1. Mortal Online 2
  2. News

Mortal Online 2 News

Stress Test - Ending with a Bang

Citizens of Nave,

It has been three weeks since our stress test began back in March. Thanks to your help and support, we have made huge strides forward in terms of server optimization and stability. At last, we have come to a point where we feel confident in our hardware and are ready to transition into the next phase.

We are going to be hosting the previously scheduled events starting today, April 16th and will be ending the stress test on Sunday, April 18th at 23:59 UTC.

For more information regarding events and times, please continue reading below.

Stress Test Contests & Prizes
Starting today, April 16th we will begin a weekend-long event as well as daily competitions which all reward exciting prizes. Details are listed below!

--------------------------------------------------------------------------------------------------------------
Friday, April 16th at 17:00 UTC - Sunday, April 18th at 23:59 UTC - The Great Hunt
Objective: Rare creatures are being placed in a specific location. Players have until the end of the stress test to hunt as many of these creatures possible. Henrik will announce the location and creature on stream at 17:00 UTC.
Rules: Anything goes
Prizes:
1st - RTX 2060 Video Card
2nd - $200.00 USD Newegg Gift Card
3rd - $200.00 USD Newegg Gift Card
4th - MO2 T-Shirt
5th - 1 month of MO2 subscription credit

--------------------------------------------------------------------------------------------------------------
Friday, April 16th at 17:00 UTC - The Most Dangerous Game - Starring Henrik
Objective: Find and kill Henrik.
Rules: Land the killing blow on Henrik to win the contest. PvP is allowed. Henrik will be armed and dangerous. Prepare for a fight. Clues on where to find him will be on Twitch during the event.
Prizes: $200.00 USD Newegg Gift Card

--------------------------------------------------------------------------------------------------------------
Saturday, April 17th at 17:00 UTC - Fury Road
Objective: Race from Vadda to the final destination.
(destination will be announced 10 minutes before the race begins)
Rules: Participants MUST be accounted for at the Vadda gates when the event begins. Other than that, anything goes. PvP Is allowed.
Prizes:
1st - $200.00 USD Newegg Gift Card
2nd - $100.00 USD Newegg Gift Card
3rd - MO2 T-Shirt + 3 month of MO2 subscription credit
4th - 2 months of MO2 subscription credit
5th - 1 month of MO2 subscription credit

--------------------------------------------------------------------------------------------------------------
Sunday, April 18th at 17:00 UTC - World Boss Event
Objective: Locate the world boss and land the killing blow to win.
Rules: First player to land the killing blow wins. PvP allowed. Win by any means necessary.
Prizes: $200.00 USD Newegg Gift Card

Join Henrik on Twitch - Key Giveaways
The CEO of Star Vault, Henrik Nyström will be streaming the start of this weekend’s competitions on Twitch starting April 16th at 17:00 UTC. Make sure to tune in for giveaways and free stress test keys throughout the duration of the stream.

We cannot thank you all enough for participating in the stress test and supporting our dream. See you all in Nave!

Sincerely,

Star Vault Development Team

Beta Patch Notes 0.1.0.87

CPU Optimization
  • The GPU vs CPU balance have been greatly improved. Players should now see improved performance across the board if their hardware were previously CPU bound.
  • Optimized character flooring calculations.
  • Optimized ground alignment performance (used for creatures to align with slopes and other detections).
  • AI pathing performance improved.
  • Character movement performance improved.
  • Weather and day/night system performance improved.
  • Some computations in the core game systems are now spread out over multiple frames.


Crash Fixes
  • Fixed a rare crash when updating the aim crosshair position with a bow.
  • Fixed a crash when changing the throttle speed when mounted (this would happen when the game could not detect the player as actually being dismounted).
  • Pets UI panel could sometimes cause a crash when querying information from the game.
  • Possible fix for the random crash that happened when character fur was updated on the render thread.


World - Changes and Fixes
  • Added Haven Mentor and Anatomy Tutor.
  • Added Priest to Fab Tower in Haven.
  • Added training dummies to Fabernum and Haven.
  • Added an extra priest in Haven.
  • Wells added to Haven, Meduli and Kranesh (no, the Meduli fountain is not ready yet).
  • Added more variations of bandits and populated more bandit camps.
  • Made the door entrance to the bank in Haven and Fabernum wider.
  • Updated missing coin texture and material (props placed on tables).
  • Various unlisted updates and polish to existing locations in the world.
  • Made it possible to swim in the pond outside Tindrem.
  • Turned off volumetric scattering on a lot of lights that were causing unpleasant artifacts.
  • Fixed hard edges in sand on the landscape in Meduli.
  • Some vendor props cleanup in Fabernum and Haven.


