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Mortal Online 2 News

Patch Notes 2.1.6.32

[h3]Important:[/h3]
We have updated Easy Anti Cheat. If you have issues starting the game please press the install EAC in the launcher before starting the game.

[h3]New chat system[/h3]
The in-game chat system has been completely remade and overhauled.

  • You can now right click chat tabs to:
    • Add a new custom tab
    • Remove the clicked tab
    • Bring up settings for the tab
    • Bring up settings for the chat window
  • Removed option to turn off help chat in settings since you can now turn it off per chat window.
  • Added a new color wheel when choosing chat channel colors.
  • Rebuilt the chat settings.
  • You can now show timestamp on chat messages, this can be set per chat channel in the settings.
  • Whispers from the other players now by default open a new chat tab in the general chat window.
  • You can turn the option to create a new chat tab per whisper on and off in the chat settings.
  • You can now tab complete in the chat input. ex writing /s and pressing tab will autocomplete to /s and next tab will complete to /say etc.
  • You can now tab complete names in the chat input by writing @ and a name of someone who has chatted with you.
  • Writing @name in the chat will now be converted into a player link.
  • Left clicking a player name in the chat will now auto fill /whisper PlayerName
  • Right clicking a player name in the chat will now bring up a context menu where you can:
    • Add Friend
    • Invite to Guild
    • Mute Player
    • Report Player
  • You can now drag an item to the chat input and it will send a link to that item that others can click to inspect.
  • Added profanity filter to the chat.
  • Added option to turn off profanity filter in the chat settings.
  • All GM-whispers and interactions with gamemaster now open up in a separate chat window.
  • You can now drag chat tabs out of a chat window to create a new chat window.
  • You can now drag chat tabs onto other chat tabs, rearrange their order or add them back to a chat window.
  • You can now click a channel name to switch to that channel in the chat.
  • Add a new global chat channel nave. (/world /n /nave)
  • Add a new global chat channel trade. (/trade /t)
  • You can now set what channels each chat tab subscribers to by right clicking the tab and choosing tab settings.
  • Removed a LOT of old chat commands. If your favorite command is missing let us know.
  • Chat windows now scale better when being scaled.
  • The localization of all chat components have been improved.
  • Tabs that receive a message but are not currently visible will now get a small indicator showing you there are messages in that tab.
  • Players that receive time outs of bans from voip or text chat now get a message with the reason for the timeout.
  • Context menu now opens up in the other direction if outside of the screen.
  • You can now right click the channel in the chat input window to open up a context menu with all channels.
  • Tweaked profanity filter. This is still work in progress so please report words that get caught in the filter but should not.
  • Unselected chat tab buttons are now more visible and just darker.
  • Chat Input now handles tab completion without removing all spaces in the sentence.
  • Improved the feedback to clients sent from the chat server.
  • Added /mute and /unmute chat command.
  • Up and down arrows while having a chat input focused will now cycle history for that chat input.
  • Dedicated whisper and gm-whisper tabs now auto change to their channel and add the name of the person you whisper to the input field when the tab is clicked.
  • Changed default tabs help and trade are now separate tabs by default. Whispers no longer show up in general by default since they create a new tab.
  • Changing tabs will now auto change channels if the tab is not subscribed to your current channel.


[h3]Bugs[/h3]
  • Fixed rare issue that caused loot to sometimes NOT spawn if you had Loot Luck.
  • Logout now cancels when items are being moved around.


[h3]General changes[/h3]
  • All smaller gatherables and pickables (not trees) now have a small chance of giving a Rare Plant Seed that can be combined with a Plant Pot to make a nice decoration for your house. Plant Pots can be purchased at any Utility Vendor.
  • Fixed bug causing the Parry spark VFX to not show correctly.


[h3]Engine[/h3]
  • The engine has been upgraded to Unreal Engine 5.5.3
  • Updated FSR to version 3.1.3
  • Updated DLSS to version 4.0.0-NGX310.1.0.0


[h3]Spells[/h3]
Developer note:
Many (but not all) of the following spell balance adjustments which affect the damage range of a spell have been made to lessen the element of RNG while casting, with the average damage being maintained on them. This does not apply to all cases where spell damage has been affected however, and some have been nudged up or down for balance purposes.


