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Mortal Online 2 News

Beta HotFix 0.1.0.35

Changes:
  • Fixed issue that made it so you weren't able to re-trigger buffs if they were triggered once.
  • Improvements to the buff UI.
  • Optimized the jungle a bit.
  • Fixed issues with players only being able to use bandages once per session.
  • Language localization has been activated. (change language in game settings to try the latest approved translations by the community)
  • Fixed issues with far distance trees in jungle.
  • Sound fixes in jungle.
  • Fixed issue with moon light source making its shadows low resolution and expensive at the same time.
  • Added temporary icons to Wisent carcass and Wisent hooves.

Beta Patch Notes 0.1.0.33

Added:
  • Added new gore system.
  • - Slashing deaths can now remove limbs.
  • - Piercing deaths now trigger specific death effects.
  • - Blunt deaths now have more impact.
  • Added support for better death synchronization.
  • Added better AI support for herd-behavior.
  • Added Myrland Jungle.
  • Added Wisents.
  • Added new sounds for Kallards.
  • Added Jungle Camp.


Changes:
  • Tindremene constitution cap increased from 92 to 96.
  • Tindremene strength cap increased from 96 to 100.
  • Increased length of two-handed axe handles.
  • Replaced humanoid idle sequences / poses with new ones.
  • Creatures now properly rotate in place with movement instead of swiveling like a turret.
  • Creatures can now turn their head and look at players while staying stationary instead of rotating in place while doing so. (if they are interested in the player that is...)
  • Creatures now bank and and turn while running around in different directions.
  • Increased stats on Steel for armor crafting.
  • Players now turn their lower body while sprinting diagonally.
  • Character rotate-in-place is now better synced with the ground and does not cause the character body to stutter or the physics to misbehave.
  • Paperdoll camera has been updated to better match the height of the character. (both preview and fullscreen)
  • Characters and fauna now play idles at different timings so that they no longer pretend they are in a synchronized dance show.
  • Updated the small icons to the right of your attributes.
  • You can now move the chat window.
  • Chatsize and chat position now get saved.
  • Paperdoll now display stat caps.
  • Paperdoll attribute tool tips now display clade modifiers and weight modifiers.
  • Finished most of the clade buffs including all war cries.
  • Tweaked AI in fleeing mode a bit.
  • Changed all the attribute clade gifts.
  • Creating a guild now only takes gold if you successfully create the guild.
  • Clade gift attribute bonuses are no longer raw.


Fixes:
  • Unnecessary call in character tick removed that could save a few CPU cycles.
  • Hands no longer disappear in first person at grazing angles. (rare issue that only happened when just the tip of the fingers were visible)
  • Left weapon swings no longer plays unarmed or handle hit sounds.
  • Character body no longer stutters when turning around while stationary. (characters are also "planted" again in combat mode, but are missing rotate-in-place animations)
  • Character physics on body/cape/armor/hair no longer behaves oddly when turning around while stationary.
  • Blainn male hairstyle 2 are now properly attached to the head. (it had a slight detachment due to physics)
  • Creatures no longer get randomly stuck in a frozen walking pose during idle sequences.
  • Weight now affect max stats in char creation.
  • Added clade gifts to character creation screen which update based on selected clade.
  • Weight modifier for strength now affect body strength in char creation.
  • Attribute increase/decrease messages should now take into account clade gifts and weight modifiers.
  • Fixed calculation errors in character creation.
  • Fixed a couple of issues with vendors.
  • Fixed issue where clade gifts wouldn't always trigger unless you relogged.
  • Fixed issues with guild UI with lots of members.
  • Fixed issue with murder list not resetting the UI making the list very long.
  • Fixed issues with the clade gift experience meter.
  • Fixed issues with clade gifts not correctly showing as in cool-down when used.
  • Fixed street lights in Cave Camp.
  • Landscape fixes.
  • Optimization: One of the core game systems updated with possible performance improvements. (just a tiny bit) in crowded areas.
  • Optimization: Animation code refactored/improved for players and creatures. (could improve CPU performance slightly as a side-effect)
  • Crash fix: Playing equipment hit sounds no longer crash the game on odd occasions. (related to players being removed)
  • Crash fix: Music playback would sometimes crash the game. (crash report seems related to login/logout but is not definitive)
  • Crash fix: VOIP would sometimes crash on initialization after loading the world.
  • Crash fix: Rare issue in low level code fixed.