Updated Fall Damage Calculations
  • Fall damage calculations have been completely remade.
  • Fall damage now scales by health points rather than a percentage of total health. This means that players with the same attributes and skills, but with more health, can survive greater falls.
  • Fall damage is reduced for the player when mounted (mount absorbs player impact).
  • Player total weight (armor+inventory+body) now affects fall damage scaling. A lighter character can survive greater heights given the same health and skills.
  • Skills are applied to fall damage scaling just like before but have been slightly altered by how the new system behaves.
  • Mounts have a steeper fall damage curve than players and will vary based on mount type.
  • Mount fall damage is now affected by player weight. Mounts will also be affected by the weight of its bags once mount bags are implemented in the future.


Characters and AI - Changes
  • AI movement has been rewritten and is overall more stable and performant.
  • Character flooring has been rewritten. It is used to put characters on the ground while moving or spawning. Some vendors and guards might have their feet inside the floor though due to a level streaming issue that we are still working on.
  • AI pathing is now better aligned with the ground on the client.
  • Creature ground alignment stabilized. Moving over objects or bumps on the ground should no longer cause sudden large realignments for creatures. Creatures should also not align strongly to nearby walls and trees. This is still elementary and we will add more animations and fluff to make it look good in the future.
  • Several spawners will now leash again and some AI has stronger leashes than others (guards vs creatures, bandits, etc).
  • Polished some creature animations.
  • Tamed AI should now be looked at by guards as if they looked at the owner.
  • Bandits now drop heads when killed.
  • Magic charge effects modified to visually last longer while mounted.
  • Some visual adjustments to Risar weapons.
  • Stabilized player ragdolls. They should not shake and stutter as much now.
  • Horse sounds updated.


Characters and AI - Fixes
  • AI should now recover from failed pathing more easily.
  • AI should now drop lootbags closer to where it was killed.
  • Player would have the wrong body animation while mounted in first person. This would cause the arms not to be rested in the lap and instead end up outside the screen.
  • Fixed issue with server sending out wrong timings in AI pathing (this caused AI to sometimes move at the wrong pace or out of order). This seems to have fixed the issue where the AI unintentionally runs up to the target to attack, runs away and back to the target again.
  • Fixed issue where AI would start to shake its turning animation left/right at very low speeds.
  • Fixed rare scenario where AI would get stuck at edges of the navmesh or in the air and still think it had a path to follow (not the same issue as with the pets and mounts getting stuck at invisible walls a few patches back).


VOIP - Changes
  • You can use /mute to mute your target.
  • You can use /unmute to unmute your target.


UI - Changes
You can now switch between a darker and brighter mouse cursor (change in Settings > UI).
  • You can now select between three mouse cursor sizes (change in Settings > UI).
  • You can now select if the cursor should re-center on screen when activating mouse mode (enabled by default, see Settings > UI).
  • The Reset UI setting should now save the correct positions.
  • Chat log and size now get reset when clicking the 'Reset Ingame UI' button.


UI - Fixes
  • Skills in the skill tree should no longer show inaccurate second attribute bonuses.
  • You can no longer swap items into the Haven banks on Myrland by using the drop-replace bug.
  • You can no longer split stacks when dead.
  • Players were able to get max stats in the character creation by changing the gender over and over.
  • The game should now display the correct message when an AI hits you with an arrow.
  • Certain crafting windows stopped receiving input after they were dragged.
  • Keybind settings names were sometimes not getting updated properly.
  • Clade gifts should now get saved and loaded in the action bars.
  • Fixed issue where some skills would not be affected by the 100 times up.
  • Players can no longer talk in guild chat unless they are in guild.
  • Carry weight tooltip message, saying how much you can carry before being able to move, is no longer inaccurate.
  • Carry weight text was not taking into account Oghmir clade gift for carry weight.
  • Items, skills, petskills and spells should now load properly in the UI after relogging.


