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v0.21.12 hotfixes

This update is a small hotfix to solve some issues :)

[h3]Changes:[/h3]
Fixed bosses start health visual bug when fighting multiple people.
Fixed possible bug where some players would not get drops from bosses.
Fixed edge case where summoners would not get loot from bosses.
Fixed rare crash when rendering players.
Fixed baby zombie archer texture not being loaded correctly.
Fixed crash when changing levels.

v0.21.12 - New tiles, floors and gear, lighting system, balance tweaks and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.


Back at it with another update. This time it is mostly minor things like new tiles, some new items like trinkets, weapons, armor and potions. A lot of the things I have been working on couldn't make it into this update, so stay tuned for future ones!

Building beautiful castles and houses is definitely not a strong suit for Necesse, but hopefully adding a few more building options will at least improve it. This update contains some much needed new tiles, floors and some updated tile textures as well.



Working towards moving the experimental version to main means I have been tying up loose ends. This includes making trinkets more unique to their biome, adding new trinkets, a few weapons in places that needed them and other items. This should increase the variety of items you get in throughout the game.



With the release of the new colored lighting, I knew it had a few unsolved issues that I postponed. These should are now fixed and I also took the opportunity to optimize the engine. Together with the optimized level loading in previous update, this should make using ladders and teleports more smooth.



Some of the many other smaller changes are:
- New landfill item.
- Slightly easier early game bosses.
- A few updated textures like Fire Chalice and Cheese Press.
- Ability to turn off all lights using wire.
- A lot of tweaks and fixes throughout the game.
And much more.

See the full changelog below



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added Stone Brick floors.
Added Stone Tiled floors.
Added Snow Stone floors, path and pressure plate.
Added Swamp Stone floors, path and pressure plate.
Added Sandstone floors, path and pressure plate.
Added Straw floor tile.
Added Pine floor tile.
Added Palm wall, door and floor.
Added ability to turn off almost all light objects using wire.
Added Frozen Wave trinket, found in snow cave chests.
Added Air Vessel trinket, found in desert cave chests.
Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.
Added Leather Glove trinket, crafted in workstation.
Added Swamp Zombies to swamp biome.
Added Slime Canister summon weapon, found in swamp cave chests.
Added Swamp Tome magic weapon, found in swamp cave chests.
Added Quartz Crown with new set bonus.
Added strength, ranger and wisdom potions.
Added Landfill item.
Added current modifiers menu button to quickbar.
Added ability to clear recent death locations from world map.
Added cardinal bird critter.

[h3]Changes/misc:[/h3]
Renamed rock floors to stone floors.
Renamed rock pressure plate to stone pressure plate.
Increased duration of mining potion.
Updated fire chalice texture and dungeon entrance.
Improved Cheese Press texture slightly.
Reduced Swamp Guardian damage slightly.
Updated Quartz armor texture.
Updated lighting engine, making it more optimized and fixes consistency problems.
Increased the amount of cave chests rooms and ruins that generate slightly.
Boss music is now slightly louder than other music.
Giant cave spiders will now spit more often.
Players now take significantly more damage from traps.
Tweaked some rock tile textures slightly.
Player names now accept letters from different languages.
Updated gold furniture texture.
Searching now expands item filter lists.
Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.
Reduced difficulty of early game bosses.

[h3]Fixes:[/h3]
Fixed craft pickaxe tutorial showing wrong logs amount.
Fixed wires not causing updating correctly.
Fixed color lights being inconsistent based on place order.
Fixed possible crash when rendering Queen Spider.
Fixed possible crash when items collide in the main menu.
Fixed some trails being messed up.
Fixed being able to recruit Pirate when he is a settler.
Fixed baby zombie archer texture sometimes being messed up.
Fixed possible crash when trying to move in settlers to a room.
Fixed summons sometimes stopping up and not moving anymore.
Fixed damage over time not considering the difficulty.
Fixed rare issue of getting stuck while using dragon lance.
Fixed a bunch of minor issues linked to new item filters.
Fixed Angler fishing spot sometimes not working properly.

And other smaller changes and fixes.

v0.21.11 - Settler jobs and priorities, new food, cosmetics and much more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.


I think this has been the longest time between updates yet. This also means this one has got a lot of new content, but also a lot done behind the scenes in areas like optimization and outside the game.

A big thanks go out to Maria O. Christensen who has been helping me with the artwork In the past 4 weeks. She is currently also working on her own game, which is an indie horror called The ER Patient Typhon. So go check that out!

And a thank you to everyone who has been contributing to the Official Wiki!
I have started to work on it behind the scenes, creating some templates and semantic data which will make it easier to create new pages and keep the information up to date with the current patch.

