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v0.27.0 - Plains biome, chickens, new food recipes and more

Hey everyone!

Necesse Version 0.27 is now live!

Last week we released a teaser showcasing a bunch of the changes coming with the update, so check it out if you haven't already!
[previewyoutube][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!

Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse

This is also the first update where our two artists (who have been working on the graphics update for the past year) have joined us, which is also why the update is out quicker than usual. Anyway, back to the changes!

The new plains biome is only unique on the surface for now. Plains caves will come in a future update.

In this update we have added a bunch of new assets including paintings and carpets, that also now decorate the villages of Necesse. Alongside the chicken - rams, bulls and boars have also joined the fray to complement their female counterparts.



Some of the biomes have also received some new secret areas. Here is a small teaser for one of them :)



Husbandry has been reworked slightly. The traveling merchant will now sometimes bring animals to buy. For animals to reproduce, you now need one of each gender.



Most objects and tiles now show cracks as you start destroying them. Here is the aftermath of an iron bomb leaving cracks in the rocks.



Some of the other features and changes in this update include:

  • A lot of item stack sizes have been increased.
  • Animals in villages will now have to be bought if you want to bring them to your own island.
  • Killing animals in NPC villages will now make the villagers angry.
  • Added a bunch new food ingredients and items.
  • Added new and improved wire and banner textures.
  • Stabby bush has been nerfed slightly.
You can read the full changelog below.

As always, we will keep a close eye on issues and balancing and push out updates as needed :)

Thank you for all the support and feedback!
- Fair

[h2]0.27 changelog[/h2]
[h3]Additions:[/h3]
Added new plains surface biome and village.
Added Raspberry Bush.
Added Birch Tree and birch furniture set.
Added Maple Tree and maple furniture set.
Added cracks to most tiles and objects when they're being broken.
Added 25 new painting objects throughout the game.
Added 9 new carpets to the carpenters bench.
Added water lantern to the carpenters bench.
Added fountain to the landscaping station.
Added broken painting to the landscaping station.
Added Chicken and Rooster husbandry animals.
Added Ram husbandry animal.
Added Bull husbandry animal.
Added Boar husbandry animal.
Added the ability to choose desired female/male to husbandry zone when slaughtering.
Added Eggs, Chicken Meat and Raspberry food ingredients.
Added 14 new food items and recipes.
The Evil's Protector now has a low chance to drop an Eye in a Portal.
Added a chance to spawn a new structure in the forest surface biome.
Added Grizzly bears to forest caves.
Added a secret area to the temple biome.
Added a secret area to the desert caves.
Added small water streams with bridges to regular caves.
Added Stylish Flower head cosmetic to Stylist settlers.
Added new and improved wire textures.
Added open adventure journal control hotkey.
Added 10 slots for playlist and controls to portable vinyl player.
Added 2 new music tracks.

[h3]Changes/misc:[/h3]
Villages now have carpets and paintings.
Animals in villages will now have to be bought if you want to bring them to your own island.
Killing animals in NPC villages will now make the villagers angry.
Imported animal items are now no longer sold by merchants and can no longer be obtained.
Traveling Merchant can now spawn with animals they sell.
Traveling Merchant will now also sell a random large painting.
A lot of items now have a larger stack size, such as logs, ores and tiles.
Stabby Bush mob will now no longer attack your settlers unprovoked.
Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.
Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.
Pirate Captain boss will now look like the settler he becomes when defeated.
Banners now look cooler.
Water in caves will now become deeper much faster.
Home portals will now try to spawn a bit away from other portals.
Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.

[h3]Controller:[/h3]
Controller control tips will now no longer show if control tips are turned off in interface settings.

[h3]Fixes:[/h3]
Fixed banners not showing when using some specific helmets.
Fixed not being able to see hair color selection when having the bald hairstyle selected.
Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.
Fixed not showing shields when using it and holding a banner at the same time.
Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.
Fixed settlers getting their orders cleared when sent on a mission/expedition.
Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.
Fixed Stabby Bush death messages not saying what the victim was.
Fixed some items being a bit blurry in inventory slots.
Fixed Crystal Dragon not having a chance to drop its vinyl.
Fixed tracked quests data getting lost when backing up worlds.
Fixed shadow on some sapling items.

[h3]Modding/servers:[/h3]
Upgraded to LWJGL version 3.3.4.

And some other smaller changes and fixes.

Stabby Bush Plushie petition is now live!

Hey everyone!

We've collaborated with Makeship for a Stabby Bush plushie. The petition has started and we need your help to make it a reality!

But how does it work, you ask? I'll tell you how it works!
  • Pledge 2$ today to help this petition reach the 200 supporters goal.
  • If this petition reaches 200 unique supporters, the Stabby Bush plushie will become a real product!
  • You’ll be charged the remaining balance (retail price and shipping) automatically when the campaign launches.

