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Below the Stone News

Dwarven roguelike Below the Stone adds new biomes, quests, and NPCs

I play a lot of exciting new roguelikes as part of this job, but one that particularly caught my attention when I first tried its early access launch almost a year ago is Below the Stone. A mix of Deep Rock Galactic's cave-delving mining and extraction gameplay with inventory, combat, and gearing reminiscent of Terraria, this dwarf game won my heart on day one. Developer Strollart has been busy working on its next major update, which I got a chance to try out exclusively ahead of its release, and now it's finally here, bringing big upgrades as the team continues to build towards a full release.


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UPDATE SNEAK PEEK + Sale!

Below the Stone pre-update sale starts TODAY

We have tentative plans to release the next big update THIS SEPTEMBER! We're very excited to show you what we've been working on for the last few months.

We have a lot for you to dig ⛏️ into in this new update, so the whole team is hard at work putting this together. Many new player-requested features are finding their way in this new "Caves Awaken Part 2" update, so we're excited to see what the dwarves have to say about it!

Some new features include:

  • Combat reworks (Stamina + combat reward system)
  • New structures and dungeons to explore
  • "Trap" structures for more dangerous dungeons!
  • Buttons, levers, sentient boulders, and more!
  • Additional biomes to explore
  • New and improved Dwarven Kingdom that can be expanded
  • Entirely New missions to get involved in
  • New NPCs to help you on your descents
  • Ability to skip to layer 2
  • Storyline missions/quests


All of your positive reviews you have left our little team working so hard on this game has been amazing to read through, so thank you for everyone who has been taking the time to write them. It has helped us out a lot! They've been a gem to dig through. 💎

If you have any suggestions or input, please join our Discord! We'd love to hear from you.

FEATURES ARE SUBJECT TO CHANGE. NOT FINAL DESIGN.







Explore deeper on our Discord~



20% off for 1 more week! Big update coming in August/September



We have only 1 week left in the Steam Summer sale. Below the Stone is 20% off for a limited time. All the positive reviews are incredible appreciated by the team, and we'd love to have you all join the discord for the news of our roadmap coming soon!

We plan on having a huge update near the middle of September, revising parts of the kingdom, giving better access to layer 2 of the caves, more NPCs, multiple new missions, and giving players the full layer 1 + 2 experience before delving deeper into development of layers 3 and beyond.

Let us know what you're looking forward to most, because we'll be listening to player input from old and new players alike these coming months.

- Mike @ Strollart; Below the Stone

Hotfix! - Alpha 0.5.4

[previewyoutube][/previewyoutube]

Changelog:
# Alpha 0.5.4 - Hotfix


[Fixes]
* Fixed an issue with spikes being able to kill things after they have already died
* Fixed an issue where dead creatures could be "killed again" by certain effects like "burning". Leading to more than one loot drop for that creature.

Small Content Update! - Alpha 0.5.3

Enjoy! This update includes some new content, plus some improvements to combat based on player feedback. And many other bug fixes.

Changelog:
# Alpha 0.5.3 - Small Update


[New Features]
* "Unfortunate Dwarves" can be found in the caves.
* Added a few new dungeons with new traps inside of them.
[Music]
* Added 3 new tracks! "Iss'songr" "The Eye of the Geode" "Domain Mundane"
[Caves Awakening]
* Reduced shade spawns by 50%.
* Reduced Nightmare damage to 80.
* Reduced Nightmare AoE frequency to 2 seconds.
* Made Nightmare hittable. It will now disappear and reposition when hit.
[Improvements]
* Updated melee weapon sweep effects so that they more closely match up with the "attack area" of the melee weapon.
* Updated "hit collateral" of all melee weapons to 10. Most of you probably don't notice this stat existed.
[Fixes]
* Shopkeep no longer sells bottles, it's been replaced with glass shards.
* Fixed another issue with wardrobe rendering.
* Fixed bug where you could get infinite wood from golden chests. This was solved by disabling chest breaking for now. But now the colliders are soft.