UI - Fixes
  • Skills in the skill tree should no longer show inaccurate second attribute bonuses.
  • You can no longer swap items into the Haven banks on Myrland by using the drop-replace bug.
  • You can no longer split stacks when dead.
  • Players were able to get max stats in the character creation by changing the gender over and over.
  • The game should now display the correct message when an AI hits you with an arrow.
  • Certain crafting windows stopped receiving input after they were dragged.
  • Keybind settings names were sometimes not getting updated properly.
  • Clade gifts should now get saved and loaded in the action bars.
  • Fixed issue where some skills would not be affected by the 100 times up.
  • Players can no longer talk in guild chat unless they are in guild.
  • Carry weight tooltip message, saying how much you can carry before being able to move, is no longer inaccurate.
  • Carry weight text was not taking into account Oghmir clade gift for carry weight.
  • Items, skills, petskills and spells should now load properly in the UI after relogging.


Gameplay, Interaction and Balancing - Changes
  • Increased torch radius.
  • Stackable buffs should now increase their own effectiveness once.
  • Extraction should now scale the skill xp gain based on the quantity of the materials used.
  • Players can now slowly start moving during the resurrect sequence.
  • Oghmir stoneskin clade gift should no longer heal players if received damage was less than 3.
  • Extraction and refining should no longer give items to dead players.
  • Getting hit by someone should now trigger the criminal flag even if that person has hit you before.
  • Murder list no longer hold players in it until you die.
  • Healing criminals is now a criminal act.
  • Loot bags and other pickables should no longer be halfway through the ground.
  • Thursar clade gift 'Adamant' should now impact incoming heal magic as well.
  • Thursar and human 'size' bonuses from clade gifts have been reduced.


Gameplay, Interaction and Balancing - Fixes
  • Characters no longer have collisions after being killed.
  • Fixed issue that made it so that child skills could level up past its parent skill points, locking the points but making the skill be used as if it was 0.
  • Targeting should no longer auto-clear the target frame when looking away from the target.
  • Fixed bug where active warcry buffs would increase in power and restart their lifetime when receiving other types of buffs, which also removed the effect of the new buff.
  • Players can no longer get past the turn limits while mounted due to poor game performance. This bug allowed players to turn 360 degrees when having low FPS.
  • Fixed issues with books that could make them try to add xp to skills you did not have.
  • Fixed an issue where some parts of the world were ignored in collision checks, which caused some features like the unstuck command to pass through objects.
  • Oghmir thirst clade gift didn't visually update the maximum amount of thirst.
  • Loot bags should now be lootable directly after killing an opponent instead of being blocked by the body.
  • Fixed issue where the player could not open loot bags under gatherable water.


Pets and Mounts - Changes
  • Improved horse turning and banking behavior (should be more dynamic and have less twitchy/unpleasant movements).
  • Max turn rate is now speed based (turn slower when moving faster). It was previously based on the input 'throttle'.
  • Mounts now adjust to the slope of the ground below them when controlled by a player.
  • Mounts can now swim when mounted by a player. They will drain stamina and will always float to the surface. They also won't stop when stamina drains (this is until we balance them properly to avoid unnecessary playability issues). Warning: It is not recommended to dismount horses while swimming as they can't move on their own in water. Just remount and lead them to shore.
  • Mounts now slow down based on how deep they are submerged in water. Water avoidance has been disabled now that swimming is supported and mounts will not slow down ahead of water anymore.
  • Tweaked horse sounds.
  • Fixed issues with riding knockdown leaving player and mount in a strange state.
  • Unstuck should now work when on mounts.


Pets and Mounts - Fixes
  • Pets and Owner will now be flagged criminal when attacking another player
  • Attacking a tamed pet that is criminal will no longer make you criminal.
  • Pets that turn tamed while attacking should now stop attacking.
  • Pet skills should be dragable again.
  • The player will now be dismounted when abandoning the mount in the pet window.
  • Mounts should no longer randomly die from seemingly safe fall heights (this does not mean you can now safely play off-road buggy in the mountains with them).
  • Pet levels should now update correctly in the 'All pets' panel.
  • Pets should now correctly stop attacking when being told to stay or follow while attacking.
  • Pets can no longer attack themselves.
  • Stamina would in very rare occasions go negative for mounts.
  • Mount and player no longer randomly spins when the player mounts in first person (there is still some noticeable movement when seeing another player mount a horse however).
  • Rotate input no longer gets locked after mounting a horse for a few seconds (this happened because the last AI movement request to the horse was still active).