If we don't reach the goal of 200 supporters, then your 2$ will be refunded.

BUT, if we do reach the goal, then we'll add a new variant of the Stabby Bush in an upcoming update to Necesse!

You can support the Stabby Bush petition using the link below :)
https://www.makeship.com/petitions/stabby-bush-plushie


Makeship is a website where creators can create plushies and other merch. You can check out previous campaigns and more from them on their website here: https://www.makeship.com/


As always, thank you so much for your endless feedback and support. Necesse wouldn’t be the game it is today, without you guys!
- Fair

v0.26.1 hotfixes

This post is for small hotfixes I have uploaded. Check them out below :)

Build 15505647 changes:
Fixed mods list cutting off when having a lot of mods.
Fixed settler list icons cutting off when having a lot of settlers.
Fixed attackers not getting updated correctly if an attacker got a new owner.
Fixed rare crash when players or settlers are exiting objects.
Fixed rare crash on chat messages additions and removes.
Fixed possible crash when Sapphire Revolver projectile could not find an owner.
Fixed possible crash when mining specific objects extremely fast.
Fixed possible crash when using Katana and teleporting in multiplayer.
Fixed trash can sometimes not working properly after joining a world with a new character.
Fixed settlers attempting to haul items to places they cannot access.
Fixed graveyard incursion dropping 2 items in higher tier incursions.
Fixed dedicated server using a lot of CPU when there is no input stream to the process.
Updated Italian, Korean, Portuguese, Simplified Chinese and Traditional Chinese community translations.

Build 15422096 changes:
Fixed banana trees texture not representing how many bananas are on it.
Fixed stats sometimes getting coppied from previous characters to new.
Fixed scene not updating when starting the game minimized.
Fixed possible crash when changing cursor.
Fixed case where some people would get "Could not create Java Virtual Machine" error.
Fixed mising "Restart now" localization key.
Fixed Homestone not being centered on tile.
Updated German, Spanish, Italian, Japanese, Korean, Russian, Thai and Simplified Chinese community translations.

Thanks for all the feedback!
- Fair

Terraria style city builder Necesse lays out fresh update roadmap

For fans of Terraria and the survival sandbox genre, Necesse has been a breath of fresh air since it was officially released in 2019. Now, merely a week after the game received a massive graphics overhaul, the developers have revealed a roadmap for future updates that look to shake up the game significantly.


Read the rest of the story...


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v0.26.1 - Graphics update feedback, fixes and roadmap update

Hey everyone!

I hope you’re all enjoying the Graphics Update! It’s been a lot of fun for the whole team, to follow all the cool settlements, character looks and wonderful feedback from all of you! Since the update, we've been pushing out small fixes. This time it required a new version, so we put in a few additional requested features and changes as well :)

As we finish one major update, it’s now time to look forward to the next. And with that, it’s also time to update our Roadmap for Necesse. Our next update is going to be focused on Tutorials & Onboarding while also adding improvements to the settlers/settlement parts of Necesse. That doesn't mean you'll have to wait for new content though, since we plan to release content updates in between the major ones.

Thank you for all your continued feedback and support! Remember the best way to show additional support is to share the game with your friends and leave a review here on Steam :)

Below the updated roadmap you can check out the changelog for this update.

Until next time!
- Fair




[h3]v0.26.1 changelog:[/h3]
Added restart button instead of quit when available after changing active mods.
Added the ability to change your settlers looks when talking to your stylist.
Traveling merchants now also show on the minimap.
Visiting settlers will always show a ? over their head and on the mini map.
Quest markers and notices on settlers and visitors now show on the minimap as well.
Blood Grimoire now no longer heal on training dummies if a boss is nearby.
Enemies killed by only adventure party members will now also count toward a kill for the player.
Made Emerald Wand projectiles home in on targets after projectiles slow down.
Changed mushroom sprites to be slightly more visible when planted on farmland.
Carpets are now significantly cheaper to craft.
Changed item sprites of bait.
Removed head from pirate recruit debris particles.
Adjust enchant cost for all tier 1 and above weapons.
Fixed being able to cancel Katana stacks.
Fixed sorting causing spoil timers to not merge correctly.
Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.
Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.
Fixed new achievements not getting loaded correctly from Steam if completed on another computer.
Fixed adventure party members not using potions and recall scrolls when the player has died.
Fixed rare potential crash related to using objects and rendering them at the same time.
Fixes Venom Slasher projectiles not gaining resilience on hit.
Fixes random enchantments being able to give an enchanted item the same enchantment.
Fixes small Crystal Clusters not making sounds when broken.
Fixes Cabbage item sprite having a shadow.
Fixed Night Steel set not cancelling channelling attacks.

And of course, community translation updates.