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v0.21 goes stable on December 20th!

It's been a while since the last update, and there is a good reason for that! I'm super happy to announce that the experimental version will be the main one on December 20th!

I have been hard at work preparing a new store page, new art and even if you have been playing the experimental, there will of course be a new update too. This has been a long time coming, with a ton of changes and improvements all thanks to your feedback.

This of course does not mean the updates will stop. This is just another milestone through Early Access, and I will talk more about that on the 20th.

The release is still not quite ready, so I will have to get back to it. Thanks to everyone who has played, given feedback and shared the game. It helps a ton!


v0.21.14 - Settler happiness, settlement management, boss tweaks and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.


Happy Halloween! In the Halloween spirit, some mobs will randomly spawn with a Halloween themed cosmetic they have a chance to drop :)

Settlements have been one of the big focuses during this experimental with a lot of new features and ways to build your settlement. It has gotten to a point where the tools to manage your settlement needed a complete rework and future-proofing. This update is the beginning of such and will of course get better over the future updates.



Your settlers will now be happier the larger a room, more furniture and the better food they consume. This means they now eat food and also take work breaks. All settlers can now harvest and plant crops, while only farmers are able to fertilize them using the new fertilize zones. Happy settlers have much better shop prices and take fewer and shorter breaks.



With the introduction of sleeping last patch, it was pretty obvious that it wasn't very immersive. It was basically impossible for others to see you were sleeping and for yourself, it wasn't much better. This update improves on that by actually making you lay in the bed you are sleeping in. This required some new features to the rendering engine, which will also be used in future updates for similar stuff.



Dynamic zoom and interface size have been added. They are enabled by default and will apply to people running 1440p or above, making it scale down to a more appropriate size.

Some of the many other smaller changes are:
- UI buttons now click down.
- Tweaks to Fallen Wizard, making him much harder.
- Fertilize work zones.
- Settlement defend zone.
- Easy work priority and diet management.
And much more.

See the full changelog below



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added dynamic zoom and interface size settings, enabled by default.
Added settler happiness.
Added mood dialogue option to settlers.
Added fertilize zone and job performed only by farmers.
Added hotkey to access settlement management menu.
Added settler work priority management to settlement menu.
Added settler diet management to settlement menu.
Added settlement defend zone, allowing limiting where settlers will attack hostiles.
Added Pumpkin Mask cosmetic, only available during Halloween season.

[h3]Changes/misc:[/h3]
UI buttons now look like they click down.
You will now actually lay in the bed when sleeping.
Removed discard option when talking with settlers carrying items.
Evils Protectors air bombs are now a bit easier to see.
Fallen Wizard is now harder to cheese by hiding behind pillars.
Increased damage of Fallen Wizard attacks slightly.
Increased Fallen Wizard max health.
Fallen Wizard attacks now scale faster with his missing health.
It's now possible to hear other players consume potions and food.
Rice seeds and Coffee beans are considered raw food instead of seeds.
Benches are now a bit wider when placed vertically.
Settlers can now pick up multiple items from the ground before putting them away.
Tweaked some object collisions to prevent walking between them.
Every settler can now harvest and plant crops.
Settlers can now move into rooms that are only 4 tiles big, but they will be unhappy.
Reworked settlement management menu look to support more options.
It is now possible to move Pawn Broker between settlements.

[h3]Fixes:[/h3]
Fixed performance problems when summons tries to path to unreachable target.
Fixed possible crash while loading into a level.
Fixed ropes sometimes not attached to the animal.
Fixed problem in region system, sometimes causing rooms to be considered outside when not.
Fixed settlers picking up items sometimes stopping moving.
Fixed settlers work animation not always showing in correct direction.

And other smaller changes and fixes.

v0.21.13 - New boss, sleeping, raid tweaks and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.


A quick reminder that we have an official wiki available at https://necessewiki.com/. It's still under construction, and thank you to the people who have helped to populate it so far. It means a lot! ❤

Now to the update...