  • Lesser Healing Mana cost increased from 4 to 5.
  • Lesser Healing base healing range tightened from 12 - 18 to 14 - 16.
  • Stilling Mist base healing range increased from 2 - 3 to 3 - 4.
  • Stilling Mist Purified Water reagent cost adjusted from 10 to 5.
  • Greater Healing base healing range tightened from 28 - 34 to 30 - 32.
  • Lightning base damage range adjusted from 18 - 23 to 21 - 22.
  • Lightning Mana cost decreased from 20 to 18.
  • Lightning cast time decreased from 2.1 to 1.7.
  • Thunderlash damage range adjusted from 24 - 31 to 27 - 28.
  • Flamestrike Mana cost increased from 45 to 50.
  • Flamestrike damage range adjusted from 33 - 41 to 36 - 38.
  • Shock base damage range adjusted from 19 - 24 to 20 - 21.
  • Mental Leech lifetime decreased from 60 to 15 seconds.
  • Mental Leech Mana cost decreased from 25 to 8.
  • Mental Leech cast time reduced from 2.3 to 1.2.
  • Outburst Mana cost decreased from 13 to 12
  • Outburst cast time reduced from 2.2 to 1.9.
  • Outburst base damage range adjusted from 15 - 18 to 15 - 16.
  • Earthquake base damage range adjusted from 32 - 38 to 34 - 36.
  • Fulmination base damage range tightened from 30 - 40 to 34 - 36.
  • Blind Mana cost increased from 15 to 20
  • Blind cast time decreased from 2s to 1.4s
  • Expel Spirit duration increased from 60s to 90s
  • Mental Projectile base damage range tightened from 28 - 38 to 32 - 34.
  • Death Hand base damage range tightened from 30 - 40 to 34 - 36.
  • Mending Vapors cast time reduced from 1.5s to 1.1s


[h3]AI[/h3]
  • Updated and rebuilt the AI attack code. This will change how some AI use their attacks making them “smarter” when they decide what attack to use.


[h3]Art[/h3]
  • Lot’s of world landscape and terrain fixes.
  • Lot’s of navmesh improvements to prevent Ai spawning inside objects.
  • Fixed an issue where you could target the Sidoian Pathfinder through the boss doors.
  • Fixed a lake at a Fishing POI where you could not fish.
  • Fixed an issue when choosing high FOV deformed the landscape a lot.
  • Added missing Guards at Toxai task vendors.
  • Added a missing POI that just had loot and no structure.


[h3]Pets[/h3]
  • Bush Pigs are now rideable.
  • Lowered Bush Pig Pet Point base cost at level 50 without Lore skills from 25 to 20.
  • Lowered Bush Pig Taming level range maximum requirement from 11 Taming to 7.
  • Taur Dog Stamina lowered from 900 to 800.
  • Taur Dog third speed lowered from 830 to 820.
  • Increased the incline Spiders and Lykiators can climb up by 1 degree.
  • Venomous Bite cooldown on all spiders increased from 0.8s to 1.5s.


[h3]Alchemy[/h3]
  • Increased base alchemy effect strength for Magic Defence.
  • Increased extraction yield of Magic Defence base material.
  • Adjusted alchemical modifier strengths for the Magic Defence effect.
  • Fixed bug causing Magic Reflect buffs from potions to stack.


[h3]UI[/h3]
  • Added support for context menus, these are sub menus that can appear when you right click on UI.
  • You can now right click player names in the rankings menu to bring up the context menu.
  • You can now right click player names in the matches menu to bring up the context menu.
  • You can now right click player names in the friend list to bring up the context menu.
  • You can now right click player names in the guild member list to bring up the context menu.
  • You can now right click player names in the broker to bring up the context menu.


[h3]Optimizations[/h3]
  • Player and NPC armour are now merged into one mesh, improving CPU performance.
  • New Unreal Engine rendering technology is used to improve frame pacing.
  • Improved performance in large-scale battles.
  • General world optimization with up to 50%+ better performance in certain areas.


[h3]Server[/h3]
  • Large parts of the chat server have been updated and improved.
  • Fixed an issue where choosing Bakti as a starter town could send you somewhere else.
  • Dramatically improved startup and shutdown performance. Server initialization now completes in under 1 minute (down from 30 minutes), allowing for faster updates and maintenance with minimal player disruption.


[h3]Known Issues[/h3]
  • Character textures sometimes appear at a lower resolution than intended. We are working on a fix for this.