The settlement system has gotten a few upgrades, including the ability to change your settlers work priorities, which can be done by talking to them.
Storage filters have gotten a complete rework. This new system allows for much easier management and has always been the way I wanted it to be from the beginning, and now it's finally in.



With a completely new work zone system, it is now possible to define forestry and husbandry areas for your settlers to chop down trees and manage your animals. The system is also built to be customizable, with the ability to configure each zone in future updates.



The food system is evolving and getting new additions. This time it has gotten 4 new crops, 3 new fruit trees, common fish only for food and a lot of new dishes for you to cook. This is obviously still an area that I keep looking at for improvements and changes, so keep that feedback coming!



Some of the many other smaller changes are:
- 2 new difficulty options, one for the more casual and one for the more hardcore.
- Item tooltip backgrounds and better looking menu outlines.
- Many new cosmetic items, mostly bought from Traveling Merchant when in stock.
- Angler fishing trips, similar to Explorer expeditions.
- New ore found in snow caves with a complete set of tools and weapons.
- Doors will now rotate to look like double doors when placed next to each other.
- Zombie archers now walk around with a bow on their back.
- A lot of fixes and balance tweaks.
And much more.

See the full changelog below



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added forestry work zones.
Added husbandry work zones.
Added ability to share quests with team members.
Added custom settler work priorities.
Added controls for each hotbar slot.
Added completely new item filter system.
Added angler fishing trips, similar to explorer expeditions.
Added ability to disable raids using settings command.
Added 2 more difficulties, for the more casual and more hardcore.
Added coconut trees, grows in desert biomes similar to apple trees.
Added lemon and banana trees, obtained in deep cave chests or bought from farmer after Sage and Grit.
Added 4 new crop types.
Added 24 new food items.
Added deep cave ruins, where the new crops can be found.
Added 7 common fish, found in various places that can be used in food.
Added new frost shard ore, found in snow caves.
Added frost armor set with a complete set of tools and weapons.
Added turtle critter to desert biomes.
Added chicken costume set, obtained rarely from settlement quest rewards.
Added swimsuits and sunglasses cosmetics, bought from Traveling Merchant when in stock.
Added jester cosmetic set, bought from Traveling Merchant when in stock.
Added hula cosmetic set, bought from Traveling Merchant when in stock.
Added snow cosmetic set, bought from Traveling Merchant when in stock.
Added sailor cosmetic set, bought from Traveling Merchant when in stock.
Added minion, knockback and rapid potions.
Added banners of defense, damage and summon speed.
Added Cooking Station object, crafted in Advanced Workstation.
Added background to all item tooltips, can be disabled in interface settings.
Added a better outline to menu backgrounds.

[h3]Changes/misc:[/h3]
Bathtub recipes now no longer require a water bucket.
The starter house chests now also has a small amount of food.
Doors will now mirror when placed like a double door.
Rooms now have a max size of 300 tiles before they are considered outside.
Made players unable to recruit to settlements they don't have permission for.
Starving debuff will now only be active when having a completely empty hunger bar.
Brain on a Stick will now summon and archer half the time.
Raiders will now spawn in smaller waves instead of continuously.
Glacial Boomerang now throws 2 boomerangs at once.
Reduced the velocity of bullets.
Touched up some UI components, making some of them bigger and more clear.
Increased range of Quartz Staff and Icicle Staff.
The same traveling humans now have a much lower chance to spawn multiple times in a row.
It is now possible to spawn multiple bosses at the same time with a small cooldown.
It is now no longer possible to drop locked items.
Evils Protector first stages are now easier while the last ones a bit harder.
Villagers are now much less rude.
It is now no longer possible to use fruit tree and berry bush saplings while making torches.
Traveling humans can now no longer be hit by settlement team members, similar to settlers.
Updated iron armor textures.
Updates copper armor and tool textures.
Worm and swamp larva will now slowly sink into the ground.
Starter house now spawns with a Roasting Station in front of it.
Optimized level loading, will now cause less lag when still loading level after having spawned.
Pouches is now prioritized when pressing loot all and restocking works properly.
Ducks now have legs and can go on land.
Zombie archers now walk around with a bow on their back.
Updated cow and sheep textures.
Tweaked some potions recipes and duration.

[h3]Fixes:[/h3]
Fixed possible crash when joining a server.
Fixed possible crash from Reaper boss when fighting multiple people.
Fixed possible crash when trying to communicate with servers or clients running another version.
Fixed rare crash when removing entities and particles.
Fixed a bunch of settlement room assign issues.
Fixed possible crash when trying to generate snow cave.
Fixed players sometimes being invisible.
Fixed possible crash in main menu while connecting.
Fixed projectiles sometimes getting stuck.
Fixed mobs not able to path when stuck inside an object.
Fixed being able to keep attacking with certain weapons after death.
Fixed being able to make multiple settlement workstations on multi tiles.
Fixed feeding through wheat sometimes being messed up.
Fixed player hunger setting not being applied to new saves.
Fixed Explorer find island not working correctly.
Fixed husbandry mobs sometimes still following the player after taking off rope.