Known issues
  • VOIP unmute might not always work.
  • AI movement can get some hitching while moving or stopping while patrolling.
  • AI unstuck behavior is rough. If they get stuck in an object, or get a weird path, they will walk on the spot for a while and suddenly sprint to their new location. We will smooth this out.
  • There are no mount and dismount animations right now. This means you will pop on or off the horse. Dismounting a horse can cause you to get stuck inside it and you just have to try to move/jump away.
  • You can draw your melee weapon while mounted even though mounted combat is not implemented yet. You can’t attack though.
  • You can get stuck inside other creatures/NPCs. Just try to move/jump away if it happens or use the Im Stuck feature in the escape menu.
  • Dismounting a horse while swimming will cause it to get stuck in the water. Just ride it back to shore and it should be fine.
  • Pets/Creatures/AI do not support swimming when moving independently. They will not be able to move in the water at all or walk on the lake/ocean floor.
  • Multiple crashes related to DirectX12 and drivers. Please update to the latest drivers if you experience this or switch to DirectX11. Start the game inside the Steam Library to select DirectX11 or DirectX12.
  • When you drag the action bars all the way to the left side of the screen, and then change aspect ratio they might end up off screen. Use the reset button in settings to restore it.
  • Pet Level lockstate is not implemented fully so it doesn't work atm.
  • Mounts can in rare occasions get stuck in corners/objects. If you can't move away from the stuck position, dismount and move away. The mount should unstuck when it tries to follow you if you use the follow pet command.
  • Mounts will continue to run while falling through the air. AI will get a proper falling animation state soon.
  • Player blocking animations are not visible at 10 meters / 30 feet away.

Beta Patch Notes 0.1.0.78

Added:
  • 'Reset Ingame UI' button added to Settings > UI. This will reset the position of all in-game UI elements.
  • Added cooking to starter skill list.
  • More loot added to loot tables.
  • More Red priests added to world.
  • More Guards added.
  • More wildlife spawners added.
  • Added more combat animations for animals.
  • Added support for lictor guards that only attack players and do not defend players vs ai unless the ai is tamed.
  • Attributes maximum value now display the weight class bonus.


Changes:
  • Mounts and the mounted player now receive fall damage.
  • Buffed Guards.
  • Mounts player input and "brain" has been replaced with a brand new system. It does no longer rely on the navmesh to work. (solves the "invisible wall" issue)
  • Mounts will now try to avoid obstacles and water while being controlled by a player. This means that they will automatically steer or slow down depending on the obstacles ahead.
  • Mounts will now slow down or halt depending on how deep the water is. This means you can ride through shallow water but will slow down to a halt when close to submerged. No swimming yet.
  • You now correctly get knocked down from a mount if you carry too much.
  • Movement updates for players have been completely changed on the server and client to improve network and server load performance. This should greatly increase the number of players the server can hold and how fast the server can process the updates.
  • Paperdoll rendering is now paused by default. Changing its setting is now persistent and will remain until next time you start the game.
  • FPS counter has been replaced with a new one in the top right corner. The previous FPS counter was confusing to players as the time in milliseconds was mistaken for network ping. The FPS counter state is persistent and will remain until next time you start the game.
  • Added skill tree lockstate, which can be clicked to update the selected skill current state.
  • Updated various tooltips in the UI.
  • Some of the Tutors have been updated.
  • VOIP icon display state logic improved.
  • Various art fixes and polish in the world.
  • Polished animation sequences and deformations for some creatures.
  • Keybind text on actionbars are now displayed more clearly.
  • Refactored UI drag and drop system. This should get rid of the annoying 'grid-like' placement of UI elements and also fixed several bugs. See fixes for more details.


