1. Mortal Online 2
  2. News

Mortal Online 2 News

Patch Notes 1.0.8.7

Added
  • The missing controlled aiming skill book is now available.


Changes
  • Adjusted the drops of seasonal event walkers.


Fixes
  • Fixed the Morin Khur backdrop tunnel being blocked.
  • Fixed the holes in the floors of the Toxai fishing huts being closed off.
  • Fixed an issue with the resurrect spell.


The Autumn Hunt

Strange spirits ride on the first cold winds of the autumn season, often possessing the bodies of the dead after they cross the weakened barrier into the material plane.

The people of the continent of Myrland believe that carving lanterns lit by the glowing eyes of the possessed creatures will ward away the spirits, often using the seasonally oversized vegetables known as "karotons" for this purpose.

From the brightly shining eyes of the dead, an eerie orange mist hangs over the areas they haunt, and as a response some who might call themselves Autumn Warders brave the fog to scatter the spirits.

Become recognized with the title of Autumn Warder, gather seasonal unique trophies for your home, and more by braving the mists yourself and defeating the newly-risen dead.

Patch Notes 1.0.8.3

[previewyoutube][/previewyoutube]

Greetings Mortals!

After every summer season, the people of Myrland begin preparations for autumn. Many things that accompany this time of year are a cause for celebration, such as certain root vegetables like karotons often swelling to an enormous size—but the season does not come without its curiosities and dangers.

The oversized vegetables are often carved into lanterns with faces, with many holding the belief that these will ward away otherworldly wisps that possess the dead and cause a strange, orange mist to leak from their brightly glowing eyes.

What might one find if one chooses to brave the mists and scatter the spirits controlling the dead?

Alongside these eerie developments. Many more things await you in this week's update.
For starters, five new creatures have been spotted roaming the lands. Tamers and explorers should keep their eyes peeled. Who knows what these new creatures are and where one might find them?

If hunting for beasts isn't your thing, then maybe exploring new and exciting locations is more suitable? With this update, several new locations have appeared in the world. Though it is best to exercise caution, not everyone you meet may be keen on visitors.

The aiming of bows has been overhauled and mounted archery in particular is now affected by the gait of the mount. Several archery related skills now affect your handling of a bow both on foot and while mounted.

In addition to all of this, you can expect the usual slew of fixes and improvements affecting all aspects of the game. For instance, we have made some big optimizations to the server thanks to the data that we gathered during one of Henrik's streams. Thank you to everyone who participated and helped us get some invaluable data.

Have a look at the full list below and let us know what you think!

See you in Nave.

Added
  • Five new creatures have been added to the world.
  • Several new point of interest locations have been added to the world.
  • Two new seasonal titles and achievements.
  • New seasonal mobs have been added to the graveyards.
  • You can now bind dedicated left and right attack keys. Similar to the existing overhead and thrust attack buttons.


Changes
  • Replaced several systems on the server to remove the major bottleneck that caused large fights with several hundred players to slow the server to a crawl, causing seconds of delay. Simulations show promising results but we want to run another group fight to confirm it in a real world scenario.
  • Replaced the game time synchronization routine to improve longrunning desync issues.
  • You can no longer report someone for murdering you if you die due to self inflicted damage. (Such as fall damage or spells you cast on yourself)
  • The combat item deletion block timer now only triggers when you are receiving PVP damage. Meaning you can still delete items from your inventory freely while fighting AI creatures.
  • The criminal timer no longer resets when you receive a murdercount.
  • Increased the VOIP range.
  • You can no longer place buy orders for trinkets.
  • We have replaced the first person procedural animation system to be able to add skillbased adjustments to for example archery. The animation should be more stable with less physics hitching and some improvements have been made to reduce the stiffness in some scenarios, like when missing a swing.
  • You will now be able to move out from nonplayer characters if you get stuck inside them.


Archery Changes
  • Stationary aim instability (when standing still) has been added to archery when on foot.
  • Stationary aim instability is now scaled by both Archery and Controlled Aiming skills when on foot. Archery contributes 40% and Controlled Aiming 60% of the total. With maxed skills the instability will be reduced at most by 95%.
  • Movement aim instability is now scaled by both Archery and Controlled Aiming skills. Archery contributes 40% and Controlled Aiming 60% of the total. With maxed skills the movement sway will be reduced at most by 80%. Controlling your movement is now important for a stable aim.
  • Movement aim instability is reduced during jumping and falling and is likely to change in the future.


Mounted Archery Changes
  • Mounted stationary aim instability (when standing still) has been added to mounted archery.
  • Mounted stationary aim instability is now scaled by both Mounted Archery and Controlled Aiming skills. Archery contributes 40% and Controlled Aiming 60% of the total. With maxed skills the instability will be reduced at most by 95%.
  • Mounted archery aim instability while moving has been added. This is based on the gait of the mount and is separate from stationary aim instability.
  • Mounted archery aim instability while moving is now scaled by Mounted Archery and Controlled Aiming skills. Mounted Archery contributes 60% and Controlled Aiming 40% of the total. With maxed skills the interference from the gait of the mount is reduced at most by 80%.
  • Mounted archery aim instability while moving is reduced while aiming sideways in relation to the mount. This is likely to change in the future.