And other smaller changes and fixes.

v0.21.10 - Wiki, hunger, settlement raids, balance and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.


This update has a bit of everything. From a wiki, to adding some game changing features and a lot of balance changes. So let's get straight into it.

A wiki has been a much requested feature, and hopefully you will help me make it good. I have set up the beginning of it over at www.necessewiki.com, where you can contribute with new articles, information etc.
The Offical Discord Server will have a wiki channel where we can discuss how the wiki should be operated. I am of course open to suggestions and general feedback.
I hope that many of you will help me create awesome articles, templates and other content for it. If you need any textures or help with something, I will like always be available in the Discord Server.




A hunger mechanic is another feature a lot of people have requested. It is currently optional, but enabled by default. Still, it should not be too invasive on players who just like the exploration part and not the survival. So give it a try and give feedback on what you think should change.




Settlements will now occasionally get raided. This means you have to consider how you build your settlement with the best way to defend it. If built smart, it should be able to defend itself without your help. To help with some of your settlers potentially getting killed, sometimes new settlers will now visit your settlement who you can recruit for a price.




Some of the many other smaller changes are:
- Added thorns mini biome to swamp caves.
- Settlers will now pick up items on the ground and put them in storage.
- Sage & Grit settlement quest with a new unique reward.
- Optimized settler jobs and doubled their work range.
- Balance changes to various bosses, items etc.
And much more.

See the full changelog below



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added hunger bar, can be disabled in world settings.
Added thorns mini biome to swamp caves.
Added Thorns Potion.
Added fire ambient sound to fueled workstations and campfire.
Added map tooltips to a lot more objects, like ores, seeds, trees etc.
Added buff when near a fueled campfire.
Added job for settlers to pick up dropped items and put them in storage.
Added shears.
Added settlement raids, your settlements will now occasionally get raided.
Added ivy sword, spear and bow weapons.
Added Sage and Grit settlement quest tier.
Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.
Added settlers arriving in settlement only to be recruited.
Added Deep Desert Cave explorer expedition.

[h3]Changes/misc:[/h3]
Cave ruins chests now contains crops in them together with seeds.
Cave Spider Gland textures is now different depending on where they drop, but still stack.
About doubled the range at which settlers will look for jobs.
Optimized a lot of world "search" logic, like looking for targets etc.
Traveling merchant now sells rope a bit pricier than the farmer.
Cave ruin chests loot are now more random.
Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.
Summons can now walk through doors when following owner.
It is now possible to interact with an item while holding it without dropping it.
Settlers will now try to drop off all their items at once instead of only one stack.
Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.
Settlers will now react to being hit while working.
Increased Ancient Vulture difficulty slightly.
Enchanted items will now have a higher/lower value based on the enchant.
Increased the amount of spider nest mini biomes in snow caves.
Health bar now show more hearts based on how much max health you have.
Settler stats will now scale with the amount of settlement boss quests completed.
Increased difficulty of Reaper fight.
Reduced the bullet velocity of guns.
Wood boats can now also be used from the mount slot.
TNT will now explode when hit by another explosion instead of being destroyed.
Reduced combat regen provided by food.
Reduced the amount of potions and bars from cave crates and chests.
Reduced buff time of consuming food slightly.
It is now no longer possible to hit settlers on your team.
Increased speed of settlers slightly.
Reduced Force of Wind cooldown.
Reduced difficulty of Queen Spider fight slightly.
Increased stack size of coins to 5000.
Main menu continue button now remembers if you hosted or joined a server last.

[h3]Fixes:[/h3]
Fixed players being rendered when mounted before they should.
Fixed invisible spider spit.
Fixed Pirate Captain fleeing when killed his current target while still having more targets around.
Fixed possible crash when eating food.
Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.
Fixed forge not being able to be used as settlement workstation.
Fixed possible crash when joining a server that has specific projectiles active.
Fixed desert crawler not counting kills stat.
Fixed possible crash when mobs are being hit while joining a server.
Fixed being able to destroy unbreakable objects using buckets.

And other smaller changes and fixes.

v0.21.9 hotfixes

This update is a small hotfix to solve some minor issues.

[h3]Changes:[/h3]
Fixed dedicated server crash when fighting Queen Spider.
Fixed issues with dragon lance when the server doesn't allow clients to determine hits.
Fixed possible crash when joining a server where another player is fishing.