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v0.26.1 hotfixes

This post is for small hotfixes I have uploaded. Check them out below :)

Build 15505647 changes:
Fixed mods list cutting off when having a lot of mods.
Fixed settler list icons cutting off when having a lot of settlers.
Fixed attackers not getting updated correctly if an attacker got a new owner.
Fixed rare crash when players or settlers are exiting objects.
Fixed rare crash on chat messages additions and removes.
Fixed possible crash when Sapphire Revolver projectile could not find an owner.
Fixed possible crash when mining specific objects extremely fast.
Fixed possible crash when using Katana and teleporting in multiplayer.
Fixed trash can sometimes not working properly after joining a world with a new character.
Fixed settlers attempting to haul items to places they cannot access.
Fixed graveyard incursion dropping 2 items in higher tier incursions.
Fixed dedicated server using a lot of CPU when there is no input stream to the process.
Updated Italian, Korean, Portuguese, Simplified Chinese and Traditional Chinese community translations.

Build 15422096 changes:
Fixed banana trees texture not representing how many bananas are on it.
Fixed stats sometimes getting coppied from previous characters to new.
Fixed scene not updating when starting the game minimized.
Fixed possible crash when changing cursor.
Fixed case where some people would get "Could not create Java Virtual Machine" error.
Fixed mising "Restart now" localization key.
Fixed Homestone not being centered on tile.
Updated German, Spanish, Italian, Japanese, Korean, Russian, Thai and Simplified Chinese community translations.

Thanks for all the feedback!
- Fair

Terraria style city builder Necesse lays out fresh update roadmap

For fans of Terraria and the survival sandbox genre, Necesse has been a breath of fresh air since it was officially released in 2019. Now, merely a week after the game received a massive graphics overhaul, the developers have revealed a roadmap for future updates that look to shake up the game significantly.


Read the rest of the story...


RELATED LINKS:

Necesse's huge graphics overhaul teases even bigger updates to come

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Terraria meets Rimworld in Steam sim with new update, now on sale

v0.26.1 - Graphics update feedback, fixes and roadmap update

Hey everyone!

I hope you’re all enjoying the Graphics Update! It’s been a lot of fun for the whole team, to follow all the cool settlements, character looks and wonderful feedback from all of you! Since the update, we've been pushing out small fixes. This time it required a new version, so we put in a few additional requested features and changes as well :)

As we finish one major update, it’s now time to look forward to the next. And with that, it’s also time to update our Roadmap for Necesse. Our next update is going to be focused on Tutorials & Onboarding while also adding improvements to the settlers/settlement parts of Necesse. That doesn't mean you'll have to wait for new content though, since we plan to release content updates in between the major ones.

Thank you for all your continued feedback and support! Remember the best way to show additional support is to share the game with your friends and leave a review here on Steam :)

Below the updated roadmap you can check out the changelog for this update.

Until next time!
- Fair




[h3]v0.26.1 changelog:[/h3]
Added restart button instead of quit when available after changing active mods.
Added the ability to change your settlers looks when talking to your stylist.
Traveling merchants now also show on the minimap.
Visiting settlers will always show a ? over their head and on the mini map.
Quest markers and notices on settlers and visitors now show on the minimap as well.
Blood Grimoire now no longer heal on training dummies if a boss is nearby.
Enemies killed by only adventure party members will now also count toward a kill for the player.
Made Emerald Wand projectiles home in on targets after projectiles slow down.
Changed mushroom sprites to be slightly more visible when planted on farmland.
Carpets are now significantly cheaper to craft.
Changed item sprites of bait.
Removed head from pirate recruit debris particles.
Adjust enchant cost for all tier 1 and above weapons.
Fixed being able to cancel Katana stacks.
Fixed sorting causing spoil timers to not merge correctly.
Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.
Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.
Fixed new achievements not getting loaded correctly from Steam if completed on another computer.
Fixed adventure party members not using potions and recall scrolls when the player has died.
Fixed rare potential crash related to using objects and rendering them at the same time.
Fixes Venom Slasher projectiles not gaining resilience on hit.
Fixes random enchantments being able to give an enchanted item the same enchantment.
Fixes small Crystal Clusters not making sounds when broken.
Fixes Cabbage item sprite having a shadow.
Fixed Night Steel set not cancelling channelling attacks.

And of course, community translation updates.

The huge graphics overhaul for settlement survival sim Necesse is out now

Mixing together elements of RimWorld and Terraria, the open world survival crafting game Necesse has a huge graphics overhaul update out now.

Read the full article here: https://www.gamingonlinux.com/2024/08/the-huge-graphics-overhaul-for-settlement-survival-sim-necesse-is-out-now

Necesse's huge graphics overhaul teases even bigger updates to come

With its unique Terraria and Rimworld-infused survival gameplay, Necesse has been a sleeper hit since it launched in 2019, having earned itself a hearty 94% positive review score on Steam. Now, it's seeing a resurgence thanks to a massive graphics overhaul that turns the charming pixel art into a surprisingly stunning survival experience.


Read the rest of the story...


RELATED LINKS:

Several top indie strategy games are going cheap in new holiday sale

Terraria meets Rimworld in Steam sim with new update, now on sale