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Into the Vault #146 | Reckoning Expansion – Invasions

Invasions Info Stream


Yesterday we revealed more details surrounding the Invasions feature during a livestream on the official MortalOnline2 Twitch channel.

https://www.youtube.com/watch?v=M4_urkWxeKs

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The Tagmaton Threat


As many of you who have read the lore article “A New Dawn” on our website may know, the most defining event which occurred between Mortal Online 1 and Mortal Online 2 is known as “The Tagmaton Irruption”, when nearly all life on Myrland was quenched by their unimaginable number.

Although these new rumored stirrings are nothing compared to the horrors of The Irruption, the Tagmatons appear to be increasing in activity once again.

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Every invasion begins with a single creature, the Drone. These Drones will spawn in semi-random locations on Myrland, and immediately begin scouting for a suitable location to call forth the invasion force.

Once they have found one, they will attract a variant of Tagmaton known as a Disgorger to the chosen site.

The Disgorger is large and worm-like, although still an insectoid in that it has three body segments and six vestigial legs. Its entire purpose in life is to function as a kind of transport tube for other variants of Tagmatons to travel through, it does this by moving through the ground and surfacing at a destination location chosen by scouting Tagmaton Drones.

The other Tagmatons located in their nests underground then enter it from the rear end and move through the inside of it in a fluid,both by crawling as well as being pushed along by contracting muscles similar to a mammal digestive system’s intestines. They are then expelled through the mouth of this creature, and begin transforming the environment around the Disgorger.

The first to spew forth onto the surface are the winged Scramblers, who immediately take to the skies and begin surveying the area. Then come the evasive Borers, who opposite to the Scramblers will climb out of the Disgorger and begin digging into the surrounding ground, forming tunnels and loosening the soil in preparation for terraforming.

Bursters, with their bulbous fluid filled abdomens follow closely behind, depositing enzymes and spores which play a critical role in the biological characteristics of these Tagmatons.

As the Tagmatons solidify their presence and foothold on the new area, over time the Disgorger will expel larger and stronger Tagmatons to aid in its defence, such as the scyth-limbed Slayers, agile Lancers, enormous Bulwarks and fearsome Harbingers.

Once the location has been deemed ready, a Broodmother will ascend, and after some time, gather a large number of her followers and begin marching across the land to attack the nearest town.


In order to quell the invasion, you must locate and destroy all Disgorgers and Drones.

Beware however, as Disgorgers grow stronger the longer they are alive, and so the oldest Disgorgers will likely be surrounded by many of the strongest variants of Tagmatons.

The specific mechanics for eliminating a Disgorger will not be as simple as hitting it, however we will reveal these at a later time.

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New Loot Items


To go along with the spectacle of the invasions themselves, we will also be introducing a new crafting material known as Huskweave, which will only be obtainable from killing and harvesting these Tagmatons.

There will also be many interesting items one might be able to gather from dead Tagmatons, from new house decorations to strange organic glands that may have intriguing but useful effects when consumed.

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Brood Egg Hatching


As shown in our reveal stream, one of the new mechanics coming with the Invasions feature is the ability to find and hatch Tagmaton Brood Eggs.

These eggs will be obtained largely from Tagmaton Broodmothers, and each one will hatch into a Tagmaton Wriggler.

If you manage to keep this Wriggler alive and fed for long enough, it will undergo metamorphosis, turning into one of many new and interesting pets.


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The Hivebreakers


The Hivebreakers are an association of people who carry the weight and heritage of survivors of the Tagmaton Irruption, and have dedicated their lives to the hunting, slaying and culling of Tagmatons wherever they can find them.

This group can be found in small encampments outside some towns, dressed in, ornamented and decorated by pieces of exoskeleton and carapace from the Tagmatons they have slain.

These are the people who have learned how to harvest and craft with Huskweave, and where you can obtain knowledge of it from, for a price.

Their self-appointed title evokes a sense of purposeful and driven pursuing of Tagmatons to eradicate them as quickly and brutally as possible.

They are focused on vengeance for what the Tagmatons have done to the population of Myrland and the relatives of those within the group. Their goal is to kill, humiliate and insult the Tagmatons however they can, while vigorously opposing any attempt from the Tagmatons to expand into Myrland once again, lest history repeat itself.