Patch Notes 2.1.5.5

[h3]In-Game Survey Questions[/h3]
  • Added a simple survey system. You will now be able to see a question after you login and can choose Yes, No or Skip.


[h3]Bugs[/h3]
  • Fixed issue that made one keep door not work when you tried to open it.
  • Increased use distance for keeps making it easier to close doors.
  • Re-rolled characters will now run the same verification process as new characters.
  • Fixed an issue relating to Thursar bloodline display text.
  • Spells which cause damage over a period of time should not stop your melee attack animations preventing you from being able to attack properly anymore.
  • Fixed an issue where the damage reduction from the Boon of Endurance prevented the Suicide feature.
  • Fixed an issue causing larger guilds to gain less yield from mining with a Prospecting boon buff active.
  • Fixed a bug when trading bags.
  • Fixed Essence orb effect 'encumbered move speed' causing you to be able to move very slowly while carrying way too much weight.
  • Fixed a bug where essence orb effect 'health regeneration on kill' would trigger not only on killing blows against players.
  • Fixed 'Healing Power On Low Health' essence orb effect not working as intended. It starts at 50% health, increasing linearly to it's final value at 0% health.
  • Fixed a bug where if someone stole items from your pet they would not count as yours, so when you looted them back while they were stolen you would turn criminal.
  • Fixed a bug where you would become a war combatant by picking up loot that a guild enemy stole from you.
  • Fixed a bug where relic equipment durability would reset when it was dropped.
  • Fixed a bug where the Haste movement speed buff could be applied to players from certain Beast Mastery abilities.
  • Fixed issue where you could not attack a criminal guild enemy without enabling criminal actions.
  • Fixed a bug where you were sometimes not able to eat food after dying in combat mode, if you had CTRL bound to something.
  • Fixed an issue where pet armor was dropped when bags were destroyed.
  • Fixed an issue where an empty loot bag was dropped when pet lost its equipment and it had no other items.
  • Fixed issue that made it so that some buffs that trigger an effect several times during its life (like poison) would not trigger the correct amount of times.
  • Fixed a bug where the orb effect for armor durability did not work as intended.
  • Fixed an issue with the ice barrier and stone wall.
  • Fixed an issue causing AI to not give credit to a player if they one shot the AI with a magic spell.
  • Fixed bug that made it so that some spells that were not spiritism could be cast when dead.
  • Fixed an issue where rank 6 wasn't allowed to declare or accept sieges.
  • Entering water no longer causes a player to drop their carried relic
  • Fixed a bug where if you used a Beast Mastery attack and told your pet to follow you before the attack landed, it would instantly perform it the next time you told it to attack.
  • Fixed issue that made it so that buffs that made ai flee did not work on tamed creatures.


[h3]General changes[/h3]
  • Removed "Maintain Vertical FOV" checkbox from the Video settings. It is now forced on by default.
  • Increased maximum FOV from 110 to 120.
  • Disable heat affecting stamina costs when body heat is above 20.
  • TC Guard Towers will no longer spawn Guild Guards unless there's a fully built Barracks within 50m. If a guard is already spawned and the Barracks is destroyed, the guard will stay but will not respawn if killed.
  • You are no longer able to trade with players if you're in combat mode.
  • Alert towers no longer ping siege machines that belong to the same guild.
  • Alert towers no longer ping siege tents that belong to the same guild.


[h3]Spells[/h3]
  • Mending vapors no longer trigger Magic Reflect


[h3]AI[/h3]
  • Fixed several issues with Bosses resetting and leashing when they should not.


[h3]Art[/h3]
  • Fixed many environmental issues.
  • Updated keep walls to have larger holes in their destruction stages.
  • Updated the Elder Gaur to hide more of its fur while mounted to increase visibility.
  • Tweaked lumen to reduce dark blobs on trees.
  • Fixed an issue where you didn’t see the fish when you caught a Black Whiskerfish.


[h3]Pets[/h3]
  • AI can now always leave houses, even if the door is closed.
  • Added Craftable Large and Small bags for Wolves.
  • Added Craftable Armor for Wolves.


[h3]Relics[/h3]
  • Relics now open after 5-10 min instead of always 30 min.


[h3]Broker[/h3]
  • Optimized broker UI a bit.
  • Filters on the broker now save their setup when you switch categories.
  • The no sales found message now tells you to check filters if you are using filters.
  • Added broker filter for Gaur, only new Gaurs added will be found under this filter.
  • Mounted Magery added to amulett broker filters.


