Added "Login crash notice" to the main menu to inform players about the annoying bug so that they know that they should try again.
Added Risar Dungeon.
Added first type of Risars.
Added attribute locks.
Added storm particles.
Added support for wind on foliage.
Added simple guild support, you can start a guild by interacting with the community guild stones found in the world. Creating a guild costs 200g (Gold coins can be found in barrels inside cities)
Added the social menu. (0)
Added Guild chat.
You can now see the guild of players if they choose to show it when targeting them.
You can now see the nation of NPCs when targeting them.
Added more NPC talk.
Changes:
You can allocate 10 attribute points at a time by holding shift in character creator (a little janky atm..)
UI polish.
Widened arrow trail to make it slightly more visible.
Updated crafting preview scenes for improved stability. (should look pretty much the same)
Adjusted cameras and lighting in login screen and character creation.
Temporarily made it so that you regain long term sp and hp when resting.
Removed AI leash.
You now lose reserves in HP,SP and MP.
Updated clade gift icons.
Added thursar and oghmir warcry buffs.
Revamped where cladegifts are in the tree and changed many of them. All clade gifts with proper names and descriptions should now be considered implemented and if they don't work please report it.
You now gain cladegift XP from killing certain mobs. (x100 for testing)
You no longer start with full clade gifts.
Butchery and skinning now takes just a very short amount of time
Tweaked stamina cost on 1H weapons.
Balanced the Dexterity caps on Huergar, Blainn, Sidoian and Kallards.
Fixes:
Fixed the voip unmuting after tabbing back in ignoring voice activation setting.
Code refactoring for improved stability.
Fixed multiple crashes related to engine garbage collection.
Removed "leg-pop" in female idle animation.
Reduced frequency of login and shutdown crashes. (still present, we're working on it)
Fixed skinning artifact on Male Kallard Hair 2.
Fixed bug where a living player that logs out would only get hidden instead of being removed from the game world. (the player was never at risk, it was just a hidden object that remained in the engine costing CPU cycles)
Fixed bug where helmets and Oghmir face hair would not cast shadows in first person.
Fixed bug where sound would be permanently silent after logging out and back into the game. (the menu still has the no-sound bug)
Fixed bug where sword parts would appear in the bow crafting preview window.
Fixed bug where arrows in quiver would not dissolve with the rest of the player body.
Your body shape now updates correctly when fatness changes.
Fixed issues with standings not updating correctly.
Fixed several instance of clade gifts now updating the UI correctly after being activated.
Fixed several instances of crashing due to player being loaded out.
Fixed double soundtrack playing in some biomes.
Fixed ghosts not having collision with gatherable trees and rocks.
Multiple landscape fixes.
Known Issues:
New cloud system is not yet connected to the weather system.
Ai is still work in progress.
Beta Patch Notes 0.1.0.20
Added:
Added chat window resizing.
Added option in settings to use vertically constrained FOV, mainly for Ultrawide screen users.
Added bow crafting.
Added wind particles.
Added new emotes. List them by using /emote in local chat.
Added new hairstyles and beards. (See Hair 2 or Beard 2 in character creation)
Added new player hints.
Changes:
Engine updated to 4.26
Updated DLSS support from NVidia.
Leash now increase the HP regeneration on AI.
Opening split stack now moves the caret to the window.
AI now leash back if they can't switch to a bow and can't deal damage.
AI can now switch back to melee if they switch to bow.
Updated texture streaming settings.
Thursars and Alvarins have new body proportions.
Right click now works in the bank window.
Vendors now close when moving away.
Player bodies now reflect their stats. Players can be thin, fat, fit, muscular, and so on.
Added Play/Pause render button to paperdoll. (pausing will improve performance while paperdoll is open)
Barrels now contains coins for purchasing items from the Material Vendor.
Optimized Morin Khur.
Fixes:
Fixed AI pathing issue.
Landscape maps have been resampled to fix a lot of crashing issues.
FPS is stabilized (microstutters is reduced when turning around).
FPS is improved (due to various optimizations and fixes).
Fixed a couple of crashes.
Fixed issues with patrolling AI.
Fixed standings not correctly updating when murdering NPCs from different nations.
Fixed issue with the chat messing up the text when moving between channels.
Fixed memory leak in chat.
Removed alt options when right clicking in loot.
Fixed classic "you failed to split this item" issue.
Fixed splitting issues in the bank.
Fixed issues with right clicking stuff in vendors.
Criminal timers now reset properly on being hit.
Fixed resources on the server not respawning correctly.
Fixed AI constantly screaming at people even if they couldn't see them.
Fixed AI chat showing up wrong if AI had a space in their name.
Hunger now goes down and not up when eating.
Thursar mouth is no longer slightly open when neutral.
Textures should no longer be blurry on lower texture settings in DX11.
Voip now more reliably reconnects.
DLSS now works, but the different quality options dont make a difference yet.
Possible fix for crash when charging a weapon.
Server optimization.
Optimized UI a bit.
Beta Patch Notes 0.1.0.11
Added:
Added Morin Khur as a starting location.
Added new map area around Morin Khur.
Added aggressive AI.
Added defensive AI.
Added guard AI.
Bow aim method added as option in settings. (aim with crosshair or arrow tip)
Built new chat bubbles used by AI to communicate.
Added Guards to cities.
Added bandits to the wilderness.
AI can now carry and use shields .
AI can now carry and use bows.
AI can now carry and use melee weapons.
Changes:
Charged attacks can now be released before reaching the end of the charge animation.
CPU bottleneck in the UI fixed, resulting in better game performance. (Please try using DX12 again if you have been using DX11 for performance reasons.)
