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BUNDLE: Below the Stone x Forsaken Isle! + 30% off sale!

⛏️ New Bundle Available: Below the Stone + Forsaken Isle! 🌴
[p][/p]
[h3]Delvers, we’ve got something special for you today.[/h3][p]We’ve teamed up with the creators of Forsaken Isle to bring you a brand new survival‑and‑mining bundle that pairs Below the Stone’s deep‑delving dwarven crafting with the island‑bound crafting adventures of Forsaken Isle.[/p][p]Whether you’re digging through the perilous layers beneath the world or fighting to survive on a mysterious island above it, this bundle delivers two distinct takes on exploration, danger, and discovery.[/p][p][/p][h2]🎁 “Below Forsaken Stone Bundle”[/h2][p]Includes:[/p]
  • [p]Below the Stone: A dwarven extraction roguelike where every descent is a fresh, procedurally generated run full of rare ores, monsters, crafting, and high‑stakes escapes.[/p]
  • [p]Forsaken Isle: A 2D sandbox survival‑crafting adventure where you gather resources, build a base, explore a procedurally generated island, and fend off threats to stay alive.[/p]
[p]Buy them together and save, or complete the bundle if you already own one!
[/p][h2]🛠️ Why These Two Games Fit Together[/h2][p][/p][p]Both games celebrate:[/p]
  • [p]Procedural worlds full of secrets[/p]
  • [p]Resource gathering and crafting[/p]
  • [p]Risk‑reward exploration[/p]
  • [p]Challenging survival gameplay[/p]
[p]One takes you deep underground. The other leaves you stranded on a hostile island. Together, they scratch that “just one more run” itch from two different angles.
[/p][h2]💎 Perfect for Fans Of:[/h2]
  • [p]Mining and crafting[/p]
  • [p]Survival challenges[/p]
  • [p]Pixel‑art adventures[/p]
  • [p]Roguelike progression[/p]
  • [p]Building, exploring, and improvising[/p]
[h2]⛏️ Grab the Bundle & Start Your Adventure![/h2][p]If you’ve been looking for a reason to dive back into Below the Stone or try something new in the survival‑crafting space, this bundle is the perfect excuse.[/p][p]Thanks for supporting indie devs, and happy delving — whether you’re digging down or washing ashore.[/p]

Just One More Hotfix (Beta 0.12.1)

Hay yall, we're gonna keep this one short.

One more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now.

[h2]Beta 0.12.1 - Yet Another Hotfix[/h2]

[h3][Improvements][/h3]
* Various changes to armor recipes.
* Vile now drop a little bit more often in corrupt biome.
* Rebalanced melee weapons.
* Scaled up health of every creature by 1.5x (Don't worry, various improvements have also been made to weapons in general as well).
* Reduced "ranged weapon equip time ratio" so that there's more of a reward to quick swapping ranged weapons again.
* Tweaked many layer 2 creatures' HPs and damages.
* Improvements to fossil armor set bonuses.
* Improvements to platinum armor set bonuses.
* Updated knockback of most melee weapons. Swords are meant to have considerably less knockback compared to axes. And hammers should have even more.
* Slight reduction in sell value of crossbow bolts and shotgun shells.
* Updated spawn rates of many enemies in swamp biome. Now it feels more like a swamp again.
[h3][Fixes][/h3]
* Fixed Vile Bone item not being used in certain armor recipes.
* Reduced sell value of flares.
* Fixed issue where you could rapidly click LMB and then RMB with a melee weapon to perform both your primary and secondary attack (alt attack) at nearly the same time. There was meant to be a small cooldown between LMB and RMB attacking. Don't worry, the delay is small enough that you can still do combo attacks.
* Fixed the "Died in the Dungeon" frog once again, where it was having the issue of being behind the bar stool when it shouldn't.
* Fixed toad jumping WAY too high.

