Modding:[/h3]
Added warning if an attempted mod patch never actually did anything.
Increased limit of fishing lines to 1000.
It's now possible to know which object a projectile hits.
Added ability to detect when a client submits an attack that have or should have failed.

[h3]Fixes:[/h3]
Fixed issues some people were having when connecting though Steam.
Fixed crafting lists not updating when nearby inventories has their contents changed.
Fixed possible crash when opening settlers menu just after loading.
Fixed mod mismatch "Use server mods" button not working correctly.
Fixed delete server confirmation not showing the name correctly.
Fixed some cases where players would be desynced when using objects like beds.
Fixed some buttons overlapping with scrollbar in settlement menus.
Fixed being able to use mount when sleeping.
Fixed possible crash when handling inputs on Mac.


And other smaller changes and fixes.

v0.21.25 hotfixes

Hotfixes are smaller updates that usually are either bug fixes, localization updates, or other minor changes. It usually doesn't require a version change, which means people running a hotfix behind will still be able to join and play with people on the latest. It is however recommended for servers to update to the latest version.

So far these have been:
  • Updated Brazilian Portuguese translation (Thank you Winsker#1096)
  • Updated Japanese translation (Thank you CodeMan#0674)
  • Updated Ukrainian translation (Thank you mixapaco#9249)
  • Updated Turkish translation (Thank you Atlas#6172)
  • Updated Czech translation (Thank you {𝓛𝓮𝓫𝓴𝓪}#7180)
  • Updated Hungarian translation (Thank you Heliximus#0761)
  • Fixed eat food hotkey eating everything inside a lunchbox
  • Fixed Glacial Helmet set bonus scaling with attackspeed reversed
  • Fixed possible crash for Mac users.
  • Fixed possible crash when players are interacting with something.
  • Fixed possibility of changing direction when attacking while using a controller.
  • Fixed some cases where the current controller focus would not get updated properly.
  • Fixed Pawnbroker quick stack and restock not updating profit.
  • Fixed possible crash when having a home portal spawned and loading the world.
  • Fixed issues when attempting to use multiple controllers.
  • Fixed show pickup text interface setting not working.
  • Made some crash messages better for me to understand what is going wrong.
  • And a bunch of other controller tweaks and rare crash fixes.

I will keep updating this list if more hotfixes come.

Thank you for playing, and keep that feedback coming! :)
- Fair

v0.21.25 - Controller support, new boss drops, quest and more

Hey everyone!
Back again with another update :)

A quick reminder: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.

Now let's get to the update. This one contains the most requested feature by far since the release of Workshop support. And that is of course controller support. I know this probably doesn't sound too exciting for the players enjoying the game on their PC with a mouse and keyboard currently. But I think it's an important step in making the Necesse available to more players, for the long-term in which I plan to keep adding content and features.

Adding controller support to a game that has been developed without it in mind at all was a challenge. Playing with a controller can be a bit slower, especially menuing, but once you get familiar with the controls I find it is quite natural. There are still a few quirks I need to iron out over the next updates, and if you find any bugs please let me know.

Controller support is integrated with the Steam input API. This means you can configure and set up the controls using Steam, and of course, the Steam Deck is supported as well. I have uploaded some default configurations for some controller types, but a few are still missing and I will get those added soon.



Controller support took the majority of my time during this update. This means that unfortunately, the other parts of the update are a little bit lacking.
The deep swamp cave is now integrated into the progression better, with new drops from the new boss introduced in the last update, a settlement quest for it and explorer expeditions.



Some of the other features in this update include:

  • When the game crashes, it will now try to determine if caused by a mod and show that.
  • Settlers will now close doors more consistently, even if a player is in the way.
  • Deep snow and swamp cave walls, doors and floors.
  • Fixes and tweaks to recipe order, shops and a few item broker values.
  • Rework to settings menu, asking the player if they want to save when clicking back.
And a bunch of other smaller changes and fixes!
You can read the full changelog below.

Thank you for all the continued support!
- Fair



[h2]0.21.25 changelog[/h2]
[h3]Additions:[/h3]
Added full controller support through Steam Input, including Steam Deck support.
Added Venom Shower magic weapon, dropped by Pest Warden.
Added Venom Slasher melee weapon, dropped by Pest Warden.
Added Living Shotty ranged weapon, dropped by Pest Warden.
Added Swamps Grasp summon weapon, dropped by Pest Warden.
Added Swamp Dweller hostile mob to deep swamp cave.
Added Pest Warden settlement quest tier.
Added Portal Flask, reward for Pest Warden quest.
Added deep swamp cave Explorer expedition.
Added deep swamp stone wall, door and floors.
Added deep snow stone wall, door and floors.

[h3]Changes/misc:[/h3]
Settlers will now no longer forget about opened doors if players are in the way.
Using eat food hotkey will now prioritize health food first over debuff food.
Farmer now sells blueberry and blackberry saplings post Pirate Captain.
Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available.
Settings menus are now more intuitive when it comes to saving and backing out without saving.
Pest Warden is now more resistant to attacks that hit a lot of body sections.
Reduced health and damage of Pest Warden.
Traveling merchant now sells Void Bag when having completed the quest reward for it.
Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation.
Deep snow and swamp caves now generate presets with new walls and floors.
When the game crashes, it will now try to determine if possibly caused by a mod and show what mod.

