Hotfix Update v1.1.3
[p]Another round of fixes and tweaks that have built up while I've been working on ports and other things!
Tweaks/minor features-[/p]
- Dave[/p]
Tweaks/minor features-[/p]
- [p]Added controller vibration for XBox controllers. (I did try to get it working on steam deck but the results weren't great, so XBox controllers only for now).[/p]
- [p]Added a few more autosave points (eg. when entering room for first time).[/p]
- [p]Added sfx when navigating left/right on save/restore menu.
[/p]
- [p]Fixed a small stall on title screen from an unnecessary save slot check.[/p]
- [p]Hiding main menu on fadeout on restore game.[/p]
- [p]"Press Y" tutorial no longer reappears after restoring games.[/p]
- [p]Controller gui no longer flickers on after some interactions (eg. Grave, answering machine, coffin).[/p]
- [p]Camera shakes now stopped on skipping cutscenes.[/p]
- [p]Camera CRT effect now disables when game's running < 540p.[/p]
- [p]Fixed controller HUD inventory cursor outline not showing.[/p]
- [p]Chapter 1: Shadow sorting fix in boxcar.[/p]
- [p]Chapter 2: Could get squeeze multiple times by using the rag on Old Gus.[/p]
- [p]Chapter 3: Door sound effect no longer plays after throwing brick through window.[/p]
- [p]Chapter 4: Pressing B to deselect inventory item no longer also dismisses answering machine.[/p]
- [p]Chapter 6: Detective no longer flips when look at trainline while he's using goggles.[/p]
- [p]Chapter 6: Roth's dialog text now positioned correctly while crawling through vent.[/p]
- [p]Chapter 6: Detective now clickable if talked to him after getting hit by sister, before using cartridge.[/p]
- [p]Chapter 7: Looking at reactor water no longer takes 2 clicks to skip.[/p]
- [p]Chapter 8: Fixed music changing early in Ch8 entering the interface Lab without the cartridge.[/p]
- [p]Chapter 9: Fixed music changing early when running back to Sophia's room after you have the flamer.[/p]
- [p]Chapter 9: Fixed dialogue text not matching VO when reviving Sophia.[/p]
- [p]Chapter 9: Coffee sacks stay ripped.[/p]
- [p]Chapter 9: Fix for boss drifting off screen.[/p]
- [p]Chapter 9: Desert walkable area tweaks and moved Roth down so more obvious he's aiming at Mick.[/p]
- Dave[/p]