I have been working on a new boss, encountered in the end game. It's not complete, so expect tweaks or maybe a complete rework. But I wanted to get it out for you to try :)
You get access to it by defeating Sage & Grit. If you have already done that, you will have to defeat them again. It's a pretty hard one, and likely requires the Blink Scepter trinket to defeat it. Good luck and if you have some feedback on it, send it my way!



Raiders will now open doors instead of destroying them, guard settlers are more powerful and it's easier to replace your killed settlers. These are a few of the tweaks to raids, making them more forgiving.



Grass, cobwebs, thorns growing and more are now simulated when loading a level you haven't been to in a while. Using this feature it's now also possible to sleep to make the time pass faster. The feature required a lot of reworks, but I think is well worth the time put into it :)



With the addition of a bunch more trinkets, it was time to up the trinket limit. You now start with 4 trinket slots (plus the ability trinket slot) and get 5 after defeating the Void Wizard. This means you may have to kill the Void Wizard again to increase your trinket slots.

Some of the many other smaller changes are:
- Upgraded pathfinding, allowing settlers and raiders to find much more complex paths.
- Settlers arriving to be recruited now only costs coins.
- Added a few more item categories to distinguish the different foods.
- Added a short time of invincibility after spawning/loading.
- The total daytime is now slightly longer.
And much more.

See the full changelog below



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added smaller lakes and ponds to island generation.
Added water lilies and grass to island lakes.
Added coin stacks to cave goblin areas.
Added ability to configure allowed ingredients to use in settlement workstation recipes.
Added ability to change the order of waystones and updated homestone UI.
Added Tracker Boot trinket, crafted in workstation.
Added Item Attractor trinket, obtained as rare settlement quest reward.
Added a short time of invincibility after spawning.
Added ability to make time go faster by sleeping in a bed.
Added new boss, encountered after defeating Sage & Grit.
Added Wizard Socket consumable, obtained by defeating the new boss.

[h3]Changes/misc:[/h3]
When quick using health potions, the best ones available will now get prioritized.
Mummy mages now walk around with a wizard hat.
Visiting settlers recruit costs are now only coins.
Moved all crops and fruits to raw food item category.
Created new fish item categories.
Void Wizard magic and attacks will now glow, making it much easier to see.
Raiders will now simply open doors instead of breaking them.
Guard settlers are now more powerful.
There is now a high chance for a new recruit to appear shortly after a settler has died.
Updated armor slot icons.
You now start with 4 trinket slots instead of 3.
Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.
Reduced spawn rate of mobs when many players are close to each other.
Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.
Quick moving items now checks all items to stack to before creating a new stack.
Updated imported animals item textures.
Optimized mob pathfinding.
Settlers and raiders can now find much more complex paths.
Cattails in the swamp will now drop item when destroyed.
Reworked time of day states, day time is now slightly longer.
Reduced Bow of Dualism damage and speed slightly.
Increased slow effect while starving.
Starter shirt and shoes will now be in cosmetic slots instead of armor slots.

[h3]Fixes:[/h3]
Fixed last slot of settlement inventories not being considered correctly.
Fixed potential problem where clients think other players are still dead.
Fixed obtainable items counting a few extra ones.
Fixed possible crash when editing settlement zones.
Fixed mobs spawning close to players when playing multiplayer.
Fixed potential problem causing player mount status to desync.
Fixed players spawning before they have finished loading.
Fixed possible crash while loading and receiving settlement updates.
Fixed Dragons Rebound enchanting being free.
Fixed settlers sometimes not able to pick up items close to fences and other objects.
Fixed server freezing when damaging yourself while having thorns potion or cactus shield.
Fixed walls connecting to other walls when fully encased.
Fixed Dark Gem name.

[h3]Hotfixes:[/h3]
Fixed possible crash when worm mobs dies.
Fixed temple fire chalice being counting as obtainable.
Fixed it not being possible to remove spawn once set.
Fixed temple biome counting as discoverable.
Fixed magical drop achievement being completed on spawn.
It's now possible to zoom in up to 400%.
Fixed summons constantly trying to path into areas they cannot go, almost freezing the server.
Fixed crash when turning off quest markers.