In exchange for the currency earned for completing the tasks and challenges offered by them, they will sell various items to you, such as wall mounted body parts of slain Tagmatons, as well as the crafting skill lore book for Huskweave, and for the worthy few, a striking garment which identifies a proven and honored member of their rank, the “Hivebreaker Cloak”.



Note

Please keep in mind that as development progresses, any details described above may change or be adjusted where necessary.


See you in Nave,

The Star Vault Team

Patch Notes 2.1.6.39

[h3]Chat Window[/h3]
  • You can now resize the chat window from any edge instead of using the corner button.
  • Chat tabs will automatically scroll to the bottom when selected, but only if you were already at the bottom previously.
  • You can now choose when tabs alert you: "Never", "On Mention", or "Always".
  • When exiting mouse mode, the chat window will automatically hide itself except the chat text.
  • All chat input fields are now visible at all times, not just in the active chat window. Inactive input fields appear dimmed, making it easier to identify which chat window is currently active.
  • Fixed text parsing issue where a chat string with many @-symbols could infinitely hang the game.
  • Fixed an issue where mouse mode would automatically disable when clicking outside the chat input field (if the chat was focused with Enter without mouse mode). The mouse now remains active until manually exited with Z key or until the text message is sent.
  • Fixed an issue where chat messages would disappear when moving tabs to new windows or undocking them.
  • Fixed an issue with @mention not triggering a notification if the mentioned player had not typed any chat message before receiving it.


[h3]Bugs[/h3]
  • Reporting a player using the chat now creates a GM ticket
  • Fixed tooltip on the chat input
  • Fixed a rare crash
  • Added a possible fix for the NPC textures not loading in correctly.

Patch Notes 2.1.6.32

[h3]Important:[/h3]
We have updated Easy Anti Cheat. If you have issues starting the game please press the install EAC in the launcher before starting the game.

[h3]New chat system[/h3]
The in-game chat system has been completely remade and overhauled.

  • You can now right click chat tabs to:
    • Add a new custom tab
    • Remove the clicked tab
    • Bring up settings for the tab
    • Bring up settings for the chat window
  • Removed option to turn off help chat in settings since you can now turn it off per chat window.
  • Added a new color wheel when choosing chat channel colors.
  • Rebuilt the chat settings.
  • You can now show timestamp on chat messages, this can be set per chat channel in the settings.
  • Whispers from the other players now by default open a new chat tab in the general chat window.
  • You can turn the option to create a new chat tab per whisper on and off in the chat settings.
  • You can now tab complete in the chat input. ex writing /s and pressing tab will autocomplete to /s and next tab will complete to /say etc.
  • You can now tab complete names in the chat input by writing @ and a name of someone who has chatted with you.
  • Writing @name in the chat will now be converted into a player link.
  • Left clicking a player name in the chat will now auto fill /whisper PlayerName
  • Right clicking a player name in the chat will now bring up a context menu where you can:
    • Add Friend
    • Invite to Guild
    • Mute Player
    • Report Player
  • You can now drag an item to the chat input and it will send a link to that item that others can click to inspect.
  • Added profanity filter to the chat.
  • Added option to turn off profanity filter in the chat settings.
  • All GM-whispers and interactions with gamemaster now open up in a separate chat window.
  • You can now drag chat tabs out of a chat window to create a new chat window.
  • You can now drag chat tabs onto other chat tabs, rearrange their order or add them back to a chat window.
  • You can now click a channel name to switch to that channel in the chat.
  • Add a new global chat channel nave. (/world /n /nave)
  • Add a new global chat channel trade. (/trade /t)
  • You can now set what channels each chat tab subscribers to by right clicking the tab and choosing tab settings.
  • Removed a LOT of old chat commands. If your favorite command is missing let us know.
  • Chat windows now scale better when being scaled.
  • The localization of all chat components have been improved.
  • Tabs that receive a message but are not currently visible will now get a small indicator showing you there are messages in that tab.
  • Players that receive time outs of bans from voip or text chat now get a message with the reason for the timeout.
  • Context menu now opens up in the other direction if outside of the screen.
  • You can now right click the channel in the chat input window to open up a context menu with all channels.
  • Tweaked profanity filter. This is still work in progress so please report words that get caught in the filter but should not.
  • Unselected chat tab buttons are now more visible and just darker.
  • Chat Input now handles tab completion without removing all spaces in the sentence.
  • Improved the feedback to clients sent from the chat server.
  • Added /mute and /unmute chat command.
  • Up and down arrows while having a chat input focused will now cycle history for that chat input.
  • Dedicated whisper and gm-whisper tabs now auto change to their channel and add the name of the person you whisper to the input field when the tab is clicked.
  • Changed default tabs help and trade are now separate tabs by default. Whispers no longer show up in general by default since they create a new tab.
  • Changing tabs will now auto change channels if the tab is not subscribed to your current channel.