Known Issues:
  • Jungle is still work in progress and under optimization.

Beta Patch Notes 0.1.0.29

Added:
  • Added Cave camp.
  • Added Basic character customization.
  • Added Skin colors.
  • Added Hair colors.
  • Added Eye colors.
  • Added /Exportbuild command.
  • Added "Login crash notice" to the main menu to inform players about the annoying bug so that they know that they should try again.
  • Added Risar Dungeon.
  • Added first type of Risars.
  • Added attribute locks.
  • Added storm particles.
  • Added support for wind on foliage.
  • Added simple guild support, you can start a guild by interacting with the community guild stones found in the world. Creating a guild costs 200g (Gold coins can be found in barrels inside cities)
  • Added the social menu. (0)
  • Added Guild chat.
  • You can now see the guild of players if they choose to show it when targeting them.
  • You can now see the nation of NPCs when targeting them.
  • Added more NPC talk.


Changes:
  • You can allocate 10 attribute points at a time by holding shift in character creator (a little janky atm..)
  • UI polish.
  • Widened arrow trail to make it slightly more visible.
  • Updated crafting preview scenes for improved stability. (should look pretty much the same)
  • Adjusted cameras and lighting in login screen and character creation.
  • Temporarily made it so that you regain long term sp and hp when resting.
  • Removed AI leash.
  • You now lose reserves in HP,SP and MP.
  • Updated clade gift icons.
  • Added thursar and oghmir warcry buffs.
  • Revamped where cladegifts are in the tree and changed many of them. All clade gifts with proper names and descriptions should now be considered implemented and if they don't work please report it.
  • You now gain cladegift XP from killing certain mobs. (x100 for testing)
  • You no longer start with full clade gifts.
  • Butchery and skinning now takes just a very short amount of time
  • Tweaked stamina cost on 1H weapons.
  • Balanced the Dexterity caps on Huergar, Blainn, Sidoian and Kallards.


Fixes:
  • Fixed the voip unmuting after tabbing back in ignoring voice activation setting.
  • Code refactoring for improved stability.
  • Fixed multiple crashes related to engine garbage collection.
  • Removed "leg-pop" in female idle animation.
  • Reduced frequency of login and shutdown crashes. (still present, we're working on it)
  • Fixed skinning artifact on Male Kallard Hair 2.
  • Fixed bug where a living player that logs out would only get hidden instead of being removed from the game world. (the player was never at risk, it was just a hidden object that remained in the engine costing CPU cycles)
  • Fixed bug where helmets and Oghmir face hair would not cast shadows in first person.
  • Fixed bug where sound would be permanently silent after logging out and back into the game. (the menu still has the no-sound bug)
  • Fixed bug where sword parts would appear in the bow crafting preview window.
  • Fixed bug where arrows in quiver would not dissolve with the rest of the player body.
  • Your body shape now updates correctly when fatness changes.
  • Fixed issues with standings not updating correctly.
  • Fixed several instance of clade gifts now updating the UI correctly after being activated.
  • Fixed several instances of crashing due to player being loaded out.
  • Fixed double soundtrack playing in some biomes.
  • Fixed ghosts not having collision with gatherable trees and rocks.
  • Multiple landscape fixes.


Known Issues:
  • New cloud system is not yet connected to the weather system.
  • Ai is still work in progress.

Beta Patch Notes 0.1.0.20

Added:
  • Added chat window resizing.
  • Added option in settings to use vertically constrained FOV, mainly for Ultrawide screen users.
  • Added bow crafting.
  • Added wind particles.
  • Added new emotes. List them by using /emote in local chat.
  • Added new hairstyles and beards. (See Hair 2 or Beard 2 in character creation)
  • Added new player hints.