⛏️ Introducing the Below the Gem Miner Bundle! 💎

⛏️ Introducing the Below the Gem Miner Bundle! 💎
[p][/p][p][/p][p][/p][h3]Dwarves, Miners, and Diggers, today’s a dig one. ːcraftsdwarfː[/h3][p]We’re excited to announce the Below the Gem Miner Bundle, a brand‑new team‑up between Below the Stone and Gem Miner TD! If you love digging deep, crafting clever builds, and surviving by the hairs of your beard, this bundle brings two wildly different flavors of mining mayhem together in one shiny package.[/p][h2]ːredbeardː What’s Inside ːpickaxː[/h2][p]Below the Stone, as you know, you'll descend into deadly, fully destructible caverns, mine rare ore, completing guild jobs, and extract before the creatures of the deep turn you into cave dust. Gem Miner TD, Carve your own maze, merge powerful gems, and defend against waves of enemies in a roguelike tower‑defense twist that rewards creativity and chaos.[/p][h2]🧱 Why We’re Teaming Up[/h2][p]Both games celebrate the thrill of diggin', danger, and deep dwarven-tier determination just in totally unique ways. One tests your survival instincts, the other tests your strategy and gem‑crafting genius. Together, they make a bundle that’s perfect for players who love to dig deep and think deeper.[/p][h2]💎 Grab the Bundle & Save ːsteamthumbsupː[/h2][p]The Below the Gem Miner Bundle offers a discount when you own one game or pick up both. Whether you’re a longtime delver or a fresh recruit, it’s a great way to expand your mining empire.[/p][p][/p][h3]ːsteamthumbsupː Hope you dwarves have been enjoying the new combat update, as 1.0 is only around the corner! ːsteamthisː[/h3][previewyoutube][/previewyoutube]

Beta 0.12 Update Out Now

Greetings fellow dwarves! Here is one last update to round things off for what we missed in the Combat Update. Since there is a significant amount of new things added in this update, this will be a minor version bump from Beta 0.11 to Beta 0.12.

Hopefully these changes are well appreciated.

Summary
[p]
The one thing I am the most excited to present in this update is the long awaited introduction of...
[/p][h2]Accessories![/h2][p]Most of these can be found at the Craftmaster at the moment.

We have also added a new throwable explosive to the game called:
[/p][h2]Combat Bomb[/h2][p]I wish this gif could be longer, but I had to make it under 5MB.

A cheaper version of dynamite, doesn't break walls, and now uses our new "throwable physics" logic that is also used by the throwable flares.

A not as interesting, but a possibly cool feature to some people. I have also added crafting recipes for gem shards. I also updated various loot tables that contained shards and gems so that the overall progression is that you're mostly getting shards, and you make gems from the shards.

There are plenty of other cool changes in this update, but probably not screenshot worthy.
So I will now leave you with the changelog to see what all we have done.

[/p][h2]Change Log:[/h2]

[h2]Beta 0.12 - Stuff that didn't make it into Beta 0.11[/h2]