Fixes:
  • AI no longer gets stuck in the world, teleports or sinks into the ground when there is no navigation mesh present. ("invisible walls for mounts and pets" issue)
  • Mounts should no longer ride under the ground when overlapping terrains are present.
  • Knockdown should now correctly remove you from the mount.
  • Feed pet now updates pet stats(loyalty etc) much better without changing panels.
  • Mount frame UI location should now get saved.
  • VOIP and chat is now separated between Haven instances and Nave and should no longer 'leak' between these places.
  • Vendor prices should now be correct.
  • Better light transitions when entering dungeons.
  • Mounts can no longer move faster than the first 'throttle' when in mercy mode.
  • Better UI scaling when using aspect ratios other than 16:9.
  • Fixed some visible terrain seams in the world.
  • Removed hidden terrain mesh under Tindrem. (optimization)
  • Attributes who only had one skill contributing to levels was also showing strength.
  • Thursars were not able to gain standing due to incorrect race index.
  • Mounts should now collide with other characters.
  • Earthquake now properly calculates damage per target instead of propagating. This bug allowed the use of the pets damage modifier to amplify damage to all nearby targets, including players.
  • Dragging elements in the UI should no longer snap them to the wrong position on release.
  • Thursar clade gift 'Adamant' were not getting increased vulnerability to physical and decreased vulnerability to magical damage while buff was active (it just removed the passive buffs temporarily)
  • Actionbars should now save its state properly.
  • You can no longer toggle mouse mode in character creation and login screen.
  • The UI elements in settings now get reverted if you close the Settings window with 'Esc' without clicking save.
  • The inventory window no longer disappears when dropped onto an action bar.
  • UI windows should no longer end up outside the screen.
  • Size and height values, in the paperdoll, should now reflect character's actual height when updating cladegifts.
  • Possible crash fix for additional character physics crashing when character enters ragdoll state (crash can't be reproduced by the developers, we will have to see if we stop receiving these crashes).
  • Extraction should now take skills into account to adjust how much items you would receive from the extraction.


Known Issues:
  • Multiple crashes related to DirectX12 and drivers. Please update to the latest drivers if you experience this or switch to DirectX11. Start the game inside the Steam Library to select DirectX11 or DirectX12.
  • When you drag the actionbars all the way to the left side of the screen,
  • and then change aspect ratio they might end up off screen. Use the reset button in settings to restore it.
  • Clade gifts don't get saved properly on actionbars.
  • Pet Level lockstate is not implemented fully so it doesn't work atm.
  • Mounts can in rare occasions get stuck in corners/objects. If you can't move away from the stuck position, dismount and move away. The mount should unstuck when it tries to follow you if you use the follow pet command.
  • Chat position/scale doesn't reset when using Reset ingame UI.
  • Mounts will continue to run while falling through the air. AI will get a proper falling animation state soon.
  • AI can't swim yet. They will either avoid water or walk on the bottom of the lake/sea/river.
  • Player blocking animations are not visible at 10 meters / 30 feet away.

Beta Patch Notes 0.1.0.70

Added:
  • Tutors added, they can give you skills and a little boost to get you started.
  • Added the option to mute all help chat.
  • Added carry weight values to inventory.
  • Added tooltip with modifiers to carry weight in inventory.
  • Added chat setting 'Disable Help Chat'
  • Added water volumes rivers on Myrland and Haven.
  • Added a map, new players start with the haven map and press M to open it.
  • Added title tooltips.
  • Added heads and corpses to player loot.
  • Added feature that stops you from accidentally hitting players that are innocent. By default this feature is on.
  • Added checkbox "Can Become Criminal" in gameplay.
  • Added new hints.
  • Map of Haven added as new starter item. Pressing M while you have a map or right clicking the map will open it.


Changes:
  • Updated the login message UI.
  • Light intensity at night reduced a bit in myrland/haven.
  • Update NPC dialogue window.
  • You should no longer be able to attack someone with your pet on haven.
  • Haven now features a leaving statue for each city so that players can choose were to go when leaving Haven.
  • Haven statues re-arranged.
  • Updated char-creation clade descriptions.
  • Haven now has haven banks that you can only add items to if you are on haven. Once you leave haven you can only take items out of these banks.
  • You can no longer loot innocent player's loot on haven.
  • Update all clade descriptions in character customization.
  • More spawners added/tweaked both on Myrland and Haven.
  • Removed Amethysts and Topazes from bandits on Haven.


Fixes:
  • Fixed issues with the login queue message.
  • Fixed haven priests that couldn't be set as home priest.
  • Fixed glitch that made it so that AI could deal one last hit when they died.
  • Fixed skillpoints not updating in the ui correctly.
  • Fixed issue with mounts following you if you failed to tame them.
  • Fixed issues with guards murdering mounts when you tried to tame them.
  • Fixed names on all the Haven leave statues.
  • Fixed typos in titles.
  • Possible fix for mount related crash.
  • Fixed issues with player lootbags having a very short timer.
  • Possible fix for ai related crash.
  • Fixed exiled title having a odd description.
  • Ordering the mount to move should now Fizzle spells when precasting.
  • The Interaction text should now not disappear when looking at for example trees.
  • Crafting should now not block you from using materials that you learn the skill for on use.
  • Fixed bug where pet level lock always showed locked state.
  • Spellbook descriptions now scale to fit.
  • Fixed world loot issue with items spawning way to fast.