[h3]Bugs[/h3]
  • Fixed rare issue that caused loot to sometimes NOT spawn if you had Loot Luck.
  • Logout now cancels when items are being moved around.


[h3]General changes[/h3]
  • All smaller gatherables and pickables (not trees) now have a small chance of giving a Rare Plant Seed that can be combined with a Plant Pot to make a nice decoration for your house. Plant Pots can be purchased at any Utility Vendor.
  • Fixed bug causing the Parry spark VFX to not show correctly.


[h3]Engine[/h3]
  • The engine has been upgraded to Unreal Engine 5.5.3
  • Updated FSR to version 3.1.3
  • Updated DLSS to version 4.0.0-NGX310.1.0.0


[h3]Spells[/h3]
Developer note:
Many (but not all) of the following spell balance adjustments which affect the damage range of a spell have been made to lessen the element of RNG while casting, with the average damage being maintained on them. This does not apply to all cases where spell damage has been affected however, and some have been nudged up or down for balance purposes.


  • Lesser Healing Mana cost increased from 4 to 5.
  • Lesser Healing base healing range tightened from 12 - 18 to 14 - 16.
  • Stilling Mist base healing range increased from 2 - 3 to 3 - 4.
  • Stilling Mist Purified Water reagent cost adjusted from 10 to 5.
  • Greater Healing base healing range tightened from 28 - 34 to 30 - 32.
  • Lightning base damage range adjusted from 18 - 23 to 21 - 22.
  • Lightning Mana cost decreased from 20 to 18.
  • Lightning cast time decreased from 2.1 to 1.7.
  • Thunderlash damage range adjusted from 24 - 31 to 27 - 28.
  • Flamestrike Mana cost increased from 45 to 50.
  • Flamestrike damage range adjusted from 33 - 41 to 36 - 38.
  • Shock base damage range adjusted from 19 - 24 to 20 - 21.
  • Mental Leech lifetime decreased from 60 to 15 seconds.
  • Mental Leech Mana cost decreased from 25 to 8.
  • Mental Leech cast time reduced from 2.3 to 1.2.
  • Outburst Mana cost decreased from 13 to 12
  • Outburst cast time reduced from 2.2 to 1.9.
  • Outburst base damage range adjusted from 15 - 18 to 15 - 16.
  • Earthquake base damage range adjusted from 32 - 38 to 34 - 36.
  • Fulmination base damage range tightened from 30 - 40 to 34 - 36.
  • Blind Mana cost increased from 15 to 20
  • Blind cast time decreased from 2s to 1.4s
  • Expel Spirit duration increased from 60s to 90s
  • Mental Projectile base damage range tightened from 28 - 38 to 32 - 34.
  • Death Hand base damage range tightened from 30 - 40 to 34 - 36.
  • Mending Vapors cast time reduced from 1.5s to 1.1s


[h3]AI[/h3]
  • Updated and rebuilt the AI attack code. This will change how some AI use their attacks making them “smarter” when they decide what attack to use.


[h3]Art[/h3]
  • Lot’s of world landscape and terrain fixes.
  • Lot’s of navmesh improvements to prevent Ai spawning inside objects.
  • Fixed an issue where you could target the Sidoian Pathfinder through the boss doors.
  • Fixed a lake at a Fishing POI where you could not fish.
  • Fixed an issue when choosing high FOV deformed the landscape a lot.
  • Added missing Guards at Toxai task vendors.
  • Added a missing POI that just had loot and no structure.


[h3]Pets[/h3]
  • Bush Pigs are now rideable.
  • Lowered Bush Pig Pet Point base cost at level 50 without Lore skills from 25 to 20.
  • Lowered Bush Pig Taming level range maximum requirement from 11 Taming to 7.
  • Taur Dog Stamina lowered from 900 to 800.
  • Taur Dog third speed lowered from 830 to 820.
  • Increased the incline Spiders and Lykiators can climb up by 1 degree.
  • Venomous Bite cooldown on all spiders increased from 0.8s to 1.5s.


