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Mortal Online 2 News

Patch Notes 1.0.10.15

Greetings Mortals!

In today's update we're bringing you a batch of improvements, quality of life changes, and new content!

The sewers of Morin Khur are now open for intrepid adventurers to explore! In addition to the new sewers, there is a new batch of point of interest locations. Along with two new graveyards which can be found in Toxai and Mohki.

Human clade gifts have been updated and tweaked. Check below for all the details regarding the changes to clade gifts.

Improvements have also been made to the automatic kick that occurs when a client has an unstable connection. The performance of the game client will no longer affect the detection system. This should reduce instances where players with weaker machines were getting kicked due to the game stalling while loading the world during play.

As always, take a look at the full list of changes below, and let us know what you think!

See you in Nave.

Added
  • Added sewers to the city of Morin Khur.
  • Added new graveyards in Toxai and Mohki.
  • Added several new point of interest locations to the world.
  • Players should now automatically be unstuck if they try to move while being stuck in the ground.
  • Poor game performance like low frame rate or loading stalls no longer affects the ping detection for getting kicked as it is now handled on a separate thread.


Changes
  • Bounty contracts now cost 1g to be more accessible.
  • Human clade gift 'Warcry' now reduces magic damage taken by 15%, and grants a 100% chance to resist spells during its effect.
  • Human clade gift 'Cleric' now also raises the minimum mana regeneration rate to 20%, up from 10%.
  • Human clade gift 'Opportunist' is now replaced by 'Versatile' which grants +50 action skill points.
  • Some Human clade gifts have been re-arranged.
  • Psyche now affects damage reduced from AI spells and chance to resist them.
  • Clade gifts now affect the damage of AI spells.
  • Player trinket defenses now work against AOE spells.
  • Player clade gifts now work against AOE spells.
  • Fixed AI spellcasting message spell being all lowercase.
  • Added the ability to recharge trinkets using the combine skill. Note that you can only reroll by using the dedicated NPC.
  • Improve AI pathing so that characters are less likely to take shortcuts through walls when making sharp turns around corners.
  • Character movement physics should no longer affect you if you are standing still in idle unless someone is doing an action against you. You could previously get pushed aside or even end up on top of an AI if for example a guard on patrol walked into you.
  • Moving close and bumping into other characters should now be less sticky.
  • Fall damage when landing on other characters has been reintroduced with a new method. Previous method was disabled as the player could get launched into the air at random by the other character.
  • Increased the volume on the Clothos Boss’ sound effects.
  • Human clade gift 'Cleric' now also reduces the overall mana regeneration penalty from wearing armor


Fixes
  • Tentative fix for the long standing issue where players traveling across server nodes would sometimes leave a “ghost” behind.
  • Pets no longer revert to their adult form when reaching level 125.
  • Defensive stance no longer works against AI casting spells
  • Improvements to the way items can be manipulated.
  • You can no longer craft potions with a full inventory.
  • You no longer get movement skill gains such as swimming when mounted.
  • Fixed bug where trying to jump with low stamina would only drain the stamina but not allow you to jump. Stamina will only drain if you manage to jump now.
  • Fixed issue with teleport to priest where characters would not load in at the new location until after the loading screen closed.
  • Fixed issue with teleport to priest where player location was accidentally set half-way into the ground using ground location instead of player center. This sometimes caused players to get stuck in the ground.
  • Fixed issue where the gathering animation for picking fruit would misdetect the branches of some trees as a blocking object and cause the screen to fade to black.
  • Fixed Water Lizards dropping the wrong type of meat.
  • Fixed Water Lizard meat giving the wrong team of effect when consumed.
  • Fixed being able to build player owned houses inside of Ironwood trees.
  • Fixed the Work Desk housing decoration appearing as the wrong decoration after being placed.
  • Fixed various environment art issues.


Known Issues

Patch Notes 1.0.9.12

Added
  • A message is now displayed when you are kicked for having an unstable connection.


Changes
  • Increased the distance your pet can be from you when adding it to a stable.


Fixes
  • Fixed stables taking your money before checking if you can stable a pet.
  • Possible fix for players getting launched into the air on occasion by other characters.
  • Fixed issue with not being able to abandon pets past a certain range.
  • Fixed a server crash.


Patch Notes 1.0.9.11

Greetings Mortals!

In this week's patch we are as always delivering some new features, changes, and fixes. Most notably, our goals for the first step of the roadmap are arriving with this patch!
If you are curious about what is coming in the future you can take a look at our roadmap here: https://www.mortalonline2.com/roadmap/

Starting off, the distance at which you see players has been increased. Meaning you should now be able to see what a player is wearing, what they are doing, and which guild they belong to, from much further away.

A new combining skill has been added to the game. This new skill allows you to combine certain items in order to create new ones from scratch. For instance you may now brew potions in the new kegs which can hold much more than the existing vials, then combine the keg with smaller vials to fill them up from the keg rather than brewing each vial of potion individually.

There is also some good news for those of you who have a lot of skills and want some more breathing room in your hotbars. The existing four hotbars have now been expanded. Each one now has eight layers that you can flip through and customize to your liking. You can even set your hotbars to be horizontal if you prefer!

Pets have also received some much needed attention. They will now keep up with their owner in a better manner. All pets will receive a twenty percent speed boost while following their owner. (Note that this bonus goes away if the pet takes damage or engages in combat) Moreover, if a pet gets stuck and is unable to reach its master, the pet will now teleport as needed provided it isn’t too far away. A new warning message has also been added upon logging out that will make it clear if your pets will log out with you or if they will stay in the world due to being too far away from you.