Known Issues:
  • A lot of Ai spawners are still missing.
  • Login button is disabled without telling the user why if Steam is not running when starting the game.
  • There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
  • You can enter combat but not use melee weapons while mounted.
  • Oddities can still occur while riding.

Beta Patch Notes 0.1.0.67

Added:
  • Added Haven starting island.
  • Added Tindrem city.
  • Added Toxai city.
  • Added Spider caves.
  • Added Brown Bears.
  • Added Razorbacks.
  • Added Black Bears.
  • Added Wolfes.
  • Added Domestic Pigs.
  • Added Nitre Workers.
  • Added mounted archery.
  • Added multiple interest points and camps to the map.
  • Added graveyards to Fabernum, Meduli, Bakti, Tindrem and Haven.
  • Added Librarians to all cities.
  • Added more Vendors to all cities.
  • Character creation visual polish.
  • Added more character customization options to character creation for certain races.
  • Added tooltips to attribute buttons in character creation to let players know they can hold shift to allocate/deallocate multiple points at once.
  • Disabled all spawn locations except haven.
  • Armor weight, carry weight are now displayed with two decimals.
  • Armor weight, carry weight, hunger and thirst, body heat now display modifiers in their tooltips.
  • Added thursar melee stamina drain reduction cladegift.
  • Updated some cladegifts.
  • Added debuffs for when reserves are too low to get maximum health/stamina/mana with information of how to get rid of the debuffs.
  • Added black bars to player frame, which will show you how much of your health/stamina/mana is being affected by low reserves.
  • Titles added, some might not work as intended and you can not show the title next to your name.
  • Voice chat reworked to allow better performance and more people.
  • More hints for newer players.
  • Added skin complexions for alvarins, oghmirs & thursars in character creation.
  • Added visual materials for bone resources when crafting armors/weapons.
  • Added postprocess color tweaks to Toxai area & jungle.
  • Added support for none human attacks.
  • Added support for AI charge attacks.
  • Added Pet attack command.
  • You can now mount mounts and ride them
  • Added support for Haven instancing
  • Added volumes that show small hints to help new players out
  • Added a lot of patrolling to the guards
  • Added a welcome message when you login to haven


Changes:
  • Grip slot in weapon crafting now only accepts Leathers and Textiles.
  • Your strength now affects your blunt damage resist when parrying.
  • Your strength now affects how hard you can shield push another player.
  • Starting to cast and release magic in unarmed combat now doesn't need to exit combat to start casting or releasing a spell.
  • Casting and Releasing magic while in combat now only exits combat but doesn't force re-enter it after cast or Release.
  • Skill point caps changed from 20k points to 1100 Action skill points and 1100 Profession skill points.
  • Push should now trace better and not hit walls unintentionally.
  • Block endurance skill now gains xp when a block actually occurs.
  • Last target now stays til either: A: New target or B: Moves too far away from target.
  • Removed health numbers from targets display frame.
  • Melee and ranged combat is currently disabled on mounts because it is not up to standard yet.
  • Game build on Steam is now split into multiple pak-files (also known as chunks). This is the last patch where you will need to do an excessively a slow update.
  • Brand new hand animation retargeter implemented. This should solve the majority of issues with oversized hands for Oghmirs and Risars. (misaligned hands when casting magic, overly weird weapon poses, etc)
  • Bush pig animations updated.
  • Increased handle hit damage.
  • Pet follow-speeds adjusted.
  • Added butcher tables.
  • Abandon pet too far from you will now do a "global abandon".
  • Update shadow scalability settings. Shadows should be less draining on higher quality levels. Shadows should also have less flicker on lower settings.
  • NPC appearance generation improved with more variation such as different lengths.
  • Character body shape (fat/muscular) has been tweaked. Characters should now not be as puffy by default and be able to use the "full range" of the visual appearance. (thin, fat, muscular, obese, etc)
  • AI rotation while moving has been improved. AI no longer stutter left/right while moving around.
  • Updated light intensity at night to be brighter.
  • Updated cloud altitude, now closer to ground.
  • Nightvision is now different for each clade.
  • Improved pet window tooltips.
  • Optimized chat.
  • Spells that deal direct damage now cause mercy mode.
  • Thursar Regeneration skill now adds 2 hp and correctly reduces magic healing.
  • Updated Localization.
  • AI now play animations when tamed.
  • AI now play a animation when they see the player.
  • Vendor UI will now auto-match the prices if it can using currency from your backpack.
  • Books you are reading now show in the character sheet. You can right click the book to stop training.
  • Stable UI now close when you are too far away.
  • For testing you now gain skill and attribute XP 100 times faster.
  • Most creatures are now tameable.
  • Resting now shows on the timer how long it takes for you to be healthy but you do not auto-exit sitting.
  • Oghmir ichor buff now has a animation.
  • All spell icons are updated.
  • Only logout timers are now canceled by moving.
  • GuildStone tooltips now much clearer when you can afford to make a guild.
  • All pets should now have a custom icon when tamed.
  • Guards will now attack any attacking AI.