[h3]Alchemy[/h3]
  • Increased base alchemy effect strength for Magic Defence.
  • Increased extraction yield of Magic Defence base material.
  • Adjusted alchemical modifier strengths for the Magic Defence effect.
  • Fixed bug causing Magic Reflect buffs from potions to stack.


[h3]UI[/h3]
  • Added support for context menus, these are sub menus that can appear when you right click on UI.
  • You can now right click player names in the rankings menu to bring up the context menu.
  • You can now right click player names in the matches menu to bring up the context menu.
  • You can now right click player names in the friend list to bring up the context menu.
  • You can now right click player names in the guild member list to bring up the context menu.
  • You can now right click player names in the broker to bring up the context menu.


[h3]Optimizations[/h3]
  • Player and NPC armour are now merged into one mesh, improving CPU performance.
  • New Unreal Engine rendering technology is used to improve frame pacing.
  • Improved performance in large-scale battles.
  • General world optimization with up to 50%+ better performance in certain areas.


[h3]Server[/h3]
  • Large parts of the chat server have been updated and improved.
  • Fixed an issue where choosing Bakti as a starter town could send you somewhere else.
  • Dramatically improved startup and shutdown performance. Server initialization now completes in under 1 minute (down from 30 minutes), allowing for faster updates and maintenance with minimal player disruption.


[h3]Known Issues[/h3]
  • Character textures sometimes appear at a lower resolution than intended. We are working on a fix for this.

Patch Notes 2.1.5.5

[h3]In-Game Survey Questions[/h3]
  • Added a simple survey system. You will now be able to see a question after you login and can choose Yes, No or Skip.


[h3]Bugs[/h3]
  • Fixed issue that made one keep door not work when you tried to open it.
  • Increased use distance for keeps making it easier to close doors.
  • Re-rolled characters will now run the same verification process as new characters.
  • Fixed an issue relating to Thursar bloodline display text.
  • Spells which cause damage over a period of time should not stop your melee attack animations preventing you from being able to attack properly anymore.
  • Fixed an issue where the damage reduction from the Boon of Endurance prevented the Suicide feature.
  • Fixed an issue causing larger guilds to gain less yield from mining with a Prospecting boon buff active.
  • Fixed a bug when trading bags.
  • Fixed Essence orb effect 'encumbered move speed' causing you to be able to move very slowly while carrying way too much weight.
  • Fixed a bug where essence orb effect 'health regeneration on kill' would trigger not only on killing blows against players.
  • Fixed 'Healing Power On Low Health' essence orb effect not working as intended. It starts at 50% health, increasing linearly to it's final value at 0% health.
  • Fixed a bug where if someone stole items from your pet they would not count as yours, so when you looted them back while they were stolen you would turn criminal.
  • Fixed a bug where you would become a war combatant by picking up loot that a guild enemy stole from you.
  • Fixed a bug where relic equipment durability would reset when it was dropped.
  • Fixed a bug where the Haste movement speed buff could be applied to players from certain Beast Mastery abilities.
  • Fixed issue where you could not attack a criminal guild enemy without enabling criminal actions.
  • Fixed a bug where you were sometimes not able to eat food after dying in combat mode, if you had CTRL bound to something.
  • Fixed an issue where pet armor was dropped when bags were destroyed.
  • Fixed an issue where an empty loot bag was dropped when pet lost its equipment and it had no other items.
  • Fixed issue that made it so that some buffs that trigger an effect several times during its life (like poison) would not trigger the correct amount of times.
  • Fixed a bug where the orb effect for armor durability did not work as intended.
  • Fixed an issue with the ice barrier and stone wall.
  • Fixed an issue causing AI to not give credit to a player if they one shot the AI with a magic spell.
  • Fixed bug that made it so that some spells that were not spiritism could be cast when dead.
  • Fixed an issue where rank 6 wasn't allowed to declare or accept sieges.
  • Entering water no longer causes a player to drop their carried relic
  • Fixed a bug where if you used a Beast Mastery attack and told your pet to follow you before the attack landed, it would instantly perform it the next time you told it to attack.
  • Fixed issue that made it so that buffs that made ai flee did not work on tamed creatures.