Fixes
  • Reduced startup, shutdown and loading screen delays by improving voip initialization and shutdown routine.
  • You should now be able to see players attacking in melee and ranged from further away. This will alleviate issues with players charging their weapons from far away and running up to you. Often resulting in you not being able to see that they are charging their weapon until they attack.
  • Pets will now play their attack animations for their target even if they are far away from their owner.
  • Shoulder armor should now be hidden in first person while riding a mount.
  • Refactored player equipment and armor updates on the client to narrow down the “hidden weapons” issue where AI or players sometimes don’t hold their weapon in hand. Please keep sending us reports if it still happens in this patch.
  • Fixed missing hit sound effects for various creatures.
  • Fixed a minor bug where other players would not look in the right direction momentarily when loaded in or logging off.
  • Fixed bug causing UI elements like criminal buff UI to not appear on login.
  • Fixed wolves sometimes having the incorrect number of pet points.
  • Fixed being able to unequip pet armor/bags while dead.
  • The Alvarin Thaumatage clade now consumes reagents as intended when raising strong walkers.
  • Fixed being able to shoot arrows and spells through the gap between the doors on player owned strongholds.
  • Resolve an issue with the attack pattern of dire wolves.
  • Fixed players not appearing in the bounty hunter pool until they relog.
  • Fixed an issue where attack modifiers could get stuck if you exit combat while holding down the assigned key.
  • Fixed an issue with creature turn animations being turned off by accident that made them stiff while rotating.
  • Fixed missing idle pose for players when mounted with a spear.
  • Fixed an issue with fleeing AI where they initially looked like they were running at walk speed.
  • Fixed a bug in the broker buy order panel when using the editable page text.
  • Multiple improvements to the way items can be manipulated.
  • Potential fix for items disappearing in houses.
  • Fixed an issue where attempting to stash items in a house chest wouldn't reload them in your inventory if the transfer somehow failed.
  • You can now right click items into the last slot of a house chest.
  • Fixed an issue that would cause Spirits orbs to sometimes not be considered destroyed.
  • You are no longer able to perform a ritual with criminal actions disabled.
  • You no longer take massive fall damage if you stay too long on top of a character and fall down.
  • Fixed an issue where spirits on a floor different from the one you are on can be interacted with when you should not be able to.
  • Several environment art fixes.
  • You can no longer push players in Haven.

Patch Notes 1.0.6.17

Changes
  • Reverted weapon speed changes that were applied in the previous patch.
  • VOIP world positions should now update more frequently. (Added in the previous patch but missing from the notes)


Fixes
  • Fixed an issue with spiritism that could result in you being unable to cast spells until you relog.
  • Fixed issues with the Nitre Queen and Spider Queen’s attack behaviors.
  • Fixed issues with spiders not spawning inside Morin Khur spider cave.
  • Fixed the sewer Scoundrel instant spawner.
  • Fixed missing foliage around one of the new points of interest locations.
  • Fixed a bug that would allow you to swing your weapons at a faster than intended speed.
  • Fixed an issue with the Celaeno which resulted in it only performing one attack.
  • Fixed several environment art issues in the new Fabernum sewers.
  • Fixed a big hole in the world in Morin Khur.
  • Fixed issues with AI desync.


Known Issues
  • The maintain vertical FOV setting does not save and needs to be enabled every time you log in.


Patch Notes 1.0.6.15

Greetings Mortals!

In this patch we have another slew of fixes and improvements that aim to improve the core experience of Mortal Online 2.

Some notable changes include adjustments to the attribute points that the Khurite, Kallard, and Huergar receive. This will grant additional flexibility to players who opt into these clades.

We have also adjusted the way Transcendental Awareness and Ether combat function. Most notably, Spirits are no longer able to see living players. This is to prevent players in spirit form from scouting groups of players without any risk.

This update also features fixes for some long standing issues. Domination will now function as intended. We encourage all adventurous tamers to try their hand at dominating exotic and dangerous creatures that they may come across in their journeys.

We have also implemented a tentative fix for the invisible weapon issue that may occur at times. We are still actively investigating and monitoring this issue but going forward it should be less frequent.

In addition to fixes and changes, we have added a new batch of points of interest locations for you to explore. And last but not certainly not least, the city of Fabernum now has a dark and dangerous new Sewer for adventurers to explore. Be careful as you venture down into the underbelly of Fabernum!

Lastly, an issue related to mounted combat that was introduced in the previous patch has now been fixed. We apologize for not addressing this sooner. Going forward we will be able to fix similar issues in a much more timely manner.