Fixes:
  • Spells can no longer be cast in mercy mode.
  • Spells can no longer be cast in a stunned state.
  • Casting a spell while resting didn't remove the buff.
  • Magic Precast finish now doesn't block new actions from being made.
  • Magic Release now doesn't block new actions from being made.
  • Max mana is now correctly displayed.
  • Magic damage now doesn't trigger armor sounds.
  • Fizzle animation now shouldn't be playing even on successful Precast.
  • Magic effects should now not be skipped on casting new spells.
  • Lots of crash fixes.
  • Renamed paperdoll entries: 'Longterm -> Reserves', 'Length -> Height'.
  • Renamed Size to Height in character creation.
  • Paperdoll now displays the correct Size value.
  • Stuck function would sometimes cause a crash.
  • Feed pets would sometimes cause client to crash.
  • Player would get a large head-direction-pop when looking left/right after standing still for a little while.
  • Random arrow no longer appears on the back of humanoids.
  • Round compass is no longer 45 degrees off.
  • Incorrect distance check would cause fur on creatures to disappear right in front of the player.
  • Fixed issue with some levels being loaded at all times resulting in a performance drop.
  • Fixed issue with candle particles draining a few CPU cycles in cities.
  • Vendors no longer float or get stuck in ceilings.
  • Warcries should now refresh the buff timers of affected allies.
  • Multiple warcries should now increase the intensity of the warcry buff if your character is of the same clade.
  • Fixed bug where buff was on cool down if you already had used it and someone tried to buff you with it.
  • Fixed clade gift spelling errors.
  • Fixed some calculations which didn't take clade gift attribute bonuses into account.
  • Resting no longer forces your character to stand up once the timer has run out.
  • Resting won't force your character to stand if you happened to move just before sitting down.
  • Fixed bug where character height didn't visually update correctly in char creation if you held down shift.
  • Fixed bug in stables where pet icon was not displayed correctly.
  • Removed black bars showing on the sides in login screen and char creation when playing with higher aspect ratios.
  • Attribute lockstate should now correctly update when logging in.
  • Adjusted the values of max carry & armor weight to the value where you start losing movement speed.
  • Fixed several issues with the pet ui.
  • Fixed issues with certain clade gifts not reducing damage correctly.
  • AI should now more smoothly follow you when tamed.
  • AI that pitch to follow the ground now do it smoother.
  • Item use and skill use can no longer be triggered when dead.
  • Fixed memory leak in chat window.
  • Books now have a custom tool-tip.
  • AI now have a reaction window that is different depending on the AI before they attack.
  • Tamed AI should no longer react with the herd it came from.
  • Fixed issue with short AI not pathing correctly.
  • Items on vendors should now show the correct tooltip.
  • Extraction and Refining now give xp in all involved skills.
  • Fixed issue where ai would think it switched to a weapon when it switched to unarmed making it slow to react.
  • NPCs should no longer scan for targets and turn towards that target.
  • Fixed glitch where you could tame certain animals from far away.
  • Fixed issue with AI that attacked AI now correctly sending animations.
  • AI that takes damage from other players will now play their pain animation and sounds.
  • Fixed issue with AI not correctly knowing where the player was causing them to hit you from far away.
  • Added several new line of sight traces to make sure AI can see the player they are attacking.


Known Issues:
  • A lot of Ai spawners are still missing.
  • Login button is disabled without telling the user why if Steam is not running when starting the game.
  • There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
  • You can enter combat but not use melee weapons while mounted.