[h3]General changes[/h3]
  • Removed "Maintain Vertical FOV" checkbox from the Video settings. It is now forced on by default.
  • Increased maximum FOV from 110 to 120.
  • Disable heat affecting stamina costs when body heat is above 20.
  • TC Guard Towers will no longer spawn Guild Guards unless there's a fully built Barracks within 50m. If a guard is already spawned and the Barracks is destroyed, the guard will stay but will not respawn if killed.
  • You are no longer able to trade with players if you're in combat mode.
  • Alert towers no longer ping siege machines that belong to the same guild.
  • Alert towers no longer ping siege tents that belong to the same guild.


[h3]Spells[/h3]
  • Mending vapors no longer trigger Magic Reflect


[h3]AI[/h3]
  • Fixed several issues with Bosses resetting and leashing when they should not.


[h3]Art[/h3]
  • Fixed many environmental issues.
  • Updated keep walls to have larger holes in their destruction stages.
  • Updated the Elder Gaur to hide more of its fur while mounted to increase visibility.
  • Tweaked lumen to reduce dark blobs on trees.
  • Fixed an issue where you didn’t see the fish when you caught a Black Whiskerfish.


[h3]Pets[/h3]
  • AI can now always leave houses, even if the door is closed.
  • Added Craftable Large and Small bags for Wolves.
  • Added Craftable Armor for Wolves.


[h3]Relics[/h3]
  • Relics now open after 5-10 min instead of always 30 min.


[h3]Broker[/h3]
  • Optimized broker UI a bit.
  • Filters on the broker now save their setup when you switch categories.
  • The no sales found message now tells you to check filters if you are using filters.
  • Added broker filter for Gaur, only new Gaurs added will be found under this filter.
  • Mounted Magery added to amulett broker filters.


[h3]UI[/h3]
  • Changed Elementalism Magic Damage Reduction Mastery typos.
  • Fixed tooltip for Wolf Pack Beast Mastery buff.


[h3]Optimizations[/h3]
  • Greatly optimized the new server to reduce lag in larger battles.
  • Fixed a leak in the UI that could be the cause of our most common crash.
  • Massive client optimization work has gone into improving level streaming and reducing stuttering and freezes.
  • Fur is now generated asynchronously to eliminate stutters from fur generation.


[h3]Server[/h3]
  • We have added a lot of new server analytics in this patch. Server analytics helps us find problematic areas on the server. These tools are what helped us fix the long-running server issues in large battles, in the hotfix we pushed to live last week.
  • The server shutdown sequence has been refactored as part of our ongoing performance improvements. This optimization will reduce system downtime during scheduled maintenance operations, including weekly reboots and patch deployments.

Patch Notes 2.1.3.31

  • Fixed an issue with Essence Orb effect 'Foraging Yield', causing it to give higher amounts than intended.
  • Fixed tasks always listing hunter renown and wooden theron as the rewards.
  • % Chance for spells to not remove your Magic Reflection now only works against AI
  • Minor art fixes
  • Fixed some spots with double terrain
  • Fixed an area that didn't have navmesh which caused Pets to not path properly.
  • Fixed fishing tasks not correctly giving a compass and map marker.
  • Fixed all modifiers to bow draw speed not doing anything.
  • Fixed magic flower pot decoration in houses.
  • Fixed entrance issues at Risar Hideout Dungeon where Ai and players would pop out of thin air.
  • Updated the code for random relic drops with more checks to make sure the point is somewhat reachable and not inside a dungeon.
  • Improved the code for moving relic equipment out of houses when dropped inside of houses.
  • Remade the pagination for the broker UI added first page,previous page,next page and last page buttons.
  • Made some changes to the rain in the login screen.
  • Fixed server not correctly tagging broker buy orders and pet broker sales leading to them not being found with searching with free text.
  • Fixed a rare issue on the broker that made certain items never get added to the broker sales.
  • Fixed an issue where picking up a certain decoration gave the wrong item.
  • Updated how carried relics get placed once dropped.
  • Fixed some minor issues with guild buffs staying on the client even after leaving a guild.
  • Ore relics now have a beam and marker when opened.
  • Broker filters now support:
  • Potion Units
  • Potion Units Max
  • Consume Type (eat or drink)
  • Consume Effect (ex Direct Healing 1-5)


Note:
Broker updates do not apply to items added to the broker pre-patch.