[h3]UI[/h3]
  • Changed Elementalism Magic Damage Reduction Mastery typos.
  • Fixed tooltip for Wolf Pack Beast Mastery buff.


[h3]Optimizations[/h3]
  • Greatly optimized the new server to reduce lag in larger battles.
  • Fixed a leak in the UI that could be the cause of our most common crash.
  • Massive client optimization work has gone into improving level streaming and reducing stuttering and freezes.
  • Fur is now generated asynchronously to eliminate stutters from fur generation.


[h3]Server[/h3]
  • We have added a lot of new server analytics in this patch. Server analytics helps us find problematic areas on the server. These tools are what helped us fix the long-running server issues in large battles, in the hotfix we pushed to live last week.
  • The server shutdown sequence has been refactored as part of our ongoing performance improvements. This optimization will reduce system downtime during scheduled maintenance operations, including weekly reboots and patch deployments.

Patch Notes 2.1.3.31

  • Fixed an issue with Essence Orb effect 'Foraging Yield', causing it to give higher amounts than intended.
  • Fixed tasks always listing hunter renown and wooden theron as the rewards.
  • % Chance for spells to not remove your Magic Reflection now only works against AI
  • Minor art fixes
  • Fixed some spots with double terrain
  • Fixed an area that didn't have navmesh which caused Pets to not path properly.
  • Fixed fishing tasks not correctly giving a compass and map marker.
  • Fixed all modifiers to bow draw speed not doing anything.
  • Fixed magic flower pot decoration in houses.
  • Fixed entrance issues at Risar Hideout Dungeon where Ai and players would pop out of thin air.
  • Updated the code for random relic drops with more checks to make sure the point is somewhat reachable and not inside a dungeon.
  • Improved the code for moving relic equipment out of houses when dropped inside of houses.
  • Remade the pagination for the broker UI added first page,previous page,next page and last page buttons.
  • Made some changes to the rain in the login screen.
  • Fixed server not correctly tagging broker buy orders and pet broker sales leading to them not being found with searching with free text.
  • Fixed a rare issue on the broker that made certain items never get added to the broker sales.
  • Fixed an issue where picking up a certain decoration gave the wrong item.
  • Updated how carried relics get placed once dropped.
  • Fixed some minor issues with guild buffs staying on the client even after leaving a guild.
  • Ore relics now have a beam and marker when opened.
  • Broker filters now support:
  • Potion Units
  • Potion Units Max
  • Consume Type (eat or drink)
  • Consume Effect (ex Direct Healing 1-5)


Note:
Broker updates do not apply to items added to the broker pre-patch.

Patch Notes 2.1.3.29

[h3]Bugs[/h3]
  • Fixed bug where looting from guild members, guild allies or bounty targets would result in stolen items.
  • MyMarket buy orders now show quantity left.
  • Fixed issue where the pickup items was behind other UI in the broker my market.
  • Fixed task tooltip typo
  • Fixed not being able to return forage and fishing tasks
  • Found a fixed a bug with how many items pickables gave players when picked up
  • Fixed horses in Haven not being tameable
  • Fixed issue where players could manipulate the heraldry design clipboard data to add more layers than intended.
  • Fixed changing texture settings causing driver crashes.
  • Some players experience issues with heraldry symbol textures not displaying on their tabards. Redundant rendering steps were added in an attempt to enforce results while we investigate the issues in the engine.
  • Fixed taking 0 damage breaking essence orb combos.

Patch Notes 2.1.3.28

[previewyoutube][/previewyoutube]

Greetings Mortals,
This enormous patch introduces the Relic Wars feature, Guild Heraldry, the long awaited Broker Search overhaul, Group Tasks and much more!

[h3]Relic Wars[/h3]
A rumble from the sky announces the arrival of a Relic. Keep your eyes open for it streaking across the sky, landing somewhere on Myrland. Once on the ground it will need to cool down for 30 minutes, before cracking open and revealing the Relic inside. There are several different types of Relics:

  • Reliquary Relics: Construct the new Reliquary structure and place the Reliquary Relic inside to gain a guild-wide buff. Purchase a Reliquary Siphon from the Quartermaster to deplete the shield containing someone else’s Relic and steal it for yourselves.
  • Equipment: These are powerful weapons and armor.
  • Ore: Mineable meteorites that provide valuable resources.
  • Wave: Several consecutive waves of enemies followed by a boss.
  • Hoard: Loot spawns around this Relic frequently, with chances to find some rather valuable items.