And other smaller changes and fixes.

v0.21.12 hotfixes

This update is a small hotfix to solve some issues :)

[h3]Changes:[/h3]
Fixed bosses start health visual bug when fighting multiple people.
Fixed possible bug where some players would not get drops from bosses.
Fixed edge case where summoners would not get loot from bosses.
Fixed rare crash when rendering players.
Fixed baby zombie archer texture not being loaded correctly.
Fixed crash when changing levels.

v0.21.12 - New tiles, floors and gear, lighting system, balance tweaks and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.


Back at it with another update. This time it is mostly minor things like new tiles, some new items like trinkets, weapons, armor and potions. A lot of the things I have been working on couldn't make it into this update, so stay tuned for future ones!

Building beautiful castles and houses is definitely not a strong suit for Necesse, but hopefully adding a few more building options will at least improve it. This update contains some much needed new tiles, floors and some updated tile textures as well.



Working towards moving the experimental version to main means I have been tying up loose ends. This includes making trinkets more unique to their biome, adding new trinkets, a few weapons in places that needed them and other items. This should increase the variety of items you get in throughout the game.



With the release of the new colored lighting, I knew it had a few unsolved issues that I postponed. These should are now fixed and I also took the opportunity to optimize the engine. Together with the optimized level loading in previous update, this should make using ladders and teleports more smooth.



Some of the many other smaller changes are:
- New landfill item.
- Slightly easier early game bosses.
- A few updated textures like Fire Chalice and Cheese Press.
- Ability to turn off all lights using wire.
- A lot of tweaks and fixes throughout the game.
And much more.

See the full changelog below



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added Stone Brick floors.
Added Stone Tiled floors.
Added Snow Stone floors, path and pressure plate.
Added Swamp Stone floors, path and pressure plate.
Added Sandstone floors, path and pressure plate.
Added Straw floor tile.
Added Pine floor tile.
Added Palm wall, door and floor.
Added ability to turn off almost all light objects using wire.
Added Frozen Wave trinket, found in snow cave chests.
Added Air Vessel trinket, found in desert cave chests.
Added Calming Miners Bouquet trinket item, crafted from Calming Rose and Mining Charm.
Added Leather Glove trinket, crafted in workstation.
Added Swamp Zombies to swamp biome.
Added Slime Canister summon weapon, found in swamp cave chests.
Added Swamp Tome magic weapon, found in swamp cave chests.
Added Quartz Crown with new set bonus.
Added strength, ranger and wisdom potions.
Added Landfill item.
Added current modifiers menu button to quickbar.
Added ability to clear recent death locations from world map.
Added cardinal bird critter.

[h3]Changes/misc:[/h3]
Renamed rock floors to stone floors.
Renamed rock pressure plate to stone pressure plate.
Increased duration of mining potion.
Updated fire chalice texture and dungeon entrance.
Improved Cheese Press texture slightly.
Reduced Swamp Guardian damage slightly.
Updated Quartz armor texture.
Updated lighting engine, making it more optimized and fixes consistency problems.
Increased the amount of cave chests rooms and ruins that generate slightly.
Boss music is now slightly louder than other music.
Giant cave spiders will now spit more often.
Players now take significantly more damage from traps.
Tweaked some rock tile textures slightly.
Player names now accept letters from different languages.
Updated gold furniture texture.
Searching now expands item filter lists.
Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.
Reduced difficulty of early game bosses.

[h3]Fixes:[/h3]
Fixed craft pickaxe tutorial showing wrong logs amount.
Fixed wires not causing updating correctly.
Fixed color lights being inconsistent based on place order.
Fixed possible crash when rendering Queen Spider.
Fixed possible crash when items collide in the main menu.
Fixed some trails being messed up.
Fixed being able to recruit Pirate when he is a settler.
Fixed baby zombie archer texture sometimes being messed up.
Fixed possible crash when trying to move in settlers to a room.
Fixed summons sometimes stopping up and not moving anymore.
Fixed damage over time not considering the difficulty.
Fixed rare issue of getting stuck while using dragon lance.
Fixed a bunch of minor issues linked to new item filters.
Fixed Angler fishing spot sometimes not working properly.

And other smaller changes and fixes.