Changes:
  • Engine updated to 4.26
  • Updated DLSS support from NVidia.
  • Leash now increase the HP regeneration on AI.
  • Opening split stack now moves the caret to the window.
  • AI now leash back if they can't switch to a bow and can't deal damage.
  • AI can now switch back to melee if they switch to bow.
  • Updated texture streaming settings.
  • Thursars and Alvarins have new body proportions.
  • Right click now works in the bank window.
  • Vendors now close when moving away.
  • Player bodies now reflect their stats. Players can be thin, fat, fit, muscular, and so on.
  • Added Play/Pause render button to paperdoll. (pausing will improve performance while paperdoll is open)
  • Barrels now contains coins for purchasing items from the Material Vendor.
  • Optimized Morin Khur.


Fixes:
  • Fixed AI pathing issue.
  • Landscape maps have been resampled to fix a lot of crashing issues.
  • FPS is stabilized (microstutters is reduced when turning around).
  • FPS is improved (due to various optimizations and fixes).
  • Fixed a couple of crashes.
  • Fixed issues with patrolling AI.
  • Fixed standings not correctly updating when murdering NPCs from different nations.
  • Fixed issue with the chat messing up the text when moving between channels.
  • Fixed memory leak in chat.
  • Removed alt options when right clicking in loot.
  • Fixed classic "you failed to split this item" issue.
  • Fixed splitting issues in the bank.
  • Fixed issues with right clicking stuff in vendors.
  • Criminal timers now reset properly on being hit.
  • Fixed resources on the server not respawning correctly.
  • Fixed AI constantly screaming at people even if they couldn't see them.
  • Fixed AI chat showing up wrong if AI had a space in their name.
  • Hunger now goes down and not up when eating.
  • Thursar mouth is no longer slightly open when neutral.
  • Textures should no longer be blurry on lower texture settings in DX11.
  • Voip now more reliably reconnects.
  • DLSS now works, but the different quality options dont make a difference yet.
  • Possible fix for crash when charging a weapon.
  • Server optimization.
  • Optimized UI a bit.

Beta Patch Notes 0.1.0.11

Added:
  • Added Morin Khur as a starting location.
  • Added new map area around Morin Khur.
  • Added aggressive AI.
  • Added defensive AI.
  • Added guard AI.
  • Bow aim method added as option in settings. (aim with crosshair or arrow tip)
  • Built new chat bubbles used by AI to communicate.
  • Added Guards to cities.
  • Added bandits to the wilderness.
  • AI can now carry and use shields .
  • AI can now carry and use bows.
  • AI can now carry and use melee weapons.


Changes:
  • Charged attacks can now be released before reaching the end of the charge animation.
  • Increased pitch sensitivity in click-drag.
  • Updated weather.
  • Updated environment sounds.
  • Landscape optimization. (Textures, gaps, collision issues etc.)
  • Major optimization work on all UI.
  • CPU bottleneck in the UI fixed, resulting in better game performance. (Please try using DX12 again if you have been using DX11 for performance reasons.)


Fixes:
  • Charge attacks can now be released before reaching the end of the charge animation.
  • Fixed bug where death and resurrect sequences would not play camera animation.
  • Fixed issues with time sync .
  • Moving AI should now more correctly follow the ground instead of hovering.
  • Nation Standings now change correctly depending on your race.
  • Nation Standings min max is now correctly calculated.
  • Nation Standing names update to better reflect the current standing .
  • Fixed a rare chat crash .
  • Fixed rare server crash .
  • Fixed issue where server could desync the time and cause major issues for all AI.
  • Fixed issue with AI seeing dead players .
  • Improved AI leash when too far away from spawner.


Known issues:
  • Logging in when dead will display equipment on self.
  • Logging in while dead and resurrecting will cause sounds to not play. (Relog once again to fix.)
  • Some static NPC’s float slightly above the ground.
  • Guards and bandits do not always enter mercy mode correctly.
  • Ai has some pathing issues being worked on. (Not always taking the shortest straight path)