[h3]\[New Features][/h3]
* Finally added Accessories; a new category of wearable item.
* Added Light Pendant
* Added Health Necklace
* Added Agility Boots
* Added Spotcap Charm
* Added Gold Bracer
* Added Gold Ring
* Added Ranger Belt
* Added Combat Bomb item. Effectively a grenade, like dynamite, but doesn't break blocks.
* Added recipes to craft gems from shards.
* Rebalanced the sell value of shards and gems to account for this change. The main way to get gems now will be through shards.
* Introduced new "overheal" mechanic. If you have an overheal buff, you can heal above your max hp to a specified level, but your health will slowly decay back down to your max hp over time.
[h3]
\[Improvements][/h3][p]* Reduced most melee weapons' (excluding pickaxes) swing speeds to 75% of what they were.
* Slimes that spawn smaller slimes on death now also drop items when they die; the "split slimes" now drop items.
* Slight improvement to camera shake system. Now when slimes "explode" and cause screen shake, the shake amplitude will be smaller as you get further away from the shake source.
* Made potions a tad bit cheaper to see how people react to that.
* Made some adjustments to fossil and helmetcap armor recipes.
* Buffed armor values of helmet cap, fossil, and carapace armors.
* Made some tweaks to how tooltip text is displayed for item descriptions and wearable items.
* Updated loot table for gold bonus chest in kingdom to have better values for the shard gems, also removed ethereum gem from loot table.
* Updated loot table for basic bonus chest in kingdom.
* Updated loot table for gold dungeon loot chest.
* Updated loot table of gold vase based on changes to shards.
* "Carapace set bonus radiation burst" projectiles now have a shorter travel distance.
* Bee soldiers now do a bit more damage.
* Made it so projectiles will do slightly less damage to dungeon walls and ores above layer 2. Everything else is the same.
* Updated Imogen's (shopkeep) stock values based on feedback from people on Steam.
* Slight changes to how certain buffs were applied to ranged weapons.
* Reduced Baby Spooder hp to 9 so it can be 1 shot by an iron sword.
* Slightly reduced speed buff from speed potion.
[/p][h3]\[Fixes][/h3][p]* Added Rage Spore as ingredient for helmetcap armors. It was meant to be that way from the beginning.
* Fixed another issue that allowed people to do sword jab alt attacks through walls.
* Fixed slimes not spawning smaller slimes on death
* Fixed Deer (Buck and Doe) journal sprites not being correct.
* Fixed Melee Damage buff not having any affect on alt attacks.
* Fixed "Died in the Dungeon Frog" in tavern having a single animation frame where they are behind the stool, when it shouldn't.
* Fixed ice bat not having proper animation data.
* Fixed error with poltergeist.
* Fixed helmetcap and fossil armor sprites.
* Fixed tutorial button not working in blacksmith.
* Fixed radiation crystal applying "zero damage" to nearby objects, leading to sound spam.
* Fixed an dormant accessory related bug that nobody would've noticed because accessories didn't exist until now.
* Fixed scorpion (and bee) projectiles being slow.
* Fixed small bee not animating at all. (This also fixes an older bug that has existed for a long time now, but nobody ever noticed because it only happened off screen).
* Fixed Fire Troll and Baby Spooder not jumping to the correct heights.
* Fixed carapace armor set bonus being rewarded if you only wear 1 carapace glove, when you should have to wear 2 carapace items.[/p]

Hotfix Out Now! (Beta 0.11.1)

Thank you all for bearing with me the past 24 hours. And thank you to all the people on our Discord who have been reporting all these bugs and giving us feedback on the new update. Be sure to close and relaunch your Steam client in order for the update to show up.

If you have a bug you wish to report to us or help us fix existing bugs, you can join our Discord here:
https://discord.com/invite/MW72QReXKh
Also, the team's at Magfest right now! Just thought I'd mention that.

With that being said, here is the change log.

[h2]Beta 0.11.1 - Hotfix[/h2]

[h3][New Features][/h3]
* Added set bonuses to titanium and platinum armor
[h3][Improvements][/h3]
* Adjusted the spawn rates of various entities in the new biomes.
* Also made some small artistic adjustments to some entities in some of the new biomes.
* Slightly increased cost of throwable dynamite.
* Various rebalances to layer 2 armor (and their recipes) based on feedback.
[h3][Fixes][/h3]
* Fixed issue where the sword jab alt attack's attack range was so large, you could hit things through walls. You can no longer do that.
* Throwable dynamite no longer breaks dungeon walls.
* Fixed new saves not being able to see any recipes at blacksmith
* Fixed "save engineer" quest not showing up at the Head Explorer when it should've been.
* Funky Funguy now uses proper sprite in the journal's bestiary.
* Fixed haunted skull still floating and glitching out after you killed it.
* Fixed gloom's void aoe rapidly applying zero damage to random objects, like vases, causing them to make a lot of noise.
* Fixed frost troll accidently hurting itself all the time, resulting in all of them dying.
* Fixed spelling error of "Resistence" to "Resistance" in armor tooltip.
* Fixed stray pixels on iron left shoulder pad sprite sheet causing "blinking eyes" on the player when there shouldn't be.