[h3]Modding:[/h3]
It's now possible to override button icon colors in interface style.
Added stream getters for different game registries.
Added inventory item to ArmorItem set buff getters.

[h3]Fixes:[/h3]
Fixed item pickup entity death data not being loaded correctly from a save.
Fixed being able to use Blink Scepter when you shouldn't.
Fixed some problems with chat log mouse hover and scrolling.
Fixed debug tooltips showing on item filter category expand buttons.
Fixed short walls middle sprites not placed correctly (thanks #JC Bent'em).
Fixed load menu buttons not getting updated as inactive after modifying saves.
Fixed damage type stats not getting saved correctly in world and character stats.
Fixed some pressure plates not able to be crafted with a recipe.

And other smaller changes and fixes.

v0.21.24 - New boss, deep swamp, deep cave balance and more

Hey everyone!

I hope you all had a great summer! I'm back in full swing with more updates.

Since the release of the workshop, it has been awesome watching you creative modders out there. Thank you so much for spending time adding content and features to the game.
To the people using the mods - Remember to give the mods a like and favorite to show your appreciation if you enjoy them as well!

As you would expect, there has been a bunch of work on the modding side of things and this will keep happening over future updates as well. I have tried to keep mods as backward compatible as possible and many of the mods I tested still work with this update.
Remember to back up your modded saves. If you still are experiencing problems you can now switch to an older version of the game:
Go to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select v0.21.23 -> Close the window and you will see it downloading the old version.


It has been a while since I have worked on a new boss, and I wanted to get back on that. Even though it is still not completely finished, I wanted to put it in the update for you to try out.
It is summoned in the new deep swamp cave which includes a new ore, armor, weapons, and trinket. As much of this will probably be tweaked and changed in the next update, it's not tied into the elder quest progression just yet.



If you had gone through the deep caves, you probably noticed that you did so a lot quicker than the normal caves. This update tries to smooth out the deep cave progression a bit more with the ores being tiered and slightly less of them generating. With this tier system, each deep cave ores now have a full set of tools.



Thank you to everyone who has been providing new translations and fixing/improving older ones!
I am still working on some of the larger features behind the scenes, like proper controller support.

Some of the other features in this update include:

  • The default interface style is now primal.
  • Warning dialogue when attempting to load save with different mods.
  • More intuitive and robust save backup system.
  • Crafting station's "Show hidden" checkbox is now an "Only craftable" checkbox instead.
  • Iron bombs and dynamite can now destroy objects based on the highest tier tool you have in your inventory.
And a bunch of other smaller changes and fixes!
You can read the full changelog below.

Thank you for all the support!
- Fair



[h2]0.21.24 changelog[/h2]
[h3]Additions:[/h3]
Added deep swamp cave.
Added new boss and spawn item to deep swamp caves.
Added swamp skeletons.
Added small swamp cave spiders.
Added warning dialogue when attempting to load a save with different mods.
Added Ukrainian translation.
Added a full set of Glacial tools.
Added Mycelium ores, found in deep swamp cave.
Added Mycelium armor set.
Added a full set of Mycelium tools.
Added a full set of Ancient Fossil tools.
Added Aged Champion Shield ability trinket found in deep swamp chests.
Added Swamp Dweller Staff magic weapon found in deep swamp chests.
Added Druids Greatbow ranged weapon found in deep swamp chests.

[h3]Changes/misc:[/h3]
The default interface style is now primal. This has reset your previous setting.
It's now possible to click and drag mods to reorder them.
Bouncing bullets and projectiles now bounce way more.
The backup system is now more robust.
The load menu is now more intuitive when handling backups, renames etc.
Updated Korean, Polish and Swedish translations.
Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.
Dynamite sticks can destroy objects one tier higher than what the owner can.
Death Ripper weapon now scales with your attack speed bonus.
Crafting stations "Show hidden" checkbox is now an "Only craftable" checkbox instead.
Bone arrows are now only craftable in advanced workstation.
Changed Ice Pickaxe texture slightly.
Increased the ingredient price of deep cave tool recipes.
All deep cave rocks now require the previous tier tools to mine.
Bouncing arrows and bullets now fly much farther.
The settings menus will now handle smaller interface heights better.
Reduced the frequency of deep cave ores.

[h3]Modding:[/h3]
Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.
You can now no longer construct static registered objects outside registry window (like Item objects).
Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.
To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.
Chains now have a public sprite variable you can change.

[h3]Fixes:[/h3]
Fixed mods list resetting after saving when entering it again.
Fixed mods preview image sometimes possibly overlapping with the info text.
Fixed issues relating to menus getting replaced when minimizing.
Fixed chest names not showing if hovering over an object in front of it.
Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.
Fixed some MacOS issues when crashing.

And other smaller changes and fixes.