Fixes:
Charge attacks can now be released before reaching the end of the charge animation.
Fixed bug where death and resurrect sequences would not play camera animation.
Fixed issues with time sync .
Moving AI should now more correctly follow the ground instead of hovering.
Nation Standings now change correctly depending on your race.
Nation Standings min max is now correctly calculated.
Nation Standing names update to better reflect the current standing .
Fixed a rare chat crash .
Fixed rare server crash .
Fixed issue where server could desync the time and cause major issues for all AI.
Fixed issue with AI seeing dead players .
Improved AI leash when too far away from spawner.
Known issues:
Logging in when dead will display equipment on self.
Logging in while dead and resurrecting will cause sounds to not play. (Relog once again to fix.)
Some static NPC’s float slightly above the ground.
Guards and bandits do not always enter mercy mode correctly.
Ai has some pathing issues being worked on. (Not always taking the shortest straight path)
Beta Patch Notes 0.1.0.4
Added:
Added standings system.
Added cooking and alchemy.
Added tooltip support for consumable stats.
Added support for pickable objects.
Added custom animations for most crafting actions.
Added more use tooltips to all items.
Added eating and drinking.
Added so crafted items now changes the material of what you are crafting based on materials used.
Added quiver with up to 10 visible arrows when equipping a bow.
Added new emotes. (use /emote in local chat)
Added support for aiming with the tip of the arrow. Use chat command /togglebowaimstyle to enable it.
(we are working on a new settings backend, it will be added there later)
Added updated weather system, it now supports different variations of rain,snow and lightning strikes.
Added so you can now lose hunger and gain thirst.
Added pickable and gatherable resources to the world. (More to come)
Changes:
Refining now calculates time better.
You can no longer use skills in mercy mode.
Clade gift shields now change their look depending on your clade.
You now get a murder count when murdering someone and you will lose standing with the nation your victim resurrects at.
Buff and debuff icons are now larger.
Polished most UI interaction to have right clicking on items override the first slot when all slots are full.
Stars now rotates.
New player movement backend added for both optimization and better control during development.
(mostly the same as before, except a few details listed under Known Issues)
More character optimizations. (CPU cost reduced)
Springboks has received some visual polish.
Dead players no longer exist in the game world for living players.
Paperdoll now shows resource materials.
Paperdoll now shows the same effects as on the player. (blood, transitions, etc)
Adjusted bow animations in first person.
Optimized server code for sending rare animations.
Made several minor optimizations on the server code.
Archery cross-hair are now more accurate.
Bows now shows a visible arrow for other players if they have arrows equipped.
Fixes:
Fixed some issues with spawners on the server.
Weather now affect clouds again.
Fixed issue with refining not updating the hold to use button correctly.
Fixed crash with voice chat.
FOV no longer gets messed up if multiple sequences are triggered at the same time. (resurrect, teleport, etc)
Random startup and shutdown crashes reduced.
Other players no longer vibrates when looking sideways while standing still.
Other players no longer gets stuck in slow motion running when walking.
Torch embers are no longer active after un-equipping a torch.
Torch lights and particles no longer stays in the world when player disconnects.
Character in login screen now updates to reflect nudity setting after being changed by the user in the main menu.
Player no longer launches like a rocket on spawn if they try to jump multiple times during the loading screen.
Blainn fur no longer detaches randomly when dying or resurrecting.
Updated LODs on bows because they broke the string.
Fixed an issue where equip hits would slowdown the recovery of a swing.
Fixed an issue where switching from bow to unarmed would increase the stamina drain for unarmed.
Fixed an issue where arrows did not make an impact sound for other players.
Known Issues:
Initial crash on first login still present.
Character movement might hitch when jumping and landing.
There's a slight hitch when a character initially rotates. (visible on NPCs)
The game can still get stuck as a process when shutting down. Close it in the task manager if it does.
Texture issues when using DirectX 11.
Beta Patch Notes 0.1.0.0
Added:
Added LOD's to capes and banners.
Added dynamic detail scalability to characters and creatures. Body physics, cloth simulation, shadows, motion blur, fur and some animation details are now turned down or off based on distance.
Added contact shadows to characters when they are nearby.
New emotes. Type `/emote` in local chat.
You can now gather Rye, Water, Common Reedmace and Malus Fruit.
Changes:
AI now gets a little bit of HP when leaving mercy mode.
Optimization run on main server.
Optimization run on login server.
Optimization run on AI.
Optimized all spawners.
Reduced server cost of creating characters.
Reduced server cost of logging in.
Improved system that decides what data is important for players to get.
Overall optimization for skills and items being created on the server and the client.
You can now only have one item in each extraction tool.
Extraction and refining windows now close upon successfully starting an extraction.
Slightly better arrow sync.
Adjusted the Arrow gravity.
Changed so that the visual arrow is used to determine direction for the arrow when released.
Increased world shadow resolution on Maximum shadow setting.
Improved CPU performance in multiple systems.
Polished Springbok animations.
Fixes:
Refining UI now handles right clicks better.
Crash in skill window.
All spawners now correctly save.
Issues with players seeing nudity in the character creation even when nudity was off.
Issue with purple weapons showing up in character select.
Issue that caused Equip hits to stop swings.
Players no longer spawn before they have finished loading the world on their end. They now appear just as the loading screen fades out.
Client will no longer time out during a long loading sequence. Login happens after loading the world.
Chat command /time now displays the correct time of day. (it was off by half an hour or so)
Players now enter the game looking in the same direction as when they left.
Players now appear properly in combat mode after being loaded.
Dead players that are moving around in ether world no longer drip visible blood on the ground.
Game no longer crashes on exit. It should also not get stuck as a background process any longer.