Take a look at the full list of changes and fixes below. And as always, let us know what you think!

See you in Nave.


Added
  • A new batch of points of interest locations have been added to the world.
  • The Fabernum city sewers are now open.


Changes Armor shoulder pads are now hidden in first person view so they do not block your view in combat.
The following races now get additional attribute points:
Khurite: +2 attribute points per grandparent.
Kallard: +1 attribute point per grandparent.
Huergar: +2 attribute points per grandparent.
Increased the melee and blunt damage resistance of player owned structures.
The Thursar clade gift 'Adrenaline' now also allows you to block without stamina for its duration.
Players in the Ether who receive the Transcendental Awareness buff will no longer see living Players.
The Ether beam attack is now easier to hit with.
The duration the Ether Beam needs to be maintained before damage is applied has been lowered significantly.
The Ether Momentum spell’s movement speed bonus has been increased by 100%.
The Ether Momentum spell duration has been increased to 5 minutes. (Was previously 1 minute)
The young Minotaur model has been updated.
You can now place buy orders for Ritual Blood at the broker.
Ritual pets will now die when abandoned.
Loot luck and loot amount gained from trinkets now apply to your pets as well.
You are no longer able to disband a guild using the ‘/guild disband’ chat command. You may only disband a guild via the guild stone going forward.
There is now a notification telling you that you can not delete stolen items while they are still marked as stolen.
You can no longer equip a trinket while it is marked as stolen.
Ahk bond now tells you how much damage the bond has moved to the bonded target.
Adjusted the collision on all sword hilts. Handle hits should now be less frequent.
Adjusted the HP of ritual Bears, Terror Birds, and Tupilaks.
Increased the range of the Tupilak’s ranged attack.
Slightly increased the movement speed of the ritual Celaino.
Reduced the ritual Celaino’s melee attack damage.
Slightly reduced the max taming range of horses.
Horses now require fewer control points.
Wolves now require fewer control points.
Looting the loot bag of someone you are at war with will now trigger the war combatant timer.
You now have to wait 45 seconds after the last damage you received before you can delete items from your inventory. (Previously 6 seconds)


Fixes
  • Tentative fix for the issue where weapons could sometimes turn invisible while equipped.
  • Fixed Domination not functioning as intended. You should now be able to dominate a variety of creatures throughout the world.
  • Fixed an issue with mounted combat that resulted in the damage dealt to a target being too low.
  • Many environmental art fixes. Broken textures, collision issues, and navmesh problems have been addressed.
  • Fixed a certain shield crafting combination resulting in an invisible shield.
  • Fixed a Bounty Hunter contractor issue where the 60 minute timer would trigger even if there are no contracts available.
  • Fixed an Easy AntiCheat issue that could occur if you clicked the login button too quickly after starting the game.
  • Fixed a minor spelling mistake in the description of the Magic Schools skill.
  • Fixed some equipment being listed as being made of “Material” instead of something more accurate.
  • Fixed Horn Pepper and Horn Pepper Oil having the same icon.
  • Fixed an issue where spells would sometimes fizzle if you were to cast them one after another in rapid succession.
  • Fixed an issue where spells would sometimes not release if you were to cast them one after another in rapid succession.
  • Fixed being able to shoot arrows and spells through the windows of player owned houses that are under construction. (This only applies to houses with solid glass windows)
  • Fixed an issue where players were unable to lower their height past a certain point, despite the statistics of the character claiming that you should be able to.
  • Fixed an issue where shrinking food would sometimes make you taller.
  • Fixed incorrect wording on the task rewards page. It should now say that the following rewards are what you get, instead of “choose your reward”. Which is no longer the case.
  • Fixed an issue that would cause the FPS limit and DLSS settings to not save upon logging into the game.
  • Fixed a performance issue that would occur while a player owned structure is under construction.
  • Fixed a bug where you would lose more stamina than intended if you pressed the jump key while swimming.
  • Fixed two issues that allowed you to transport items while in spirit form.
  • Fixed the flat boss frame for tower shields not using the intended amount of material when crafting.
  • Fixed an issue where trinkets with an adamant would lose their final stat.
  • Fixed guilds becoming soft locked if the guild leader leaves. Now when a guild leader leaves, another high ranking member will be assigned as the new leader.
  • Fixed a bug where the guild leader of a newly created guild would appear as offline to other members.
  • Fixed a bug where the guild leader of a newly created guild would appear as not a part of the guild they just created.
  • Fixed the UI not updating properly after a member was removed from a guild.
  • Fixed the UI not updating properly after a new leader was assigned to a guild.
  • Fixed the UI not updating properly after someone logged out
  • Fixed the UI not updating properly after rejoining another guild after having just left a guild
  • Fixed the UI showing a player as offline after their rank was modified.
  • Fixed horse tails clipping through horse armor.
  • Fixed a bug that allowed you to delete items while in combat.