[h3]Guild Heraldry[/h3]
Showcase your guild's identity with our new Heraldry system! Design unique tabards that represent your guild throughout the world of Nave. Create distinctive patterns, choose your colors, and display your guild's prestige with this comprehensive customization tool.

  • Heraldry is a guilds-only feature.
  • Tabards are only available for players that are part of a guild.
  • Tabard visibility can be toggled in the character window with no additional items required.
  • Access the heraldry designer via the in-game menu - anyone can access the designer, but only guild members rank 8 or higher can apply designs.
  • Base cost for applying heraldry is 2000 gold and 50000 Prominence.
  • Additional cost of 100 gold and 5000 Prominence per guild level.


[h3]Essence Orbs[/h3]
As many of you may have guessed, this is the secret feature which was displayed as a question mark on the Sprint 8 Roadmap.

Essence Orbs are a brand new type of item which has been added to the game, in many ways acting similarly to the existing trinkets, however with some key differences.

Essence Orbs are glass orbs containing a magical essence, which when broken and absorbed, impart various different interesting effects onto your character. Each Essence Orb has two primary effects and two secondary utility based effects. Some of these effects are quite unique, and can augment gameplay in interesting ways.

  • Discover Essence Orbs, fragile containers of swirling, magical essence, each providing different types of augmentation and potent enchantments.
  • Similar to trinkets, they grant unique effects and will need to be identified once acquired. Unlike trinkets they do not lose charges upon death, however in order to unequip them you will need an “Empty Essence Orb”, which is sold by the Magic Vendor.


[h3]Group Tasks[/h3]
  • Added support for Group Tasks, these tasks are multi-step tasks that require you to finish more than one objective to complete the task.
  • Almost all boss tasks have been turned into group tasks. These new tasks are meant for larger groups to do while doing a dungeon run.


[h3]Tasks[/h3]
  • All tasks now give progress if you earn at least 5% of the Glory from a kill, down from 25%.
  • Adjusted the task generation logic to select tasks with increased randomness, ensuring a more varied selection of tasks.
  • Fixed an issue where the daily task timer was not calculated correctly.
  • Reduced spawn timers on many pickables to improve Foraging task quality of life.
  • Adjusted the quantity required on several daily tasks to be lower.


[h3]Broker Update[/h3]
  • The Broker backend has been moved and rebuilt, it should now be faster and give back more results per search. This also gives us the option to in the future show Broker information on web pages etc.
  • The Broker now by default shows the latest items sent up for sale/Buy Order when you have not chosen a category or filter. You can unselect a category to go back to this mode.
  • Brokers now have a new tab called "Recent Trades" in this tab you can see what items you have sold and what Buy Orders have been filled the last 7 days.
  • Updated the pagination of the Broker to use the same system the new matches and leaderboards use.
  • Minor updates to the Mail UI.
  • The Broker UI has been overhauled and is now much larger than before.
  • The Broker sorting has been moved into one drop box instead of being two clicks.
  • The Broker now handles escape better, closing the last opened window.
  • Broker categories now are all open by default.
  • The Broker now supports different “items per page” selections.
  • Broker sold items with very long names no longer become tiny and unreadable, instead they are cut off with ellipses.
  • The Pet Broker “My Market” no longer shows an always empty list for Buy Orders.
  • Update a lot of tooltips in the Broker to make it less confusing.
  • Days left on the Broker now shows the correct time left.
  • The create Buy Order UI has changed and is now much bigger, it will also filter using the search in real time instead of you having to click a button.
  • Added stamina drain and attack rate to tooltips. These may be adjusted or removed before the patch goes live.
  • Added a new category for House Decorations.
  • Added a new category for Structures.
  • Added a new category for Structure Upgrades.
  • Added a new category for Other Structures.
  • Added a new category for Keys.
  • Items added to the Broker while the person is in a guild will now be tagged with the guild name. This way you can filter equipment and sales from a specific guild in the Broker.
  • A lot more items can now be ordered using Buy Orders.
  • You can now see recent trades and “My Market” from other Brokers than the Broker you are currently interacting with.
  • Recent Sales and My Market can now be sorted.
  • Added option to filter only Buy Orders that you can currently fill with items in your inventory
  • Added a filter option when in the Broker, when you have selected a category you can now filter to find exactly what you are looking for.
  • The following filters are supported:

    • Durability
    • Strength Requirement
    • Weight
    • Stamina Drain
    • Blunt Defence
    • Piercing Defence
    • Slashing Defence
    • Speed
    • Stamina Drain
    • Blunt Damage
    • Piercing Damage
    • Slashing Damage
    • Bow Max Range
    • Pet Level
    • Pet Max Health
    • Pet Current Loyalty
    • Armor EquipSlot
    • Weapon Equip Type for one handed or two handed
    • Trinket Type
    • Weapon Skill type (Swords, Axes, Clubs etc)
    • Scroll magic school
    • Scroll min and max level to scribe
    • Trinket Gem Tier
    • Trinket Base Tier
    • Ring Attribute
    • Quantity
    • Pet Subtype
    • Pet Equipment fit
    • Pet Bag size
    • Quality of all crafted items
    • Ring Attribute
    • Ring Effect
    • Amulet Effect
    • Amulet Skill
    • Orb Effect Main
    • Orb Effect Secondary


Please note
Old items will not be tagged using the new system; only items added after the patch will be included when you use the more advanced search options.
The time for items added to the Broker pre-patch will be wrong in the UI; it is however correct on the server so they will return to your mail when their time on the Broker is up.

[h3]UI and Interactions[/h3]
  • Fixed an issue where the character sheet would appear blurry or distorted when viewed in fullscreen mode.
  • Fixed a crash that could occur when accessing guild UI after returning from the main menu.
  • You can now click the Profile tab in the Rankings menu to go back to your own profile.
  • Fixed a bug with deleting characters and remaking them not adding a new duel profile.
  • Fixed issue where profile sometimes showed the wrong player’s profile.
  • Fixed Hyllspeia missing as an option when searching and creating your guild profile.
  • Fixed Tindrem missing as an option when creating your guild profile.


[h3]Magic[/h3]
  • Fixed issue with Flamestrike blocking your vision with fire particles when someone cast it on you.


[h3]Krampos[/h3]
  • Krampos is once again visiting Tindrem!


[h3]Mounts[/h3]
  • Reduced all mount fall damage by 50%.


[h3]Sound and Audio[/h3]
  • Lowered volume on several Biomes that had a bit too high ambient sounds, such as crickets, birds, wind etc.


[h3]Gameplay[/h3]
  • Opening loot bags is now significantly faster.
  • Items looted from someone you are at war with will now be stolen if the looted player was Neutral (blue) or a Fledgling (yellow).
  • Criminal actions is now required to be toggled on in order to fight players and pets you are at war with, due to the possibility for repercussions when spotted by guards while fighting.


[h3]Optimizations[/h3]
  • Extensive optimization work has been made to improve level streaming and reduce stuttering.
  • Optimized level of detail on bows.
  • Reduced loading hitches when generating creature fur.
  • Client network optimizations.


[h3]Server[/h3]
  • Removed legacy package sending and bandwidth limits, this might solve client time-lag in larger battles.


[h3]Bugs[/h3]
  • Fixed issue where Risar Commanders and Risar Archers were not counting towards the Risar daily task.
  • Fixed Veteran Outlaws not counting toward Outlaw tasks.
  • Fixed Risar commanders in Risar Hideout dropping the wrong key.
  • Fixed issue where you could send pets to attack illegal targets using Beast Mastery skills while criminal actions were turned off.
  • Offering someone a ride on your mount said you offered yourself a ride, instead of the other player's name.
  • Fixed sliding/skating issue in some ai movement animations when characters are sized differently than default.
  • Fixed issue with Thursars that had the wrong ancestry, characters that have the wrong ancestry will be fixed when they login.


[h3]Fixes[/h3]
  • Fixed an invisible lootable corpse
  • Fixed a chest that did not spawn any items.
  • Fixed an issue in the Risar dungeon where Risars could get stuck under the floor.
  • Fixed an issue where a misplaced Proxy Mesh spawned close to the Celaeno cave.
  • Fixed missing Basileus pickables.
  • Fixed an issue where a Wisent spawner could spawn wisent inside a keep wall.
  • Removed the obsolete book Damage Assessment that some vendors still sold.
  • Fixed flickering painting textures in Melisars Vault.


[h3]Known Issues[/h3]
  • Relic beams only show when a Relic is on the ground or inside a Reliquary. They do not show when a player is holding a Relic.