Lastly, a new batch of point of interest locations have been added to the world. Intrepid adventurers are as always advised to exercise caution while exploring.

As always, take a look at the full list of changes below, and let us know what you think!

See you in Nave.

Added
  • Several new point of interest locations have been added to the world.
  • Added kegs, which can be used to store a large amount of potion units.
  • Added the ability to combine certain items such as potions and kegs. The Combine skill is available in the action skills window.
  • Hotbars have now been expanded. Four hotbars are visible as usual, but now each hotbar has 8 layers that you can switch between. The buttons to switch layers appear when you hover over a hotbar.
  • Added the ability to switch hotbars from a vertical configuration to a horizontal one. The button to do this appears when you hover over a hotbar.
  • Players with unstable connections to the server will now be kicked from the server.
  • You no longer get hardstuck inside other characters when mounted. It could for example happen when undead spawned on your position.


Changes
  • The Autumn Hunt event has now come to an end.
  • Updated the pet category names on the broker.
  • Improvements have been made to the way AI moves in groups. AI characters should no longer get pushed into walls by other AI as they navigate tight spaces, for example when going through doorways. This does not improve the Risar dungeon issues however as that is a different problem.
  • You can no longer cook if you have recently taken PVP damage.
  • Smoothing has been added to mounted archery wobble to smooth out harsh bounces from the mount. This smoothing is stronger based on mounted archery and controlled aiming skills.
  • Breathing instability in mounted archery reduced to be more similar to while on foot.
  • War combatant debuff now lasts for 4 minutes.
  • Character creation Decoration UI has been reworked to be more intuitive.
  • Reduced the range of stabling pets.
  • Pets now get a flat 20% movement speed bonus while following their owner. This bonus is disabled if the pet receives damage or the pet is ordered to attack a target.
  • If a pet gets stuck and is unable to reach its owner when following, it will now teleport to the owner. This only works if the pet is already on follow command or called to follow when within reach for the follow command. This function will not trigger if the pet recently took damage or was ordered to attack.
  • The game will now warn you if your pets are too far away when you are about to log out.
  • Minor QoL improvement while trading. Double clicking an item while trading will no longer make you use the item.
  • Players should now load in from further away.
  • Guild affiliation should now always show on other players regardless of your distance to them.
  • Player armor and equipment now loads at a much further distance.
  • Combat animations now visible for players and AI at a much greater distance.
  • Ahk bond now has a maximum duration of 15 minutes.
  • The control undead spell now lasts for 15 minutes.


Fixes
  • A few issues have been fixed in the new time synchronization system released in the previous patch. It sometimes caused desynced AI movement or attacks for some players.
  • Fixed the trade window not showing the correct icons, stats, and info for items that were being traded.
  • Fixed the loot bag window not showing the correct item information.
  • Fixed loot windows from containers in the world not showing the correct item information.
  • Fixed mail not always showing the correct item information.
  • Fixed house chests not always showing the correct item information.
  • Fixed an animation issue that could cause the heads of mounts to stutter while turning while trotting.
  • Fixed issues that would result in boss room doors not closing properly.
  • Fixed not being able to sell some creatures on the broker.
  • Fixed an issue where the “Maintain Vertical FOV” setting would not save properly unless it was toggled while in game.
  • Mounts no longer return to the position where you mounted them when you get thrown off. This was due to an outdated AI movement update. This sometimes caused players not to see their own mount nearby while other players would.
  • Fixed bug where you could abandon a pet you did not own anymore.
  • Fixed controlled undeads not contributing towards clade XP gain.
  • You now take fall damage when landing on other characters. Players could previously use another player, pet or AI to avoid fall damage, which is no longer the case. We do not apply damage to the character that you land on, but might be an interesting idea for the future.
  • Fixed not being able to pick up the skull chest house decoration.
  • You can no longer “surf” on other characters by jumping and gliding on them, this was easy to do on horses. It was a temporary effect while we improved support for not getting stuck in other characters.
  • Fixed an issue where high ping could cause issues with magic casting.
  • Several environment world art fixes.
  • Fixed issue where AI would sometimes stop too early on the client when being stopped on the server, causing them to be desynced from their actual position. This could sometimes happen with AI stopping in combat causing them to appear as if they were attacking from afar.
  • Fixed an issue where corrupt would tick too fast when cast on turtles and risen turtles.


Known Issues
  • Risars still end up in the wrong locations in the Risar dungeons, for example behind walls.


Patch Notes 1.0.8.7

Added
  • The missing controlled aiming skill book is now available.


Changes
  • Adjusted the drops of seasonal event walkers.


Fixes
  • Fixed the Morin Khur backdrop tunnel being blocked.
  • Fixed the holes in the floors of the Toxai fishing huts being closed off.
  • Fixed an issue with the resurrect spell.


The Autumn Hunt

Strange spirits ride on the first cold winds of the autumn season, often possessing the bodies of the dead after they cross the weakened barrier into the material plane.

The people of the continent of Myrland believe that carving lanterns lit by the glowing eyes of the possessed creatures will ward away the spirits, often using the seasonally oversized vegetables known as "karotons" for this purpose.

From the brightly shining eyes of the dead, an eerie orange mist hangs over the areas they haunt, and as a response some who might call themselves Autumn Warders brave the fog to scatter the spirits.

Become recognized with the title of Autumn Warder, gather seasonal unique trophies for your home, and more by braving the mists yourself and defeating the newly-risen dead.